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Showing content with the highest reputation on 8/14/2019 in all areas

  1. 4 points
    seems like there are 3 options: Season 3 + Season 4 together Seasons 1, 2, 3 + 4 together buy every thing you want individually. basically, people who don't want RX (or Rally, but this is a very small group) are stuck buying stuff they don't want or buying things individually. personally I kind of wish there was an option to buy just Season 3 or just Season 4.
  2. 4 points
    Not having a remappable Center view button is a HUGE issue in VR. Please add it to the priority.
  3. 3 points
    This is incredibly disappointing news, and a spit in the face to everyone who supports Codemasters and the Dirt Rally series. If the Oculus API isn't going to be supported in the Steam version, the right thing to do would be to provide folks who purchased the game with an Oculus Key. Knowind Codies' history, I doubt that will happen. Shame it's too late for me to refund the game - the only reason a lot of people bought it was the promise of VR support.
  4. 3 points
    Great News, for me DLC is ending with 5. November Finland rally. season 4 is not my case..
  5. 3 points
    Yeah! Daylies challenges and the Historic '60s Champ are on
  6. 2 points
    Hello everyone. Please see below for answers to common questions surrounding VR support for DiRT Rally 2.0, along with a guide to help players improve the feature's performance on their system. Frequently-Asked Questions Is DiRT Rally 2.0 the same on Steam and Oculus? DiRT Rally 2.0 on the Oculus Store stand-alone version of the game, and is not included with purchase of the game on Steam. The Oculus version provides native support to Oculus devices through the Oculus SDK. The Steam version uses the SteamVR platform to support VR devices. Can I play with Steam players while using the Oculus version, and vice-versa? All versions of DiRT Rally 2.0 provide support for cross-platform asynchronus play (which players can opt out of in their game settings). This includes Leaderboards, Clubs and Community Challenges. Synchronous (as in PvP) Multiplayer is platform-specific. Steam players cannot join Oculus Lobbies, Xbox players cannot join PlayStation Lobbies etc. Does the Oculus version have DLC? The Oculus version contains the same base-game content as other platforms. Post-release DLC content that was available on other platforms will come to Oculus at a later date. Free content (like the DirtFish location and liveries) are available on Oculus at the same time as other platforms. Does the Oculus version have exclusive content? A number of cars feature an exclusive, Oculus-themed livery on the Oculus version. Additional Daily, Weekly and Monthly Community Challenges are available in My Team, exclusive to Oculus players. Will VR come to PlayStation? There are no plans to implement PlayStation VR support for DiRT Rally 2.0. Recommended Settings Based on our tests, these are the settings we recommend to give the best performance boost: Ambient Occlusion: Off Ground Cover: Off Shader: Low Screenspace Reflections: Off Anti-Aliasing: Off Initial Performance (graphics preset; Medium): 60-67 FPS Results after Recommended Settings: Over 90 FPS+ - Medium graphics preset plus all of the above changes. Slightly under 90FPS - Medium graphics preset plus all of the above changes, Shader Detail on High For reference, here was our PC build with which we tested each setting: GPU: Nvidia GTX 1060 CPU: Intel Core i7 6700k, 4.0 GHz Version: Steam (using Oculus headset) Depending on your hardware, PC build & peripherals, and their settings, performance may differ so please experiment with these settings until you find what works best for you. Conclusions These are what we consider high performance savers. Lowering these settings will significantly increase performance (in order of impact): Shaders: Low Anti-Aliasing: Off/CMAA Crowds: Low/Off Ambient Occlusion off Trees, Bloom, Light Streaks, Godrays (These help a lot in areas dense with trees) Shadows: Off (or as low as possible) Ground Cover: Off Screenspace Reflections: Off, lower overall reflections settings too will help. We recommend not using Multisampling (or lower values), it is costly in VR. Supersampling methods from SteamVR would be more beneficial if you can run them. These are low performance savers and won't make much difference if you're using them under Medium, but lowering them all may save a few frames: Vehicle Details (Note: Ultra Low removes drivers and other elements, so use it if nothing else is working for you) Texture Detail Track Night Lighting Objects Chromatic Aberration, Lens Dust Anisotropic Filtering (performance gain is negligible compared to High) With our Recommended Settings and some minor tweaks, performance on Steam should be similar to that of Oculus. We increased our framerate from 60-67 FPS up to 90 FPS+ with the Recommended Settings, using the GTX 1060 in our reference build. If you have a higher-end graphics card you may be able get similar performance with Shader Details set to High and other settings on Low/Off. So long as you don’t increase Multisampling, and ensure you play in Windowed Mode on a reasonable resolution, you should see notable performance gains. VR gameplay will sync to 45 FPS if it drops below 90 FPS, so it's important to keep it the framerate high for a smooth experience. Other Notes On Steam DiRT Rally 2.0 will try to run normal setting configs, typically in fullscreen on higher presets by default. Fullscreen isn't recommended as it can cause issues with performance (upping resolution) and stretch UI elements. We're working on a fix for this in a future update; a workaround for now is to disable fullscreen in the hardware settings: C:\Users\ YOUR NAME HERE \Documents\My Games\DiRT Rally 2.0\hardwaresettings\hardware_settings_config.xml ‘ fullscreen="0” ‘ You can also change the resolution here; another quick way is to change these settings in the flatscreen mode before going into VR. Incase you didn't know, in the Gameplay settings (which can also be accessed via the pause menu) there is a tab for VR Comfort. This contains options for the following: Enable all Views Enable Right Stick Camera Control Enable Looking Back Enable Locked Orientation Enable Motion Blur Full View During Crashes Known Issues The following is a (non-exhaustive) list of known issues with VR: 4x MSAA and higher, combined with Shader Detail set to Low, causing outline effect on trees. Ambient Occlusion set to Low causing shadowy effects on nearby objects. DiRT Rally 2.0 automatically running in VR mode if you have any VR peripherals (including sensors) connected while SteamVR is installed. (This is set to be resolved in version 1.8) Vive HMD resets position slightly behind head. Text being hard to read in SteamVR Pause screens. There are more known issues than this, however many are too minor to post here. As always the team is actively reading the forums to see how you're all getting on with the game.
