Leaderboard
Popular Content
Showing content with the highest reputation on 10/19/2019 in all areas
-
3 pointsSure is baffling how the same guys who made Dirt and F1 gave us something so underdeveloped online features wise. Previous installments single player was lacking so that was kinda fixed. But the multiplayer, which was good as it had always been, was neglected. Focus of this series has to be put back to player interaction, not artificial. It did not have to be give one, take one.
-
3 pointsThe sporting committee acknowledges the protest and has started investigation. I would like to Kick Steam Name "Sander Moks", but don't know the corresponding forum username yet... He displays a complete disregard for the one car rule and has been using several different vehicles. @RFSander @virginijus.m (Steam name) @virgism Last and only Warning. You started with the Impreza '01. You have to take the Impreza '01 back in USA and for the rest of the season, otherwise this will result in disqualification. @snakegt40 (Steam name) @Tunasnake Last and only Warning. You started with the C4. You have to take the C4 back in USA and for the rest of the season, otherwise this will result in disqualification. @PJTierney Feature request: Somehow being able to see which Racenet-Name (Chapionships and Website) belongs to which Platform-Name (Leaderboards and Stage Results) and vice versa. Currently there is no way of correlating one to the other, especially if it isn't obvious by naming itself. EDIT: Figured out the names by aligning the points from the Championship standing with the actual stage result positions EDIT2: USA went meh overall. Too many mistakes and no proper rythm... After Poland now this... Seems my Subarus Fast-Setup needs a lot more refinement.
-
2 pointsThis is a link to my YouTube channel. https://www.youtube.com/c/RALLYTechnical I will be sharing all the setups I create on DiRT Rally 2.0. So if you cant be bothered or just don't know how to tune then this channel will eventually be a one stop shop for you. The most up to date setups will be in the SETUPS section of my channel home page. I will be holding polls in the community section of my YouTube channel to choose the next car. You Can find the polls here https://www.youtube.com/c/GTRTechnical/community The plan is to tune every car in the game for every location. This is what i'm calling 'phase 1'. All these setups will be focused around soft tyres in the dry and no stage deg, unless otherwise stated on the right hand side of the video, to put it simply these are more focused on max attack stage times. Once all cars are done i'll start 'phase 2'. Phase is where i will setup every car again for every location with full stage deg, for all tyre and weather combinations these will be much softer on the suspension as the focus will be on drive-ability for the conditions you face during the course of a rally and will be more forgiving when mistakes are made. In hindsight, i know i should of started with what i have planned for phase 2 but my DR2.0 setups campaign was the first time i attempted any thing of this scale and i wasn't sure if it would generate any interest (16,500 people have showed me i'm doing something good so far by subscribing to my YT channel), i've learnt a lot and listened to your feedback so i'll make sure i start off on the right foot if/when DiRT Rally 3 is released. If you like the setups obviously please show your appreciation with a like just so I know I'm still on the right track with the setups. If you want to keep up to date with the latest setups I've done, either subscribe to my YouTube channel and/or follow me on Twitter. Good luck on the stages! Wheel Settings H1 FWD H2 FWD H2 RWD H3 RWD Group B RWD Group B 4WD F2 Kit Cars Group A R2 NR4/R4 R5 4WD up to 2000cc Rally-GT RX Super 1600s RX2 RX Supercars RX Supercars 2019
-
2 pointsHello there! I'm writing here, because there is probably few people among us who likes to complete games on 100% (I'm one of them too). The trophy/achievement "Around the Globe" states that we have to accumulate number of kilomteres equal to our globe. Some user stated, that after almost 40h of playing, progress in achievements says it's only 6% ?! Is that really true? If yes, than this trophy requries enormous amount of grind. I can understand a little bit of grind after completing everything else, but this is just another level... I dunno, but this trophy/achievement will requrie hundrends of hours to finish. What's up with that Codies? Isn't this a little bit too much? I like the game very much, but I don't want to spend racing around an oval for 200 or 300 hours (if not more). DriveClub had perfect trophies, after finishing all events it requried a little bit of grinding, but not too much. And after dlc hit the store, almost everything was completed during finishing them. Can somebody please explain what's the purpose of this trophy and why in gods name it requries so much grinding from us? Is it possible to lower the requriements?
-
2 pointsHomologated in 1998, the Volkswagen Golf Kitcar evolved over the course of several years, and won its class convincingly at the hands of several high level competitors. The 4 cylinder 270bhp engine produced upwards of 250nm of torque, making this car a handful for less experienced drivers.
