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Showing content with the highest reputation on 8/24/2019 in all areas

  1. 4 points
    Meh. Spectators/photographers on the road will get old very quickly. Don't bother with it.
  2. 2 points
    I hope this thread gets a little bit of attention... Topic: F1 2019 don't let us invite friends to ranked lobbies anymore. Why they probably done that: To ensure, friends don't boost each other to ranks they don't deserve. To ensure, friends with D rank don't get invited to S or A lobbies. This leads to: Many players stopped playing lobbies at all. The playerbase is obviously smaller than in F1 2018. S-Lobbies are rare. To find lobbies at all, they put S-players in C/D-Lobbies nethertheless. Most time you will find no ranked lobby at all 25% lobbies are dead. plus: ranked is not a bit fairer than in F1 2018 My personal experience: I am a community leader from germany. We are 750 gamers and 70 active F1 players (in our 3 leagues) at the moment. Our community and the friends from other german communities loved F1 2018 and loved playing ranked together. We don't have a single unfair player with us. Almost everyday a few of us played ranked together and we enjoyed that a lot. It is a good distraction from league races. ...Why would you play alone when you are in teamspeak with other people. Now we as a whole community stopped playing lobbies... From what I read hear and on reddit, ranked is not a bit fairer than in F1 2018. Also boosting was never a problem in F1 2018. Not like in other games like rocket league (where you still can play ranked with friends and it works great). "Just play unranked" Most players just play to compare themselves with others in competitive manner. And almost every other game let people do that with their friends. PC-Gamers trend to play games in teams und often don't care about unranked modes at all. Also unfair players are allowed to crash you in every second corner without any punishment. You can't avoid this people in unranked. We want to play together with other people online the drive as fair as we do. Suggestion There will still be people out there that will disagree with this thread. I hope all players that usually play ranked alone won't dislike this thread straightforward. 1) There is a simple solution: Bring friend-invites back, but if the safety rank of the invited player don't fits the regulations of the lobby put him in visitor state. Of course: In a C-Lobby you should still be allowed to invite S-ranked friends as they should be aware of possible D-ranked players in this lobby. @Faya Kind regards, iosis
  3. 1 point
    ok, i think you're stuck in your opinion, and don't understand that, i'm talking about facts, this rank story is inevitable, and if it's not in the dirt, it will exist sometime in another rally game, about What you get from having a ranking system is undoubtedly equality at the disputed level, as it is in all competitions, both sports and e-sports.
  4. 1 point
    The Kalle vs Oliver fight will be interesting to watch in the future. I hope a few other talents join the party. *winks at M-Sport* (I'm available )
  5. 1 point
    R5 conversion of Paddon's S2000 Fiesta from the Geko Ypres Rally 2013: https://www.racedepartment.com/downloads/hayden-paddon-geko-ypres-rally-2013.28361/
  6. 1 point
    What we're hoping to see from this update is a little different. More like going from +10 / -50 to +5 /-15, to use your example (not actual numbers, of course). The ratio of the 'extreme' losses should be more favourable, and that's one of the data points we'll be keeping an eye on to ensure things have changed in the way we expect them to. We are still looking at the other concerns with the system, but we have to be cautious in the way we approach them. I'm sure you can appreciate it would be very easy to overcompensate for one issue or another if we're not careful.
  7. 1 point
    Trust me, it's still possible. I think it requires slightly more effort than in DR1, at least when hardcore damage is not on, but it is still very possible. I'll tell you this, given that I only care about stage rally, the fact that Season 4 is RX only means I don't have to figure out how to buy that too and can concentrate solely on the money I NEED for the 206😍
  8. 1 point
    The Audi's making a "heck yeah, RALLYCROSS!" face, just for you @gfRally 😉
  9. 1 point
    Welcome to Misery Town. Population: PC rally snobs.
  10. 1 point
    they can't get those cars any more. probably safe to blame the WRC, because licensing.
  11. 1 point
    Cheers for the confirmation. Any chance it will be in Season 5? 😉
  12. 1 point
    Forgive the double post, but with the revised schedule for season 4 announced this afternoon: We have another rallycross car to add to the list! Supercars (2019): 2019 MINI Cooper S 4x4 T16 (DLC4)(Confirmed here)
  13. 1 point
    Codemasters confirm it too 😉 http://blog.codemasters.com/grid/08/codies-racing-line-august-22-2019/
  14. 1 point
    From what I've gathered, the number of people saying there is no issue are either talking about race pace, or have tested in multiplayer or even practice sessions and I agree with that, the pace is actually alright in those sessions. The problem discovered is with wet qualifying sessions alone. Their pace is incomparable between qualy and the race, irrelative to the player's skills.
  15. 1 point
    I forgot to add @Hoo that as you have decreased the points loss but also decreased the points gain it doesn't really fix the issue of the overall difference between the two. What I mean is that if before you could gain 10 points for a good finish but lose 50 for a bad one, changing that to gain 5 for a good finish but losing 25 for a bad one hasn't really done much. It seems like a bad race means you lose less points, which looks like a good thing to the player... but if the amount of wins/good finishes needed to regain those points is the same as before then nothing has changed really Do you see what I mean?
  16. 1 point
    @DarrenAH - The changes do also reduce the increases in rank, but the overall direction towards a player's actual rank should be clearer and should should get you to that rank in fewer races than it took before (despite the increases being smaller). We are still looking at a bunch of other issues, so I'll let you all know once there is more info on these.
  17. 1 point
    Hi @joserdcosta and all, We have been reading all of your feedback and I can tell you the team has been looking into this.
  18. 1 point
    It's a shame the current Clubs platform, having been redesigned from scratch, presents so many limitations that one would think to be basic features. It's a platform with so much potential.
  19. 1 point
  20. 1 point
  21. 1 point
  22. 1 point
    I think we shouldn't discuss if people are good or not in the wet. The whole point for me is: if I can keep up with the AI in the dry at a certain level (in my case 100%), I think I should also be able to do the same in the wet. People can say that maybe we are not good enough in the wet, but having to drop the AI level 10 clicks is not correct IMO. It wasn't like this in previous games. That's the whole point. Adjustments. Cheers
  23. 1 point
    I think we get both indeed. Finally i get the correct Fiesta models after long complaining 😛 The Ibiza is quite different compared to D4. The base is stillt he same. But cooling is not anymore in the back and complete different aero. I think the complete front end needs a remake. A lot of work in it.
  24. 1 point
    You know I'd even somewhat understand that. You make a deal with Oculus to get money, and then make Rift owners buy it again there to make even more money, standard greedy executive that doesn't care about consumers or reputation stuff. But to not make the DE or any DLC available on the Oculus version is just utterly ridiculous, purposely making Oculus owners unable to experience the full game, even if they'd pay double for it.
  25. 1 point
    Vive users have the same performance problems Oculus users do. The game's VR performance is gimped on Steam across the board. It would actually be semi-acceptable if Vive users had an inferior experience on Steam (hear me out) due to OpenVR, because from the outset Codemasters have never discussed VR support for anything but Oculus headsets. At least that ****** act would be slightly defensible. The decision to not include Oculus APIs for Oculus owners who have the Steam version (and instead keep that option and performance increase for the full price Oculus Store version) is tantamount to bait and switch of the highest order. Codemasters want (and Oculus want) Rift owners to feel compelled to repurchase the whole damn game again. The one thing that kept me hanging on to hope for this game, through the months of borked FFB, impenetrable rain, alien AI and uncounted other insane bugs... was the promise of VR. It's completely gut wrenching how that too has been delivered with complete inadequacy.
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