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Showing content with the highest reputation on 11/18/2019 in all areas
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6 pointsHey people! You may have seen my post last week where I asked you about issues you had with the game. I've had almost 150 replies and I went through all of them. Thank you to everyone who replied, I appreciate it a lot! Now it's time for the results. A quick warning, there is A LOT to read. Note: These issues are across all platforms and both multiplayer and single player. I genuinely hope that the game finally gets fixed. Most of the people who quit the game, did so because of the lack of stability and excess of bugs. I do expect more people to quit playing the game if the game doesn't get attention soon. The game was promoted as "esports ready" but that has turned into a big meme sadly. Over the past few months there have been plenty "technical issues" with the esports events (both pro series and challenger series) and everyone knows it's because the game is just not in a good place. Cheers, JC. Community involvement There is a complete lack of communication to the community. There is so much feedback about the game and it just seems to get ignored. Keep us updated about what you're working on. Be transparent. Start actively looking for issues with the game instead of waiting for people to report things. Game crashes Player’s game crashing at random while in a race, in a loading screen or in a lobby. No idea what’s causing it, but a lot of people have these issues. Steam compatibility is one of the issues for some people, but the crashes still occur with the steam overlay disabled. Tabbing out frequently causes the game to crash but again, not always and very inconsistently. When in a lobby after selecting a car, game crashes occur when going back to the car selection menu. An issue where people are shown a black screen while leaving a session. They get stuck here and have to force quit the game. Any progress made is lost. Game performance There are still people reporting random screen-freezes out of nowhere. This causes force feedback to drop out as well for the duration of the screen-freeze. When people join or leave a lobby the drivers in the lobby get a small stutter. Not just the host, usually every driver in the lobby. FPS drops when steam messages are received and shown in the overlay. There is a general incompatibility with steam. Many people have to disable the overlay to play the game. An issue where the lobby host’s FPS goes to +-20 after someone else leaves or joins the lobby. This doesn’t disappear until the host leaves the session. Issue where FPS drops after changing the position of HUD elements on the screen. Issue where the player’s car seems to be teleporting while changing settings in the menu. Lagg/fps drops during pit stops. Formation lap/Race start issues When starting a formation lap or race start some people get stuck “loading”. After a while their game lets them drive off while the rest of the grid gets stuck on the loading screen. When the driving car leaves the session the rest of the grid finally gets to drive. In this clip you can see what happens. There is also a POV from the driver who experiences this issue and is able to drive himself. A similar thing happens with all players loaded. Desynchronized starts where part of the grid still shows red lights while the other part of the grid has no lights and can drive off. This often causes crashes because people don’t expect cars to be stationary at a race start. Desync/net code issues Desync issues are still here. Two people are unable to see each other, causing them to drive “inside” of each other. This looks very odd for someone who can see both cars as they appear to drive on top of each other. Example (Both Mercedes cars are desynced) When the game disconnects a driver (or the game crashes) and the player joins back, there is a high chance of the gaps being wrong. For example, a player might be within DRS range, but the delta says the gap is 3 seconds Some players receive a message showing “no unbranded lobbies” while searching for multiplayer lobbies. Drivers having contact with another car even though there is no visible contact, likely caused by desync. Drivers getting penalties for contact even though there is nobody on their screen. An issue where a player gets kicked and receives a message that the session no longer exists. Error code SP64. Every network maintenance seems to bring more desync and lobby issues, especially the past few weeks. Sometimes when voting for a new track in ranked lobbies the vote sometimes gets stuck or happens more than once. An issue where blue flags were shown to drivers who are on the same lap as the car behind. Track limits and penalties The track limits on certain tracks are very odd. Some corners such as Stowe in Britain you can run super wide, gain 0.2s without warning while you do get a warning if you cross the white line only slightly. In other corners you can get instant 5s stop-go penalties for a very small cut (mainly in hairpins) while you don’t get any warning if you cut the track a tiny bit less. An example, the player in the clip below spins off track, stays off track for a while and gets a 10s penalty when going back on track. Clearly, he didn’t gain an advantage or anything here. It’s very frustrating when these things happen. Getting (grid) penalties for a collision caused by another driver. Getting disqualified from a session while having to reverse to get back on track or having to drive the track backwards for a short period to safely turn the car around (on Monaco for example). When loading a save or using a flashback in the pit lane, players are randomly awarded 5 second penalties for no reason. Penalties sometimes show incorrectly. Issue where rules were set to corner cutting only and one driver got a speeding penalty while entering the