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Showing content with the highest reputation on 10/5/2019 in all areas

  1. 4 points
    No, the cars do have downforce, but definitely not enough. Here's a example at Spain to showcase that. Standard Setup i use to take Turn 9 flatout (flatout for around 8 out of 10 times as long as i drive in the perfect line) at around a median speed of 263kmh - 258kmh (which is still a bit slower than real life in the Mercedes which was around 266kmh). Front Wing: 11 Rear Wing: 11 Diff. On: 50% Diff. Off: 60% Front Camber: -2.8 Rear Camber: -2 Front Toe: 0.05 Rear Toe: 0.2 Front Suspension: 7 Rear Suspension: 5 Front ARB: 9 Rear ARB: 11 Front Ride Height: 3 Rear Ride Height: 5 Brake Pressure: 92% Brake Bias: 56% Front Tyre: 21psi Rear Tyre: 19.5psi Now i will list down the difference in median speed around Turn 9 with different aero wing setups than 11/11 (reminder, real life Turn 9 was 266kmh and easily flatout with no exaggerated over- or understeer): 10/10 = 262kmh - 258kmh (can take the corner flatout but not at a consistent rate anymore, only 5 out of 10 times) 9/9 = 260kmh - 256kmh (can take the corner flatout but not at a consistent rate anymore, only 3 out of 10 times) 8/8 = 253kmh - 248kmh (this is the point where i can't take the corner flatout anymore, need to lift to get around the corner) 7/7 = 251kmh - 244kmh (have to lift off the throttle around Turn9) 6/6 = 248kmh -242kmh (have to lift off the throttle around Turn9) 5/5 = 244kmh - 239kmh (have to lift off the throttle around Turn9) 4/4 = 243kmh -237kmh (have to lift off the throttle around Turn9) 3/3 = 240kmh - 234kmh (have to lift off the throttle around Turn9) 2/2 = 238kmh / 233kmh (have to lift off the throttle around Turn9) 1/1 = 236kmh / 231kmh (have to lift off the throttle around Turn9) Topspeed right before Turn 1 braking point is the grey tarmac at the left side right before the 50m board (reminder, topseed at the braking point of Turn 1 in real life was 319kmh) & topspeed at the start finish line (reminder, topspeed at the start finish line in real life was 292kmh): 11/11 = 312kmh at the braking point / 285kmh at the start finish line 10/10 = 315kmh at the braking point / 288kmh at the start finish line 9/9 = 319kmh at the braking point / 290kmh at the start finish line 8/8 = 322kmh at the braking point / 292kmh at the start finish line 7/7 = 325kmh at the braking point / 294kmh at the start finish line 6/6 = 328kmh at the braking point / 296kmh at the start finish line 5/5 = 330kmh at the braking point / 296kmh at the start finish line 4/4 = 332kmh at the braking point / 297kmh at the start finish line 3/3 = 334kmh at the braking point / 298kmh at the start finish line 2/2 = 335kmh at the braking point / 298kmh at the start finish line 1/1 = 337kmh at the braking point / 298kmh at the start finish line Conclusion: Codemasters only need to... ...increase downforce by at least 20%, meaning the current downforce performance at 11/11 should be available at 7/7 or 8/8 or at least 9/9 wings whilst making 11/11 even stronger for downforce itself... ...decrease drag by at least 5%, meaning that the acceleration should be made faster whilst keeping topspeed low. Imo downforce is properly simulated, but out of synchronisation to where it should be (i suspect around 20% less powerful at the moment), but camber and toe certainly are not doing what they are supposed to, as you said it's either grip or speed with the suspension geometry. If CM actually managed to create a similar in depth car setup menu and physics as in proper simulators, all this issue with setting up the car would be less frustating, and casuals could get a interactive tutorial mode and proper preset car setups that are realistically build upon each individual tracks characteristics to choose from, many creative solutions are available to balance this small issue out. Either way, the lack of downforce would still be an issue regardless. Maybe CM don't want to speak up on this subject because of R&D progression in career mode and because most people don't care whether or not the cars are 100% accurately performing in the game compared to real life? Guess i'll just finish up the mod my pals and i were working on over the past 2 weeks and boot up GP4, F1 Challenge 99-02, F1 2012, Assetto Corsa, iRacing and rFactor, those games either already perfectly mimic real life performance and or can easily be modded to adjust. Really sad to see that Codemasters refuse to fix the game themselves, even though it does not take a lot of effort to do so for this particular issue of car performance. 2019 season cars are in the officially licenced 2019 F1 game, but the car performance is off, GG Codemasters, well played.
