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Showing content with the highest reputation on 10/16/2019 in all areas

  1. 5 points
    Hey all, Thanks once again for all of your feedback so far on GRID, which has helped us already centre in on some topics and areas to investigate and address. A quick update I can give you is that the first patch is already in the works, and we're working hard to see what community-driven feedback can be included in there. Before that though, we'll be looking to implement a 'hotfix' of sorts for a few other things we're working on. So TL;DR - patch on the way soon. Hotfix on the way even sooner. All details will be with you when they're confirmed. Thank you 🙂
  2. 2 points
    Hi Chris, I am a huge codies racing fan. I've played all GRIDs and DiRTs ever. The multiplayer and the car physics have always been the most important features for me. Codies know how to make this happen. Except for GRID 2019 so far. We are all hopeful this is fixed asap and that GRID 2019 does well! I can speak for 99% of players: 1. Eliminate ai from quickmatch 2. Add custom public lobby system like we had in prior GRIDs and/or the most recent DiRT games. Add a feature for the host to "label" their lobby so incoming players will know what the lobby is about (ie: touring cars, no assists).
  3. 2 points
    Just finished discussing this with the team and they'll be running some tests to try and identify if there's anything we can do on our side to help this. Thanks 🙂
  4. 2 points
  5. 2 points
    Photo mode. Oh, and a lot of the stuff everyone else said.
  6. 2 points
    While the game lacks a lot of things, there are 2 major things that need to be addressed IMO: 1. career race length Without the option to run longer races in singleplayer, career is not that fun. Why did you think that the race should consist of TWO laps, on a circuit with lap time around 1 minute? I hated when Project Cars 2 forced me to run 2h races in career, but 2 minute races are just as bad. You don't even have time to learn the track, chase the bots or just have fun, it's over after just few turns. This is one of the worst design decisions that you took when working on singleplayer aspect of the game. Please, give us the option to set the number of laps manually. We don't even need better rewards for longer races. 2. weekly challenges This one will make or break this game IMO. The reason why Grid 2 and Grid Autosport still had active players after so many years, was this. I had a blast when trying to beat my friends in time attacks or other events in weekly challenges, and doing those weeklys gave me nice XP/Money bonus. This NEEDS to come back, with working ghostcars and full leaderboards. I just hope you'll support this game better than you supported Autosport. I can live with nonexistant car damage model, half functional livery editor, and the worst replay model of all GRID games... but if you could work on those too, that would be very nice 🙂
  7. 2 points
    Infinite leveling system like Diablo 3 paragons or Forza Horizon 4 Random weather option in freeplay mode VIP icon on leaderboards
  8. 2 points
    Please, race length in career. A 2 minute race is not a race, is a quick fight to get to the top. Please, please. Grid Autosport nailed it
  9. 1 point
    Hey guys, Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most. Lets start: (!!!) 1.1 Coop-Championship -> like it was in 2018. Real life car performance. Online with friends. Saving between sessions. 1.2 Coop-Career or Versus Carrer (!!!) Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR: you can also race for different teams and improve those (!) 2. Safety Car (!) - it is just triggered random sometimes; but when there is an accident it doesnt come out -> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up! -> Red flags if a crash occurs which blocks the SC -> SC going through the pitlane if the start straight is dangerous (debris/broken car) 3. AI overhaul -> more AI mistakes (in particular in wet conditions) -> more AI crashes -> more AI DNFs after getting beside the tracks/on the dirt/spinning -> more AI fighting, less backing up ->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains. 4. Balancing R&D -> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...) 5. Real Car/Driver performance -> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc. -> also the engine should only be upgraded by the engine manufactures (!) 6. Damage Model (!) -> Damage to the underfloor -> Damage to the bargeboards -> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it) -> damage when driving to aggressive over the curbs -> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system) -> damage to the tyre after a collision (front wing) -> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used) => marshals cleaning the track => damage the tyres by driving over debris => broken cars should be pulled away like in real life (trucks and cranes) and not just disappear => tyre flat spots - RED FLAGS - Tyre falls in pieces heading back to the pits if you have a damaged tyre 7. Better penalty system (in particular online!) -> add "under investigation" after an action -> get penalties later (after 1-3 rounds) 8. Upgrade Tracks -> in particular the curbs on most tracks. They are often very flat in the game) -> laser scanned tracks! 