pits while others did not. Issue where penalties don’t pop up on screen for whatever reason. In practice it doesn’t show a red track, no message, only the black and white flag next to the time on the HUD. This was fixed by opening the options menu and then all the messages popped up. Pit issues A glitch where you get held in the pits either before your teammate has left the pit while double stacking, or after the tyres have been changed. Often causes people to get stuck infinitely or for a long time at least, but most people get stuck so long that they leave the race. Double stacking. There seems to be a sweet spot for this and if you miss it then the pitstop is screwed. This has to do with the time of the animation. It’d be great if double stacking was more of a thing. In real life teams can easily pull this off without losing more than 1s per stop. Pit crews not replacing a front wing when the wing is damaged and the MFD option is set to yes to replace the wing. When it’s set to yes it should always repair the wing unless there is no damage. In qualifying or practice, when two cars try to leave the pit box within +-10-15s of each other they glitches out in a way where the later car sees the other car driving out but ends up going out before the other driver. This doesn't always happen, but it sure is annoying. There is an issue in Monaco where the car gets released from the pitlane and drives straight into the wall without steering input. Sound issues Rev limiter glitch. The engine continuously makes the sound it makes at maximum rpm. Lee said this was supposed to be fixed even before the game launched since it’s a glitch that was also in F1 2018 and it was said this would've been fixed. Complete loss of sound when loading into a session. The only way to fix this for a player is to reconnect to the lobby or move on to the next session. A glitch where the player infinitely hears the xp ticking sound until the xp screen is shown again. In some cases, the race engineer stops answering or gives incomplete answers when questions are asked through the MFD. Audio stutters where game audio stops for half a second and then continues again. Safety car The way the safety car comes out is very random. Sometimes in a 50% race a driver retires in the pits and it calls out a (virtual) safety car but when 3 cars crash out, all losing their wing or retiring, nothing happens. In case of cars crashing we should see a safety car, or at least a virtual safety car if there are no retirements while a retirement in the pits shouldn’t trigger anything. In the gif there’s a big crash and no safety car comes out which is ridiculous. The safety car sometimes shows up during qualifying sessions. Not sure how this happens. Not being allowed to overtake the safety car while being a lap down. Issue where the safety car remains on track even though there are green flags. Issue where the safety car is supposed to come into the pits but stays out (message pops up but it stays out). Retiring the car Allow us to retire the car in the pits like in real life. Currently in league races people retire from the race while driving into the pits, but the AI takes over and completes the pitstop and drives out again, causing a yellow flag on track and sometimes a VSC, which can ruin the race. Tyre issues During the formation lap the tyres basically heated up and got worn as if they got dipped in lava. Wear over 90% and temps over 1000C as seen in the pictures. When spectating, it often happens that tyres are shown incorrectly on the car. The player can be on softs and the tyres on the car show yellow. Happens with all tyre combinations, even between dries and wets. This bug also appears for drivers when looking at other cars, but less frequently. It feels like tyre data was copy pasted from F1 2018 and is not at all in line with the actual tyre performance of the real 2019 season. Issue where a player gets completely fresh tyres or a different set of tyres when someone else joins an ongoing practice session. Receiving a different tyre set than the one chosen in the selection menu. Ghosting Sometimes when cars are stationary on track and spun around/sideways they don’t ghost even though ghosting is enabled. In these cases, they should really ghost when the rest of the cars are driving 200+ kph. Sometimes when cars ghost and you drive through them, they will still spin as if the two cars collided. Cars randomly ghosting for no reason. Setups There seems to be an issue where setups show as loaded, but when starting the race, it reverts to the default setup. When loading a setup in Time Trial it doesn’t always load the setup. It sometimes takes a few tries when copying someone’s setup before it is actually applied. It seems that the game struggles more to overwrite custom setups than default setups. Esports events Some people seem to have an issue where their time doesn’t get saved in the esports events even though they’ve signed up. Barriers Sometimes when tyre barriers are hit, they move onto the track and blocking it. In real life when this happens barriers are fixed, and debris is removed from the track. This can be solved by calling out a (V)SC so the barrier can be “repaired” and put back in place. AI AI behavior seems to be very hit or miss. Sometimes they just completely turn in even though the player is alongside them for the entire braking zone. Then other times in an almost identical overtake they just completely back out. When blue flagged, they just slam their brakes when you’re in their slipstream, thus breaking the player’s front wing. They tend to drive into the wall in turn 3 at Baku if you overtake around the outside, or brake-check the player at turn 11 in Bahrain. AI very rarely (almost never) make mistakes and players feel like they have too much traction out of corners. They’re too much on rails. Qualifying times when a player is not in q3 or fast forwarding seem to be faster than