  7. 2 points
    hate too say this. but this is the reason games get review bombed out of existence! already noticed both on the steam reviews people are changing their reviews of the game from positive too negative. this game could go the opposite of no mans sky!
  8. 2 points
    They have used the word "Rally" in place of "WRC" in the past. Plus an article from some time ago indicated that CM had modelled a car that was mounted on a wall: that was subsequently determined to be a 206 WRC, not a kit car.
  9. 2 points
  10. 2 points
    Just wanted to do a ranked race, quali no problem but then the race, waited for 10 minutes, race wouldn't start, couldn't press the "start" button either to go back to the main menu. I was forced to restart the game and because of that I lost over 100 points. Why are we getting punished so hard for something that is not even our fault. This trophy is so unfair. Just change the system that points can't be lost, i'd rather don't earn points for ending in a bad position then lose points for something i can't control
  11. 2 points
    NEIN! You play flight sims? You ask ATC for clearance and traffic control, take-off, do **** all for 5 hours while flying, then talk to ATC for clearance and traffic control and land. Do it again. Sims aren't for fun. Rally driving isn't fun. I've never seen a rally driver smile. Filthy masochists. I'm surprised they don't dress like Slipknot.
  12. 2 points
  13. 2 points
  14. 2 points
    I just love close shots with such machines in the background of off-road rally
  15. 1 point
    Grid starts and sprints come down to who can cheat better. Quali is the only race worth racing. At the start, if the guy starting in 6th immediately darts over and hits you, he should auto lose. Cut the corner at the Nouvelle chicane at Monte Carlo? Auto lose. Side by side down a straight and you ram your competitor? Auto lose.
  16. 1 point
    maybe it's the lighting? or youtube? I don't know, the video itself is just seems bad quality to me. I'm on a laptop too, albeit one with a great screen.
  17. 1 point
    Okay, THAT'S IT!. I can't stand it any longer.... Sincere apologies to all, but I'm at my wits end with this. I'm not one to "BIG NOTE", but one chap here does it ALL the time, ...and he continues to be condescending to others here, and now it's getting ridiculous. I hate to say it, ..but I have two (2) Degrees, from two (2) different Universities, and a person of your stature with one (1) Degree should at least be able to spell. The logic behind my (this) post will be revealed in bold below. A Degree Qualified person will definitely know the difference between there, they're and their. Or two, to, and too. And what is it with your Footer Brag Biography? Your favourite consul racer.... WHAT? ...Your favourite "distinguished member of government" racer???? Did you mean to say console, as in XBOX or PlayStation??? And if you really love Touring Car games (as per your Footer Bio) you'll know that there is no such thing as TOCO Touring Cars. *** is that? Did you mean TOCA Touring Cars? These simple grammatical oversights, and your posts, have lost me. You now hold absolutely no credibility with me. I really appreciate all of the time & effort that you've devoted to your testing. However, it seems flawed in someway, because in career mode the AI kicks-arse in the Wet, plain & simple. Or, after 20+ years as a console F1 racer, I truly am a pathetically slow F1 Gamer in the wet.
  18. 1 point
    It's pretty obvious that it's not, seeing as he's been skirting around the issue for the last week, never once giving a definitive answer, only that Steam and Oculus version are different.
  19. 1 point
    Is DiRT Rally 2.0 the same on Steam and Oculus? The Oculus release is a separate version of the game and is not included with purchase of the Steam version. The Oculus version provides native support to Oculus devices through the Oculus SDK. Will the Steam version eventually provide native support through the Oculus SDK? Maybe with a update? I guess we should know that at least, is it planned?
  20. 1 point
    the drone follow the car 1:12😂
  21. 1 point
    Based on what is known about the specification of the 2019 WRX cars then, in theory, the changes on the 208 and S1 should be very subtle (if any). The Mk.8 (OMSE) Fiesta should handle a little differently to the 2018 car, and the STARD Mk.7 and Mk.8 Fiestas should have a little more grunt than their OMSE equivalent. The 2019 Megane handling should be different. The Clio and the Ibiza should be the most interesting element of the Season 4 2019 WRX roster. On the occasions when it hasn't broken (which haven't been that often), the Clio has looked very quick and Raymond has been posting top three times. I am looking forward to seeing it in game.
  22. 1 point
    I'm proudly presenting the JWR Belgium team livery designed by SRD - Sim's Racing Design
  23. 1 point
  24. 1 point
  25. 1 point
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