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Showing content with the highest reputation on 10/2/2019 in Posts

  1. 3 points
  2. 3 points
  3. 3 points
    My first attempt at a skin current double British Rally Champion Matt Edwards/Patrick Walsh in the Swift livery Fiesta.
  4. 2 points
    Sound cut out but this time game restart, PC restart does not help. Engine muted permanently. Ingame options I have all sounds at 100. Edit: As some people suggested, changing the view does indeed fix the sound. TY @piphil. What platform you're playing on (for PC also state Steam or Oculus). PC, Steam What your PC setup/build is like (graphics card, processor etc.). RTX 2080, i7-7700k, 1903 Whether you're a Standard or Deluxe user (doesn't apply to Oculus). Deluxe Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. Not sure what you would qualify as a "non-standard peripheral".
  5. 2 points
    @chukonu damn, i was all excited for
  6. 2 points
    new dashcam on fiesta r2 audio cut is still present, but only engin sound disappear this time ...........
  7. 2 points
    good point. we haven't even had a single screenshot of those cars yet! we've also had exactly one screenshot of Marina so far. we don't even know if we'll get to drive RX cars at night on it! edit: just checked the files... the track, um, isn't there? there's going to be another update this week, isn't there?
  8. 2 points
    New locations? Oooooh, I'm intrigued! My real motivation for asking is, if we are to get more seasons, then it's likely that we will get to see more cars. Specifically cars that come in blue and yellow...
  9. 2 points
    What platform you're playing on. - Steam, PC What your PC setup/build is like (if playing on Steam). - i7, 16GB RAM, GTX 750Ti Whether you're a Standard or Deluxe user. - Deluxe Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. - No Bug in Estering, if you leave your Joker to the last lap, your spotter doesn't tell you it's the last lap, noticed in custom event, same in heat races and finals
  10. 1 point
    Hey guys, Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most. Lets start: (!!!) 1.1 Coop-Championship -> like it was in 2018. Real life car performance. Online with friends. Saving between sessions. 1.2 Coop-Career or Versus Carrer (!!!) Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR: you can also race for different teams and improve those (!) 2. Safety Car (!) - it is just triggered random sometimes; but when there is an accident it doesnt come out -> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up! -> Red flags if a crash occurs which blocks the SC -> SC going through the pitlane if the start straight is dangerous (debris/broken car) 3. AI overhaul -> more AI mistakes (in particular in wet conditions) -> more AI crashes -> more AI DNFs after getting beside the tracks/on the dirt/spinning -> more AI fighting, less backing up ->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains. 4. Balancing R&D -> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...) 5. Real Car/Driver performance -> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc. -> also the engine should only be upgraded by the engine manufactures (!) 6. Damage Model (!) -> Damage to the underfloor -> Damage to the bargeboards -> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it) -> damage when driving to aggressive over the curbs -> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system) -> damage to the tyre after a collision (front wing) -> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used) => marshals cleaning the track => damage the tyres by driving over debris => broken cars should be pulled away like in real life (trucks and cranes) and not just disappear => tyre flat spots - RED FLAGS - Tyre falls in pieces heading back to the pits if you have a damaged tyre 7. Better penalty system (in particular online!) -> add "under investigation" after an action -> get penalties later (after 1-3 rounds) 8. Upgrade Tracks -> in particular the curbs on most tracks. They are often very flat in the game) -> laser scanned tracks! 9. Handling model: - I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) - remove input lag - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip 10. Update the driver transfers -> option to turn them off/on -> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel) -> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all! 11. More customization -> give us the option to change the colour of the suits and gloves -> free editor for the sponsor -> maybe an face/suit/glove/car editor for shapes and colours (fully free customization) (!) -> SPONSORs on custom helmets! (!) => helmet editor 11.2 Car Editor -> lets have our own multiplayer car: => choose an enigine manufacturer => choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc. -> with same performance for ranked games -> with different performance in unranked matches -> maybe with a "cost system" ->Example: you start with 20 performance points -> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. => We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?) 