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Showing content with the highest reputation on 11/18/2019 in Posts

  1. 6 points
    Hey people! You may have seen my post last week where I asked you about issues you had with the game. I've had almost 150 replies and I went through all of them. Thank you to everyone who replied, I appreciate it a lot! Now it's time for the results. A quick warning, there is A LOT to read. Note: These issues are across all platforms and both multiplayer and single player. I genuinely hope that the game finally gets fixed. Most of the people who quit the game, did so because of the lack of stability and excess of bugs. I do expect more people to quit playing the game if the game doesn't get attention soon. The game was promoted as "esports ready" but that has turned into a big meme sadly. Over the past few months there have been plenty "technical issues" with the esports events (both pro series and challenger series) and everyone knows it's because the game is just not in a good place. Cheers, JC. Community involvement There is a complete lack of communication to the community. There is so much feedback about the game and it just seems to get ignored. Keep us updated about what you're working on. Be transparent. Start actively looking for issues with the game instead of waiting for people to report things. Game crashes Player’s game crashing at random while in a race, in a loading screen or in a lobby. No idea what’s causing it, but a lot of people have these issues. Steam compatibility is one of the issues for some people, but the crashes still occur with the steam overlay disabled. Tabbing out frequently causes the game to crash but again, not always and very inconsistently. When in a lobby after selecting a car, game crashes occur when going back to the car selection menu. An issue where people are shown a black screen while leaving a session. They get stuck here and have to force quit the game. Any progress made is lost. Game performance There are still people reporting random screen-freezes out of nowhere. This causes force feedback to drop out as well for the duration of the screen-freeze. When people join or leave a lobby the drivers in the lobby get a small stutter. Not just the host, usually every driver in the lobby. FPS drops when steam messages are received and shown in the overlay. There is a general incompatibility with steam. Many people have to disable the overlay to play the game. An issue where the lobby host’s FPS goes to +-20 after someone else leaves or joins the lobby. This doesn’t disappear until the host leaves the session. Issue where FPS drops after changing the position of HUD elements on the screen. Issue where the player’s car seems to be teleporting while changing settings in the menu. Lagg/fps drops during pit stops. Formation lap/Race start issues When starting a formation lap or race start some people get stuck “loading”. After a while their game lets them drive off while the rest of the grid gets stuck on the loading screen. When the driving car leaves the session the rest of the grid finally gets to drive. In this clip you can see what happens. There is also a POV from the driver who experiences this issue and is able to drive himself. A similar thing happens with all players loaded. Desynchronized starts where part of the grid still shows red lights while the other part of the grid has no lights and can drive off. This often causes crashes because people don’t expect cars to be stationary at a race start. Desync/net code issues Desync issues are still here. Two people are unable to see each other, causing them to drive “inside” of each other. This looks very odd for someone who can see both cars as they appear to drive on top of each other. Example (Both Mercedes cars are desynced) When the game disconnects a driver (or the game crashes) and the player joins back, there is a high chance of the gaps being wrong. For example, a player might be within DRS range, but the delta says the gap is 3 seconds Some players receive a message showing “no unbranded lobbies” while searching for multiplayer lobbies. Drivers having contact with another car even though there is no visible contact, likely caused by desync. Drivers getting penalties for contact even though there is nobody on their screen. An issue where a player gets kicked and receives a message that the session no longer exists. Error code SP64. Every network maintenance seems to bring more desync and lobby issues, especially the past few weeks. Sometimes when voting for a new track in ranked lobbies the vote sometimes gets stuck or happens more than once. An issue where blue flags were shown to drivers who are on the same lap as the car behind. Track limits and penalties The track limits on certain tracks are very odd. Some corners such as Stowe in Britain you can run super wide, gain 0.2s without warning while you do get a warning if you cross the white line only slightly. In other corners you can get instant 5s stop-go penalties for a very small cut (mainly in hairpins) while you don’t get any warning if you cut the track a tiny bit less. An example, the player in the clip below spins off track, stays off track for a while and gets a 10s penalty when going back on