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Showing content with the highest reputation on 9/19/2019 in all areas

  1. 2 points
    Just my opinion here, and I hope CM could have some input on this, but wouldn’t it be great to have more circuits available than just what they raced in that current season? For instance, I would love to race the Nurburgring Circuit or Fiji! Hell even Indy. F1 will eventually make it back to these circuits one day. We have a 10 year career mode that is raced on the same tracks every time. Why not be able to switch it up every other year or so with a different track?
  2. 2 points
    If I understand what you're saying is to have as an option for certain lobbies - the cockpit view position. If this is so YESSSSSS. The cockpit or helmit view is the view racers race with, as they have no choice. So in competition events everyone SHOULD be restricted to Cockpit view, not a combination of this and other views that I call "cheat view" including the T-CAM which is a form of cheating because Like Chase View, the ulitmate cheat view, you have a purview of upcoming corners and can anticipate turn-in in more naturally than say, the cockpit view where line of site of the upcoming corner rumble strip and massive callibration skills are called into play to sucessfully negeotiate corners. The default view for all online e-sport racing should be cockpit view IMO with no assists - this would be reflective of how F1 drivers race. IMO there should only be two views in the game - the cockpit view cockpite and T-cam view with the only the Cockpit view for all competition races.
  3. 2 points
    Well, i now play both wrc8 and Dirt 2. Both games have their have their plus and minus. So for me, good times as a rally fan.
  4. 2 points
    Yeah there bugs in the game whixh makes it possible to do serious cuts. Saw some examples on reddit also Looks like some of us spent lots of time trying every corner if cutting is possible. If this is allowed, the whole idea of the world series is dawn the drain. Not that I am near the top spots, but with this kind of cheating I'm out of it.
  5. 2 points
    I am a bit into the Rally GT cars at the moment so i made the RB14 rally version for the Aston Martin. You can download the custom DiRT Rally 2.0 livery here: http://www.rallygamer.com/dirtrally2/liveries/page1.php Aston Martin V8 Vantage GT4 - RB14
  6. 1 point
    Just got word on a few things people were asking about: The Leaderboards you see in-game are platform-specific. Stage Degradation is set to Optimal. You only get one M2 throughout the Qualifiers, so don't sell the one you earn 😉
  7. 1 point
    eSports would have to do it first, unfortunately, no? Have fun 🙂
  8. 1 point
    Hi Im will try to not sound like a bad loser, but i really hope the top times for this week are reviewed properly and runs using ridiculous cuts are penalized. In my opinion this should fall under rule 14 in the official rulebook. If not, this is really a kick in the face for all the drives that take this competition serius and want to set a proper time. This competition will also lose all credibility. If this is some kind of dakar rally where its ok to make your on track, this should be announced on forehand. But maybe it's only me... Here are some examples: https://youtu.be/ciEs4Z-9SW8?t=81 https://youtu.be/ciEs4Z-9SW8?t=114
  9. 1 point
    You can clearly tell I’m a pad player 😁
  10. 1 point
    Again, it sounds like you are after arcade (in the meaning of play efficiency) more than after having a feel of driving real-like cars. But IMO you are a bit wrong in description. It sounds like shifting needs to be done in the fraction of seconds. Maybe F1 is closer to what you described. In rally you have to be prepared to shift before you actually do it. There is a lot of time for moving hand from wheel to stick, or pull it for changing gear. You just need to anticipate it. BTW the way how most gear sticks works comes from what community wants. Most hardcore simracers asks for hardware providing realistic haptics. Real cars doesn't "click". You need to apply quite brutal force to use them. So, it's not like shifter developers don't listen to you. They listen to community. Personally I love to have feeling of driving real-car. I want to shift naturally, without "easy-to-click" augmentation. And I love to use the steering wheel as in real cars. But I understand some of you just think, you need to other HW configuration to get enjoy it.
  11. 1 point
    I prefer to keep my wheel set to its maximum of 900 degrees, then calibrate in DR2 so rotation matches each car's steering ratio, even if it may not be ideal
  12. 1 point
    Sometimes we need some show too 🤣 From Steam/PC The best camera angle in the game gg Codemasters 👍
  13. 1 point
    Yes, switching off my wheel clears the performance spikes. If I switch it back on I see a flurry of activity at the time I hear the device arrival notification, and the spikes return. I get the same behaviour switching my USB HOTAS on and off too. That's to be expected as the IDirectInput8::EnumDevices call the game makes passes DI8DEVCLASS_GAMECTRL, which is asking only for game controller devices. The DR2 performance graph posted in the previous thread looks suspiciously similar to what I'm seeing in DR1, so I suspect it's the same problem. I might have to pick up the new game early to check it here. In the meantime I'm going to keep looking into why/how the background input thread processing is hurting game performance.
  14. 1 point
    What else to say, apart from bitter and disappointed I feel stupid, I bought it as soon as it came out, I waited until the VR update, I read all his reports, more and more annoying release for my oculus, buying every dlc that came out and these badly born come out with this ridiculous argument full of talk ........ Assetto Corsa, Assetto Competizione, Iracing, Lfs, Pc2, even the old dear I have unsurpassed RBR can now be used with VR without any problem .. !! and these are going round and round as if they were inept participants in the matter ... x God .. !!!
