Leaderboard
Popular Content
Showing content with the highest reputation on 1/21/2020 in all areas
-
6 pointsVersion 1.12 January 21, 2020 Content: New Car: Mini Cooper SX1 - Available January 28 (Season 4) New Car: Renault Clio R.S. RX - Available January 28 (Season 4) New Car: Ford Fiesta Rallycross (STARD) - Available January 28 (Season 4) New Liveries: Season 4, Stage 3 - Available January 28 (Season 4) New Liveries: DiRT Rally 2.0 World Series Grand Finals (2019 Peugeot 208 RX) New Liveries: DiRT Rally 2.0 World Series Grand Finals (Volkswagen Polo GTI R5) New Livery: Petter Solberg - 2019 Wales Rally (Volkswagen Polo GTI R5) New Livery: Oliver Solberg - 2019 Wales Rally (Volkswagen Polo GTI R5) VR: Resolved issue where game would softlock when attempting to use S1600 Class cars in a Multiplayer Lobby. My Team: Rallycross Career: Added support for 2019 RX Supercars (Masters Tier) Added Solberg Livery Challenges. World Rallycross Championship: Added support for 2019 RX Supercars. Added support for 2019 World Rallycross Championship locations. Locations: Jämsä, Finland: Added Rain as a selectable weather condition. Cars: Adjusted behaviour of windscreen wipers to reduce usage in dry conditions. Adjusted visual effects of windscreens when driving through water splashes. Adjusted visual appearance of FOV adjustments to prevent clipping of car interiors. Liveries: Resolved issue where mis-matching country flags were showing on some liveries. Changed driver number colour of Season 3, Stage 3 Liveries, to make it more easily identifiable. Miscellaneous: Adjusted AI behavior to prevent unwanted object collisions during introduction sequences. Resolved issue where Time Trial ghosts would mistakenly appear when changing unrelated settings. Removed World Series tab from main menu. Made several minor bug-fixes throughout title. Made several minor stability improvements throughout title. Version 1.13 is in development, release date to be confirmed.
-
2 pointsDitch the F1 rim ASAP. If the goal is to be the fastest no matter the cost then fine; but for anyone that’s never experienced turning the wheel hand over hand and the feel of the wheel spinning through your grip back to center is missing out on what rally is all about. Get a round rim. Not one of those D-shaped ones either.
-
2 pointsIn particular a full position HUD is needed to make Qualifying more exciting in the game. I would like to know who the driver at risk is, what drivers are currently out. I need much more official graphics for information and it's a cool style of realism. Replay / Highlights are pretty boring without official graphics. There is more potential with official broadcast graphics and in F1 2019 was a lot good stuff missing.
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 points
-
2 pointsPC - Edited Ford Fiesta R5 (Couldn't leave those beauties locked away)
-
1 pointHello all, Over the past month we have been collecting from you, the community a list of top issues to improve F1® Mobile Racing. We have nailed down a handful of top issues that we plan to improve in the next few updates! These issues are at the top of our priority list and will be fixed and released alongside our upcoming scheduled updates and new content. We have seen a lot of complaints regarding the quality of Duels. Mainly the fairness of duels and the Safety Rating system. We plan to tackle these issues to create a fair racing environment for all of our players. So we ask you, the community to share videos of instances where you feel you have had an unfair experience in Duels. Share them right here! To send us the video you recorded: 1- Go to https://streamable.com/ 2- Click on "Upload video" and choose the video you have recorded; 3- Once your video has been uploaded, copy the Streamable URL below it, and attach it to your post. Please use the Agree reaction for any that you have personally experienced or feel should be prioritised so we can tackle these issues and improve everyone’s Duels experience. As always, thanks for playing F1® Mobile Racing
-
1 pointBumping for popularity since people are still calling Impreza WRC cars 22bs in Gossip 😄
-
1 pointBack in September over 36,000 players began a quest to prove who was the strongest driver of them all, and on January 12 at Autosport International we had our answer. Here’s a look back at the first DiRT Rally 2.0 World Series season. September-November: Qualifiers The DiRT Rally 2.0 World Series kicked off in September of 2019 with in-game Qualifiers running for three months. Competitors could aim for a spot in the Rally Playoffs, Rallycross or both, with the top drivers on Xbox, PlayStation and Steam progressing to the next stage. Already battle-hardened by Time Trials and Daily Challenges since the release of the game in February, DiRT Rally 2.0’s top drivers came out in force and threw down new records every week. In the end a field of over 36,000 entrants (who took part in over 70,000 events) was whittled down to just under 100, who would face off in online Playoffs in December. Everybody that took part in the Qualifiers earned themselves a new car for participating, the BMW M2 Competition. December: Quarter and Semi-Finals .