track. Clearly, he didn’t gain an advantage or anything here. It’s very frustrating when these things happen. Getting (grid) penalties for a collision caused by another driver. Getting disqualified from a session while having to reverse to get back on track or having to drive the track backwards for a short period to safely turn the car around (on Monaco for example). When loading a save or using a flashback in the pit lane, players are randomly awarded 5 second penalties for no reason. Penalties sometimes show incorrectly. Issue where rules were set to corner cutting only and one driver got a speeding penalty while entering the pits while others did not. Issue where penalties don’t pop up on screen for whatever reason. In practice it doesn’t show a red track, no message, only the black and white flag next to the time on the HUD. This was fixed by opening the options menu and then all the messages popped up. Pit issues A glitch where you get held in the pits either before your teammate has left the pit while double stacking, or after the tyres have been changed. Often causes people to get stuck infinitely or for a long time at least, but most people get stuck so long that they leave the race. Double stacking. There seems to be a sweet spot for this and if you miss it then the pitstop is screwed. This has to do with the time of the animation. It’d be great if double stacking was more of a thing. In real life teams can easily pull this off without losing more than 1s per stop. Pit crews not replacing a front wing when the wing is damaged and the MFD option is set to yes to replace the wing. When it’s set to yes it should always repair the wing unless there is no damage. In qualifying or practice, when two cars try to leave the pit box within +-10-15s of each other they glitches out in a way where the later car sees the other car driving out but ends up going out before the other driver. This doesn't always happen, but it sure is annoying. There is an issue in Monaco where the car gets released from the pitlane and drives straight into the wall without steering input. Sound issues Rev limiter glitch. The engine continuously makes the sound it makes at maximum rpm. Lee said this was supposed to be fixed even before the game launched since it’s a glitch that was also in F1 2018 and it was said this would've been fixed. Complete loss of sound when loading into a session. The only way to fix this for a player is to reconnect to the lobby or move on to the next session. A glitch where the player infinitely hears the xp ticking sound until the xp screen is shown again. In some cases, the race engineer stops answering or gives incomplete answers when questions are asked through the MFD. Audio stutters where game audio stops for half a second and then continues again. Safety car The way the safety car comes out is very random. Sometimes in a 50% race a driver retires in the pits and it calls out a (virtual) safety car but when 3 cars crash out, all losing their wing or retiring, nothing happens. In case of cars crashing we should see a safety car, or at least a virtual safety car if there are no retirements while a retirement in the pits shouldn’t trigger anything. In the gif there’s a big crash and no safety car comes out which is ridiculous. The safety car sometimes shows up during qualifying sessions. Not sure how this happens. Not being allowed to overtake the safety car while being a lap down. Issue where the safety car remains on track even though there are green flags. Issue where the safety car is supposed to come into the pits but stays out (message pops up but it stays out). Retiring the car Allow us to retire the car in the pits like in real life. Currently in league races people retire from the race while driving into the pits, but the AI takes over and completes the pitstop and drives out again, causing a yellow flag on track and sometimes a VSC, which can ruin the race. Tyre issues During the formation lap the tyres basically heated up and got worn as if they got dipped in lava. Wear over 90% and temps over 1000C as seen in the pictures. When spectating, it often happens that tyres are shown incorrectly on the car. The player can be on softs and the tyres on the car show yellow. Happens with all tyre combinations, even between dries and wets. This bug also appears for drivers when looking at other cars, but less frequently. It feels like tyre data was copy pasted from F1 2018 and is not at all in line with the actual tyre performance of the real 2019 season. Issue where a player gets completely fresh tyres or a different set of tyres when someone else joins an ongoing practice session. Receiving a different tyre set than the one chosen in the selection menu. Ghosting Sometimes when cars are stationary on track and spun around/sideways they don’t ghost even though ghosting is enabled. In these cases, they should really ghost when the rest of the cars are driving 200+ kph. Sometimes when cars ghost and you drive through them, they will still spin as if the two cars collided. Cars randomly ghosting for no reason. Setups There seems to be an issue where setups show as loaded, but when starting the race, it reverts to the default setup. When loading a setup in Time Trial it doesn’t always