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Showing content with the highest reputation on 8/23/2019 in Posts
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2 pointsForgot to post this here: I do love the first corner at Buxtehude!
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1 pointThe happier you RX fans are, the sadder I become. This must be what it feels like to be a consol peasant being left out in the cold, no (new) stage rally content in the coming DLCs. 🤔 Well, glad you all are happy have fun going in circles 😂 EDIT: the only real RX content I would really enjoy is the NitroCircus location. -Eor Gamer
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1 point
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1 pointIt wouldn’t paint a clear picture launching a poll on the site that is occupied mostly by people having issues with the game , leaving all those players who thinks is fine but don’t visit the site because of reasons. Actually it would paint a picture, a picture that doesn’t represent the majority of the players. So no, it would do more harm than good.
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1 pointNot useless at all, then we could see the real numbers whether it's just a "few people complaining" like someone said before or if it is really an issue most are having. Would give good info indeed.
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1 pointIs it possible to create a poll on this website about whether the AI pace is much too strong in the wet or not? I would like to see the percentages for "Yes" and "No". I bet most would indeed say the AI are too op in the wet because they are.
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1 pointIn other news, this week Mr. Blockhead beats the **** out of everyone else on the track, loses, and then blames it on tire punctures. On a completely unrelated note, how hard would it be for CM to give Pastrami a chat and secure the Nitro circuit license?
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1 pointThe damage bug is about to get fixed in the next patch 1.8, among a few other annoyances.
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1 pointGive it some time and you will improve 👍 Ive done Austria along with other races with no real difference in pace vs dry
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1 pointI miss the events in DR where everyone was on even terms with an upgraded car and your team would not affect your time.
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1 point
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1 pointHaving the possibility of modding the liveries, without putting at risk the DLC car sales, would not only benefit us, but also CM as people do enjoy a little bit of customization. If you give the players more options to customize their cars, the modders will be busy, players will be happy and will keep playing for longer. It's also a good selling point, since it goes from mouth to mouth among the community. DR1's sales also benefited from this availability.
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1 pointThe explanation is understandable. But it is not the reason why they don't want to develop other way of adding skins to existing cars. Technically skin doesn't need to be placed into encrypted packaged. It might be located into some custom directory. So it's only about they will.
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1 pointHi. Everyone. As usual after one month...nothing has changed..i lost points (thanks to the people ramming at me.. ). I dont even going to try it again, until there will be a patch with NO POINTS LOST in every case!!! Why should i lose points if i want to disconnect my self?!?!Why i have to hope to find people with high rank than me and hope to beat someone..and if i cant why i have to lose points?! Just because i’am not lucky, i have to lose points?! What a kind of ability is this?! Points never lost, but gained in base at the final placed reached..that is ability!! Is it so hard to do a simple thing like this?! I have the platinum trophy in every GT, F1, wrc, project cars games..i have been playing race games for more than 30 years so i know the circuits..here, i have to fight for the last position because i dont know why im 5-6 secs slower than others..and when im in a good place, here he comes an unrealistic penalty or a rammer that ruins everything. I dont know if whoever had this “fantastic”idea to create this point sistem..was joking or maybe had a flu, or fever.. To the “genius”👨🎓that had this idea..try to gain points when someone hit you and destroy your car, or when you lose online connection or when you are in a lobby with 20 people with a rank like yours or lower: if you win no points gained,but if you finish in second place you lose points...Let me tell you one thing...you are a.....”genius”😂😂😂.......Im really sad because really i dont understand why someone has to ruin a game (potentially a good game), with these stupid, online ideas...mah...Goodluck everyone.
