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Showing content with the highest reputation on 11/25/2019 in Posts
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2 pointsNice to see that most of the issues from early in this thread have been addressed now... ...though this still hasn't been fixed: fingers crossed!
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1 pointHey people! You may have seen my post last week where I asked you about issues you had with the game. I've had almost 150 replies and I went through all of them. Thank you to everyone who replied, I appreciate it a lot! Now it's time for the results. A quick warning, there is A LOT to read. Note: These issues are across all platforms and both multiplayer and single player. I genuinely hope that the game finally gets fixed. Most of the people who quit the game, did so because of the lack of stability and excess of bugs. I do expect more people to quit playing the game if the game doesn't get attention soon. The game was promoted as "esports ready" but that has turned into a big meme sadly. Over the past few months there have been plenty "technical issues" with the esports events (both pro series and challenger series) and everyone knows it's because the game is just not in a good place. Cheers, JC. Community involvement There is a complete lack of communication to the community. There is so much feedback about the game and it just seems to get ignored. Keep us updated about what you're working on. Be transparent. Start actively looking for issues with the game instead of waiting for people to report things. Game crashes Player’s game crashing at random while in a race, in a loading screen or in a lobby. No idea what’s causing it, but a lot of people have these issues. Steam compatibility is one of the issues for some people, but the crashes still occur with the steam overlay disabled. Tabbing out frequently causes the game to crash but again, not always and very inconsistently. When in a lobby after selecting a car, game crashes occur when going back to the car selection menu. An issue where people are shown a black screen while leaving a session. They get stuck here and have to force quit the game. Any progress made is lost. Game performance There are still people reporting random screen-freezes out of nowhere. This causes force feedback to drop out as well for the duration of the screen-freeze. When people join or leave a lobby the drivers in the lobby get a small stutter. Not just the host, usually every driver in the lobby. FPS drops when steam messages are received and shown in the overlay. There is a general incompatibility with steam. Many people have to disable the overlay to play the game. An issue where the lobby host’s FPS goes to +-20 after someone else leaves or joins the lobby. This doesn’t disappear until the host leaves the session. Issue where FPS drops after changing the position of HUD elements on the screen. Issue where the player’s car seems to be teleporting while changing settings in the menu. Lagg/fps drops during pit stops. Formation lap/Race start issues When starting a formation lap or race start some people get stuck “loading”. After a while their game lets them drive off while the rest of the grid gets stuck on the loading screen. When the driving car leaves the session the rest of the grid finally gets to drive. In this clip you can see what happens. There is also a POV from the driver who experiences this issue and is able to drive himself. A similar thing happens with all players loaded. Desynchronized starts where part of the grid still shows red lights while the other part of the grid has no lights and can drive off. This often causes crashes because people don’t expect cars to be stationary at a race start. Desync/net code issues Desync issues are still here. Two people are unable to see each other, causing them to drive “inside” of each other. This looks very odd for someone who can see both cars as they appear to drive on top of each other. Example (Both Mercedes cars are desynced) When the game disconnects a driver (or the game crashes) and the player joins back, there is a high chance of the gaps being wrong. For example, a player might be within DRS range, but the delta says the gap is 3 seconds Some players receive a message showing “no unbranded lobbies” while searching for multiplayer lobbies. Drivers having contact with another car even though there is no visible contact, likely caused by desync. Drivers getting penalties for contact even though there is nobody on their screen. An issue where a player gets kicked and receives a message that the session no longer exists. Error code SP64. Every network maintenance seems to bring more desync and lobby issues, especially the past few weeks. Sometimes when voting for a new track in ranked lobbies the vote sometimes gets stuck or happens more than once. An issue where blue flags were shown to drivers who are on the same lap as the car behind. Track limits and