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Showing content with the highest reputation on 10/25/2019 in all areas

  1. 6 points
    Version 1.10 October 30, 2019 Content: New Location: Jämsä, Finland - Available November 5 (Season 3) New Location: Killarney International Raceway, South Africa - Available November 19 (Season 4) New Location: Lydden Hill, UK - Available December 3 (Season 4) New Liveries: Season 3, Stage 3 - Available November 5 (Season 3) New Liveries: Season 4, Stage 1 - Available December 3 (Season 4) VR: Optimised overall SteamVR performance, to match that of Oculus SDK. Reassigned Oculus SDK preset graphics settings, to use VR config file (same file used by SteamVR in previous versions). Microsoft Store PC version: Added ability to change game language. Achievements: New Achievement: Finnesse - Roll your car and continue in Finland. New Achievement: Flying Finn - Get airborne 100 times in Finland. New Achievement: Greece Lightning - Win an Event in Greece by over a minute with Hardcore Damage enabled. New Achievement: Have a Break - Buy a Kitcar. Past & Present: Resolved issue where Achievement would not unlock when a player retires from the final Event. Locations: Ribadelles, Spain: Adjusted sunset time on loading screen. Ribadelles, Spain: Corrected specific pace note in Italian language. Yas Marina Circuit, Abu Dhabi: Adjusted various Track Reset lines (note: Leaderboards will be reset for this Location during update rollout). Yas Marina Circuit, Abu Dhabi: Resolved issue where black boxes were appearing behind cars at Dusk. Yas Marina Circuit, Abu Dhabi: Made numerous minor improvements and bug fixes. Estering, Germany: Added spotter callout reminder for final lap, if the player has not yet taken their Joker. Powys, Wales: Resolved issue where dust-based visual effects were not appearing when player rejoined track. Cars: BMW M2 Competition: Added ability to repair Turbo components in My Team. Peugeot 206 Rally: Added exhaust flame visual effects. Audio: Volkswagen Golf Kitcar: Updated exhaust audio. Added ability to disable post-Stage comments at Finish Line. Resolved issue where audio was missing from internal camera views in Time Trial. Resolved issue where podium crowd audio was too quiet after winning Rallycross Finals. Broadcast Mode: Added ability to use Trackside cameras. Added ability to select a specific player to spectate and follow through multiple Stages/Races. Made numerous minor improvements and bug fixes. Clubs: Added UI indicator to show if a Championship has enabled Hardcore Damage setting. Added UI indicator to show if a Championship has enabled Force Cockpit Camera setting. Added UI indicator to show if a Championship has enabled Allow Assists setting. Hardware: Ensured that Handbrake Deadzone and Handbrake Saturation settings work correctly across all game modes. Added input reporting slider for when players are configuring handbrake settings. My Team: Corrected UI display of Staff members in My Team after a player resets their RaceNet data. Miscellaneous: Made several minor bug-fixes throughout title. Made several minor stability improvements throughout title. Version 1.11 is in development and is expected to release around December 9-14.
  2. 4 points
    Probably because it's not locked down and if they say "we are trying to find a solution for.." it will quickly evolve to "Codemasters promised" within the community.
  3. 1 point
    I'm a first time poster, long time reader, and Dirt Rally 2.0 is my most played game for the year – I absolutely love it 😃 I’ve been thinking about what I want from the next game and I reckon Codemasters should focus on more unique kilometres per location and increased stage length. I would love: Next gen game engine that can support stages 30+ kms long 3 times as many unique kms per location (roughly 60 kms each) A single game that is expanded over 3-4 years (the seasons for DR 2.0 have kept me coming back all year) The biggest issue I have with the DR games (and Sébastien Loeb Rally Evo / WRC 8) is the lack of stages per location, there’s far too much repetition to feel like a real rally event. Ideally Dirt Rally 3 should include all 290 odd kms that are already in DR 2.0 and add another 40 kms per location. DR 3 should include all the current locations from DR 2.0 and add 2 new locations to give us 14 total events (Kenya and France are my picks). So let's talk stages. I love that the current stages are based in reality, and using Rally-Maps.com for inspiration, here’s some ideas for DR 3... *Note - I didn't identify the real world locations, kudos to the Dirt sleuths here, here and here. Stages highlighted in red include DR2.0 locations. Dirt Rally 3 - Launch Content Monte Carlo - 60.5 kms La Bolléne Vésubie - Moulinet Clumanc - Lambruisse Sospel - Breil Sur Roya Sweden - 59.37 kms Vargåsen Torsby Fredriskberg Argentina - 60.2 kms Copina - El Cóndor Amboy - Yacanto Tanti - Mataderos Wales - 60.96 kms Hafren Sweet Lamb Maesnant Clocaenog Main Brenig USA - 61.52 kms North Fork Pass & Beaver Creek Trail Dayton Cougar - Windy Total Launch kms: 302.55 Dirt Rally 3 - Phase 2 Content (12/18 months after Launch) New Zealand - 60.19 kms Whaanga Coast Mititai Burnside - Wech Access Germany - 60 kms Panzerplatte Long (cut down to DR2.0 section - 23 kms) Mittelmosel Sauertal Poland - 59.78 kms Stare Juchy Baranowo Orzysz Kruklanki Finland - 58.16 Ouninpohja Horkka Oittila France - 59.73 kms Valinco Désert des Agriates Calvi Total Phase 2 kms: 297.86 Dirt Rally 3 - Phase 3 Content (12/18 months after Phase 2) Greece - 60.61 kms Ghymno (actual DR2.0 stages are 19 odd kms) Pissia Loutraki Spain - 59.09 kms La Figuera Bot Guiamets Porrera Duesaigües Australia - 60.8 kms Welshs Creek Newry Wedding Bells Kenya - 80.12 kms Soysambu Malewa Loldia Kedong Total Phase 3 kms: 260.62 Overall Total kms: 861.03 So... that's plenty from me 🤣 what's on your wish list for Dirt Rally 3?