9. Handling model: - I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) - remove input lag - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip 10. Update the driver transfers -> option to turn them off/on -> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel) -> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all! 11. More customization -> give us the option to change the colour of the suits and gloves -> free editor for the sponsor -> maybe an face/suit/glove/car editor for shapes and colours (fully free customization) (!) -> SPONSORs on custom helmets! (!) => helmet editor 11.2 Car Editor -> lets have our own multiplayer car: => choose an enigine manufacturer => choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc. -> with same performance for ranked games -> with different performance in unranked matches -> maybe with a "cost system" ->Example: you start with 20 performance points -> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. => We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?) 12. Dynamic car model - if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system) 13. Improvements to the weather system -> more complex weather system -> more changes in unstable conditions -> make it harder to drive beside the track -> higher spray density -> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life. - BRING back localised weather (!)14. Improve the pit stops/manual pitstops (!) - add/fix the steering animation !!! -> let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D) -> if you go before the light turns green you ghost and get a penality for unsafe release -> Option/Practice Program: train manual starts (in the pitlane, in career training) 15. Gameplay/Car performance/Handling - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip - real TV graphics (2019 was a good step forward) - FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!) - Cool down lap ! - improve the radio (it should sound like in real life) 16. Improve the game performance -> F1 2019 got major FPS Drops!!! 17. Fix the bugs 18. Young drivers test/between seasons tests -> maybe for reputation, R&D points, as application test for a better team (!) 19. Better Game support/ Better communication from CM -> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx) -> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it) 20. Virtual mirrors 21. More ffb options -> the ability to shape the FFB curve/proggression -> maybe a tire slip slider 22. Camera Updates: -> Helmet Cam, for maximum immersion -> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option) 23. Sound: - Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving. - add a realistic radio sound 24. Media/Podium/Around the grid - Add Press Conference interviews like in NBA 2K - Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration - Give a voice to our character - lets move around the paddock - move to the car/garage manually - more cut scenes getting into the car etc 25. RED FLAGS 26. Other: - better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air) - Triple Screen support - Option (in mp lobbies): Force cockpit view for multiplayer - VR support - Free Practice (with all different options: weather, (euqal)car performance, rules etc.) - different LED dashes for each team - Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's. - Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?) - Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions) - Make R&D slower. The R&D pace in this game is worse than last year - 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons. (- Add the option to retire from the sport whenever we want) - Create a longer Career mode story and (make it last 1 or 2 seasons and not only 3 races) - Polish the game properly. Less bugs at release Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features! Greetings!
  10. 1 point
    Just my opinion here, and I hope CM could have some input on this, but wouldn’t it be great to have more circuits available than just what they raced in that current season? For instance, I would love to race the Nurburgring Circuit or Fiji! Hell even Indy. F1 will eventually make it back to these circuits one day. We have a 10 year career mode that is raced on the same tracks every time. Why not be able to switch it up every other year or so with a different track?
  11. 1 point
    That's not necessarily true. rFactor 2 and Assetto Corsa's modding communities are flourishing (unlike Competizione, which has no mod support and is nowhere near as popular). The problem here Codemasters not releasing tools to make it possible. The last excuse I remember was "license issues". 🙄 More like "we'd like to push DLC 'seasons' and mods will kill it for us" bollоcks. 😂
  12. 1 point
    Can you please go back, play the First Grid in cockpit view and take NOTES then APPLY them to you're new game(Grid2019). The Quality level and attention to Detail in this new game compared to the original is so bad and I would have thought it would have been much better, because you made such a great game with the first Grid. Also the hole aspect of the career mode now does not make you feel apart of the race or team you are building. Right down to the Crew Chief/Team mate not talking to you as much giving you a play by play during the race. Other details that have been mentioned already in this chat, are just a few that I have found and are just coming out as the Game has only been live for a couple of Days now.