penalties The track limits on certain tracks are very odd. Some corners such as Stowe in Britain you can run super wide, gain 0.2s without warning while you do get a warning if you cross the white line only slightly. In other corners you can get instant 5s stop-go penalties for a very small cut (mainly in hairpins) while you don’t get any warning if you cut the track a tiny bit less. An example, the player in the clip below spins off track, stays off track for a while and gets a 10s penalty when going back on track. Clearly, he didn’t gain an advantage or anything here. It’s very frustrating when these things happen. Getting (grid) penalties for a collision caused by another driver. Getting disqualified from a session while having to reverse to get back on track or having to drive the track backwards for a short period to safely turn the car around (on Monaco for example). When loading a save or using a flashback in the pit lane, players are randomly awarded 5 second penalties for no reason. Penalties sometimes show incorrectly. Issue where rules were set to corner cutting only and one driver got a speeding penalty while entering the pits while others did not. Issue where penalties don’t pop up on screen for whatever reason. In practice it doesn’t show a red track, no message, only the black and white flag next to the time on the HUD. This was fixed by opening the options menu and then all the messages popped up. Pit issues A glitch where you get held in the pits either before your teammate has left the pit while double stacking, or after the tyres have been changed. Often causes people to get stuck infinitely or for a long time at least, but most people get stuck so long that they leave the race. Double stacking. There seems to be a sweet spot for this and if you miss it then the pitstop is screwed. This has to do with the time of the animation. It’d be great if double stacking was more of a thing. In real life teams can easily pull this off without losing more than 1s per stop. Pit crews not replacing a front wing when the wing is damaged and the MFD option is set to yes to replace the wing. When it’s set to yes it should always repair the wing unless there is no damage. In qualifying or practice, when two cars try to leave the pit box within +-10-15s of each other they glitches out in a way where the later car sees the other car driving out but ends up going out before the other driver. This doesn't always happen, but it sure is annoying. There is an issue in Monaco where the car gets released from the pitlane and drives straight into the wall without steering input. Sound issues Rev limiter glitch. The engine continuously makes the sound it makes at maximum rpm. Lee said this was supposed to be fixed even before the game launched since it’s a glitch that was also in F1 2018 and it was said this would've been fixed. Complete loss of sound when loading into a session. The only way to fix this for a player is to reconnect to the lobby or move on to the next session. A glitch where the player infinitely hears the xp ticking sound until the xp screen is shown again. In some cases, the race engineer stops answering or gives incomplete answers when questions are asked through the MFD. Audio stutters where game audio stops for half a second and then continues again. Safety car The way the safety car comes out is very random. Sometimes in a 50% race a driver retires in the pits and it calls out a (virtual) safety car but when 3 cars crash out, all losing their wing or retiring, nothing happens. In case of cars crashing we should see a safety car, or at least a virtual safety car if there are no retirements while a retirement in the pits shouldn’t trigger anything. In the gif there’s a big crash and no safety car comes out which is ridiculous. The safety car sometimes shows up during qualifying sessions. Not sure how this happens. Not being allowed to overtake the safety car while being a lap down. Issue where the safety car remains on track even though there are green flags. Issue where the safety car is supposed to come into the pits but stays out (message pops up but it stays out). Retiring the car Allow us to retire the car in the pits like in real life. Currently in league races people retire from the race while driving into the pits, but the AI takes over and completes the pitstop and drives out again, causing a yellow flag on track and sometimes a VSC, which can ruin the race. Tyre issues During the formation lap the tyres basically heated up and got worn as if they got dipped in lava. Wear over 90% and temps over 1000C as seen in the pictures. When spectating, it often happens that tyres are shown incorrectly on the car. The player can be on softs and the tyres on the car show yellow. Happens with all tyre combinations, even between dries and wets. This bug also appears for drivers when looking at other cars, but less frequently. It feels like tyre data was copy pasted from F1 2018 and is not at all in line with the actual tyre