  2. 2 points
    Yes, 100%. It'd be a win - win situation for all. Do you still remember? Codemasters did come up with the story that they did not anticipate the cars to be that fast and believed the performance to be 1,5 seconds slower than 2018. Imo, it was a poor excuse because at the time of release of the game the 2019 season was already running and we were able to see multiple GP weekends that proved how insanely fast the 2019 cars actually turned out to be. No idea what CM were thinking.
  3. 2 points
    @SturmDesTodes that was a very well written and explained post! Nailed the tuning issues right on the head. How hard can it BE to add 20% more downforce?! I mean nobody will complain. Us simmers will love it and casuals will love being able to go round corners faster too! I remember the first lap I did in the beta round China I was stunned at not being able to go flat out during THAT corner....!
  4. 2 points
    @RedDevilKT Any update on your topic feedback of 15th of July 2019? It's almost 3 months now. Thanks in advance.
  5. 2 points
    The antilag is unreal on them too
  6. 1 point
    Hello there! I’m looking to start a racing league for F1 2019 on PS4. Let me know if you would like to join. As I live in the UK I’ll be accepting those who live in the UK or in Europe. Races will be 50% long. I’m unsure with the Qualifying as to whether i’ll set it to short or full. Assists, though I’m not 100% certain as to whether I’ll allow them or not, my preference is to not enable them. My PSN is RoastedBeef02 so if you’d like to join reply to this with your PSN and I’ll add members.
  7. 1 point
    With only 8 months to go or even less if they continue to release earlier each year I suspect all development resources except marketing and support are working on F1 2020, or 2021.
  8. 1 point
    The obvious answer is lack of time, as is very often the case when the question is "why wasn't this feature implemented?"
  9. 1 point
    Nothing to it then, eh? Couple of days work, right?
  10. 1 point
    Honestly I'm just surprised how it hasn't been sorted. They could do this in a very short amount of time with minimal effort in the background without it affecting development time of other fixes. Like you say, modders can fix it very quickly so there's no reason for this not to be fixed. It's a shame mods don't work on consoles otherwise I'd just fix it myself.
  11. 1 point
    In DiRT 4 you could just throw with the Supercars and you wouldn't loose time. In DiRT Rally 2.0 you really need to drive a lot more tight and clean to go faster. But it is really difficult to get the physics right as sometimes on gravel sideways is faster, and other time more tight is faster on gravel. and I think the developers went for a compromise. Overall the griplevels are still to high (and brakes to strong) in DR2.0, but it has been great step forward compared to the previous games.
  12. 1 point
    As steviejay69 said, what you're talking about is de-rating, not rev limiter. Real cars can go full rev for as long as the driver wants, obviously it may cause engine wear or temps increase in the long term, but I guess this is already present in the game. If you push for too many subsequent laps on rich mix fuel you will most likely see an increase of engine temp. I don't play career so I can't say for sure but running engine on full rev should have repercussions over the engine health. But, once again, real cars lose speed on straight because of de-rating, not because they hit the limiter.
  13. 1 point
    So it seems it's Oculus related issue only. I didn't notice such behaviour with Vive. There is a moment, when location load is being finished, just before switching to 4D mode, the game plays "ping" sound and SteamVR environment blinks with colours (on my end). I guess it's the moment when your view might be reset somehow.
  14. 1 point
    Exactly! It's because in real life teams don't choose their tire allocations days before the race they have to do it about 6 weeks before if I remember correctly. It would be kind of cool if this was implemented in the game but in a simplified format where say before every 5 races you had the next 5 races come up on screen and had the option of choosing manually or leaving to automatic. The better your learn the tracks the easier this would be season to season. Doing it before every race would just slow the game and fun factor down a lot but doing a batch of 5 circuits in a row would be cool I believe. Cmon CM out this or something similar in 2020 please!
  15. 1 point
    Try this DX hack, it may help you It will only copy a modded DX file into DR's root folder https://github.com/simonowen/dirtfix/releases
  16. 1 point
    I`ve become an Expert now in Qualifying without any Sounds....