12. Dynamic car model - if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system) 13. Improvements to the weather system -> more complex weather system -> more changes in unstable conditions -> make it harder to drive beside the track -> higher spray density -> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life. - BRING back localised weather (!)14. Improve the pit stops/manual pitstops (!) - add/fix the steering animation !!! -> let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D) -> if you go before the light turns green you ghost and get a penality for unsafe release -> Option/Practice Program: train manual starts (in the pitlane, in career training) 15. Gameplay/Car performance/Handling - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip - real TV graphics (2019 was a good step forward) - FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!) - Cool down lap ! - improve the radio (it should sound like in real life) 16. Improve the game performance -> F1 2019 got major FPS Drops!!! 17. Fix the bugs 18. Young drivers test/between seasons tests -> maybe for reputation, R&D points, as application test for a better team (!) 19. Better Game support/ Better communication from CM -> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx) -> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it) 20. Virtual mirrors 21. More ffb options -> the ability to shape the FFB curve/proggression -> maybe a tire slip slider 22. Camera Updates: -> Helmet Cam, for maximum immersion -> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option) 23. Sound: - Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving. - add a realistic radio sound 24. Media/Podium/Around the grid - Add Press Conference interviews like in NBA 2K - Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration - Give a voice to our character - lets move around the paddock - move to the car/garage manually - more cut scenes getting into the car etc 25. RED FLAGS 26. Other: - better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air) - Triple Screen support - Option (in mp lobbies): Force cockpit view for multiplayer - VR support - Free Practice (with all different options: weather, (euqal)car performance, rules etc.) - different LED dashes for each team - Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's. - Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?) - Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions) - Make R&D slower. The R&D pace in this game is worse than last year - 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons. (- Add the option to retire from the sport whenever we want) - Create a longer Career mode story and (make it last 1 or 2 seasons and not only 3 races) - Polish the game properly. Less bugs at release Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features! Greetings!
  11. 1 point
  12. 1 point
    The game runs a lot smoother for me, but sometimes it resets my position to some place outside the car. Some tracks (like Germany) are almost unplayable because it almost happens every turn there. It also happens during the loading screen. It's like it teleports me a few meters to the right of the screen. I had the same issues in Dirt Rally 1, but not before in 2 Edit: Playing on steam, with an oculus rift S in oculus mode. Running a 1060GTX, using a G920 steering wheel
  13. 1 point
    What platform you're playing on. -Xbox Whether you're a Standard or Deluxe user. - Deluxe Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. - No I load into a stage or shakedown, but the countdown to start doesn't happen and I have no control of my vehicle. My co-driver doesn't make any calls either. I can load and drive in freeplay and rallycross just fine. User error. Thank you for the mental reset.
  14. 1 point
  15. 1 point
    - Purchased from Oculus Store - Oculus Rift S with Oculus Home 1.41.0.295808 (1.41.0.295808) - AMD Ryzen 1800X, GeForce Titan X Pascal (driver 436.48), 32 GB RAM - Standard user - Thrustmaster TS-PC wheel and pedals - Windows 10 Pro 1903 (18362.356), Spanish language Still no sound at all from the Oculus version. I already reported it on the 1.7 VR Feedback and 1.8 VR Feedback threads and it's not yet fixed. This sounds like a joke (no pun intended), I should have refunded the game as soon as I bought it. Clearly it only affects some users and Codemasters is not even aware of it. Worst of all is the complete radio silence from Codemasters regarding this problem. A reddit thread talking about the problem: https://www.reddit.com/r/oculus/comments/cnx507/dirt_20_oculus_version_no_audio/
  16. 1 point
  17. 1 point
    Here ya go, did extensive switching between the 3 cockpit cams now in the second half:
  18. 1 point
    yep (see below). update 1.13 should come early Feb sometime, and PJ said Season 4 would end in Feb, even though the last S4 stuff that has been announced are the RX cars on Jan 28. so... who knows? but ya I'd love to get that (ahem) 22B too I'd also really like a Saab 9-2x wink wink wink wink
  19. 1 point