they are supposed to be. AI pace is very inconsistent from track to track. On some tracks people struggle to keep up with their teammate, while they fight for podiums on other tracks. AI strategies are unrealistic/unusual. They always stick to their strategy. For example, when it starts raining, they sometimes pit for new slicks one lap before DRS enables and it is time for wet weather tyres. Weber is still very fast compared to other AI. An issue where AI performance reverted to season 1 round 1 when the player got knocked out of qualifying before Q3. AI starts are unrealistically good and consistent. AI getting stuck in front of their pit box during practice sessions and qualifying. Issue where AI cars teleport in career mode. AI seems to be incredibly quick in rainy conditions. Issue where AI set dry lap times on a wet track. AI never have collisions with each other, which is very unrealistic. Career mode Gearbox worn out very quickly. Even with 100% research it barely made 6 races. Players getting rain in every race weekend in career mode. Fastest lap will not be recorded on the driver profile if the player saves the game mid-session. Setting the fastest lap after loading the session again also doesn’t register. Williams’ performance is too good in the first season. Issue where certain drivers constantly DNF, including the opening races where components are completely new. This doesn’t happen for the player whatsoever. This ruins the immersion since championship rivals will get penalties at the final races this way. Car development is too quick. You can have a maxed-out car after 3 seasons. There should be an option to change this. Engine development is unrealistic. An existing engine can not be improved while in use, meaning that upgrades should only apply on unused engine parts instead of all parts (this is how FIA regulates it). Furthermore, raw engine performance of customer teams should NEVER be better or worse than that of the factory team. Of course, there are small advantages to be gained with fuel for example, but Alfa Romeo shouldn’t pass Ferrari because their engine performance is 10% better. Practice programs are very dull and repetitive. It would be great to see some change here. Simulating is not much of an option for most people because components wear out too much when doing so. An idea would be to activate multiple programs at once, so the player doesn’t have to go back to the pits after 2 laps of driving. Race simulation program should be with full race fuel (27.5/55/105kg, depending on the settings) and not with 6 laps. You can change components (all but gearbox) between qualifying and the race without penalty, even though you’re breaking parc fermé. Interview questions get super repetitive. It’d be great if more were added which shouldn’t be difficult at all. Theater At some tracks large parts of the highlights show walls or the back of a grandstand instead of the cars. Canada is one of them. Most of the time the replay system doesn’t actually show the highlights, instead it just shows the player driving around the track randomly with like 25% of the overtakes. There are also cases where the replay cuts off right before an overtake which is stupid. It shows the build-up and then gives a big anti-climax. Complete replays of races would be great, including overtakes from other drivers instead of just your own. Leagues F2 cars unavailable. No save option between sessions. Other ERS management is unrealistic. I think I can say this for everyone playing F1 that it’s better to have automatic ERS management with an overtake button that can be used when there is enough battery charge, just like in real life. The way fuel works seems unrealistic. It might be to simulate different engine modes, but we end up switching fuel throughout the lap too often whereas the real F1 drivers don’t switch engine modes that often. Tracks need updating. They have been the same for far too long and they are just not the same as they are in real life. One thing especially is the bump at Suzuka between the final chicane and the finish line. The car performance is off. Some tracks the cars are too slow, while at other tracks the cars are much faster than what they should be. This is partially down to track design as well. UI sometimes not showing how much extra fuel is left. Cars falling through the maps and cars taking off. Car inside a barrier. An issue where a player drives out of the pits and is only able to accelerate to about 100 mph, while the engine was in good condition. Inaccurate speed trap information from the engineer. People getting placed into empty lobbies too frequently. Issue here is that there are not enough people that play ranked AND when people do, they can only get matched with their own skill rating instead of into a lobby where everyone can drive. Issue with the damage model where a driver gets hit on the left side, but gets damage on the right side. When the host crashes to desktop during a race the positions get all messed up. Hackers being an issue in multiplayer. Issue where a player’s data (saved setups, career details, character) were completely wiped for no reason. Issue where the car randomly stops moving. For example, when going through a corner it suddenly resets the car to track. Spectator telemetry is not accurate during the opening laps of a race. It usually corrects itself on lap 2 or 3. I don’t even know how to explain this, but the video perfectly shows the issue. Force feedback on F1 cars is very weak compared to F1 2018 while FFB on F2 cars is fine. Issue where a player would get reset to track while trying to go into the pits (in China). Issue where the player can change their starting tyre compound even after qualifying in the top 10. Issue where it is nearly impossible to brake at the exit of the pitlane in wet conditions with assists. Issue where the mirrors become completely black at Bahrain when driving in the dark.