  17. 1 point
    Wasted because I could have spent that time upgrading a different car that is actually usable. Shouldn't even need a patch for something so basic in the first place. The car has been out for weeks and we just got at 10Gb patch that didn't fix it. So excuse me if I'm not all giddy about a promised patch a month from now. lol CM does so many things right. Between this and F1, I wonder who the hell prioritizes things there, though. "Sir, the car is on fire!" "Well let's go ahead and make sure the satellite radio is ok."
  18. 1 point
    From what I understand, there is a bug in My team. The M2 has a turbo, in contrary to the other cars in the GT class. The problem is that the turbo is not available to fix. So when your turbo is damaged, it is not available to the crew for fixing nor replacing the part when it is broken or worn out. I don’t know if Codemasters are aware of the problem, though.
  19. 1 point
    At least you know what gear you're in.
  20. 1 point
    this is correct in this version of the car and already 100 times discussed. ..
  21. 1 point
    Why bother with classic cars when we have no classic tracks This is just another gimmick to sell there games
  22. 1 point
    Platform: PS4 Mattinho Got Game on Twitter and YT
  23. 1 point
    I track when does the problem occur guys here is the original thread short answer. The problem may be is patch 1.15 that removes the SC after a flashback, unfortunately, maybe broke the sc in 2018 and 2019. Tested in Monaco but this works everywhere, Monaco is easy to test so what are the results. In turn 1 if you block the rest of the cars in a crash the safety car always is deployed in 2016 and almost every time in 2018 2019. May be CM made the same test and think the SC works but no. After corner 1 when the AI moves not even a lap but you can test it in 2018 2019 the SC disappeared after big crash or blocking of the track. In 2016 several laps later its deployed so it's working as intended in this game. I think this issue is introduced in some of the patches for 2018 and it's a legacy bug for 2019 so the retroactive patch is needed for 2018 aswell or even 2017. Fixing this bug is paramount in 2019. Please, Codemasters fix this Huge issue. I track when it happens, check your code. This is the reason the SC is not properly deployed in the carrier mode or outside because is disabled after turn 1 for some reason.
  24. 1 point
    You are welcome. I take that approach as well even though sometimes a little mistake slips through the net but overall they are all completely finished when I release them. There's a form of comradery amongst fellow livery designers that's nice to see. I follow several others as well to see what they are up to and help new modders out if they have questions. I had a few weeks of holiday this summer which was the time I released quite a few liveries but now that work is in full swing again, and there are some high-level clubs I race in and need to practise for, time is very limited at the moment. Like @mesa said, keep up the good work everyone! 😄
  25. 1 point
    Hello everyone I was born to be a gamer at the right time "1966" but later i hit the age of computer games, just when Richard Darling and his elder brother, David Darling was starting there life into Games. This was my start of motorsport as well, where i went onto be a co driver in a mk1 ford escort full cosworth spec fia, later on i did more private events, sadly forced to leave under health condition, but it was huge fun no regets leaving it tho. Back to gaming first codemasters game was BMX Sim, the list is very long after that way too many to list like Colin McRae rally, TOCA, GRID, DIRT, F1, but not too long ago i joined into the early release of DIRT Rally, that changed my gaming history well kind of as before that i was doing a lot of closed alpha testing for games, and it returned me back to the thing i loved so much.. After getting DRally. i meet a guy called vajb and we had some good fun, with gift give aways, where codemasters devs would join in, it was all good fun, i even made some good car skins for the give aways but at a later date to respect codemasters i stopped making them and never made one since.. I have tested games with most of the big names behind some of the best triple AAA titles, but also some small company's great respect for them starting out in what can be a tough world computer games. Sadly at the age of nearly 54 i have past health trouble catching up on me very quick which will force me away from gaming due to i can not sit without been in a lot of pain, even the simple things in life as became a pain to do, looking for a very comfort chair would give me some more weeks/months in gaming "would love to buy one of the chairs used at GRID gamescom, they look soft lol. Anyway thats about it, but i am the guy behind the image below, i drawed it up in photoshop, and got my brother in law to cut the brass plate at his work place, i mounted of some wood, and posted it to codemassters as a respect "from the community" as i am only a small part of codemasters loving community, so the plaque is from all of us.. Hoping to be still be able to play what could be my last codemasters game "GRID" on release. Thats just a very small part of my love for gaming and motorsport, mite write something in off topic tbh, hope yous enjoyed the read ?
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