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Showing content with the highest reputation on 10/29/2019 in all areas
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5 pointsIt definitely could. They could at least bring the skins from DR1, even that would be a big improvement
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3 pointsI'm Irish I used Google Translate 🙂 As for 1.10, nothing further than this tweet:
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3 pointsVersion 1.10 October 30, 2019 Content: New Location: Jämsä, Finland - Available November 5 (Season 3) New Location: Killarney International Raceway, South Africa - Available November 19 (Season 4) New Location: Lydden Hill, UK - Available December 3 (Season 4) New Liveries: Season 3, Stage 3 - Available November 5 (Season 3) New Liveries: Season 4, Stage 1 - Available December 3 (Season 4) VR: Optimised overall SteamVR performance, to match that of Oculus SDK. Reassigned Oculus SDK preset graphics settings, to use VR config file (same file used by SteamVR in previous versions). Microsoft Store PC version: Added ability to change game language. Achievements: New Achievement: Finnesse - Roll your car and continue in Finland. New Achievement: Flying Finn - Get airborne 100 times in Finland. New Achievement: Greece Lightning - Win an Event in Greece by over a minute with Hardcore Damage enabled. New Achievement: Have a Break - Buy a Kitcar. Past & Present: Resolved issue where Achievement would not unlock when a player retires from the final Event. Locations: Ribadelles, Spain: Adjusted sunset time on loading screen. Ribadelles, Spain: Corrected specific pace note in Italian language. Yas Marina Circuit, Abu Dhabi: Adjusted various Track Reset lines (note: Leaderboards will be reset for this Location during update rollout). Yas Marina Circuit, Abu Dhabi: Resolved issue where black boxes were appearing behind cars at Dusk. Yas Marina Circuit, Abu Dhabi: Made numerous minor improvements and bug fixes. Estering, Germany: Added spotter callout reminder for final lap, if the player has not yet taken their Joker. Powys, Wales: Resolved issue where dust-based visual effects were not appearing when player rejoined track. Cars: BMW M2 Competition: Added ability to repair Turbo components in My Team. Peugeot 206 Rally: Added exhaust flame visual effects. Audio: Volkswagen Golf Kitcar: Updated exhaust audio. Added ability to disable post-Stage comments at Finish Line. Resolved issue where audio was missing from internal camera views in Time Trial. Resolved issue where podium crowd audio was too quiet after winning Rallycross Finals. Broadcast Mode: Added ability to use Trackside cameras. Added ability to select a specific player to spectate and follow through multiple Stages/Races. Made numerous minor improvements and bug fixes. Clubs: Added UI indicator to show if a Championship has enabled Hardcore Damage setting. Added UI indicator to show if a Championship has enabled Force Cockpit Camera setting. Added UI indicator to show if a Championship has enabled Allow Assists setting. Hardware: Ensured that Handbrake Deadzone and Handbrake Saturation settings work correctly across all game modes. Added input reporting slider for when players are configuring handbrake settings. My Team: Corrected UI display of Staff members in My Team after a player resets their RaceNet data. Miscellaneous: Made several minor bug-fixes throughout title. Made several minor stability improvements throughout title. Version 1.11 is in development and is expected to release around December 9-14.
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2 pointsA giant middle finger to Day One Deluxe edition owners. You can have the Super Duper Deluxe Giant edition for Just a bit more, it's heavely discounted, but not the 3+4 season pass alone, that is at full price. I'm done, it was a nice ride, please try not to be so greedy next time. I surely won't support DR and CM anymore.
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2 pointsAnyone else think that we could do with a better livery for the Ford Focus 2001? Some of those dark red liveries are awful
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1 pointI hope that in DIRT Rally 2.0 the player will be given the chance, in the future with a patch, to be able to choose only the trackside view in replays and not alternating with that of the helicopter in the Rallycross.
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1 point
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1 pointHeads should be rolling all across the company, frankly. The only ones who are doing a good job are the guys in charge of DR2. This isn't a small company, yet the amount of communication, content and fixes that are put out for both their freshly released game and their flagship series (F1) is more akin to what you'd see from an indie game dev.
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1 pointPlatform: Steam Profile: Schuby91 Location: New Zealand Car: Ĺ koda Fabia 2000cc
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1 pointI speak French (I am Italian but living with a French gf since many years) and I can say surprisingly enough the google translation is pretty accurate.