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1 pointSuch a shame! Tried several settings on Steam version with 7600K @5Ghz, 1080Ti , 16Mb Ram 3200Mhz but it works really poor. Unmatch audio with video and it seems speed of car is very low than reality also at full throttle 6th gear... And now Codie told us Oculus version works better? I’m agree with people asked to fix the bug or give a free oculus key! Such a shame no official reply from Codemasters... Supporters and early adopter like us the wait so long for VR support need to know if a REAL solution will be delivered or not Thanks
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1 point@Codemasters - are you going to include the Oculus SDK in the Steam version? I and many others have seen that it clearly outperforms the SteamVR implementation. Many other games on Steam include the Oculus SDK, so there's no technical reason not to. You're aware of antitrust laws I assume?
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1 pointIve been doing the same thing for awhile now. Its definitely better than not having enough buttons to map everything. One tip for you though. Try turning the controller the other way so the bumpers/triggers are facing you. Then map brake and diff to them. Basically- RB=bias + RT=bias - etc. A lot easier and faster!
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1 pointCodemasters, suggesting that lowering graphical solutions to PS2 level fidelity to deal with performance issues is not an acceptable solution. Especially given that: Other games where VR was added after release didn't have these type of issues (including the original Dirt Rally). You have a better performing version for Rift owners, but you've not released it on Steam (where ALL you previous PC sales have occurred to date), instead you've made it exclusive to the Oculus store. Given that your support roadmap is not being perceived as being honest and transparent, your actions to date have given birth to the following perception in the community: Customers feel lied to and abandoned on the Steam platform. The promise that VR would be released to existing STEAM customers didn't come with a caveat that the experience would be sub-par, and that a better performing version of the game for Rift owners would only be available for those wishing to repurchase the game on the Oculus Store. You are still selling Dirt Rally 2.0 on steam touting VR support without explaining to Rift owners that it's technically inferior to the Oculus version. At best, it's a form of mis-selling. Although refunds can be processed by Steam, they can only do that if the keys were purchased directly from them, rather than via an authorised e-tailer (e.g. GreenManGaming). And many I suspect purchased the game ages ago trusting what you had promised, only to find their trust misplaced and are now outside of the refund window. Worse than all of this, you have used up a lot of the goodwill you had built up in the community. People will remember that Dirt Rally was launched and supported without the need to pay for additional DLC, and VR support was a great experience. The same can't be said for Dirt Rally 2.0. Additional content has to be paid for, Rift owners have to either make do with a sub-standard VR version of the game on Steam or have to re-purchase the Oculus Store version. Will the community trust you in any future titles that you release? (I couldn't help myself and complain about DLC, sorry) Will this impact the community trust in any future Codemaster games? As a die-hard Codemasters fan I want you to succeed so you can keep making games I want to buy, but are there enough of us out there to sustain your sales expectations? So I do hope you rethink your strategy on how to resolve these issues. Mistakes do happen, it's what you do (or not do) after the mistakes have been made that people will remember.
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1 pointCodemasters, you have lied to and screwed Oculus customers. If you cannot provide a version of the game that users both Steam/OpenVR and the Oculus API, then at the very least, you guys are incompitent. THERE IS A SOLUTION It woudn't take much in terms of deployment to give us beta opt-in option to get the oculus api version of this game out to steam clients. But you won't implement it. WHY? There is either pressure from Oculus to sit on this quietly until they recoup their money for funding the VR port, or you guys are trying to recoup costs by selling the Oculus version at inflated costs with less content. It is not in your interest to fix this issue. We see that.
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1 pointThis is an absolutely disgraceful move from codemasters! I bought the Deluxe Edition on release with the promise of Oculus support and didn't play the game till VR was released and now i'm stuck with an inferior ****** steam VR version! if they don't add proper Oculus support or give us an Oculus key I'm done with Codemasters! this is the final straw!!