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2 pointsI second this. i only turn on when I participate in my league races. I don’t bother practice during the week because that data does not translate in a multiplayer. The game is flawed and geared towards pad users. I think codemasters got the inside from F1 that their cars are going to be using pads in 2021
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2 pointsWhy is it that we wait & wait & wait but get no feedback. Here's another update. Played online with a league today, a hour plus before I was practicing the same track in TT & GP with same setup, it felt good I could push & lean hard on my tyres go online to race with setup. Yep you guessed it online my Q times on S was slower than my GP times on M. The car was like driving on ice . It felt like I had no downforce or I was driving on tyres that had done 90laps. You need to fix your servers ... In fact you need to fix the game you sold us with lies that's it the best games etc. Reporting to you the same things day in & day out week in & week out with no solution & no real feedback is getting to much now. It's about time the gamers need to show CM not happy with this **** by not buying any CM games until the ones in our consoles are fixed.
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2 pointsWhy was rain even left out in the first place? It rains here quite a lot, DR1 Finland had rain, there is one weather option with wet surface, so it seems a very strange omission. If the team have too much to do then here's a suggestion: postpone the rest of Season 4 until Finland has been fixed. Sure, it wouldn't be too nice to players who are awaiting Lydden Hill and 2019 supercars but then releasing this badly flawed and unfinished Finland wasn't very nice either to players who want to drive Rally Finland.
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2 pointsThe funny part is they will release split screen in dlc later on instead to include it from the start. Another proof that this game was rushed out. And please do not quote me anymore ...
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2 pointsOliver Bennett should definitely enter now, the Championship is his.
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2 pointsVehicle: Volkswagen Polo GTI R5 Livery: Delporte/THX Racing Driver: Davy Vanneste (BE) Codriver: Kris D'alleine (BE) Rally: Rally van Wervik 2019 Class: R5 Installation manual can be found in the download. Livery can be downloaded here: http://www.rallygamer.com/dirtrally2/liveries/page1.php
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1 pointThanks for the reply, bonus points for the fact it’s 6pm on a Sunday evening... Patience earned 🙂
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1 pointYou can unlock Liveries and Achievements based on your Driver Level. Also, you can set starting grids based on Driver Level, having either the most or least experienced drivers at the front 🙂
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1 point
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1 pointOh it has features... just the ones it is missing is pretty effin basic! Story based race with no story... Campaign mode, if you can call it that, with fixed race lengths, in Autosport you had a career that in difficulty settings you could do x5 on the race length... because you know, it might take more than 2 laps to get from 16th to 1st. Car tuning, I'm sorry but i cant figure the tuning out in this game, it seems very random, Autosport has Brake balance, gear, downforce, ride height, suspension front/rear... what was wrong with that? some of the racing seems unrealistically fast too, I don't know might just be me but even mini feels like supercars these days and good luck controlling the ford gt with a gamepad. Lack of content, tracks, cars, race types. Multiplayer... SIGH!!!! No lobbies, this is such a basic fail on codemasters part, there is no defending this! Cant open private races to joiners, well i guess with no lobbies then this cant happen. Cant race at figure of 8 track, not fixed in the patch and not acknowledged my post on the bug. AI in quick-match, I guess that's because they don't expect people to keep playing this game like it is. Car tuning, Tuning affects the cars, if your car is tuned badly then hard luck, you have to wait until the group of races your playing has ended so you can exit out and fix the tuning, In Autosport we would change the tuning to suit the track, like lower down-force or change gears. If you disconnect from your private multiplayer then good luck getting back in, the AI takes over your car and you cant rejoin until the next race has started or back in the lobby. Where is the damage? This is just scraping the surface of whats wrong, If you want to know how the game should be then go fire up Autosport, people keep referring to Grid and Grid 2, forgetting about Autosport, but Grid and Grid 2 were more complete games than this, with proper multiplayer features. In autosport you could take your group of racers and go into public racing disciplines, we had racenet challenges, clubs, it was a far more involving community game. But Hey, we get Paris and Mini for season 1, probably in December as you know, stadia comes first now, If i wanted to race the mini around paris i would just load up autosport at this point tbh!