  15. 1 point
    I have the 2 second stutter issue in the original Dirt Rally, which I've tracked down to it polling for new input devices. I suspect it could be the same in Dirt Rally 2.0, which I don't yet own, but I've been keeping a close eye on for VR. I'm using Windows 10 x64 v1903 with a Valve Index HMD and the current SteamVR beta. I captured a CPU snapshot of the spikes seen in the SteamVR Frame Timing window. That showed the activity was a call to DINPUT8!EnumDevices, which came from drt.exe via the Steam overlay hooks in GameOverlayRenderer.dll. Back in drt.exe it was sleeping for 2000ms and then looping back round to enumerate input devices, presumably to check if any new controllers had been plugged in. Editing the 2 second sleep to 10 second changed the frequency of the CPU spikes in the timing window, confirming it to be the source. Why it stalls everything so badly isn't currently known, but is probably a shared lock somewhere. Could someone in the development team check if it's the same issue with DR2? Ideally, could that thread only be polling in the menus and when the game is paused? If I get a chance I might knock up a utility to disable the device enumeration a minute after startup. Edit: For a quick test on the original Dirt Rally I've just hex-edited drt.exe and changed the sequence FF 68 D0 07 00 00 FF to FF 68 D0 07 00 01 FF. That causes it to enumerate devices only once and then sleep for a loooong time. As long as my wheel/pedals/shifter are plugged in when the game is started it's fine, and the game no longer glitches. It may be a different instruction pattern in DR2, and any module changes could trigger anti-cheat protection, so experiment at your own risk!
  16. 1 point
    Hello, I am a user of Dirt R 2.0, unfortunately I still can not play it, I have Oculus Rift S that I use it without problems in Assetto, Assetto competisione, R factor 2, Project Cars 2 and Onward. The only game that does not let me use it is this Dirt Rally 2.0, I have it in steam and it is simply impossible to play the maid band aid, it is unstable, sound is cut, etc, etc ... What happens with steam or dirt 2.0 in oculus or where should I see the problem? Who is to blame that doesn't work? Why sell a game that is not working in team with Oculus ??? When they are going to solve this problem that I have already read, I am not the only one! Sorry if this is not the place to expose the subject, I do not know who or where to claim, but I have the complete game I bought it as soon as it came out more several dlc and I planned to continue obtaining all the dlc that they release but in steam it is impossible to play it, There are those who say the problem is the steamvr interface, but hey, I don't know, make another one, change it, implement a support for oculus or I don't know, but buying something that doesn't work is a total dislike, almost a scam .. !! I apologize again but it surpasses me, as I said I have many titles for VR and none has given me problems, I don't understand how they fail here.
  17. 1 point
  18. 1 point
    I found an issue that caused crazy stuttering in my VR game. It was completely unplayable in VR and caused the VR environment background to fade in and out constantly, every 2 seconds. Nothing would allow me to play the game, even turning all settings to low on a 7700k and 2080ti. I did find the answer by looking through this thread: Dirt hitching issue My Thermaltake RGB usb device had to be disabled. The software would then not run (obviously) TT RGB plus. Thus my radiator fans ran at minimum speed and the system temperature went up by 10 degrees under game load. It is so far impossible for me to run the game in vr with my wheel and pedals without disabling this hid compliant device and then causing my computer to run hot.
  19. 1 point
  20. 1 point
    We made the same screenshot in the same place with the same Car. >_<
  21. 1 point
  22. 1 point
    My main problem is still that camera and head movements are not exactly matched in the car, like there is a latency. It's alright in the menu. I've tried everything in 1.7: not a performance issue, changed about all the settings back and forth, disabled Motion Smoothing, re-plugged my old Vive. It's the same in 1.8 with the Index at least. If needed I can plug back my Vive in to try again, but it seems it wasn't worked on. Platform: Steam Headset: Index PC: i5 4590, 8GB RAM, GTX 1070 Deluxe edition Note: others also reported it with a different hardware or point of view
  23. 1 point
    1. What platform you're playing on: PC Steam 2. What your PC setup/build is: Ryzen 2700x / 8gb RX480 / 16GB RAM / Win 10 pro (upto date) 3. Whether you're a Standard or Deluxe user: Deluxe on release 4. Whether or not you have any non-standard peripherals connected: Using Xbox controller XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Yesterday & today I've had a total of 6 audio bugs wreck my online daily events. Here it is in one of yesterdays events where it starts just after the 5 minutes mark, Yesterday the FWD H1 event in Argentina & todays RX Super 1600s community event both lost audio as I went from the pits to the starting line which are also recorded if you want them so I had to guess at the starting countdown & go without the co-driver calls which for me is a problem as I race hudless as you can see in the video. Add to this how you're trying to turn Dirt Rally 2.0 into a subscription service by making season passes actual season passes & I gotta say it sucks. EDITED to add specs: 1. What platform you're playing on: PC Steam 2. What your PC setup/build is: Ryzen 2700x / 8gb RX480 / 16GB RAM / Win 10 pro (upto date) 3. Whether you're a Standard or Deluxe user: Deluxe on release 4. Whether or not you have any non-standard peripherals connected: Using Xbox controller
  24. 1 point
    Platform: Steam VR Headset: Oculus Rift S PC: i7-2600k, 16GB RAM, nVidia 1060 6GB Wheel: Thrustmaster TX I installed 1.8 today, 1.7 was working fine Now when I try to drive the game stutters badly around every 2-3 seconds regularly. Completely unplayable. The stuttering then carries on into the menus. It's not present when the game first starts. Also the new update reset all my graphics options, which was a bit annoying having played around with them to get them right for my system. Help appreciated!
  25. 1 point
    If they can renew or acquire licenses for content (say 2013 as an example) than it's possible. Problem is codemasters seem to copy and paste every year & their efforts for milking people for the game with false hype without decent enough bugs fixes is evident.
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