load the setup. It sometimes takes a few tries when copying someone’s setup before it is actually applied. It seems that the game struggles more to overwrite custom setups than default setups. Esports events Some people seem to have an issue where their time doesn’t get saved in the esports events even though they’ve signed up. Barriers Sometimes when tyre barriers are hit, they move onto the track and blocking it. In real life when this happens barriers are fixed, and debris is removed from the track. This can be solved by calling out a (V)SC so the barrier can be “repaired” and put back in place. AI AI behavior seems to be very hit or miss. Sometimes they just completely turn in even though the player is alongside them for the entire braking zone. Then other times in an almost identical overtake they just completely back out. When blue flagged, they just slam their brakes when you’re in their slipstream, thus breaking the player’s front wing. They tend to drive into the wall in turn 3 at Baku if you overtake around the outside, or brake-check the player at turn 11 in Bahrain. AI very rarely (almost never) make mistakes and players feel like they have too much traction out of corners. They’re too much on rails. Qualifying times when a player is not in q3 or fast forwarding seem to be faster than they are supposed to be. AI pace is very inconsistent from track to track. On some tracks people struggle to keep up with their teammate, while they fight for podiums on other tracks. AI strategies are unrealistic/unusual. They always stick to their strategy. For example, when it starts raining, they sometimes pit for new slicks one lap before DRS enables and it is time for wet weather tyres. Weber is still very fast compared to other AI. An issue where AI performance reverted to season 1 round 1 when the player got knocked out of qualifying before Q3. AI starts are unrealistically good and consistent. AI getting stuck in front of their pit box during practice sessions and qualifying. Issue where AI cars teleport in career mode. AI seems to be incredibly quick in rainy conditions. Issue where AI set dry lap times on a wet track. AI never have collisions with each other, which is very unrealistic. Career mode Gearbox worn out very quickly. Even with 100% research it barely made 6 races. Players getting rain in every race weekend in career mode. Fastest lap will not be recorded on the driver profile if the player saves the game mid-session. Setting the fastest lap after loading the session again also doesn’t register. Williams’ performance is too good in the first season. Issue where certain drivers constantly DNF, including the opening races where components are completely new. This doesn’t happen for the player whatsoever. This ruins the immersion since championship rivals will get penalties at the final races this way. Car development is too quick. You can have a maxed-out car after 3 seasons. There should be an option to change this. Engine development is unrealistic. An existing engine can not be improved while in use, meaning that upgrades should only apply on unused engine parts instead of all parts (this is how FIA regulates it). Furthermore, raw engine performance of customer teams should NEVER be better or worse than that of the factory team. Of course, there are small advantages to be gained with fuel for example, but Alfa Romeo shouldn’t pass Ferrari because their engine performance is 10% better. Practice programs are very dull and repetitive. It would be great to see some change here. Simulating is not much of an option for most people because components wear out too much when doing so. An idea would be to activate multiple programs at once, so the player doesn’t have to go back to the pits after 2 laps of driving. Race simulation program should be with full race fuel (27.5/55/105kg, depending on the settings) and not with 6 laps. You can change components (all but gearbox) between qualifying and the race without penalty, even though you’re breaking parc fermé. Interview questions get super repetitive. It’d be great if more were added which shouldn’t be difficult at all. Theater At some tracks large parts of the highlights show walls or the back of a grandstand instead of the cars. Canada is one of them. Most of the time the replay system doesn’t actually show the highlights, instead it just shows the player driving around the track randomly with like 25% of the overtakes. There are also cases where the replay cuts off right before an overtake which is stupid. It shows the build-up and then gives a big anti-climax. Complete replays of races would be great, including overtakes from other drivers instead of just your own. Leagues F2 cars unavailable. No save option between sessions. Other ERS management is unrealistic. I think I can say this for everyone playing F1 that it’s better to have automatic ERS management with an overtake button that can be used when there is enough battery charge, just like in real life. The way fuel works seems unrealistic. It might be to simulate different engine modes, but we end up switching fuel throughout the lap too often whereas the real F1 drivers don’t switch engine modes that often. Tracks need updating. They have been the same for far too long