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1 point
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1 pointLook, the actual racing side of things is fun and immersive but it’s not a mobile game mate. For a full price game you want content, longevity, replayability. I can’t even hot lap now (which is all that is left) with glitched times scattered all over the leaderboards. I have been buying Codies games for over 20 years and most have been great, however this game, as a whole, is rubbish IMO.
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1 pointDon't worry about the OT awards from back then it was funny to read the posts 🙂 I don't think you seemed rude back then, everyone is different when it comes to spoken English 🙂. Bumfez hasn't been around for a year or two @Hughesy says he is working out in a gym everyday lol. The forum got changed around a few times, this new forum started end of last year or start of this year but since the new forum started a lot of the older members are starting to disappear, i'll check the forums once a day but there isn't many new posts in OT. It's funny tho, Me Hamiltonfan, Hughesy and others were talking about you and the OT awards a couple of months back 🙂
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1 pointWow, that video shows it perfectly. Please fix this Codies, or at least present an explanation as to why this is the case. That video also shows off some of the physics improvements nicely BTW.
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1 pointSplit-screen is coming later as a paid DLC, it has been said.
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1 pointIt's nice to see that one of the requests I put in the Grid Autosport feedback thread five whole years ago has been acted upon (points earned each race added to the timing screen). It's just a shame that so many of the features that I enjoyed in GA didn't make it into this game. Can we at least have the GA multiplayer lobby system return? Also, can we please, please at least have the option to turn off the AI in multiplayer?
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1 point
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1 pointThey've given the finger to sim drivers every step of the way. Those using a wheel and cockpit are at 2 massive disadvantages right off the bat. No option to force cockpit view, like every other sim (even on console) is absolutely incredible. Dirt 2.0 is very good. This is the first F1 I've owned since 2013 or so and it will be my last unless they fix fundamental flaws. GUARANTEED none of them will be fixed in coming months. There will be a couple trivial changes and then $$$ Thanksgiving and Christmas car paint, suits, and gloves.
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1 pointThe stard mk7 it’s awesome and is the most evolved version ,almost no one in world rx use the old Omse anymore...honestly in the game I was expecting that version of the mk7 (the wider body one used by baumanis in 2018) the actual fiesta version in the game it’s wrong with the 2018 stard liveries... this is the correct 2018 wrx season fiesta
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1 pointHe already tried it and that didn't go well. COTA and Silverstone in 2018
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1 pointUnfortunately we all fell for it, the ps3 version of grid auto is way better, and it's on the ps now, go and read what they said, they said they spent 2 years making the new grid, what new grid, ,it has less content then the PS3 version, and after spending £50 on the disc version when game was only 3 weeks old prior to been released, i now can't even sell ps4 grid as its almost half price on ps4 store , that's just to add insult to injury lol, i so much want to be positive but how can anyone be positive with 12 tracks and very few cars and no story mode,, you can only reverse and the tracks so many times,but there still the same track. i would had rather given £50 to charity or burned the money instead, when I posted about bugs about dirt rally or f12019 at least there's still a game we can play , with grid nothing , Codemasters statement a upon release of New Grid ( 2 months ago,) we've worked extremely hard over the last 2 years to bring you a brand new grid, it's for the sim and arcade who just want a causal race, it has everything, lots of different tracks and huge selection of race cars , who actually worked on the new grid, because it has less then ps3 grid version, loads of silly stupid bugs, it should have been released as a remastered version of grid auto sport and then offered on the free monthly games from Sony PlayStation, nothing has been added , sorry codemasters but I don't understand what's going on with your latest statement of grid , my apologies if I've got it wrong and miss read something,
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1 pointProblem is, they never listen to fans. All games were good in their own way, this one isnt Ok, graphics engine looks better... 🙂
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1 pointIt's weekend, days when people have a lot of free time to play games. Game is almost month old. Lets see ...
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1 pointWhy bother with classic cars when we have no classic tracks This is just another gimmick to sell there games