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Showing content with the highest reputation on 8/11/2019 in all areas
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3 pointsWell, end result is the same. Like you said, on Steam, OpenVR. With inferior performance. No launch parameter to change it to Oculus mode, so that performance would be on par with Oculus Store version. Which I'm sure everyone who purchased the game (many people before Steam sales, many people on Day 1), well deserves. If there is such parameter, please share the information and dunno... sticky post it everywhere, with largest, fattest font available. Until that, I believe there is no such parameter. I really hope you can bring the Steam VR performance 1:1 on par with Oculus store version. The early adopters, owners of Steam deluxe edition, and in general your customers deserve it. It is obvious that SteamVR reduces performance (in this case drastically, but always some), only way to make it run optimally, is adding Oculus Native support into Steam version too.
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2 pointsHey guys, Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most. Lets start: (!!!) 1.1 Coop-Championship -> like it was in 2018. Real life car performance. Online with friends. Saving between sessions. 1.2 Coop-Career or Versus Carrer (!!!) Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR: you can also race for different teams and improve those (!) 2. Safety Car (!) - it is just triggered random sometimes; but when there is an accident it doesnt come out -> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up! -> Red flags if a crash occurs which blocks the SC -> SC going through the pitlane if the start straight is dangerous (debris/broken car) 3. AI overhaul -> more AI mistakes (in particular in wet conditions) -> more AI crashes -> more AI DNFs after getting beside the tracks/on the dirt/spinning -> more AI fighting, less backing up ->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains. 4. Balancing R&D -> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...) 5. Real Car/Driver performance -> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc. -> also the engine should only be upgraded by the engine manufactures (!) 6. Damage Model (!) -> Damage to the underfloor -> Damage to the bargeboards -> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it) -> damage when driving to aggressive over the curbs -> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system) -> damage to the tyre after a collision (front wing) -> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used) => marshals cleaning the track => damage the tyres by driving over debris => broken cars should be pulled away like in real life (trucks and cranes) and not just disappear => tyre flat spots - RED FLAGS - Tyre falls in pieces heading back to the pits if you have a damaged tyre 7. Better penalty system (in particular online!) -> add "under investigation" after an action -> get penalties later (after 1-3 rounds) 8. Upgrade Tracks -> in particular the curbs on most tracks. They are often very flat in the game) -> laser scanned tracks! 9. Handling model: - I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) - remove input lag - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip 10. Update the driver transfers -> option to turn them off/on -> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel) -> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all! 11. More customization -> give us the option to change the colour of the suits and gloves -> free editor for the sponsor -> maybe an face/suit/glove/car editor for shapes and colours (fully free customization) (!) -> SPONSORs on custom helmets! (!) => helmet editor 11.2 Car Editor -> lets have our own multiplayer car: => choose an enigine manufacturer => choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc. -> with same performance for ranked games -> with different performance in unranked matches -> maybe with a "cost system" ->Example: you start with 20 performance points -> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. => We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?) 12. Dynamic car model - if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system) 13. Improvements to the weather system -> more complex weather system -> more changes in unstable conditions -> make it harder to drive beside the track -> higher spray density -> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life. - BRING back localised weather (!)14. Improve the pit stops/manual pitstops (!) - add/fix the steering animation !!! -> let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D) -> if you go before the light turns green you ghost and get a penality for unsafe release -> Option/Practice Program: train manual starts (in the pitlane, in career training) 15. Gameplay/Car performance/Handling - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip - real TV graphics (2019 was a good step forward) - FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!) - Cool down lap ! - improve the radio (it should sound like in real life) 16. Improve the game performance -> F1 2019 got major FPS Drops!!! 17. Fix the bugs 18. Young drivers test/between seasons tests -> maybe for reputation, R&D points, as application test for a better team (!) 19. Better Game support/ Better communication from CM -> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx) -> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it) 20. Virtual mirrors 21. More ffb options -> the ability to shape the FFB curve/proggression -> maybe a tire slip slider 22. Camera Updates: -> Helmet Cam, for maximum immersion -> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option) 23. Sound: - Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving. - add a realistic radio sound 24. Media/Podium/Around the grid - Add Press Conference interviews like in NBA 2K - Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration - Give a voice to our character - lets move around the paddock - move to the car/garage manually - more cut scenes getting into the car etc 25. RED FLAGS 26. Other: - better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air) - Triple Screen support - Option (in mp lobbies): Force cockpit view for multiplayer - VR support - Free Practice (with all different options: weather, (euqal)car performance, rules etc.) - different LED dashes for each team - Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's. - Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?) - Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions) - Make R&D slower. The R&D pace in this game is worse than last year - 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons. (- Add the option to retire from the sport whenever we want) - Create a longer Career mode story and (make it last 1 or 2 seasons and not only 3 races) - Polish the game properly. Less bugs at release Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features! Greetings!