and they are just not the same as they are in real life. One thing especially is the bump at Suzuka between the final chicane and the finish line. The car performance is off. Some tracks the cars are too slow, while at other tracks the cars are much faster than what they should be. This is partially down to track design as well. UI sometimes not showing how much extra fuel is left. Cars falling through the maps and cars taking off. Car inside a barrier. An issue where a player drives out of the pits and is only able to accelerate to about 100 mph, while the engine was in good condition. Inaccurate speed trap information from the engineer. People getting placed into empty lobbies too frequently. Issue here is that there are not enough people that play ranked AND when people do, they can only get matched with their own skill rating instead of into a lobby where everyone can drive. Issue with the damage model where a driver gets hit on the left side, but gets damage on the right side. When the host crashes to desktop during a race the positions get all messed up. Hackers being an issue in multiplayer. Issue where a player’s data (saved setups, career details, character) were completely wiped for no reason. Issue where the car randomly stops moving. For example, when going through a corner it suddenly resets the car to track. Spectator telemetry is not accurate during the opening laps of a race. It usually corrects itself on lap 2 or 3. I don’t even know how to explain this, but the video perfectly shows the issue. Force feedback on F1 cars is very weak compared to F1 2018 while FFB on F2 cars is fine. Issue where a player would get reset to track while trying to go into the pits (in China). Issue where the player can change their starting tyre compound even after qualifying in the top 10. Issue where it is nearly impossible to brake at the exit of the pitlane in wet conditions with assists. Issue where the mirrors become completely black at Bahrain when driving in the dark.
  2. 2 points
    I am the old fan of Grid. I have 1500 online wins in RD GRID, and 2000 in Grid2. I had great expectations for this new Grid, because driving in promotion movies looks very good. Now I disappointed greatly. I dont need such game for such money. Yes, game mechanics generally looks really good, its something between Grid and Grid 2, much more realistic than both and quite funny. Even with past-decade acidic and dull a bit picture it could be good. Even with so little amount of tracks (with really strange great 67Gb weight) - it could be good. But it practically has no multiplayer! And its no matter, that game crashes 2 times of 3 attempts to enter this option, and then disconnect come soon, if not crashed. It will be probably fixed later. But the system itself!... I spent two years in Grid 2. Each night we fighted in hardcore session... it was true war, it was unbelievably great! Its just that, what I expected from new game also. But here its totally impossible. Because here we have not such rooms, as well as sessions' list, made the lion's share of first Grid and series generally success. We have only random match without choise of something. Each time you will play with other players, most of which will run away after first race by different reasons, like it already checked in DR2. Yes, we can create our own session. But how to attract players there? I have more than 100 friends in steam, the half of them from rally, other - from Grid.... but even they will think before entering, when I invite, because I wins too often. I skipped Grid Autosport, many friends now dont play at night.... for struggle we need not friends, but rivals! Which forced, may be, to play in this hardcore room as well as me! It will be the battle, it will be the game! Now - NO game. Especially nice, that we see AI cars in online sessions. FOR WHAT A HELL? Who asked for it? Its simply unbelievable stupid and destructive. It was stupid and ugly in rally, especially in rallycross, but here it simply kill everything. If somebody wants to play with botes - he can go offline. Here they only destroy the game. We played without this **** for decades - but now we forced to eat it. NO! Do it yourself! Technical problems simply crown game fail. Everything worked exellent with comfort system in RD GRID, worked good with less comfort in Grid 2, but now, with minimal system, it does not work. Its true Nemesis! No, if you will spit out to old fans' eyes in such way - they will go away. As for me, now I demand my money back.
  3. 2 points
    Why was rain even left out in the first place? It rains here quite a lot, DR1 Finland had rain, there is one weather option with wet surface, so it seems a very strange omission. If the team have too much to do then here's a suggestion: postpone the rest of Season 4 until Finland has been fixed. Sure, it wouldn't be too nice to players who are awaiting Lydden Hill and 2019 supercars but then releasing this badly flawed and unfinished Finland wasn't very nice either to players who want to drive Rally Finland.
  4. 2 points
    The funny part is they will release split screen in dlc later on instead to include it from the start. Another proof that this game was rushed out. And please do not quote me anymore ...