  13. 1 point
    Thank you! Both for the answer, and for letting us know that you guys are looking at this. I'm pretty sure that this kind of fixes take time, so yeah. But the good thing is that you noticed that people are upset about this, so you are willing to work on it 🙂 Hope you can keep us updated, about this and other stuff added to the game (read that is a first patch in the works already). Hope to see some good news soon. Thanks again 🙂
  14. 1 point
    Great video! I was surprised to see how soft you made the roll bars and will give that a try. My ride height was too high here for the longest time until I figured it really wasn't that bumpy. Greece is certainly unforgiving!
  15. 1 point
    I respect your opinion, really! I've created this topic not only for the poll, but also for reading, understanding other points of view and discussing on them all together... But, do you really think that this new Grid is a step ahead of GAS (for example?) Rain races (ok, nice feature, but it is the only new thing?), poor number of tracks (no SPA, no Nurburgring, no Yas Marina and so on...) and cars (maybe compared to GAS has more auto, but not compared to the first GRID)... Ok, they will publish other material in the future, but what we paid was for a full game, remember it...
  16. 1 point
    That's why I quoted a post about not wasting money on 2019 that didn't mention multiplayer at all. It's not supposed to solve the thread but help people out who read the post I quoted and save them some money. I'm going to edit the post to say OFF TOPIC which should make you happy?
  17. 1 point
    For me the one thing that should be addressed is the effect an impact has on your car , ie it becomes more difficult to drive , I know its in the game , but it is more or less non existant , Ive smashed big time into walls and other cars without any effect other than losing a bonnett etc. The problem with that is that with no effect on your car it negates any risk of overtaking or driving recklessley, which is why you get bumper car racing, and why people have no fear of ramming online. If it was cranked up then those that drive like an idiot would be out of a race quite quickly. Plus it would make for a better single player game.
  18. 1 point
    I'd like to get back some features that previous games had. 1. Terminate damage on AIs I noticed the AIs NEVER retire from races. That definitely adds some spice on the career standings. 2. Color Type We could adjust the colors as well as the type of them (metallic, matte, pearl etc.). When I tried making a white car, the game automatically turned it into silver 😕 3. More Open Wheel Race cars Definitely I miss the Dallara formula cars... 4. Sponsorship Even if the game doesn't offer many sponsors to choose from, I'd like to put some logos on customized slots and colors.
  19. 1 point
    Add to the menu: Anisotropic Filtering multipilier Multisampling multiplier Bloom & Motion Blur toggles Other Antialiasing types than just TAA In current state the game looks blurry compared to DR2.0, where I could adjust all these settings and forget about similar blurry visuals because of initial 'out of the box' configuration. I find myself blinking constantly in order to see a clearer picture. Tampering with config in XML file helps a lot, but all these features should be in-game.
  20. 1 point
    Thanks everyone for their suggestions so far - I'm putting together an official doc for this so keep 'em coming 🙂
  21. 1 point
    Andruet - "Biche" Lancia Stratos (1976) Because of not enough good quality resources, i can't read some texts, so i missed some of them . One more note: because we can't handle different rim color both on the axles, i decided to use the black (rear wheel) color for tarmac rims instead of the orange one at the front. Also i deleted the chrome effect on the exhaust parts. It's a very common Codemasters problem...
  22. 1 point
    Is there any way to add seat adjustment like Dirt Rally? Cockpit is too far back, and dash is too far forward. Even with FOV scaled all the way back the cockpit view isn’t ideal for me. Basically want to be able to make it look like my steering wheel is the actual steering wheel in the car like in Dirt Rally 2
  23. 1 point
    A feature to customize the race length of career mode races! We dont even need to get more rewards, we just want to race a bit longer 🙂
  24. 1 point
    Both Sony with their "Playstation 5" and Microsoft with their new Xbox console(s), codename "Project Scarlett", are rumoured to be released in 2020. If so, then F1 2020 might be the final game of Codemasters with the current engine. Just like 2013 to 2014, F1 2020 might be a complete copy of F1 2019 with only little noticable additions/improvements. In conclusion: Do not get your hopes up for the next title but look forward to F1 2021. New regulations, generation of consoles and hopefully new & more stable game engine.
  25. 1 point
    the WRC prevents these cars from being used in the Dirt games.
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