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Showing content with the highest reputation on 10/27/2019 in all areas

  1. 1 point
    I was enjoying Dirt Rally 2.0 a lot until I got upset of listenning that emotionless and monochordic co-driver. It would be expected from frachise with a long list of sucessfull rally games to go the extra lenght to give the player a taste of real rallying. The co-driver in Dirt 2.0 sounds like he's speaking from inside a recording studio, the pacenotes are not fluid, and also very simple (the most harcore rally fans will understand this point). The co-driver doesn't react to crashes, continuing to give the pacenotes like a robot, not even does he warns you something as basic as you going the wrong way. I think Codemasters should consider this issue as it takes off a lot of the "rally feel" from the game, wich is a rally simulator. Take the example from former Dirt Games, specially Dirt 3, wich had a very realistic co-driver, albeit with some flaws naturally. Also the option of having a female co-driver would make sense to return, acounting a growing number of female gamers and also some men would enjoy that.
  2. 1 point
    I'm a first time poster, long time reader, and Dirt Rally 2.0 is my most played game for the year – I absolutely love it 😃 I’ve been thinking about what I want from the next game and I reckon Codemasters should focus on more unique kilometres per location and increased stage length. I would love: Next gen game engine that can support stages 30+ kms long 3 times as many unique kms per location (roughly 60 kms each) A single game that is expanded over 3-4 years (the seasons for DR 2.0 have kept me coming back all year) The biggest issue I have with the DR games (and Sébastien Loeb Rally Evo / WRC 8) is the lack of stages per location, there’s far too much repetition to feel like a real rally event. Ideally Dirt Rally 3 should include all 290 odd kms that are already in DR 2.0 and add another 40 kms per location. DR 3 should include all the current locations from DR 2.0 and add 2 new locations to give us 14 total events (Kenya and France are my picks). So let's talk stages. I love that the current stages are based in reality, and using Rally-Maps.com for inspiration, here’s some ideas for DR 3... *Note - I didn't identify the real world locations, kudos to the Dirt sleuths here, here and here. Stages highlighted in red include DR2.0 locations. Dirt Rally 3 - Launch Content Monte Carlo - 60.5 kms La Bolléne Vésubie - Moulinet Clumanc - Lambruisse Sospel - Breil Sur Roya Sweden - 59.37 kms Vargåsen Torsby Fredriskberg Argentina - 60.2 kms Copina - El Cóndor Amboy - Yacanto Tanti - Mataderos Wales - 60.96 kms Hafren Sweet Lamb Maesnant Clocaenog Main Brenig USA - 61.52 kms North Fork Pass & Beaver Creek Trail Dayton Cougar - Windy Total Launch kms: 302.55 Dirt Rally 3 - Phase 2 Content (12/18 months after Launch) New Zealand - 60.19 kms Whaanga Coast Mititai Burnside - Wech Access Germany - 60 kms Panzerplatte Long (cut down to DR2.0 section - 23 kms) Mittelmosel Sauertal Poland - 59.78 kms Stare Juchy Baranowo Orzysz Kruklanki Finland - 58.16 Ouninpohja Horkka Oittila France - 59.73 kms Valinco Désert des Agriates Calvi Total Phase 2 kms: 297.86 Dirt Rally 3 - Phase 3 Content (12/18 months after Phase 2) Greece - 60.61 kms Ghymno (actual DR2.0 stages are 19 odd kms) Pissia Loutraki Spain - 59.09 kms La Figuera Bot Guiamets Porrera Duesaigües Australia - 60.8 kms Welshs Creek Newry Wedding Bells Kenya - 80.12 kms Soysambu Malewa Loldia Kedong Total Phase 3 kms: 260.62 Overall Total kms: 861.03 So... that's plenty from me 🤣 what's on your wish list for Dirt Rally 3?
