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Showing content with the highest reputation on 1/26/2020 in all areas

  1. 2 points
    DAMN IT, HOT pile of ...................... *uninstalled geforce experience, too much running in the background. *Reinstalled xbox app BETA. *installed latest win 10 version 1909. *installed lastest geforce driver (shouldn't have) *switched SSD positions on mother board from 4/5 to 0/3 (too many SSD's & position 4/5 runs slower) *Front 2 case fans were DEAD so i installed some loud 152cfm delta fans. (glad it wasn't summer time) *swapped positions of SLi gtx 970's. (memory leaks ?) *cleaned out dust from power supply & filters on case. * Ate a Big Mac ! All running like new AGAIN ................ Spoke Tooo soon, took about 10 races before the stuttering started AGAIN.................. AAAAAARRRRGGGHHHHHHHHHH
  2. 2 points
    Hello! I'd love to see this livery in the game (for the fiesta R5) but i've never done any livery. Is someone working on it, or can somebody please do it? It would be great. Thanks!
  3. 1 point
    To my surprise F1 2019 is much better than expected and is worth grabbing particularly if on sale. It is more polished and for me bug free whilst having some nice inclusions like F2 and classic F1 cars. 90% of my I'm racing is done on AC & ACC where I have almost 2000 hours combined however the racing can be tiring as it is serious therefore a racing tittle like this is nice to have for some fun whilst enjoying the candy. I didn't expect much as a few of the previous CM F1 tittles I have owned have been a letdown to me. After skipping a few years, the last tittles I tried were 2016 & 2018 which also resulted in a disaster and a put off. I have seen some reviews from users on the AC forums regarding the FFB & physics however I think it is better than what it is being given credit. For sure it’s not ACC and I never expected it to be. I can feel what the car is doing and for the most part it is predictable. There are no major head scratching moments (like previous tittles) where you think to yourself, why did the car react that way to my input. I think if your settings are off it is not very nice and enjoyable. As the tyres load up the car feels particularly good in high speed scenarios however, I think the low speed physics still needs some more work as there can be a lack of feel and precision in these types of scenarios. The torque ranges I have my wheel set for is generally in the 4-8 Nm range. There are some extreme one-off corners that spike above that. One thing I still do not like about the CM physics is if you try to do low speed extreme weaving like you see on TV the car does not react the same. Even with all driver aids off there always feels like there is a sense of “speed sensitivity” being applied and making the car less agile. In general, the car is more set to be on the understeer side even with extreme oversteer setups. My hardware is Fanatec DD2, i7 3930K @ 4.3 Ghz, 1080 Ti and here are my settings. In Game: FFB: 70% Track: 5-10% Rumble Strip: 15% Off Track: 20% Damper: 20% Understeer enhanced: Off Driver: SEN: 360 FFB: 40% (35% for F2) SHO, FOR, SPR, FEI, BF: 100% DPR, NDP, NFR: 0% UI: Very slick and easy to use however no mouse is a real pain and because I use nVidia DSR I sometimes have issues on program load whereby it automatically ALT+TAB’s back to windows. “Switch To” method via task manger seems to work most of the time. It is very handy that you can change the car/track combo without returning to the main menu. Graphics: Excellent graphics as expected however for 1080p you really have to run this game up sampled via custom resolutions or DSR at 4K or else it is a blurry mess due to TAA anti-aliasing. At 4K DSR I can still achieve 60 FPS in all scenarios on high/ultra settings. TAA has its usual ghosting problems however it is not as bad other tittles. The new sharpening filter nVidia supplies with its drivers are great as you do not need to use re-shade to dial out blur. I also like how they included the camera adjustments to be saved per vehicle, something that I requested for in the past. Some of the cars still need a little more camera adjustment range and there should be an option to turn off the hands & wheel particularly for triple screen users. HUD: A very good HUD design and is fully customizable for each element. Audio: Good audio however I do not like how you must rely on artificial wind noise to know you have DRS open. I also find the crowd noise unrealistic and should be separated into its own setting for adjustment. AI: I need more time to fully asses the AI. That said I have had some ok races against them. A couple of times they close off space in the corners or at the start procedure which can create a problem however in most cases you can race wheel to wheel with them. One thing I noticed is if the Ai touch your rear it can cause the front wing to fail which is unrealistic. MP: Multiplayer is structured very well though it can be hard to find a descent race unless you join a league and the ping rates displayed in the lobby are not always correct. Career: Nicely structured with a good story line which works very well with the inclusion of F2. Time Trial: Very nicely structured. It would be nice to see which ghost lap times that have been set by users with a wheel or controller and the enhanced understeer option should be moved to an assist as I believe some users are exploiting this for lap time. I would like to see some additional filters added whereby you can filter for your team or particular classic F1 car. Overall: 7/10 Improvements for 2020 (wish list): Mouse navigation for the UI. Proper FOV adjustment settings. Fix the ping display in the lobby and provide a ping number rather than a simple graphic of Red, Orange & Green. More setup options for advance users like heave springs, dampers, castor angle etc.. More agile physics and feel for low speed scenarios. SOC ERS management. DRS LED added to each cockpit to indicate DRS is activated rather than relying on artificial wind noises or checking a fake rear camera. Visor tear offs. A virtual rear-view mirror added to the HUD that can be scaled as most cars for single screen users will not show the side mirrors. Add fuel mix number to the cockpit digital display. Classic F1 cars should have engine map modes and TC adjustments. Classic F1 cars should have gearing options as tracks like China with long straights are being speed clipped at 310 kph. Classic F1 cars to include a KERS version. Classic F1 tracks or at least some that were included in older tittles like Istanbul Park, Sepang etc.. Add Formula 3 Push to talk option should be set as default so newbies are not hot micing in MP. More camera/seat adjustment. Enhanced understeer option should be moved to an assist as I believe some users are exploiting this for lap time. Filters added to the time trial leader board whereby you can filter for your team or particular classic F1 car.