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1 pointI think that a feature that virtually no one has come up is: AI incident, for now every retirement from AI is from engine failure, and rarely, almost never for contact between two car. I think that there has to be more contact between cars and more important Ai errors, like Bottas in the Mexican qualification where he destroyed the car in the barrier. What is needed is a bit more realism in how a gp usually is, the safety car problem is in a million topic before mine so i don't wanna spend words on that. Another feature that I think will be fair to the AI, is this: FUEL LIMITATION: if there is fuel limitation 100kg for 100% race, why the same rule doesn't apply at the lower %? I think it's only fair that for 50% race we should have only max 50kg of fuel, and so on for 25%. Maybe it could be implemented as a "guide help", we can turn on or off that limitation like we do with the penalties, the abs, the virtual line ecc... My final suggestion, but this I thik is impossible maybe for f1 rights... it will be very good having two or three race tracks, so that in career mode the seasons are not the same. Through track rotation we could have every season different from the previous, for example in 2020 we would have nederland and vietman, and no hockenheim, and the game i think should be the same using 2-3 of the previous track.
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1 pointRubbish, they make great money and will make more money for a more successful game. Subscriptions mean nothing good, you are contracting a force of will to commit to the unknown future. Its poor business, they already bring the official game out yearly with the official season, but they need to strengthen their foundation, each year the game is released mostly with the same issues they already know about and have proven to know how to fix. The frame rate and tearing issues have been patched well but keep returning, they just need to keep aware of it, more testing before releasing, will help that and save them money. The more they give the more there is to keep more unique customers happy, a bit of everything for everyone, they already have the basis for everything they need and already prove it by making the game yearly with the things that bring the customers joy, it just needs a bit more consistency, they likely will have this with the 2019 season being that this is the best to date with graphics, AI and play options. 2020 should be more of a breeze if they manage the updates well. 2020 biggest challenge though will be the next gen hardware, Xbox Project Scarlett and PS5 will be coming soon, but that is also a positive, an exciting time to have even more wiggle room to provide a game with so much more! Just don't rush it! Its official so they already have the upper hand vs competition so long as they have the license. With a solid foundation they can bring more additions to attract a wider audience. Though their biggest issue currently is poor publicity from real F1 drivers saying its nothing like the real thing. But that comes with a different approach to the car mechanics research, they have a team for this already but they are missing big parts out, and I doubt its to do with their wages, unless they are on minimum wage, which I highly doubt. At the moment as a game 2019 with the latest patch is pretty impressive and very fun, just not very realistic for a sim. Adding more fun content will at least help lure in more players. The highest cost is when they start from scratch.
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1 pointIf you could send through your save files and links to the videos then we'll send them onto the team to look at.
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1 pointHi @YesItsReallyMe, Any save game that exhibits the problem should be fine for us to work with. Regarding the video, this is just the standard system video created when using the "Share" button on the PS4. Having this video allows us to follow the exact steps you take to replicate the problem. Thanks.
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1 point
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1 pointI hope there are Season 5 and 6 for Dirt Rally 2.0 with new rallies and new rally cars I would like that better than a Dirt Rally 3
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1 pointHi All, We're back looking at this issue and are still struggling to get it happening, despite the additional info provided above. To help us make progress with this issue, is anyone able to provide the following info: Your save game file which contains settings that can easily demonstrate the issue. A video showing you playing the game from a fresh boot, with a description showing when the force feedback feels good / bad. Please send the save files and links to videos through to our community mailbox with a reference to this forum thread and we'll get this over to our test team. Info on how to send us save info can be found here: Thanks.
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1 pointVR feedback feels completly irrelevant. So many complaint about colorbanding and usb problem, and not a sound from codemaster. I bouth this game the day VR came out and are still waiting for a version i can play whitout turing off everytime there is nigth or rain. AND STILL NO AUDIO ATT ALL ON OCULUS STORE! And why is ther still a double picture on the monitor when i play in vr?
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1 pointI really want some sort of in game tracking for this trophy i want to see myself making some progress at least?
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1 pointFor sure short shifting there is vital to keep traction as well. I learned so much from watching real life hot laps which taught me to use pretty much a gear higher on every corner. Gassing it in 3rd with no TC won't end well there!