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2 pointsThese are complicated questions and if I try and guess I’m sure Licensing will start yelling at me 😅
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2 points
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1 pointYeah, I thought that the style of the 911 SC RS livery was the way to go. I hope we get more like that. Slightly prefer? I mean the bugeye looks great in game, but its not even in the same league as the '97 - '00 Impreza WRCars in terms of looks! After that clip of CM recording audio, I am keeping everything crossed that we are getting an S4 Impreza WRCar in game.
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1 pointSame for me "Fatal error (108): HMD not founfd". Why not a selection menu to decide which version to use? It's just idiotic. Is there a workaround such aa a launch parameter to add?
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1 pointAI pace in the wet is ridiculous now at times. Career Barcelona, had good practice and the pace on ultimate to qualify on pole with Mercedes, I easily made it through the qualy program in dry conditions. Forward to qualy, light rain and inters on a drying track: P20 and 2.7 seconds off the pace.. Restarted a bunch of times, tried different wet setups, aggressive laps and more cautious laps, but the AI are just impossible. I even tried reducing the AI level to 10 clicks below my normal level and still couldn't get within a second. It seemed like the AI were driving with near-dry grip levels on a wet track, might as well skip career races if there's rain predicted now unfortunately.
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1 pointLooking forward to the Estering. Just check out this onboard footage of Gronholm back in 2017 in his M-Sport Fiesta. They made a few little changes to the track, but it will give a clear indication how challenging this track is. Shame that
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1 pointThat's not the Codemaster's ways. Step 1: Ignore for as long as possible Step 2: Acknowledge but downplay Step 3: See step 1 Step 4: Do nothing Step 5: See step 3 Step 6: Do nothing Step 5: Tease a fix and pretend your customers are excited Steps 6 though 11: Do nothing Step 12: Ensure many months have passed, half arse a fix that doesn't actually work Step 13: Proclaim success in a blog post and never address the issue again.
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1 pointNot including OculusVR support into Steam version, is a major dickmove. I supported from Day 1 by purchasing full priced Deluxe Edition. Codemasters said VR would come in Summer. Lot of people have done this, and played on pancake screen until VR comes. Even if not on Day 1. On my overclocked 8700K and 1080Ti OC the performance in OpenVR is absolute garbage. Stutters, framedrops. No matter settings. And FYI, the command lines like -vrmode Oculus are placebo, @PJTierney said here that there is no command line option for Steam version: https://forums.codemasters.com/topic/41487-vr-dirtfish-patch-notes-version-17-of-dirt-rally-20/?page=3&tab=comments#comment-45276 So people are imagining a "fix". The Steam install folder contains only OpenVR_api.dll and that's it. No OculusVR_api.dll Now you say I must double dip for 55€ again, to get playable performance? The Oculus Store version doesn't even include DLCs! So you expect me to pay twice for DLC too? And not to mention, DLC that is already recycled from Dirt Rally 1 for the most part. How about giving me a VR support, that works and I paid for? Like you goddamn promised. In your blog you even advertised Steam sale, and right after that say "VR: Yes, it's still coming!": http://blog.codemasters.com/community/06/the-dirt-roadbook-june-28-2019/ How misleading can you get... you tricked VR owners into buying from Steam... so that now they must repurchase from Oculus store
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1 pointYeah that would be nice. At least they should fix the SC, driver transfers, r&d, AI and Coop Championship....