performance of the real 2019 season. Issue where a player gets completely fresh tyres or a different set of tyres when someone else joins an ongoing practice session. Receiving a different tyre set than the one chosen in the selection menu. Ghosting Sometimes when cars are stationary on track and spun around/sideways they don’t ghost even though ghosting is enabled. In these cases, they should really ghost when the rest of the cars are driving 200+ kph. Sometimes when cars ghost and you drive through them, they will still spin as if the two cars collided. Cars randomly ghosting for no reason. Setups There seems to be an issue where setups show as loaded, but when starting the race, it reverts to the default setup. When loading a setup in Time Trial it doesn’t always load the setup. It sometimes takes a few tries when copying someone’s setup before it is actually applied. It seems that the game struggles more to overwrite custom setups than default setups. Esports events Some people seem to have an issue where their time doesn’t get saved in the esports events even though they’ve signed up. Barriers Sometimes when tyre barriers are hit, they move onto the track and blocking it. In real life when this happens barriers are fixed, and debris is removed from the track. This can be solved by calling out a (V)SC so the barrier can be “repaired” and put back in place. AI AI behavior seems to be very hit or miss. Sometimes they just completely turn in even though the player is alongside them for the entire braking zone. Then other times in an almost identical overtake they just completely back out. When blue flagged, they just slam their brakes when you’re in their slipstream, thus breaking the player’s front wing. They tend to drive into the wall in turn 3 at Baku if you overtake around the outside, or brake-check the player at turn 11 in Bahrain. AI very rarely (almost never) make mistakes and players feel like they have too much traction out of corners. They’re too much on rails. Qualifying times when a player is not in q3 or fast forwarding seem to be faster than they are supposed to be. AI pace is very inconsistent from track to track. On some tracks people struggle to keep up with their teammate, while they fight for podiums on other tracks. AI strategies are unrealistic/unusual. They always stick to their strategy. For example, when it starts raining, they sometimes pit for new slicks one lap before DRS enables and it is time for wet weather tyres. Weber is still very fast compared to other AI. An issue where AI performance reverted to season 1 round 1 when the player got knocked out of qualifying before Q3. AI starts are unrealistically good and consistent. AI getting stuck in front of their pit box during practice sessions and qualifying. Issue where AI cars teleport in career mode. AI seems to be incredibly quick in rainy conditions. Issue where AI set dry lap times on a wet track. AI never have collisions with each other, which is very unrealistic. Career mode Gearbox worn out very quickly. Even with 100% research it barely made 6 races. Players getting rain in every race weekend in career mode. Fastest lap will not be recorded on the driver profile if the player saves the game mid-session. Setting the fastest lap after loading the session again also doesn’t register. Williams’ performance is too good in the first season. Issue where certain drivers constantly DNF, including the opening races where components are completely new. This doesn’t happen for the player whatsoever. This ruins the immersion since championship rivals will get penalties at the final races this way. Car development is too quick. You can have a maxed-out car after 3 seasons. There should be an option to change this. Engine development is unrealistic. An existing engine can not be improved while in use, meaning that upgrades should only apply on unused engine parts instead of all parts (this is how FIA regulates it). Furthermore, raw engine performance of customer teams should NEVER be better or worse than that of the factory team. Of course, there are small advantages to be gained with fuel for example, but Alfa Romeo shouldn’t pass Ferrari because their engine performance is 10% better. Practice programs are very dull and repetitive. It would be great to see some change here. Simulating is not much of an option for most people because components wear out too much when doing so. An idea would be to activate multiple programs at once, so the player doesn’t have to go back to the pits after 2 laps of driving. Race simulation program should be with full race fuel (27.5/55/105kg, depending on the settings) and not with 6 laps. You can change components (all but gearbox) between qualifying and the race without penalty, even though you’re breaking parc fermé. Interview questions get super repetitive. It’d be great if more were added which shouldn’t be difficult at all. Theater At some tracks large parts of the highlights show walls or the back of a grandstand