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Showing content with the highest reputation on 8/17/2019 in all areas

  1. Am I the only one that misses the Audi S1 from DiRT Rally? The E2 that we currently have is really cool and all, but the older one has a lot more wins and a bit of US Rally history.
    6 points
  2. This is the one I wish we had.
    3 points
  3. 3/10. Not enough effort.
    2 points
  4. Not sure whether we have Burns' or Solberg's livery for the 2001 Impreza. Saw these two screenshots and wondered which we are getting when the DLC officially arrives. Bear in mind that the numberplate is no longer "X20 SRT" and is instead "Z19 DRT".
    1 point
  5. Ekstrom won't be happy, I think that's the first time his car has taken any damage this year 😄
    1 point
  6. Yeah, but he gets away with it, I usually don't 😀
    1 point
  7. Robin Larsson imitates DR2.0 players at the Estering 😄 https://www.instagram.com/p/B1Rh1sVI2DA
    1 point
  8. Yep like I told you on page 12 of this topic. Just can't understand why they stick to such stupid jump. Also, as a long time rx competitor, I would for sure don't race at such place. RX is fun to do but prio-1 is to go healthy to work on monday...
    1 point
  9. They can re-use the model from DR1 and launch it as DLC after Season 4. Content doesn't need to come out at such fast pace after that. I'd love to see the livery market flow, with the official liveries so the licensing would pay itself.
    1 point
  10. My first try. At the moment not happy with the camerapositions for photo's.
    1 point
  11. 1 point
  12. ***** that's expensive! If Alonso returns in the next couple of seasons i'm 100% going to a GP.
    1 point
  13. PC Steam some fun with Lancia in New Zealand
    1 point
  14. Lol you already post it? Ehm...yeah!!how dare I am! This is unacceptable! And yes you are right forgive me: [insert “not a real rally driver”and random behavior/social skills insults here”]
    1 point
  15. Also, it seems Codies managed to source a 206 WRC for sound recording. So I can't wait to see how it looks and how it sounds in-game. I bet it's going to be awesome. HYPE ACTIVATED
    1 point
  16. As a Rift owner who waited for VR (my wheel setup is on the other side of the room from my monitor) it's still pretty disappointing. The Steam version sounds like a bad buy due to the lack of Oculus SDK support, and the lack of transparency for Rift owners who bought the Steam version is disheartening. On the other side, the Oculus store version is currently twice as expensive, has DLC coming 'in the future' (which hopefully means on 8/27 they will drop the 'Super Deluxe' version) and will have a fraction of the player base for rallycross multiplayer (which constitutes most of Season 4 content
    1 point
  17. This is incredibly disappointing news, and a spit in the face to everyone who supports Codemasters and the Dirt Rally series. If the Oculus API isn't going to be supported in the Steam version, the right thing to do would be to provide folks who purchased the game with an Oculus Key. Knowind Codies' history, I doubt that will happen. Shame it's too late for me to refund the game - the only reason a lot of people bought it was the promise of VR support.
    1 point
  18. Thank you! This is exactly what I needed. Last two days was extremely frustrating for me while trying out different settings for VR (Samsung Odyssey +). Keep up a good work.
    1 point
  19. Is DiRT Rally 2.0 the same on Steam and Oculus? The Oculus release is a separate version of the game and is not included with purchase of the Steam version. The Oculus version provides native support to Oculus devices through the Oculus SDK. Will the Steam version eventually provide native support through the Oculus SDK? Maybe with a update? I guess we should know that at least, is it planned?
    1 point
  20. Is there any news/progress on analog handbrakes? Whether it's being considered or prioritised...? Besides the requests in this thread, there seem to be plenty of other threads, but I've seen no official statement anywhere yet. Or at the very least, for those of us with an analog axis mapped to this binary input, please can we have some way of configuring a basic deadzone? Otherwise the in-game handbrake keeps engaging for fractions of a second due to vibrations or movement of the wheel/cockpit/whatever the input device might be attached to, which will obviously affect the control &am
    1 point
  21. 1 point
  22. Can you add tire slip FFB please
    1 point
  23. Just a little something I made. God, I love these games
    1 point
  24. How are you getting on with the input configuration options in-game? Various : it's ok for some devices, or part of device, and difficult for other : on my steering wheel / pedals (Thrusmaster TX and TH8A), it's ok for pedals calibrations, and I have some ridiculous angle during my Steering wheel calibration (over 10000 ° or rotation... Yes, ten thousand) Are they easy to find, easy to understand? Find : yes, understand : no. Is it easy to understand in-game what each of the settings mean and do? Yes. Is there anything in this regard you think the team could do better in the fu
    1 point
  25. Analog handbrake please!!!! Also I have a Dimsim handbrake pro and a Dimsim sequential shifter 2 separate devices and when I change the shifter to shifter it changes the handbrake to shifter or vice versa I can not define which type of item they are in the settings
    1 point
  26. 1. "Sequential or H-Pattern +/- Clutch" option is a priority. 2. "Assists" - Have an option to select "Authentic" assists that correspond to the real-world counterpart. 3. Make analog handbrakes available under "input reporting" and give us deadzone, saturation, etc adjustments just like pedals. 4. Brief descriptions of options from within the GUI. 5. Let us choose not only a default steering device, but also a default menu navigation device, so that keyboard keys can show up instead of buttons.
    1 point
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