-
2 pointsHi boss, just an idea for the thread, everytime i write a suggestion or i read something interesting from Others i have the vibe like is all wasted time ("Obviously no guarantees that the suggestions will turn into in-game additions"). To make things more interesting and also reward our contribution, you should update the OP post with a list of all suggestion are actually taken into development, with updates on the status. This way we know what is going on with future patch and fixes. example: First patch hotfix work in progress contents, estimated release date .. .. .. : - possibility to have public custom lobby in multiplayer - on off switch for ai multiplayer - built in text chat - etc - etc
-
2 pointsi wish that the weekly challengers coming back and it would be awesome the leaderboards are crossed with all platforms but thats a bonus request, weekly challengers first
-
2 points^^ I wish the car setup menu had all the options Grid Autosprt has... 2019 has no differential, downforce, suspensions option for front and rear so tbh we can´t really change the cars balance/ turn in/out behavior in 2019 with so much missing and only be able to have it stiffer or softer overall and the steps in between min/max are also very limited with 2 compared to 10 in Grid AS...
-
1 pointI was enjoying Dirt Rally 2.0 a lot until I got upset of listenning that emotionless and monochordic co-driver. It would be expected from frachise with a long list of sucessfull rally games to go the extra lenght to give the player a taste of real rallying. The co-driver in Dirt 2.0 sounds like he's speaking from inside a recording studio, the pacenotes are not fluid, and also very simple (the most harcore rally fans will understand this point). The co-driver doesn't react to crashes, continuing to give the pacenotes like a robot, not even does he warns you something as basic as you going the wrong way. I think Codemasters should consider this issue as it takes off a lot of the "rally feel" from the game, wich is a rally simulator. Take the example from former Dirt Games, specially Dirt 3, wich had a very realistic co-driver, albeit with some flaws naturally. Also the option of having a female co-driver would make sense to return, acounting a growing number of female gamers and also some men would enjoy that.
-
1 pointAh, okay. ...so this week Mr. The Block talks about why he hates New Zealand and gives the "I haven't driven this car much" excuse as a reasoning for placing a measly third with his burned alive co-driver from his previous escort. Then again, he didn't place dead last so he probably did a sneaky driver switch Top Gear style and actually had The Ben Collins drive.
-
1 pointLol wait until the 3rd or 4th season after you have most upgrades. He will be 3 or 4 seconds ahead of you PER LAP!! I kid you not...
-
1 pointDo you play the game? Or even like the game? If you hate the game so much why are you even here?
-
1 point
-
1 pointWhen they released the last update regarding force feedback in May, they stated that it was a work in progress. http://blog.codemasters.com/community/05/dirt-rally-2-0-road-book-16-05-19/ This is actually the problem. Simulating how the steering feels based on real life in a video game, removes a lot of the information that Sim racers need. This information can now only be felt if you happen to have a motion rig of some kind. Sure, its possible to play the game without the feeling in the wheel we got in DR1; but we shouldnt have too. The options should be there for us all to tailor the FFB to own own individual liking. If people prefer it how it is, then a system should be in place to allow that. If someone wants feel in other places, there should be options to allow that. Previously these changes should be made in the files directly. A lot of that stuff has also been removed, so we are no at the mercy of Codemasters for any FFB improvements. For some of us, it is lack lustre. To me, dirt, snow and gravel feels fine; actually more than fine. I prefer it. Its when driving on tarmac or ice that the lack of feeling really comes into it. Tarmac only really has weight and self alinging feel to the steering, but cant feel anything the tires at all. Ice on the other hand, you cant feel anything but very light self aligning forces. This is a big problem, as you have to rely only on visual cues in the game to drive well on Monte Carlo. Not everyone can adapt to that lack of feeling, and it makes that rally feel very numb. Especially when compared to DR1's Monte Carlo. And lets face it, even DR1 lacked any proper tire feel; but its still better than what we have now. The argument is purely around the forced lack of options to tailor the FFB to the individuals taste. Dont get me wrong though, it can also be taken to far the other way. Just look at Project Cars 1, its a perfect example that you can have too many options.
-
1 pointThey didn't fail. The FFB is closer to real life than it was in DR1 IMO and based on the discussions above probably also according to SME's. There is some % of players complaining about it, but as Apple would say, "a small percentage of users". It's just not so easy to say with FFB that someone failed without providing some actual data (anything concrete) or expert opinion to back it up. Edit: I think what you can claim is that the decision to make more realistic FFB rather than traditional FFB with extra assists and exaggerated effects is not something you like as a gamer.