  3. 1 point
    Please have more online events with DLC cars and tracks. As it stands the vast majority of online events are base game content only. I don't mean every last one of them should be, players with base game only should still be able to play online events, but considering the massive amount of events there is certainly room to have more with DLC while still having at least some events that are open to everyone. Bonus events favor new DLC, that kinda makes sense, but the drawback is that any DLC that isn't new is out of favor. Group B RWD are basically nonexistent in online events. Group B RX has a few events when a new RX track releases but otherwise it's nonexistent. Kit cars appear now when kit cars have just released, but after a while they will be nonexistent unless the present system is changed. 2000cc ditto. DLC rallycross tracks appear in a few events when they are released, after that there are no events with them at all. And the fact that D+ events, which are only open to super deluxe players, do not use the DLC that is required to access them is utterly bizarre. I'm pretty sure you guys at Codemasters understand how nonsensical this is so just change it. Absolutely no one benefits from the current system, vanilla players are locked out of events and DLC players can't use their DLC. DR2.0 has a lot of great DLC cars and tracks, with more coming. So it is a huge shame that this DLC sees so little use in online events, it diminishes the value of the DLC when we can't play them online. Please change that
  4. 1 point
    F1 2019. The worst rushed Codemasters game yet. The way the car handles the worst yet and the most unrealistic we have ever had. Like Nico Rosberg said in his youtube vlog "unrealistic" and after trying it out i agree with him. Your so called sim racer in charge is a joke. Unrealistic race weekends. A Ferrari driver doing a special race weekend on a old Williams for example. Never going to happen in real life. Relive Senna and Prost! With no actual moments to relive from that era. Or even a classic track to relive a moment in that era. Stupidity at its finest. What a gimmick. Formula 2! another gimmick, no matter how well or bad you do in the game you will advance to Formula 1 regardless. Formula 2=waste of time. The only thing i can say is that the graphics are looking okayish. Even then a regular xbox one struggles. Congratulations Codemasters. Dont know how you manage to make a game worst each year. i'll buy the game when i can find it used for 5 bucks. All its worth in my eyes.
  5. 1 point
    Hello there! I'm writing here, because there is probably few people among us who likes to complete games on 100% (I'm one of them too). The trophy/achievement "Around the Globe" states that we have to accumulate number of kilomteres equal to our globe. Some user stated, that after almost 40h of playing, progress in achievements says it's only 6% ?! Is that really true? If yes, than this trophy requries enormous amount of grind. I can understand a little bit of grind after completing everything else, but this is just another level... I dunno, but this trophy/achievement will requrie hundrends of hours to finish. What's up with that Codies? Isn't this a little bit too much? I like the game very much, but I don't want to spend racing around an oval for 200 or 300 hours (if not more). DriveClub had perfect trophies, after finishing all events it requried a little bit of grinding, but not too much. And after dlc hit the store, almost everything was completed during finishing them. Can somebody please explain what's the purpose of this trophy and why in gods name it requries so much grinding from us? Is it possible to lower the requriements?
  6. 1 point
    PC/Steam i7 6700K / 1070 Deluxe G25/CSPv3 Pedals + Oculus Rift Tried 206 and Focus 2007 at Pant Mawr Reverse. It feels like something is slowing me artificially down. I mean it feels like I'm not fully on gas even though I have my foot to the floor. These cars can't be dying on uphill with 2nd gear, right? I should be hitting the limiter, not slowing down. I have every aid off and controllers are working right. These problems seem to be on the same spots every time. On other parts of the course cars accelerate normally.
  7. 1 point
    Daily challenge and few test. Platform: steam Medium spec. PC
  8. 1 point
    Beautiful shots with a magnificent car ❤️ Steam/PC
  9. 1 point
    In Lejno, Poland, about halfway through the stage there is a left 1 after a crest. A tight, unseen (because of the crest) corner after a top speed section, the co-driver calls the left 1 far too late. I have the pacenotes set to very early, but with this one I'd need to start braking the moment he says 1, or before. Have crashed here several times because of the faulty pacenote. PC Steam, super deluxe edition. 1230v3, GTX 1070, 16gb ram, SSD, Windows 10. G920 steering wheel and shifter
  10. 1 point
    VR feedback feels completly irrelevant. So many complaint about colorbanding and usb problem, and not a sound from codemaster. I bouth this game the day VR came out and are still waiting for a version i can play whitout turing off everytime there is nigth or rain. AND STILL NO AUDIO ATT ALL ON OCULUS STORE! And why is ther still a double picture on the monitor when i play in vr?