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } In mid December the competition heated up as the Quarter and Semi-Finals got underway. These events were streamed live to a global audience with our commentators Andrew Coley, Chris McCarthy and Catie Munnings calling the shots live from Silverstone. First up was Rallycross where each race was hotly-contested with little margin for error. The drama was as intense as any FIA World Rallycross Championship race with the Semi-Finals going down to the wire. Of particular note is the PlayStation Semi-Final where SDL Esports teammates Quentin Dall’olmo and Alexandre Hus had an intense long-range chase to determine the final seat in the competition. Next it was time for the Rally drivers where face-to-face battles were replaced with the pressure of the stopwatch. Starting in the R2 cars at Monte Carlo the drivers were presented with a challenge of managing grippy tarmac and slippy snow and ice on the same Stage. Nico Valkonen stands out here for amassing a significant lead on the tarmac section, however the lack of snow tyres saw him drop down the order as the field caught up. The Semi-Finals saw the remaining drivers take on the technical sections of Greece and the enormous jumps of Finland before we had our final 12. Rewatch the DiRT Rally 2.0 World Series with our YouTube playlist. January: Grand Finals .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Qualifers done, Playoffs done, it was time to crown new champions in-person at the Grand Finals. The event would be held as part of Autosport International 2020, the largest motorsport show in the UK with several iconic cars from racing’s past on display. The DiRT Rally 2.0 World Series was the headline act on Sunday with Rallycross kicking off the action followed by Rally in the afternoon. Once again the broadcast was presented by Codemasters and Motorsport Network, with Playseat and Thrustmasters providing competitor and guest equipment onsite. Andrew Coley, Chris McCarthy and Catie Munnings were on-hand again to call the action. Rallycross was up first and as expected it had its dramatic moments, including Killian Dall’olmo rolling his Peugeot 208 RX on Yas Marina’s notably high kerbs. That setback was the only error in an otherwise flawless performance from Dall’olmo, as he dominated the Heats (winning 4 of 6) as well as the Final to take home the World Series title. Rally would end the season with 6 drivers going up against the clock to make it to the final Stage. Dave Marshall from the UK, fresh off his podium in the Rallycross, had the support of the home crowd in Birmingham as he took on Robin Jonsson and DiRT 4 World Champion Joona Pankkonen in the final Stage at Australia. Unlike the Stages that went before it this Finale would feature a staggered start with the drivers gone off one at a time in succession. Marshall was up first and an error mid-way through ensured he’d do no better than 3rd place. Pankkonen followed and was incredibly quick through the Australian back roads, but tension was heightened when he had a half-spin mid-way through. He would have an agonising wait for the final result to see if his time would be quicker than the final runner Robin Jonsson. Jonsson put in a near perfect run, but despite being incident free the sheer speed of Pankkonen’s previous attack won out, defeating Jonsson by just under a second. Pankkonen had done the double and with the pressure finally over he gave an emotional interview with Andrew Coley on the stage. The two-time DiRT champion was joined by SDL Esports teammate Killian Dall’olmo as the trophies were awarded the team putting in a memorable performance on the world stage. Congratulations to our champions, podium-winners and everybody else on rising to the challenge this season, and many thanks to all of you for competing, tuning in and supporting the World Series. Rewatch the DiRT Rally 2.0 World Series with our YouTube playlist. DiRT Rally 2.0 – Free Trial Available now on Xbox One and PlayStation 4. View the full article
-
1 point
-
1 pointYes, custom events. It may be different on PC and PS4 but on XB1 (due to it's low userbase) finding an active session is highly dependant on the time of day / day of the week you're searching. The other thing is if Grid is region locked when searching (a point that I don't think has been clarified by Codemasters) then it could just as easily be the case that hundreds are playing the game in (example) America but you don't get to see those lobbies because you're in Europe. I guess it makes sense having region only searches to minimise potential network issues, but in saying that I play NASCAR online on predominantly American servers and if there are under 20 (of the permitted 40) in the lobby then it is sometimes possible to have lag-free racing. Granted, it's usually quite shocking....but not always. Grid (XB1) is currently V1.3.11 but if Dirt Rally is anything to go by then that really doesn't mean anything because version numbers differed from platform to platform - but either way it probably makes sense to check and make sure you're running the current version of the game.
