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Showing content with the highest reputation on 1/7/2020 in Posts
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2 points
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2 pointsApologies for the spam but with all these issues listed above, it makes doing custom RX events and championships honestly just not that fun, and makes the amount of cars and tracks we have available (which is one of the best things about RX in this game) redundant when you can't have any fun with them 😕
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2 pointsWhat platform you're playing on. - Steam, PC What your PC setup/build is like (if playing on Steam). - i7, 16GB RAM, GTX 1650Ti Whether you're a Standard or Deluxe user. - Deluxe Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. - No There are points in certain tracks where the AI drive too slowly -In Abu Dhabi the AI in your heat take the first hairpin way too slowly on exit making overtakes incredibly easy -In Spain at the exit of the joker lap, the AI will slow down and almost stop if there is another car at the exit, rather than go around the outside as they do in real life -See https://forums.codemasters.com/topic/43734-the-rallycross-ai-topic/ for more detailed examples
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2 pointsWhat platform you're playing on. - Steam, PC What your PC setup/build is like (if playing on Steam). - i7, 16GB RAM, GTX 1650Ti Whether you're a Standard or Deluxe user. - Deluxe Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. - No -Specifically on tracks like Barcelona, Mettet and Silverstone the AI seem way too OP compared to all other tracks on the same difficulty (92 in custom events and Masters in MyTeam), additionally in Abu Dhabi you can beat other cars in your heat by miles and still be way off the pace of the other heats meaning making the semi's is pretty much impossible (92 difficulty in custom event at Masters MyTeam again) Edit: It occurred to me that the AI at the tracks mentioned (Barcelona, Mettet and Silverstone) the AI might be correct and they might be slow at all other circuits, honestly seems like a complete analysis of the AI performance at each track and overall needs to happen
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2 pointsWhat platform you're playing on. - Steam, PC What your PC setup/build is like (if playing on Steam). - i7, 16GB RAM, GTX 1650Ti Whether you're a Standard or Deluxe user. - Deluxe Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. - No -The AI in wet conditions are so much slower than they should be on all tracks, you can be struggling to get P1 in a heat in the dry and then get P1 by a significant amount in the wet on the same difficulty (Especially noticeable in custom events when you set the conditions to change mid event without changing difficulty)
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2 pointsWhat platform you're playing on. - Steam, PC What your PC setup/build is like (if playing on Steam). - i7, 16GB RAM, GTX 1650Ti Whether you're a Standard or Deluxe user. - Deluxe Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. - No I think Rallycross AI still needs some work across the board, multi posts coming up: -If an AI driver gets into the lead off the start, they will always take their joker on lap 1 which is not realistic, happens on all tracks every time, does not happen if all the AI are behind you. Video of all tracks:
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2 pointsDid you all guys see what @PJTierney wrote under his regular comment regarding this posted image? It is almost invisible but I will quote it „I haven’t, because this is just a fan shot and there’s nothing there...” so I think that we need to take a deep breath and just wait for something more legit 😉 but I also can’t wait 😂
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2 pointsDon't be sorry: the rally fans get very touchy when it isn't all about them.
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1 point- Able to save up to 3 events (similar to how Project Cars 2 did it) so you can quickly run your favorite ones, without having to remember all the settings each time. - Able to set Track and Route to <random> for each of the rounds in the event (if Track is set to random, Route will be disabled as a setting) - Able to set Time of Day to <random> instead of having to always choose a specific time of day. These few tweaks would improve my enjoyment of the singleplayer racing in Grid quite a lot. Being able to quickly jump into Free Play, without having to setup the event each time would be a nice quality of life improvement. The extra random settings are nice for when you want that extra variation race to race, without having to specify each track specifically. Thanks for listening
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1 point
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1 pointThe lack of centralised leaderboards to check through all your times on all stages and circuits with ease, is a massive miss in the game for me. There are a crazily high number of leaderboards on this game given the classes, rallies, conditions, and also the parallel running boards for time trial and for AI rally stages. The AI stage leaderboards are especially elusive as you only get to view them after having raced the AI in that specific stage. These AI boards give a far better view of the community as there are generally thousands more entrants than the Time Trials. It seems obvious to me that there should be a dedicated leaderboard section, for the ease of checking your times for various stages against friends/community etc. I've gone to the trouble of building a screenshot of what I would imagine the Leaderboard screen would look like.
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1 pointSo BarryBL, for all these components to work and emulate real world physics, you must code for air atmospherics in the game, yes? Drum roll please!
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1 point
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1 pointI want this demo derby madness shown in phto to come back in Grid 19! We want Detroit + Jupiter car as classic demolition derby mode and not skirmish
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1 pointOmg! I didn't knew that! That's a game changer, lol. I think I will now run multi race events that way from now on. Thank you!
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1 point
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1 pointNote, that most of the 'famous' tracks will only give you 2 layouts, including the reverse one. So if I had a choice between, say, Spa or Bathurst and the fictional city tracks from previous GRID games, I'd choose the fictional ones. Because they have LOTS of layouts, with long, medium and short distances. That's way more replay value than a single layout of Spa or Bathurst. Some famous tracks have many cool layouts though (COTA or Yas Marina), so those are the most worthy ones IMHO. There's no denying though that Spa and Bathurst are awesome tracks to race on... but they still provide way less content than G2/GAS Chicago.
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1 pointIf you don't qualify, the game will use a reverse championship grid format 🙂 That's also my favourite for multiple race events.
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1 point
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1 pointSeason 4 is great, sorry. also, this year is the 20th anniversary of Colin McRae Rally 2.0. I wonder if the teaser/potential new content doesn't have something to do with that. would kill for that Martini livery on Colin's Focus 2001.
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1 pointReally love your idea. Personally I would say that it could also look like in 'DiRT Rally 2.0', so you have got 12 slots to set your event and set them as championship. Also you can choose random event and then random vehicle class chooses as well and you can choose random championship so 3-6 random events choose randomly with the same rules as random event. That would be perfect. Unfortunately, Codemasters seem not to listen to us and improve that game in the way we, the community, want to and they do what they want to do with this game.
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1 point
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1 point
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1 pointalso... if it was WRX content, they would need to be mostly done all of the car and track models by now. because those things take a long time to make. and at the moment, only the event organisers have a good idea of what the new tracks will look like (I'm talking about having all the billboards and stands etc, not simply the layout). keep in mind that the only new 2019 RX track that is in the game is Yas Marina. it was first used in April (it was the first event on the calendar) and it came into DR2 in October. and we didn't get Spa at all, for whatever reason. same goes for the car models. the first time most of us saw the new liveries and cars was just before the season started, in Feb/March. and we got them just 2 weeks ago! as far as I know, almost none of the teams have even announced if they will be competing or what drivers they will have, much less given anyone a glimpse at any liveries. sooo work can't even begin to start on basically any of this stuff. so, it could theoretically happen eventually, but if any of this is in the works I would next expect it before the summer at least. in addition, CM are very aware that the large majority of the fanbase of this game (around 80-85%) prefers rally. it would not be a good business plan to have two consecutive RX-focused seasons.
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1 pointSeason 1 is Hot Hatch Showdown - 4 new cars/30 new events Season 2 is Track Day Hypercars - 4 new cars/30 new events Season 3 is Track Day Supercars - 4 new cars/30 new events