Hello guys,
I am a very passionate sim racer and rally driver. I love Dirt Rally 2.0. I will give my opinion on physics as I've raced rally cars for 3 years (2015-2018) in Australia. I have raced a small Hyundai Front Wheel Drive car(950kg, 100hp), Rear wheel drive Holden(1500kg, 200hp) in forests/autocross and Subaru WRX Sti 2004 (1500kg, 250hp)
Youtube video & channel with onboard videos; this one below is the Hyundai
I use OSW Simucube wheel and Fanatec V3 pedals, with Fanatec handbrake on my rig. Simlab P1 chassis.
I will break down my feedback by Category;
Tarmac physics:
No comments yet
Gravel Physics:
Front Wheel Drive: Seems pretty good, I feel overall more grip in DR2.0. I will say the acceleration traction/speed of the cars from standing start and in general is much more than real life. The surface variation across the road is modeled pretty nicely in DR2.0. I feel like the tire interaction with the surface is pretty nice also, there's nice variation. I will say in real life there is better feeling of the fine detail balance compared to Dirt Rally 2.0. Like in real life small touches to brake and steering affect the car balance, where in Dirt rally 2.0 i find myself being more aggressive with inputs to make the car do what I want.
RearWheel Drive: Basically same as above, however On-throttle power oversteer seems not controllable like in real life. I should be able to plant the throttle and manage the rear end quite easily(DR1.0 was great in this respect), but I can't in DR2.0 - I have to mange the car sliding and throttle input a lot more to keep control and speed of the car.
4WD: Same as above. Feels very good compared to real life. But again much faster in traction that in real life. I think 4wd is the closest of all 3 drive types.
I will also state the wet surface modelling and variation with the ruts on the road is fantastic in DR2.0. I think the wet surface in DR2.0 is more like real life dry gravel feeling in my opinion. I like how accurate driving and neat driving is rewarded in DR2.0.
I encourage more development on the feeling of the cars compared to their real life counterparts.