  5. 2 points
    Tech is filled with these issues and absolutely nothing has been done. Our 100% race last week, with a modest 12 people, was an absolute ghost disaster followed by BS drive through penalties at the start. Today is the 3rd Weekly Event in a row where I've tried multiple times and failed. It will not load, or it will crash, or everyone else will not get in. Wait another hour and try again only to happen again. Stop releasing DLC $$$ Paint jobs and fix the core problems. I have never seen apathy like this and I've been gaming since 14.4 dialup. Fix the damn servers. Or obliterate Racenet completely and outsource it to people that know what they're doing. Thankfully the season is almost over.
  6. 2 points
    Oliver Bennett should definitely enter now, the Championship is his.
  7. 2 points
    Vehicle: Volkswagen Polo GTI R5 Livery: Delporte/THX Racing Driver: Davy Vanneste (BE) Codriver: Kris D'alleine (BE) Rally: Rally van Wervik 2019 Class: R5 Installation manual can be found in the download. Livery can be downloaded here: http://www.rallygamer.com/dirtrally2/liveries/page1.php
  8. 1 point
    um, Toyota is in the WRC games because they run a WRC team. Milestone is the publisher for the WRC games, and also developed Gravel itself, which also has the Celica. CM makes the competitor to the WRC series and Gravel, so there's your answer. Toyota is also not in Forza or NFS, but that could be more of a "street racing is illegal" thing. so that's why we think Toyota isn't in Dirt. same for Hyundai.
  9. 1 point
    It is not about a TV or VR. It is about the video card of a PS4 and a GTX1080ti 🙂 A lot of difference eheh
  10. 1 point
    The problem still exist with the latest patch, is there any update on this issue?
  11. 1 point
    You can unlock Liveries and Achievements based on your Driver Level. Also, you can set starting grids based on Driver Level, having either the most or least experienced drivers at the front 🙂
  12. 1 point
    It is insane guys .. I literally can't see **** ... It is really way way too much. They have to curb the effect everytime there is a stage with heavy rain or heavy snow it is unplayable.
  13. 1 point
    Winners don't use drugs! Or wheels.......
  14. 1 point
    Erm...thanks for speaking on mine and all the others on this forums behalf. Although I and many others that you’ve spoken for agree with much of what your rant is about do you not think that constructive feedback would be more beneficial? Which is what this form is for. Why would Codemasters take any notice of such a childish way of putting your view across. There are niggles that irritate the hell out of me, but do you know what, it may come as a surprise to you that I actually enjoy the short down time I get to play this game and will continue to buy it every year because of that. I suggest you grow up a little and get into the real world that nothing is ever perfect and you need to adapt and overcome. Namaste... 🙏🏻 😘
  15. 1 point
    This topic went well.... 🤣 i'm sorry to say that you've been baited by CM to prevent you from making more negative comments on F1 game, by making you think that you're actually get heard by them. many people have mailed, tweeted, sent smoke signals, pigeons, even sounded the drums, what makes you think that suddenly now you are heard because of 1 tweet!? believe me, CM don't care, they never did, they never will. They do what they want, don't give a **** about what the community says or thinks, what we want isn't important. Just look at safety car, or the horrendous graphics with pixelating images. the F1 game franchise is a piece of ****, it was a piece of **** and will be a piece of **** as long as CM is developping it. all they do is lie about 2 years in development which obviously is just as big of a joke as the whole studio. It's an ordinairy copy paste of 2017 with same bugs and same ********, just in a different grapical outfit. there's only 1 solution to fixing this and that's NOT BUYING ANY F1 GAMES ANYMORE FROM CM COMING THE NEXT YEARS. the only way to battle the arrogant and ignorant is to hurt them where it hurts. THEIR WALLET. And I hope they go bankrupt, selling these pieces of **** every year with their false promises, lies and pretty stories. just look at this forum alone, sooo many complaints, that proves how bad the game is, and how even WORSE CM is towards each and every single 1 of you! no respect, not 1 grain of gratefullness for buying the game, only arrogance, and selfishness because WE ARE THE TRUE STUPID DUMBASSES WHO FALL FOR THESE LIES EACH AND EVERY SINGLE YEAR AND BUY THIS SORRY EXCUSES FOR AN OFFICIAL LICENSED GAME! The joke's on us. And if you all REALLY want to change something, then STOP FINANCING THIS DEVELOPPER AND PERHAPS WHEN SALES DROP DRAMATICALLY WE'll BE GETTING A REAL CAPABLE AND SOLID AND THRUSTWORTHY STUDIO WHO CAN BUILD THIS 100 TIMES BETTER THEN CM EVER CAN. make that 10000000000000 times better because an Indie designer can do a better job then this sorry excuse for a studio. want to make it better? Want to be heard? Want to be taken seriously? Want to be treated with respect? Don't give them your money anymore. HITTHEMWHEREITHURTS!