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1 point@Hoo this is welcome news. Thanks for getting back to us, feel positive now that the issue can be traced. Ive done some further digging myself over the weekend and I think I may of found something. I tried every combination possible for this and this is what I found. I had a league race on Monday at Singapore so all this testing was done at that track, sorry about that Turned on the ps4 and the wheel calibrated fine as usual. I left the wheel base on the default 4 flashes and loaded the game. Went straight to GP mode - Mercedes - Singapore - Default setup the one inbetween full downforce and default balanced one (2nd setup from the left) - 5 laps. FFB felt okay. Online unranked practice - Official cars - Equal Performance- Mercedes - 45 mins session - one shot qually - 5 lap race - same default setup as above - FFB was giving the weak/supressed feeling again. Really chalk and cheese feeling between GP mode and online. Worked on a setup in TT and GP mode then saved it. I went back into a unranked lobby same lobby settings as before. This time i used the Ferrari as its my league car. I tried the default setup again first, it felt the same as the mercedes. I then went into the pits and changed the default setup to the setup i had worked on by changing the values of the default setup and NOT loading it in. The FFB felt a bit better. I then came into the pits, and loaded in the custom setup I had made - FFB felt a bit more better. Making changes out on track from the MFD was making the FFB respond. The 2 settings you can change from the MFD - Front brake Bias & Diff were making the FFB go strong and weak. I can understand the diff making that happen but why the brake bias? Returned to pit - loaded in my custom setup again. But I changed the 2 settings Front brake bias & Diff back to what the default setting was in the setup screen in the pits. so in my case the default front brake bias was 59 and the diff 75 in the setup screen in the pits. Left the pits and didnt touch anything till i got out on track at turn 3. This is where it gets intresting..... I altered the diff from the MFD to my custom setup value of 65. The FFB switched on. I then changed the brake bias from the MFD to my custom setup value of 54, the FFB switched on even more!!! It felt more like offline, slightly weaker but not much but definitely better than the FFB issue we've been getting online. I tried all compounds of tyres and the FFB was amazing. Using this setup offline in GP mode seems to run better if you make the setup fresh everytime and not loaded in. Online it runs better loading in your custom setup but change the 2 MFD settings back to the default setup values and the change them back to your custom setup values from the MFD once out on track. DO this everytime during qually and the FFB will respond. So... I put this workaround to the test during my league race last night. loaded in my custom setup - changed the 2 settings back to default value brake bias and the top diff in the setup screen in the pits. Drove out of the pits again and didnt touch anything till i joined the track at Turn 3. I then changed the brake bias and diff setting from the MFD to my custom setup values and the FFB was there! Everytime in qually before going out i changed the brake bias & top diff back to default values then changed them to custom setup values from MFD once on track. My pace was back and the FFB was there. Finished qually, then the game takes you to the race start. i went back into the setup and changed the brake bias and diff again back to default setup values. we started the formation lap, i then used the MFD to change them 2 settings back to my custom setup values during the formation lap and it made the FFB switch on again. I had made a hash of qually, i was purple in both sectors till i binned it then it started raining. Started 12th and ended up finishing 3rd. I had pace i was overtaking cars, the FFB was responding, fuel was lasting a lot longer along with ERS. Ive been struggling to finish in the top 1o in my league before using this workaround and last night just felt like a different game, I was actually going forward during the race and not backwards like my other races. Im going to use this method from now on as it seems to be an temporary fix to the problems weve been getting, or it is for me anyway. Does this point to an issue with official cars in unranked lobbies, custom setups or a problem with the MFD? or a bit of all 3? After my league race had finished and id crossed the line I pressed options and there was a report code in there XAKB-MVCR-CTAJ-HBEG if its any help to you. The above method also works if you set the wheel base to 2 flashes before loading the game, but the FFB feels a lot weaker so im leaving it on the default 4 from now on too. I hope this can help you further, a lot of hours went into this over weekend and a lot of laps.
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1 pointIf you turn off traction control assist you won't use 1st gear either. It's spin city otherwise!
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1 pointI dont own the game. I wont buy the game unless its 5 bucks. Yes i got a hold of the game for quite sometime thanks to someone like i mentioned in the original post. My review is based on that time i had with it. I do realize its a game. And that's exactly why F1 2019 completely sucks. Its catered to resemble Mario Kart and it handles like a jet ski. Its unrealistic. What we need is a sim like most serious members here have been asking since F1 2010. This game is a joke.