  11. 1 point
    I think Codemasters is stressed as much as us. They are working on it, but stressing it over and over again doesn't add help either. You do not need to keep silent, but be aware that posts that attack the developers, forms an argument or contains infighting, wont be responded to by any of the Codemasters developers, and will run a risk of the user getting a posting Restriction.
  12. 1 point
    Leaderboards are awefull to navigate, and at the end of the events it does not update properly. Needs mprovement as I love to navigate in the leaderboards.
  13. 1 point
    just sell my copy to seconde hand its taking to much time. i take my 20 euro loss. for me, its the last time i did buy an first day release codemasters title. i did not with f1 2019. and not with dirt rally 2.0 . because of the previos problems with early release bugs. unfortunaly i was stupid enough to think. they got it this time right. also im a liltle suspicious because the early acces youtubers couldnt of didnt want test the game with a wheel on console??
  14. 1 point
    Version 1.10 October 30, 2019 Content: New Location: Jämsä, Finland - Available November 5 (Season 3) New Location: Killarney International Raceway, South Africa - Available November 19 (Season 4) New Location: Lydden Hill, UK - Available December 3 (Season 4) New Liveries: Season 3, Stage 3 - Available November 5 (Season 3) New Liveries: Season 4, Stage 1 - Available December 3 (Season 4) VR: Optimised overall SteamVR performance, to match that of Oculus SDK. Reassigned Oculus SDK preset graphics settings, to use VR config file (same file used by SteamVR in previous versions). Microsoft Store PC version: Added ability to change game language. Achievements: New Achievement: Finnesse - Roll your car and continue in Finland. New Achievement: Flying Finn - Get airborne 100 times in Finland. New Achievement: Greece Lightning - Win an Event in Greece by over a minute with Hardcore Damage enabled. New Achievement: Have a Break - Buy a Kitcar. Past & Present: Resolved issue where Achievement would not unlock when a player retires from the final Event. Locations: Ribadelles, Spain: Adjusted sunset time on loading screen. Ribadelles, Spain: Corrected specific pace note in Italian language. Yas Marina Circuit, Abu Dhabi: Adjusted various Track Reset lines (note: Leaderboards will be reset for this Location during update rollout). Yas Marina Circuit, Abu Dhabi: Resolved issue where black boxes were appearing behind cars at Dusk. Yas Marina Circuit, Abu Dhabi: Made numerous minor improvements and bug fixes. Estering, Germany: Added spotter callout reminder for final lap, if the player has not yet taken their Joker. Powys, Wales: Resolved issue where dust-based visual effects were not appearing when player rejoined track. Cars: BMW M2 Competition: Added ability to repair Turbo components in My Team. Peugeot 206 Rally: Added exhaust flame visual effects. Audio: Volkswagen Golf Kitcar: Updated exhaust audio. Added ability to disable post-Stage comments at Finish Line. Resolved issue where audio was missing from internal camera views in Time Trial. Resolved issue where podium crowd audio was too quiet after winning Rallycross Finals. Broadcast Mode: Added ability to use Trackside cameras. Added ability to select a specific player to spectate and follow through multiple Stages/Races. Made numerous minor improvements and bug fixes. Clubs: Added UI indicator to show if a Championship has enabled Hardcore Damage setting. Added UI indicator to show if a Championship has enabled Force Cockpit Camera setting. Added UI indicator to show if a Championship has enabled Allow Assists setting. Hardware: Ensured that Handbrake Deadzone and Handbrake Saturation settings work correctly across all game modes. Added input reporting slider for when players are configuring handbrake settings. My Team: Corrected UI display of Staff members in My Team after a player resets their RaceNet data. Miscellaneous: Made several minor bug-fixes throughout title. Made several minor stability improvements throughout title. Version 1.11 is in development and is expected to release around December 9-14.
  15. 1 point
    H1 is not great. Kind of fun from time to time, but towards the bottom. H2 RWD could use more. NR4 needs more, but I'm not sure how many actually existed in the first place. And absolutely R-GT rallycross versions.lol
  16. 1 point
    They didn't fail. The FFB is closer to real life than it was in DR1 IMO and based on the discussions above probably also according to SME's. There is some % of players complaining about it, but as Apple would say, "a small percentage of users". It's just not so easy to say with FFB that someone failed without providing some actual data (anything concrete) or expert opinion to back it up. Edit: I think what you can claim is that the decision to make more realistic FFB rather than traditional FFB with extra assists and exaggerated effects is not something you like as a gamer.