instead of the cars. Canada is one of them. Most of the time the replay system doesn’t actually show the highlights, instead it just shows the player driving around the track randomly with like 25% of the overtakes. There are also cases where the replay cuts off right before an overtake which is stupid. It shows the build-up and then gives a big anti-climax. Complete replays of races would be great, including overtakes from other drivers instead of just your own. Leagues F2 cars unavailable. No save option between sessions. Other ERS management is unrealistic. I think I can say this for everyone playing F1 that it’s better to have automatic ERS management with an overtake button that can be used when there is enough battery charge, just like in real life. The way fuel works seems unrealistic. It might be to simulate different engine modes, but we end up switching fuel throughout the lap too often whereas the real F1 drivers don’t switch engine modes that often. Tracks need updating. They have been the same for far too long and they are just not the same as they are in real life. One thing especially is the bump at Suzuka between the final chicane and the finish line. The car performance is off. Some tracks the cars are too slow, while at other tracks the cars are much faster than what they should be. This is partially down to track design as well. UI sometimes not showing how much extra fuel is left. Cars falling through the maps and cars taking off. Car inside a barrier. An issue where a player drives out of the pits and is only able to accelerate to about 100 mph, while the engine was in good condition. Inaccurate speed trap information from the engineer. People getting placed into empty lobbies too frequently. Issue here is that there are not enough people that play ranked AND when people do, they can only get matched with their own skill rating instead of into a lobby where everyone can drive. Issue with the damage model where a driver gets hit on the left side, but gets damage on the right side. When the host crashes to desktop during a race the positions get all messed up. Hackers being an issue in multiplayer. Issue where a player’s data (saved setups, career details, character) were completely wiped for no reason. Issue where the car randomly stops moving. For example, when going through a corner it suddenly resets the car to track. Spectator telemetry is not accurate during the opening laps of a race. It usually corrects itself on lap 2 or 3. I don’t even know how to explain this, but the video perfectly shows the issue. Force feedback on F1 cars is very weak compared to F1 2018 while FFB on F2 cars is fine. Issue where a player would get reset to track while trying to go into the pits (in China). Issue where the player can change their starting tyre compound even after qualifying in the top 10. Issue where it is nearly impossible to brake at the exit of the pitlane in wet conditions with assists. Issue where the mirrors become completely black at Bahrain when driving in the dark.
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1 pointDefinitely potential for a Trophy there: Hell Bennett on Destruction: Crash, roll, burn and get a mechanical retirement in the MINI.
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1 point
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1 pointSome feedback. Promotion wise I don't think its the best clip. Now it seems the game is just arcade with just able to throw the car around and laptimes being 10 second faster than IRL. @EvansR5 is already passed the finnish when Bakkerud is still strugling to get out of the final chicane nursing his throttle (same corner in game: full throttle). - Yes the game has good physics and made a big step forward. - The track has been made for gaming, it is not laser scanned and not 1:1, so therefore basically already faster than IRL. - The cars are to fast in the game, I think mostly because they have to much grip and with that there is a compensation with power and brake force.
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1 pointRacing with a wheel also is harder pysically. Ffb steering verus twidly thumbs is a huge difference doing 100% races. I am running 60 ffb on f1 18 and sinapore was pretty achy towards the end!
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1 point
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1 pointThe steering assist is the most notable one, although it also has more traction out of corners. The steering assist means that you can't turn the wheels too much and have the front slide under you. If you go 200km/h and turn all the way to the left or right with the pad, it doesn't equal to having full steering lock. Swing a wheel to the far edge and your fronts break traction and have rotational friction turned into kinetic friction, equaling to understeer and elevated tire temperatures. For example Assetto Corsa doesn't have built-in assists for pad users, which is why nobody is competitive with it.
