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Showing content with the highest reputation on 9/28/2019 in all areas
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2 pointsVersion 1.9 October 1, 2019 Content: Added files for Yas Marina Circuit, Abu Dhabi in preparation of DLC release on October 8th. Added files for Peugeot 206 Rally in preparation of DLC release on October 22nd. Added files for Volkswagen Golf Kitcar in preparation of DLC release on October 22nd. Features: New feature: Broadcast Mode (Beta). Players can now spectate others in Multiplayer Lobbies. New camera angle: "Dashboard" VR: Added "Launch DiRT Rally 2.0 in Oculus VR Mode" command to Steam version.* Adjusted default Chaperone setup by forcing Seated Mode. Improved readability of various UI elements. Made various improvements to reduce stutter during head movement. Audio: Resolved multiple triggers relating to audio cutting out mid-Stage. Resolved issue where turbo blow-off sounds were not playing when players released the throttle. Hardware: Added "Handbrake Deadzone" and "Handbrake Saturation" options to Advanced Input Settings. My Team: Added ability to "restart" My Team career by resetting player inventories. Resolved issue where selling an upgraded car would not show the correct amount of Credits refunded. AI Challenges: Resolved issue where AI drivers would score double points after player recovers from Terminal Damage. Freeplay: Custom: Added ability to autofill an Event with all available routes for a chosen Location. Historic: Resolved issue where retiring from an event would mark current Championship as "Completed". Cars: MG Metro 6R4 Rallycross: Updated power and weight statistics on car selection screen. Lancia Delta S4 Rallycross: Updated power and weight statistics on car selection screen. Ford RS200 Evolution: Updated power and weight statistics on car selection screen. Peugeot 205 T16 Rallycross: Updated power and weight statistics on car selection screen. Note: These are UI changes only, to better reflect real-life values. Car handling has not changed, already representative of real-life performance. AI: Modified AI behaviour when taking the final corner at Estering, Germany. Miscellaneous: General stability improvements and minor bug fixes throughout title. Version 1.10 is in development and is expected to release on the final week of October 2019. * Launching DiRT Rally 2.0 in Oculus VR mode (Steam) currently applies the same graphics settings as in 2D Mode. This is set to be updated in Version 1.10. In the meantime we recommend you review your graphics settings when playing in Oculus VR Mode.
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2 pointsThey don't need new features. Just a working career mode with realistic r and d and driver transfers. Sure that would satisfy 99%. If they could get online playable 100%
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1 pointAs the title says, we need more info on the steering wheel screen, especially for people who drive in cockpit mode. At the moment vital info is missing, such as fuel mix, breakballast, delta to car in front or back etc. Here is a picture of the App "SimHub" that shows what the bare minimum could be like: Also, having access to full access to customization would be really cool, eg.: color, size, location, type of info etc.
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1 point
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1 pointSome tasty Group B Audi and even unused Group S sports rally car in here:
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1 pointHi! For me, just 7 things could improve the game a lot: 1) Tyre selection after you have the weather prediction, in the prerace. In 18’ and 19’, you cannot choose in wisely terms, if there is gonna be Rain or it’s a really sunny weekend, or if the race is gonna be like the German GP and try to get more softs compounds for the end. You are blind until Practice 1. Also being able to do a personal selection, not just default, or at least have some more options. 2) Simulator option before a Race. Just really a basic design, really not much options, but with weather conditions being set by the player and not being as precise as a race. Just for trying a little bit tyre, weather and defaults car setups, as a lot of drivers do before. 3) Red flags are necessary, for really wet conditions, bad accidents or just they do in qualys. And Safety needs to be a little bit better, at least in ‘18 appeared without any reason. 4) AI accidents and fails. They are really good at any condition, not risky, and just being a little more risk, they could do different strategies. I was doing Russia and the safety was in lap11, and there was a random Safety. I got in, put the Softer compound (it was clear but we started in Inters), and I go to the end with them (16 laps). All the IA stopped on Lap14 (SC was leaving that lap), put the Mediums and I got a 3rd with a Williams. No one risked, and I want them to risk sometimes, as I said, like in the German GP. 5) Random mechanic failures, but just in not a exceed. But you could finish every race without Durability Upgrades, if you don’t reach that 85-90 % window. 6) Season tires changes, have them switch from one to a harder or a softer in the selection, just for changing a little bit the monotony of seasons, as we have in real life. 7) Some random regulation which makes the cars go back to 0. That would be cool to happen in some point, a random regulation in which you go back to a not-upgraded car, and being a new window for the next season, so you can improve the actual car or the new one. More parts, or maybe a more complex I+D system would be cool.
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1 pointHi yes we have fixed this, it will be in Update 1.10 eta Oct 29th 2019, unfortunately it was fixed the day after we locked down Update 1.9. Thanks for your patience and ongoing support. Producer Matt
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1 pointhonestly i test lancia 037 in wrc 8 and is possible to drift and slide on tarmac same than reality
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1 pointCompletely forgot they called it Formula 2!! You are completely right. In my opinion, FIA 2-Litre World Rally Cup just refers to the championship's name, like World Rally Championship, whilst F2 is the name of the category, like World Rally Car. I mean, F2 category is based upon the A7 category, 2.0L engines and FWD, then, there is F3, based on the A6 category, which fits for 1.6L FWD cars like the Saxo Kit Car, 106 Maxi, but I think also the Micra (which is, if memory doesn't fail, an A5 category car). Sorry for multiquoting, it's just that I like this kind of talks, like a lot.