  16. 1 point
    Look, the actual racing side of things is fun and immersive but it’s not a mobile game mate. For a full price game you want content, longevity, replayability. I can’t even hot lap now (which is all that is left) with glitched times scattered all over the leaderboards. I have been buying Codies games for over 20 years and most have been great, however this game, as a whole, is rubbish IMO.
  17. 1 point
    Don't worry about the OT awards from back then it was funny to read the posts 🙂 I don't think you seemed rude back then, everyone is different when it comes to spoken English 🙂. Bumfez hasn't been around for a year or two @Hughesy says he is working out in a gym everyday lol. The forum got changed around a few times, this new forum started end of last year or start of this year but since the new forum started a lot of the older members are starting to disappear, i'll check the forums once a day but there isn't many new posts in OT. It's funny tho, Me Hamiltonfan, Hughesy and others were talking about you and the OT awards a couple of months back 🙂
  18. 1 point
    Wow, that video shows it perfectly. Please fix this Codies, or at least present an explanation as to why this is the case. That video also shows off some of the physics improvements nicely BTW.
  19. 1 point
    Copy/pasted from 1.9 bug thread. Everyone has this so there is no point posting all the usual system info. - Auto exposure issues (reproduce: move forward in your seat) - 6-bit colour gradients when using the Oculus SDK (start up a night stage) - 45 FPS wheel and windscreen wiper animation (turn on windscreen wipers or turn your wheel)
  20. 1 point
    Split-screen is coming later as a paid DLC, it has been said.
  21. 1 point
    Well at least it is the right car for the Tohill livery!
  22. 1 point
    He already tried it and that didn't go well. COTA and Silverstone in 2018
  23. 1 point
    i don't see hopes for this game, and a proper fix (of everything) will take too much time and work, there is no interest from cm to turn a total fiasco into and half success. This game will keep going on the cash grab strategy, with heavy discount in next weeks. Maybe a patch fix for many crashes and bugs. Nothing more. I make a bet here (happy to lose it), we will never see AI removed from online. There is a reason for that.
  24. 1 point
    Hello, been a while since I've been on here. I've played the game at my friend's place on PC, we have the same wheel and similar hardware so it's what I can expect if I decide to buy it on my own. The Good: The overall feel of the racing is great, I love it. Not too serious, but every title doesn't have to be. The cars feel responsive and arcady, but unforgiving if you're doing a bad job of it. The graphics aren't revolutionary, but they look good. The Bad: My biggest gripe with the game is the multiplayer. The way you queue up is lackluster, there aren't enough details to select what you're queuing for and racing with bots should not be the standard. Suggestions: If you're worried that people will be waiting too long to start playing, let them play a separate single player race while waiting, and when a lobby has been formed, notify the player so they can join in. Let the player set the minimum amount of players they want for their lobby. Let people choose in advance which classes they're interested in queuing up for. When the 3 races of a lobby has been completed, let people vote to race again with the same players, and possibly wait for more people to join. Let people do a single qualifying lap. Just give every player a flying simultaneous start at the beginning of the straight before the finish line. Have people be ghosted out to each other, TrackMania style. Currently I'd give the single player 9/10. It really is great fun. At the same time I'd only give the multiplayer 4/10 because of the issues mentioned, but I believe that score can be doubled to 8/10 if things are fixed. Whether ramming will be too much of an issue, we'll see. Players are a bit more sinister than bots when it comes to that.
  25. 1 point
    Why bother with classic cars when we have no classic tracks This is just another gimmick to sell there games
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