    @Hoo this is welcome news. Thanks for getting back to us, feel positive now that the issue can be traced. Ive done some further digging myself over the weekend and I think I may of found something. I tried every combination possible for this and this is what I found. I had a league race on Monday at Singapore so all this testing was done at that track, sorry about that Turned on the ps4 and the wheel calibrated fine as usual. I left the wheel base on the default 4 flashes and loaded the game. Went straight to GP mode - Mercedes - Singapore - Default setup the one inbetween full downforce and default balanced one (2nd setup from the left) - 5 laps. FFB felt okay. Online unranked practice - Official cars - Equal Performance- Mercedes - 45 mins session - one shot qually - 5 lap race - same default setup as above - FFB was giving the weak/supressed feeling again. Really chalk and cheese feeling between GP mode and online. Worked on a setup in TT and GP mode then saved it. I went back into a unranked lobby same lobby settings as before. This time i used the Ferrari as its my league car. I tried the default setup again first, it felt the same as the mercedes. I then went into the pits and changed the default setup to the setup i had worked on by changing the values of the default setup and NOT loading it in. The FFB felt a bit better. I then came into the pits, and loaded in the custom setup I had made - FFB felt a bit more better. Making changes out on track from the MFD was making the FFB respond. The 2 settings you can change from the MFD - Front brake Bias & Diff were making the FFB go strong and weak. I can understand the diff making that happen but why the brake bias? Returned to pit - loaded in my custom setup again. But I changed the 2 settings Front brake bias & Diff back to what the default setting was in the setup screen in the pits. so in my case the default front brake bias was 59 and the diff 75 in the setup screen in the pits. Left the pits and didnt touch anything till i got out on track at turn 3. This is where it gets intresting..... I altered the diff from the MFD to my custom setup value of 65. The FFB switched on. I then changed the brake bias from the MFD to my custom setup value of 54, the FFB switched on even more!!! It felt more like offline, slightly weaker but not much but definitely better than the FFB issue we've been getting online. I tried all compounds of tyres and the FFB was amazing. Using this setup offline in GP mode seems to run better if you make the setup fresh everytime and not loaded in. Online it runs better loading in your custom setup but change the 2 MFD settings back to the default setup values and the change them back to your custom setup values from the MFD once out on track. DO this everytime during qually and the FFB will respond. So... I put this workaround to the test during my league race last night. loaded in my custom setup - changed the 2 settings back to default value brake bias and the top diff in the setup screen in the pits. Drove out of the pits again and didnt touch anything till i joined the track at Turn 3. I then changed the brake bias and diff setting from the MFD to my custom setup values and the FFB was there! Everytime in qually before going out i changed the brake bias & top diff back to default values then changed them to custom setup values from MFD once on track. My pace was back and the FFB was there. Finished qually, then the game takes you to the race start. i went back into the setup and changed the brake bias and diff again back to default setup values. we started the formation lap, i then used the MFD to change them 2 settings back to my custom setup values during the formation lap and it made the FFB switch on again. I had made a hash of qually, i was purple in both sectors till i binned it then it started raining. Started 12th and ended up finishing 3rd. I had pace i was overtaking cars, the FFB was responding, fuel was lasting a lot longer along with ERS. Ive been struggling to finish in the top 1o in my league before using this workaround and last night just felt like a different game, I was actually going forward during the race and not backwards like my other races. Im going to use this method from now on as it seems to be an temporary fix to the problems weve been getting, or it is for me anyway. Does this point to an issue with official cars in unranked lobbies, custom setups or a problem with the MFD? or a bit of all 3? After my league race had finished and id crossed the line I pressed options and there was a report code in there XAKB-MVCR-CTAJ-HBEG if its any help to you. The above method also works if you set the wheel base to 2 flashes before loading the game, but the FFB feels a lot weaker so im leaving it on the default 4 from now on too. I hope this can help you further, a lot of hours went into this over weekend and a lot of laps.
  20. 1 point
    What platform you're playing on. - Steam, PC / Xbox What your PC setup/build is like (if playing on Steam). - i7, 16GB RAM, GTX 750Ti Whether you're a Standard or Deluxe user. - Deluxe Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. - No Rallycross AI in wet conditions could do with a buff across the board, especially noticeable if an event has changing conditions, in the dry you can be struggling to beat the AI and in the wet you will be ahead of them by miles on the same difficulty (difficulty set to 92 in my case) Noticed in WRX mode on Xbox and custom events on PC
  21. 1 point
    The poll not only getting deactivated but deleted completely should tell you enough about how much they care about this request...
  22. 1 point
    Estilo escandinavo Lancia Delta S4 y Peugeot 306 MAXI 😍 🔥
  23. 1 point
    "22B or not 22B? That is the Question."
  24. 1 point
    This will come as a new feature in f1 2020, they tell us with proud that they worked for 10 years on that game.
  25. 1 point
    Hey @PJTierney - we'd massively appreciate word on whether the folder method for liveries can be patched in for DLC cars. Even if DLC .nefs stay encrypted, there is a wealth of liveries for models we've seen before in DiRT 4 / DR which we could use if the folder method would work.
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