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1 pointYep, kinda agree. I know in 2018 at CotA the gaps between ARX and WRX heats were quite big. BUT, they are a factory team and can develop therefore faster... They improved the cars a lot this over the last year. At Trois Rivieres the practice sessions took place together with WRX and the the Subaru were topping the time sheets. As far as I know the technical regulations and tyres are the same. So not much difference can be between them. Another thing is Nitro Rallycross where Subaru (with Sandell) could fight for the win together with the Peugeots of Hansen.. Also ano Larsson will be in WRX next year 😉
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1 pointI was a pad with no assist player until 2 weeks ago and I had to drop 10 AI points to keep competitive with my team mate. The pad even with no assists has something built in to keeo you on track more I am sure of it. I am slowly getting faster but its not even close to a fair fight between pad and wheel!
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1 point
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1 pointFew pictures of my own collection. Killarney. Montalegre. Riga. Holjes. Poland. Hell. All on PS4 Slim.
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1 pointIf you are a bad player, you're bad with pad or wheel, but trust me, i use both, this year PAD is faster up to 1 sec. (depend on the circuit, for example in China pad has no equals)
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1 point
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1 pointYeah , Winners use T-Cam , Med. Traction and Driving Line with ABS.... Then bombs us Wheel Cockpit drivers by 2 seconds a lap , and feel great about themselves.
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1 point
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1 pointOne should inform the wheel manufacturers like Fanatec, Thrustmaster and Logitech about it. They will not be happy .....
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1 pointPads have built-in traction assist. People in many leagues switched back to pad just to keep up. I use a wheel and cockpit because I enjoy sim racing. If I cared more about winning at any cost, absolutely I would be on a pad and using TCam.
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1 pointlol And last time I checked, they don't drive from the top of the car so they can "see better." 620x349.webp
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1 pointBingo. Add the pad and TCam and no other assist, that's an insane advantage. Over a 5 laps race, it is big. Over longer races, it grows exponentially.
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1 pointNo probs 🙂 theg ame has a really bad lack of: -Tracks -Types of cars -Modes -Compelling single player
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1 point@gleylancer571 nope there are 2-3 rally cars we are ~90% sure have been recorded for a Codemasters game (Group A Impreza 1997 and Legacy '92 and Nissan Sunny F2). there is one track (Spa) from the 2019 World RX Season that is not in the game and not in Season 4. there are 2 slots for more locations in the Steam database (see screenshot below) that could be used, but we do not know if they will be used. when Season 3-4 came out, the pass for all DLC was called the Year 1 Pass, so players started thinking it could indicate Year 2+ of DLC, but who knows? update 1.13 should come in late January/early February. also, codemasters people have hinted that there could be free stuff (like the US Test location and the BMW M2) coming at the end of Season 4, which could explain some or all these things instead of Season 5-6.
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1 pointIt's just a stupid art decision. The whole game is overly bloomy and bright. Kinda the opposite of the original, they went too far with the distance fogging.
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1 pointThere you go with the daily test in Finland :) (This time i've used a little bit of color correction for the Lancia screenshot)
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1 pointThought I'd round up all the outstanding items reported so far in a single post: Rallycross - Supercars: Volkswagen Polo R - Incorrect engine orientation (details here) Peugeot 208 - Lowest ride height not low enough (details here) Peugeot 208 - Peugeot-Hansen team liveries incorrect (details here) Rally - Group A: Subaru Impreza - Additional headlights (night stage) incorrectly positioned Rally - R5: Skoda Fabia R5 - Lowest ride height not low enough (details here) Rally - Group B: Ford RS200 - Boost pressure needle disappearing (details here) Rally - 2000cc: Subaru Impreza (2008) - Additional headlights (night stage) incorrectly positioned (details here) Ford Focus (2007) - Dash display not working (details here) Peugeot 206 - Incorrect compressor stall audio and lack of banging (details here) Some trivial points, but might save the devs a bit of time trawling through the outstanding items people have posted thus far! NB: I haven't posted the gear selection animation issue in the Fabia and 206 as that has already been addressed.