-
1 pointDieter Depping drove this, famous German rally driver. And now he's a test and development driver for VW Motorsport
-
1 point
-
1 pointHi Chris, I am a huge codies racing fan. I've played all GRIDs and DiRTs ever. The multiplayer and the car physics have always been the most important features for me. Codies know how to make this happen. Except for GRID 2019 so far. We are all hopeful this is fixed asap and that GRID 2019 does well! I can speak for 99% of players: 1. Eliminate ai from quickmatch 2. Add custom public lobby system like we had in prior GRIDs and/or the most recent DiRT games. Add a feature for the host to "label" their lobby so incoming players will know what the lobby is about (ie: touring cars, no assists).
-
1 pointThanks for the update. Maybe a little more grip for the cars unde acceleration? Some cars are quite hard on controller/keyboard.
-
1 point
-
1 point
-
1 point@obo Thanks for doing a detailed analysis of the every-2-seconds stutter caused by input device polling, and you're an absolute star for providing others with a solution. I usually prefer to avoid using anything that modifies or hooks into games, for fear of triggering some form of anti-cheat or similar, and to avoid the risk of malware... that's just me being as cautious as I would be with any other code, so please don't be offended! In any case, I'm sure we'd all rather this was fixed properly... @PJTierney Is there any news regarding CM integrating this input-device-polling fix natively (into at least DR2.0 & D4 hopefully?), so we don't have to rely on 3rd party hacks/workarounds or unplugging/disabling random USB devices? It looks like @obo has narrowed down the cause quite specifically for the devs, along with suggesting a better method of registering to receive a callback when input devices change, rather than continuously polling all devices every 2 seconds. Or perhaps a quicker/interim solution might be to disable the polling during any on-road action, but leave it active in the menus? Thanks! https://github.com/simonowen/dirtfix/#cause
-
1 point
-
1 pointWith that in mind, in hopes that it helps, I've aggregated a list of cars I'd like to see appear in DR2.0 that were already in older EGO-engine DiRT Games. Group B (RWD): [DiRT1] Renault 5 Maxi Turbo Group B (4WD): [DiRTR] Audi Sport quattro S1 Group A: [DiRT3] Toyota Celica GT-Four Up to 2000cc: [DiRT1] Citroën Xsara [DiRT3] Fiat Grande Punto S2000 [DiRT3] Peugeot 207 S2000 [DiRT1] Peugeot 307 [DiRT3] Subaru Impreza (2007) R4/NR4: [DiRTR] Subaru Impreza WRX STI N13 (2011) R5: [DiRT4] Hyundai R5 Up to 1600cc: [DiRTR] Ford Focus RS (2011) [DiRTR] Hyundai i20 (2014) [DiRTR] Mini Countryman Rally (2011) [DiRTR] Volkswagen Polo R (2013) R-GT: [DiRT3] BMW Z4 M [DiRT1] Lotus Exige [DiRT2] Nissan 350z RX Classic: [DiRTR] Mini Cooper S RX Super1600: [DiRT1] Citroën C2 S1600 [DiRTR] Peugeot 207 S1600 [DiRT1] Suzuki Swift S1600 RX Supercars: [DiRT4] DS Automobiles DS3
-
1 point- CAR: Renault Clio Maxi Kit Car - CLASS: F2 Kit Car - CHAMPIONSHIP / SEASONS: 1995 - CAR: Citroen ZX Maxi - CLASS: F2 Kit Car - CHAMPIONSHIP / SEASONS: 1996 Spanish Championship - CAR: Fiat Uno Turbo I.E - CLASS: H2 FWD - CHAMPIONSHIP / SEASONS: 1986 - CAR: Toyota Celica ST185 - CLASS: Gr.A - CHAMPIONSHIP / SEASONS: 1993 - CAR: Renault 5 Maxi Turbo - CLASS: Gr.B RWD - CHAMPIONSHIP / SEASONS: 1985 - CAR: Seat Cordoba WRC - CLASS: up to 2000cc 4WD - CHAMPIONSHIP / SEASONS: 1998-2000 - CAR: Toyota Corolla WRC - CLASS: up to 2000cc 4WD - CHAMPIONSHIP / SEASONS: 1997-1999 - CAR: Citroën Xsara WRC - CLASS: up to 2000cc 4WD - CHAMPIONSHIP / SEASONS: 2001-2006 - CAR: Renault Clio S1600 - CLASS: Super 1600 rally - CHAMPIONSHIP / SEASONS: 2004-2005 - CAR: Fiat Punto S1600 - CLASS: Super 1600 rally - CHAMPIONSHIP / SEASONS: 2003-2004 - CAR: Ford Puma S1600 - CLASS: Super 1600 rally - CHAMPIONSHIP / SEASONS: 1999-2003 - CAR: Citroen Saxo S1600 - CLASS: Super 1600 rally - CHAMPIONSHIP / SEASONS: 2001-2002