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1 pointexactly. there should be next to no difference in performance between oculus api and open vr. headsets are not that different from one another. just two screens and come accelerometers etc. they are essentially identical. they should have not reason to perform different. especially if there is native support. but I suspect even if I were to test open vr version on wmr device vs oculus version going through revive on wmr device the oculus would perform twice as well. which means either something is very wrong and codemasters could fix it. technically it shouldn't even take them long. OR they have deliberately crippled the steam version to make you buy the oculus version. VERY shady business practice. I cant believe this company. at every single turn they take shortcuts and make shady business decisions to shoot themselves in the foot. I loved original dirt rally and I want to support the company that made/ makes these games. but this company just doesn't seem honest lately. and I hate dishonesty. they could have had it all... if it had released with good ffb. not out of this world or anything. im not asking much. just AS good as the original dirt rally or any other sim racing game you care to name. so in other words. just the average, standard quality of ffb was all I ask... and if they had released with functioning vr. all they would have had was positive reviews on steam. stellar reviews. the game would be raking in the money. they had a second chance with the vr release. most if not all of the negative reviews would have been changed to positive. instead. they release a broken vr version and play dumb pretending they don't know why its not working right and that its just a limitation of steam vr/ the oculus versoin is better. ignoring all the oculus users that paid for this game on the promise specifically of oculus support. only to find they don't get it. very shady. instead of all the reviews turning to positive I would not be at all surprised if they all turned to negative. should have bug tested vr more and released when it is actually working. I could have waited a couple more weeks. or even months if I had to.
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1 pointthere is no reason why the oculus version and steam version should have such vastly different performance. if you do not acknoweledge it as a bug then you are making it clear to us you and oculus are working together to scam us out of our money. we paid for the vr version and we expect to get it. native steam vr/ open vr support should work better than the oculus sdk going through revive, but this is not the case here.... so even if you do not fix the steam version which you have either intentionally gimped or you are just half assing it and don't know what you are doing... but even if you leave the steam version (open vr) broken. then at least allow steam users to access the oculus api version of the game. in my case I have wmr but I could then use revive to get it working. which is what I expected to have to do. at first the inclusion of native open vr support seemed like a nice surprise to me. but now that its clear this is a very very flawed version I would much prefer to be running the oculus sdk through revive. I bought this game just for vr. I have waited almost a year for it to be implemented. I have sat through your shady business practices with all the dlc instead of finishing/ fixing the actual game. I have accepted the silly always online stuff. but now as well as giving us a game you label as a sim racer but with such poorly implemented force feedback and vr support that it might as well be a forza horizon game... I am not happy. fix the vr versoin. I don't care how long it takes. I can wait. I just need you to know you are going to. otherwise someone in trigger happy America that loves to sue should bloody well sue you.
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1 pointAs a Rift owner who waited for VR (my wheel setup is on the other side of the room from my monitor) it's still pretty disappointing. The Steam version sounds like a bad buy due to the lack of Oculus SDK support, and the lack of transparency for Rift owners who bought the Steam version is disheartening. On the other side, the Oculus store version is currently twice as expensive, has DLC coming 'in the future' (which hopefully means on 8/27 they will drop the 'Super Deluxe' version) and will have a fraction of the player base for rallycross multiplayer (which constitutes most of Season 4 content), not to mention the Oculus store's generally poor track record of support. The Oculus funding obviously prevents you from commenting publicly on this or officially supporting it, but it would be really cool if a future update of the Steam version was compiled to support dragging and dropping the Oculus SDK .dll 🙂
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1 pointHey Codies, I feel gutted because back when you were touting the game excitedly as "VR is Coming", all of us who are VR users were so happy, including those of us with Oculus headsets. But you failed to mention that only the Oculus Store version would support the Oculus SDK and this is why your Oculus supporters are so upset. Oculus also is to blame. Because it is a fair expectation, based on all other Steam VR sim racing titles, that you would include full Oculus support in the Steam version and you didn't tell us otherwise, even though you must have known. Dirt Rally original was great, like many I bought in early access, and the Oculus SDK was supported so it ran beautifully, why should we not expect the same now ? It feels like a huge betrayal. We supported your VR announcement by purchasing in good faith on Steam even though we only wished to race in VR. Of course if Oculus HMD owners knew all this back then we would have saved our money and waited for the VR release. Pretty disappointing and actually dishonest of you really.
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1 point