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1 pointHi @RedDevilKT. Here's one that I made based off the game's design. I think the 3 most crucial things added that the game doesn't show are: - Fuel mix - Engine temperature - DRS indicator I also find the tyre wear percentage very helpful ( it shows one percentage for the most worn tyre) It would also be great if the temperature text would change color when overheating like it does in the app, as the point of overheating is different for each compound.
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1 pointNice battle between us in australia dude ! See you next stage !
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1 point
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1 point@pedrosdt - unfortunately not. The buttons themselves don't appear to be recognised by the system, so we can't easily add support for them into the game. The devs are still looking into it though to see if there is an alternative way to add this in.
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1 pointI must say that most of pictures in this thread are just fantastic! A quick look and i wouldnt been able to tell if its a real picture on ingame!
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1 pointHere are my screenshots, love taking screen shots in VR really shows off the beautiful immersive scenery.
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1 pointMy favourite pic by far, from the actual daily challenge in my pc steam version:
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1 pointFantastic pictures everyone, the game looks superb in all conditions, shame there is no actual photomode, as it would show of the game even better... A few screenshots from me, ps4 pro..
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1 pointA dark spot/texture/thing appears in the middle of vision in some contexts. To repro: go to Free Roam in DirtFish (dry) with the first car (the Mini Cooper), once in the car, look at the left or right door, the ghost black texture will be there. Steam / Vive Pro / GF 1080 Ti + i7 8086K / Deluxe edition
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1 point
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1 pointHere some shots of my simhub design. Still busy finetuning but getting there. when chaning ERS, BBAL, and those things gets a popup With my central rotary i can switch screens as like this:
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1 pointHey, thanks for using the template that I created with sim dashboard as an example (the blue one in the OP) 🙂 Nice to see that people are using it. I definitely agree, it would be great if we could have all that info and degree of customisation on the actual in-game steering wheel. Using the app goes a long way, but not everyone has the ability to line up their view and steering wheel with the games cockpit to have it within sight. At the very least I'd like to see the fuel mix, engine temps and wear added to the display so cockpit users can disable the MFD pop-up.
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0 points@YesItsReallyMe - excellent work! Thanks for this info. We're trying to hunt down what is going on here.
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0 points@Hoo I've tried this, here is my findings. I'll try to be brief as I can but I ended up writing a load of notes down. Turned on Ps4 and wheel calibrated okay. I set the t300 base to 2 flashes on DOR. Loaded the game. Went straight into Silverstone GP mode. I did 30 mins practice and ran on every set of tyres 3 laps each. Used the same setup throughout this test. The balanced default one and only change brake bias to 54 and diff to 65 on track from MFD not in the pits. First lap on Hards in practice felt like track was green and not rubbered in as in real life but halfway round the lap the FFB gave the impression that the tyres had switched on. FFB felt good. First lap with mediums FFB was good a little stronger and same with soft, a little stronger than mediums. I put this down to FFB giving impression of difference between compounds. Did one shot qually on softs. FFB was strong, stronger than practice. Started a 5 lap race, FFB wasn't as strong as qually but halfway round the first lap it gave impression of tyres switching on again and then stabilised. During this I had a report code. I had to pause to take a phone call report code was shown VBXT-EKVX-PRAJ-HBEG. Set up unranked with multiplayer car and 5 laps. The FFB in this mode felt the same as offline I'd just done but was getting more detail of bumps and tracks effects, oh how I wish all online FFB felt like this. It felt really nice. Back to menu after 5 laps in ranked. Game options, settings, another report code there XHME-PBKX-KRAJ-HBEG. I always seem to have a report code in this screen no matter if I've races or going in straight from booking up. Left it a couple of hours and tried again. Booted up exactly same as I did on first go but this time I checked my FFB settings from the game options first. Another code TSAK-BBBV-BEBJ-HBEG. I carried on the test. Exactly same setup, one shot qually and 5 laps in gp mode. the FFB was mushy it was like it was being suppressed and felt like the issue were gettin online. Car was all over road. I paused the game and used a flashback, after the flashback the FFB kicked in but didn't feel as strong as test 1 earlier in day. Tried this in unranked with multiplayer car and the FFB felt the same mushy and not a lot of strength. Quit the game and rebooted, went straight in gp mode again and the FFB was back to being how it should and the same for unranked with multiplayer car. Out of curiousity I tried same test at Bahrain. The FFB felt better than my league race on Monday night there but not as strong as Silverstone. As the guys above have said Silverstone is a strong FFB track anyway but Bahrain was about 3 quarters compared to what silverstone is. Used exact same setup as Silverstone. Conclusions.... The FFB feels better for me using multiplayer car in unranked. But there is difference in strength between tracks. But better than the weak effect I've been getting using official 2019 cars. The car handles a lot better, turns better etc and my laps times are quicker using MP car on default setup rather than official cars and a custom setup. The custom setups feel fine offline and in TT. Feel awful for my league races. FFB wise. If anymore info you need or you need me to test anything else I'll be happy to. Really want to get to bottom of this as it's affecting my league racing. It's good to see a fix for the system menu issue. But I don't have to be in a race for that to happen. It happens for me in main menu aswell as racing. I have to accept a invite by going to system menu with pressing ps button and it makes the DOR change. I have to manually recalibrate wheel again to 2 flashes before heading out onto track once the lobby is running in qually. Will the fix cover that aswell as a general system menu glitch. Sorry it's a long post. Just wanted to pass over as much info as possible. Try Silverstone again then try Bahrain. I never use understeer on setting. It's always turned off. After doing this test the weak/suppressed FFB feels like you driving on track with it green not rubbered in on hardest set of tyres that never switch on. It's best way I can describe it.