-
1 point
-
1 pointI joined the MP a few days long at the Dutch time 17;00 till like 20;00 on the PS4 and every time there where like 3-4 full lobbies with more then 10 humans in it and great and fun racing, in the PS4 community with arround 400 members allot of people returned to the game for the MP, hopely its not to late and more people decide to come back
-
1 point
-
1 pointServer maintenance was today (it was all Codemasters games and sites). Version 1.12 is next week I believe. Patch Notes are nearly done and we'll share those in a few days hopefully 🙂 [Update: I'm planning to put the notes out on Monday 🙂]
-
1 point@HoksuHoo why codemasters should share their work? the problems probably come from the consoles (PS4 and Xbox one) the new generations of consoles arrive at the end of the year and surely the new dirt will arrive in 2021 to correct with visual effects like on the photo. codemasters have more priorities than fog: @PJTierney -the inertia slide on tarmac (with all rally category) -tire strategy (which is very bad) -rain on the tarmac raly and RX (for the rally rain tire is better than medium tires, on dry conditions and you can drive very fast without losing control on the the rain) - the work of the suspensions (the work suspension does not really exist, i have impression the cars are cubes which turns, goes up and down and no more, when you brake or accelerate with very flexible suspension you do not see the car going down in front or rear , same for the jumps .... I play in cokpit view I have very little visual sensation of the work of the suspensions I just have the impression of turning left to right, going up and down, with my 206 when I come fast in turn , my car tilting on one side, like one day I took a jump 90km/h instead of 50 km/h in a a small town , after the jump i have feeling my car go down more lower than the base height and the exhaust touch the floor , that day, my exhaust had holes .
-
1 pointSomewhere in Argentina. Edit: Ops, only now I read the first post well: photo taken on PS4 and post-edited.
-
1 pointEdit: Ops, only now I read the first post well: photo taken on PS4 and post-edited. Cheers!
-
1 pointThanks for your video! This is exactly the sort of stuff we are looking for, clear unfair scenarios that have a negative effect on your Duels experience
-
1 pointHey there. I don't think you tagged me before so maybe I missed it (I see hundreds of messages a day), no need to attack my character 😉 As for a concrete answer to the question, I don't have one right now, sorry. Am I right in thinking that in VR your view is locked to the horizon whereas in 2D it isn't, and you are looking for a way to disable this locking?
-
1 pointUh oh. You saw a classic Impreza with wide arches and called it a 22B, didn’t you? This is a common mix up, read on for enlightenment… OK smart arse, if it’s not a 22B, then what is it? Prodrive used "S" prefixed numbers to designate the various generations of Impreza World Rally Car they built. The 1997-1999 World Rally Car was the S5 and they continued from there. The full list per year is: WRC97/WRC98/WRC99 - Impreza S5 WRC (the '98 and '99 cars had some improvements over their predecessors, but Prodrive retained the same S5 designation for all three years) WRC2000 - Impreza S6 WRC (also known as the P2000) WRC2001 - Impreza S7 WRC WRC2002 - Impreza S8 WRC WRC2003 - Impreza S9 WRC WRC2004 - Impreza S10 WRC WRC2005 - Impreza S11 WRC WRC2006 - Impreza S12 WRC WRC2007 - Impreza S12b WRC WRC2008 - Impreza S14 WRC So, depending on the particular year of "classic" shape Impreza you are looking at, it’s either an S5 Impreza WRC or S6 Impreza WRC. Got it. Got any more useless Prodrive/Impreza naming facts? Prodrive also used a similar system for their Group N cars, except these are identified by an "N" prefix, not an "S". The only exception to the rule is the 2007 Impreza WRC, which was identified as the S12b WRC (rather than S13 as you would expect). The Japanese are a superstitious bunch and so Prodrive avoided the number with their car designation! There is also an interesting anomaly late in the history of SWRT as, when the S14 wasn't ready in time, they put an S14 engine into an S12b chassis: that car (KT57 SRT) became a one off S12c. That’s all great, but where does the 22B fit in? The 22B was a road car released in 1998 and designed to emulate the look of the 1997/1998 Impreza World Rally Car. The two door, wide arch, Impreza World Rally Cars were on stages for well over a year before the 22B hit showrooms and its name is actually homage to the rally car: "22B" is hexdecimal for "555". There is a lot of confusion between the 22B and the World Rally Cars of the era. This is compounded by the fact that there are a huge number of online articles about the 22B that contain incorrect information. Officially there were 424 22B's (400 for the JDM, 24 for export). Of the 24 export cars, 16 were for the UK, 5 for Australia and 3 were prototypes. As with a lot of Subaru limited edition runs though, some of the numbers are a little hazy. It was originally stated that there were three #000 prototype cars (which were given to Colin McRae, Nicky Grist and David Lapworth), however a #000 was recently identified in the STI Mitaka showroom, which implies there were four #000 cars (I have subsequently read that David Lapworth actually got #400, but that's not been verified). But they look pretty similar. How can you be so sure that’s not a privateer with a 22B on the rally stage? Well first up – and as mentioned above – the 22B was a limited edition road car, so only a loon would risk bending one on a rally stage. Critically though, the 22B was fitted with a 2.2L engine: WRC regulations of the era limited turbo cars to 2.0L so, by its very nature, the 22B couldn't be a rally car. Incidentally, although they look similar, the S5 WRC and 22B have different panels. If you look at the two side-by-side you can see it, it's most noticeable around the front end and rear arches.