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1 point
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1 pointThis issue should go away whith the right Coders, Project Cars has managed it, Codemaster not. What a shame for Codemaster. Tell the Coders @Faya that this can be fixed on xbox an that they can fix all the Bugs on the xbox one.
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1 pointDoes anyone fancy taking on a little challenge, giving the RGT class a little love. I saw this livery at the Goodwood FOS and thought it quite striking, i know chrome can be done in the game, so, anyone fancy trying it? 😎
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1 pointAt least WRC 8 has a career and some form of progression. DR 2.0 has disappointed me with the lack of of any progression, unlocks, sense of actually achieving anything. RX for example. The first race differs nothing to the final. I love DR 2.0. The stages, physics etc etc but career is bare bones.
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1 pointWRC 8 is not copy of wrc 7 new : -more option for tyre choice and degradation for tyre - weather change during the stage - more option for weather - career mode improve ( with manage and upgrade your team , and choice to start directly in WRC 2 private team) - classic car comeback ( yes at this time you have only 4 car maybe after update or season pass coming later ) - more 100 stages personaly wrc 7 is good for me and you said is arcade because player remove rotation and linearity on her sterring wheel, so is possible to play on arcade mode in Dirt rally 2.0 if you remove linearity and you play in 540 or 360 degree on your steering wheel is arcade too. the developers ( codemasters and kylotonn) you offers the possibilities to choose your setup for your game , if the developers remove this possibilities a lot of players would not play their game . i give on example look PCars 2, the pro player did not know how to set their car in esport competitions, so now the future PCARS 3 is more arcade, because the players set their steering wheel and not their car, because in the Esport events you can not adjust the steering wheel, you have to go through the settings of the car. sorry for my bad english
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1 pointFreddy Loix - Renties Ypres Rally 2019 (4th overall) https://www.racedepartment.com/downloads/f-loix-renties-ypres-rally-2019.27785/
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1 pointBtw, some inspiration for cars to add to the NR4 class, or to reintroduce the "Open" class from DiRT 3: https://www.facebook.com/sportdytko Dytko makes Proto cars, basically it is a bodyshell with Lancer Evo X mechanical parts. So it is a Evo, but with a different body. Though i think a lot of us prefer other cars, but this might be an interestion option, also to avoid WRC licensing. Nissan Micra Fiesta MK8 Suzuki Swift Yaris C3 Lancer Evo 11? Audi A1 They also have more types of bodyshell: Hyundai i20 (old gen), Peugeot 208 (new model), Mitshibishi Mirage, VW Polo, Mazda 2, Fiesta MK7 ... I think all car is possible 🙂 A ready car starts from 50.000 euro. But also very easy to built a RX Supercar
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1 pointSome Livery exposure for this great work: https://www.racedepartment.com/downloads/subaru-rally-team-usa-75-d-higgins-2017.27245/
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1 point
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1 pointAbsolutely loving Dirt Rally 2.0. The folks at Codemasters have done an amazing job. The way DR2.0 has been supported is great. Looking forward to the next batch of updates! Platform = PC Here's some of my best:
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1 pointLooks like these two really aren't enjoying their balloon ride that much 😄
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1 pointSteam/PC - SYRE No external mods/liveries. UNEDITED: . Slightly edited:
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1 pointGive me Greece and Finland, and I'm done! Oooook... DLC rally's locations are the same of DR1... but the "playability" is totally different... so much better in DR2! I'd love to have ALL old tracks with the new game!
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1 pointHow is season 3 almost guaranteed? I'd love to see one but if sales are as bad as the seem I'm not sure we'll see anything else.