Leaderboard
Popular Content
Showing content with the highest reputation on 9/17/2019 in all areas
-
2 pointsAll of them. Even better, just stick with DR2 and release more content for it.
-
2 pointsThen you should not drive a rally simulator. Convience wasn't an option for a rally car. Pure realism is against all player-friendly solution in a racing simulator. Learn to listen to your engine sound to know when have to change a gear.
-
1 point
-
1 pointThe very easy solution to this is being slow in the game. Like me. I don't have to worry about DoR and shifts because they aren't going to get me to the top, so I can use whatever I like to. I mean, my issue with trees, rocks and cliffs is hardly due to the steering rotation I usually go for soft lock to have the true DoR of that car, and I don't have an H-Shifter 'cause money so paddles will do
-
1 point
-
1 pointI prefer to keep my wheel set to its maximum of 900 degrees, then calibrate in DR2 so rotation matches each car's steering ratio, even if it may not be ideal
-
1 point
-
1 pointFor me there's a lack of 'cautions' eg in Monte before you hit a chicane with those evil little walled bits, and in NZ where you will go flying off a hill unless you slow right down. 'Caution' is so useful yet is woefully underused.
-
1 point
-
1 pointDropping these in the Roadbook today, thanks for making videos everyone 🙂 @SkyRex @dgeesi0 @2Technical
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointI agree with mesa saying that they should remove all the gear indicators from all the cars which never ever used them. Also we're not the ones demanding a feature, so who is the one acting all entitled here? Get a grip.
-
1 pointThanks for all of the info everyone. We're taking a look into this to see if we can see what might be going on.
-
1 pointWe already have a user interface you can toggle on or off. If you don't want to it's your loss, I like the authenticity in the cars.
-
1 pointThey should remove all the gear indicators from all the cars which never ever used them, to make interiors full authentic. Who need this should use SimHUB with an independant screen (for example Phone or tablet)
-
1 pointCodemasters, you have lied to and screwed Oculus customers. If you cannot provide a version of the game that users both Steam/OpenVR and the Oculus API, then at the very least, you guys are incompitent. THERE IS A SOLUTION It woudn't take much in terms of deployment to give us beta opt-in option to get the oculus api version of this game out to steam clients. But you won't implement it. WHY? There is either pressure from Oculus to sit on this quietly until they recoup their money for funding the VR port, or you guys are trying to recoup costs by selling the Oculus version at inflated costs with less content. It is not in your interest to fix this issue. We see that.
-
1 pointthey may not have played. they may have been like me and bought it on sale or to encourage/ fund its development under the promise that vr support will be added. and they were DEFINITLY promised proper vr support. oculus users above all else had no reason to believe they would not be getting reliable full vr support. this is a very cheeky and underhanded thing for oculus and codemasters to do. borderline illegal if you were to ask me.
-
1 pointthere is no reason why the oculus version and steam version should have such vastly different performance. if you do not acknoweledge it as a bug then you are making it clear to us you and oculus are working together to scam us out of our money. we paid for the vr version and we expect to get it. native steam vr/ open vr support should work better than the oculus sdk going through revive, but this is not the case here.... so even if you do not fix the steam version which you have either intentionally gimped or you are just half assing it and don't know what you are doing... but even if you leave the steam version (open vr) broken. then at least allow steam users to access the oculus api version of the game. in my case I have wmr but I could then use revive to get it working. which is what I expected to have to do. at first the inclusion of native open vr support seemed like a nice surprise to me. but now that its clear this is a very very flawed version I would much prefer to be running the oculus sdk through revive. I bought this game just for vr. I have waited almost a year for it to be implemented. I have sat through your shady business practices with all the dlc instead of finishing/ fixing the actual game. I have accepted the silly always online stuff. but now as well as giving us a game you label as a sim racer but with such poorly implemented force feedback and vr support that it might as well be a forza horizon game... I am not happy. fix the vr versoin. I don't care how long it takes. I can wait. I just need you to know you are going to. otherwise someone in trigger happy America that loves to sue should bloody well sue you.
-
1 pointAs a Rift owner who waited for VR (my wheel setup is on the other side of the room from my monitor) it's still pretty disappointing. The Steam version sounds like a bad buy due to the lack of Oculus SDK support, and the lack of transparency for Rift owners who bought the Steam version is disheartening. On the other side, the Oculus store version is currently twice as expensive, has DLC coming 'in the future' (which hopefully means on 8/27 they will drop the 'Super Deluxe' version) and will have a fraction of the player base for rallycross multiplayer (which constitutes most of Season 4 content), not to mention the Oculus store's generally poor track record of support. The Oculus funding obviously prevents you from commenting publicly on this or officially supporting it, but it would be really cool if a future update of the Steam version was compiled to support dragging and dropping the Oculus SDK .dll 🙂
-
1 pointFrom memory, we didn't have the option to turn the halo column off on release day, the option came in a later version so there is still a chance. I play with the column on, but this can become an issue on straights where your braking reference is directly ahead or there is a car idirectly in front of you and you can't judge their braking.
-
1 point@AScott Have you seen Lando Norris streaming the game? The first thing he did was turn off the halo, and talked about how in real life you don't see it. He said you see right through it because it's so close and you have two eyes, like how you see your own nose. If an F1 driver says that there's no point arguing.