  4. 1 point
    Yes in the "Assetto Corsa" racing game. Can the horizon be locked in one of the camera positions where you can adjust the seat. And in adjusting the "Camera Shake" adjust the strength of it.
  5. 1 point
    But if question is about particular issue getting fixed in incoming patch (aka possibly hidden under "other fixes"), then it doesn't match your worries. On the other hand why should I (or you) care about CM so much? They are selling broken product. Their responsibility should be to inform about fixes as much as customer demands)
  6. 1 point
    I believe this threat can be added to the Xbox keyboard support post.
  7. 1 point
    Can ye look into the gear change animation of the 206 and fabia 2000’s cars? Both cars should not be reaching down off the wheel to change gear, add it to the list please😉
  8. 1 point
    We have a list, it’s pretty comprehensive. Bug tickets get attached to it, assigned severity, and we discuss progress every week. It’s not the kind of thing we’re planning to share however, but we do keep an eye on things 😉 Also, bear in mind that there’s a hefty number of Locations in the next update, and they’re a big task.
  9. 1 point
    Although there's no 'added more variety to service schedules and times of day in Career mode' (v1.11?? 😉), I must say thanks for continuing to improve the great game and I can't wait for Finland - the quoted one is really very much appreciated, very much a 'for the fans' QOL improvement!
  10. 1 point
    1.10 notes seem a little skinny, considering the amount of bugs that still persist that get reported after every update. 😞 Maybe a list of known issues would be nice, so people don't have to report them anymore.
  11. 1 point
    Eheh vecchio i 2 peggiori nemici per un gamer: lavoro / fidanzata-moglie+figli...io la mia l’ho mandata a fareinculonia quindi lavoro a parte riesco a giocare:)
  12. 1 point
    Can you survive the night? Here's a little thing for Halloween 😉
  13. 1 point
    But the AI is a lot better than the previous DiRT Rally and DiRT 4. Also with defending and attacking (although they sometimes try impossible overtakes). But yes I don't deny that the AI can be improved. Also you can report the AI bugs or slowdowns in the bug topic. F.e. the developers improved the Estering slowdown in the final to last corner you mentioned. Maybe we should create a AI RX topic about it where we bundle all the feedback/information for the developers.
  14. 1 point
    this video it’s amazing. Show all the car details (sadly it’s not in English and no sub.) edit: watching this videos I have just notice that the car in-game totally missing the awesome turbo release “whistle “ sound...when you leave the gas,the sound it’s totally flat.
  15. 1 point
    GRID 2008 - GRID 2014 - GRID 2019 Comparison | Okutama Grand Circuit - Ford Mustang
  16. 1 point
    No weekly event for 2000 class?! Codies, whataf...k?
  17. 1 point
  18. 1 point
  19. 1 point
    Race Driver GRID vs. GRID Autosport vs. GRID 2019 Comparison | San Francisco - Plymouth Cuda AAR
  20. 1 point
    One reason for this outrageous decision by Codemasters could be r&d and driver transfers. Why? Because... ...due to r&d in career mode the cars eventually become several seconds faster than real life with a decently upgraded branch, but that doesn't negate the fact that the cars, in their natural state without any upgrades applied and or rather the spec default cars in other game modes, are too slow compared to real life in highspeed sections. ...team performance does not to be fixed due to r&d too. ...driver performance is basically predetermining who is gonna be transfered in career mode. All in all, the choice Codemasters took was the easy way out and kinda lazy. Now the customers have to come out on the short end with yet another abandoned F1 title. Only modders can bring a little bit of balance to the force, but it's, as mentioned already, outrageous that these modders are doing the job that Codemasters' paid professionals were supposed to do. Guess some things never change. Also according to my mate, who is a amateur hobby modder, he needed to use a external program to access the data gamefiles and from there on he altered the database and created a script which was then build into a mod, apparently it was done without Steam on Linux.
  21. 1 point
  22. 1 point
    Hey all - just finished logging this topic in my feedback report: lack of FFB on Thrustmaster wheels for Xbox. We'll see what we can do to investigate and potentially resolve 🙂
  23. 1 point
    We have finally completed all Dry & Wet setups for #F12019!! https://www.f1carsetup.com/index.php?/topic/181067-abu-dhabi-grand-prix-wet/
  24. 1 point
    All dry setups for all tracks and for F1 and F2 done!! Will start on the wets today.
  25. 0 points
    Just watch the video that i added in the first post to show off the daytime brightness issue. You can´t fix it with the brightness setting at all. And btw every other camera is fine, it´s only the cockpit cameras that have this problem at day and night...
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