  17. 1 point
    One way I look at is that I have a pretty high end PC and I still can't run this game at maxed out settings. What improvements to DR3 would even be possible without a major jump in computing power. I would love a game with the soft-body dynamics of BeamNG, the terrain deformation of Spintires, the model fidelity of DR2, the car count of an early GT game but I would also like run it without melting my computer or spending Train Simulator $ on it. I will go ahead and vote for more DLC (even if it never gets released on Oculus*) *I got impatient and bought the game again on Steam,
  18. 1 point
    Wow great you got to the top by one lap boosting ovals when everyone stopped playing it.
  19. 1 point
    Any updates on this? Who is community manager on Grid forums? Can somebody ping them here so they will know about the problem?
  20. 1 point
    Can confirm, I have the same issue. Would love to see a fix because I also had this on Dirt Rally 1. I don't have this issue with SteamVR!
  21. 1 point
    @obo Thanks for doing a detailed analysis of the every-2-seconds stutter caused by input device polling, and you're an absolute star for providing others with a solution. I usually prefer to avoid using anything that modifies or hooks into games, for fear of triggering some form of anti-cheat or similar, and to avoid the risk of malware... that's just me being as cautious as I would be with any other code, so please don't be offended! In any case, I'm sure we'd all rather this was fixed properly... @PJTierney Is there any news regarding CM integrating this input-device-polling fix natively (into at least DR2.0 & D4 hopefully?), so we don't have to rely on 3rd party hacks/workarounds or unplugging/disabling random USB devices? It looks like @obo has narrowed down the cause quite specifically for the devs, along with suggesting a better method of registering to receive a callback when input devices change, rather than continuously polling all devices every 2 seconds. Or perhaps a quicker/interim solution might be to disable the polling during any on-road action, but leave it active in the menus? Thanks! https://github.com/simonowen/dirtfix/#cause
  22. 1 point
    You're literally a liar if you say the game is getting worse each year.
  23. 1 point
    1) The day iracing has a fully working Formula 1 section. I'll be first to go back to iracing. Sadly they dont even have the license to produce a full season. So no. 2) Nico continues to be a part of Formula 1 behind the scenes. Personally i would take the word of a seasoned veteran then a first time rookie like Lando Norris who is currently a driver and is paid to talk gold about F1 the game regardless if he may think its a bad game personally. 3) Very simple. Because in Formula 1 you will never see a driver on another team's car. Specially in a game that claims its trying to emulate what we see on TV. 4) F2 something even i wanted. Sadly the way it was implemented is a gimmick because it does not affect you at all. Win or loose. You are going to F1. What's the point of even doing it? It rewards you nothing. 5) Graphics are ok. The first Project Cars by Slightly mad still looks better.
  24. 0 points
    This is Peugeot 208 RX. Mirror is there on the right... So in the cockipit view with no steering wheel and no adjustable FOV you have virtual mirror, but in the cockpit view that has them you don't. I'm assuming that is because in the latter you are supposed to use in-car rear-view mirror? There is two pretty big flaws there: 1) some cars do not have rear view mirror, like crosskart or Fiesta RX2 2) with a narrow FOV you can't see the in-car mirror. So I'm asking an option to have rear view mirror on even in cockpit view. Just add a third option there. Obviously it should only appear in rallycross cars since it has no use in rally, and perhaps even only when you race against other cars (i.e. off in practice, free roam, events where you race against the clock) Also the look back feature in cockpit view is basically completely useless, you can't really see much of what is going on behind your car, with some cars you can't see anything at all. How about adding an option to have the look back feature where you don't see any of your car? Whereas with the bumper cam you can have this: Third, I would like to have HUD elements to have a "rallycross only" option. For example I prefer to keep timers on in rallycross but keep them off in rally. Because in rally you concentrate on your own driving while in rallycross there are opponents there at the same time. Also rallycross spotter is imo too quiet compared to rally co-driver, if you can't match the volume levels for some reason then you could add separate settings for rally and rallycross.
  25. 0 points
    You sure that racing games are for you ? Doesn´t sound like you like them much lol... I play every Forza game for 2 years until the new one comes out 😄