  4. 1 point
    I now know the DiRT Rally 2.0 asphalt physics. I just saw the WRC cars tackling asphalt with (small) studded tyres (SS9 Monte Carlo). The handlings looks very similar to the game.
  5. 1 point
    Well it's a bit easier when the actual car is an 80's brick.
  6. 1 point
  7. 1 point
    I start to play on 2017 in a league and continue now. The difference beatween the 2 hardware this year is very huge unfortunately...but important is to enjoy and havr a fun with the players (in my League they have respect on the track).
  8. 1 point
    'Nobody can forget the noise of the Quattro.' (M. Mouton) 😍 *Rosemeyer78, PS4
  9. 1 point
    Steam Few that I have taken over past few weeks 😛
  10. 1 point
    I tested that beauty of yours out. 😉 Great job on them from a fellow designer.
  11. 1 point
    Ford Fiesta RRC Michelin Pilot Wales Rally GB 2014 M.Wilson / S.MARTIN https://www.racedepartment.com/downloads/ford-fiesta-rrc-michelin-wales-rally-gb-2014-m-wilson-s-martin.30421/
  12. 1 point
    I adapted the decoration of the Ford Fiesta WRC 2013 from Thierry Neuville and Nicolas Gilsoul https://www.racedepartment.com/downloads/ford-fiesta-r5-adaptation-of-the-decoration-wrc-thierry-neuville-nicolas-gilsoul-2013.30280/
  13. 1 point
    Shelby hits the nail on the head here. IRL the cars handling is affected by multiple characteristics which the race team can modify, using telemetry gathered during practice, to better suit each track. Sometimes a car is handling so badly on all tracks that an actual redesign might be necessary to improve the car. For instance the overall car model might be conflicting with the front and rear wings so that they produce competing or undesirable airflow around the car. In this situation nothing you can do with a screwdriver and a wrench (over simplifying!) will save the car, instead you need to design and build new wings entirely (or a new body). The GOOD thing IRL is that science is predictable and mathematical formulae exist to help you learn from telemetry exactly what you need to change with the car to get the desired result (rotation, over/understeer, high speed cornering grip etc). The problem with the F1 games recently is that the telemetry exists as in irl (although somewhat simplified) and the setup changes also exist that mirror real world options BUT the logical real life connection between the two does NOT. All those setup changes DO change the handling but they seem to have arbitrary handling results instead. Instead of changing the handling in the way physics would predict the Codies model jumps ahead and mimics what the designers think you are trying to achieve without actually altering anything realistically. This way of doing things might actually work if noone bothers to get serious (by studying telemetry) and accepts the car is not going to perform exactly how you want. However anyone who uses the in game telemetry to diagnose and predict how the cars need to be tweaked discovers pretty quickly there is a missing link between the performance data and the actual car setups available that are supposed to INFLUENCE the data. That's about as simple as I can do, and I realize I may have failed in explaining it well to everyone. Here's a simile that might do the job better! Imagine Codies run a coffee shop. Your favorite beverage is a cappuccino so you order one and sit down to enjoy it. You realize that it's normal for them not to know your actual taste preferences so decide to work with them to get a better tasting coffee. You have a mate with you as backup. Your mate tells Codies his coffee is too strong so they take his cup, go out back, pour half the contents out and fill the cup up with hot water. They bring it back and your mate agrees it now is not as strong as before. There is still something not quite right but as requested it's not so strong so he gives a thumbs up and drinks it anyway. You being the scientific dude, bring your lab analysis gear with you as you want to fine tune the coffee and get the perfect result. You analyze the caffeine content, pH, carb and sugars in the beverage and predict the sugars are actually making the coffee not taste as strong as it should so you decide a better solution is to add sugar. This keeps the caffeine presence which you want for performance but also loses the bitter edge to the drink. You pass your dialusis charts to Codies with a smug grin expecting to get the perfect coffee for your needs back. However Codies just do the same as they did with your friend. They pour half the coffee away and replace it with hot water. You get the coffee back and complain it's lost all kick and tastes weak. Your buddy says well its not as strong as you wanted right, so problem solved? No!! Of course in the above scenario you do not KNOW what Codies are doing in the kitchen with your coffee, all you DO know is that there is less caffeine in the tweaked cup. So what we want here Codies, is one of the following but preferably #2! #1 Tell us what the heck you are doing in the kitchen to our coffee when we ask for changes. #2 Learn to make better coffee without resorting to quick fixes and shortcuts! ☕🤔🚗😁 PS I now realize my own morning coffee was stronger than usual... By some margin!
  14. 1 point
    voici la Ford Escort Cosworth de Bruno Thiry / Stéphane Prévot au Tour de corse 1995 https://www.racedepartment.com/downloads/ford-escort-cosworth-bruno-thiry-stéphane-prévot-tour-de-corse-1995.29704/
  15. 1 point
    Voici la MG METRO 6R4 BELGA de Marc Duez/Willy Lux aux Boucles de Spa 1986 https://www.racedepartment.com/downloads/mg-metro-6r4-belga-marc-duez-willy-lux-boucles-de-spa-1986.29849/
  16. 1 point
    Bonjour, voici une de mes réalisations Skoda Fabia R5 Red Bull Raimund Baumschlager / Pirmin Winklhofer Rallye W4 2019 Lahttps://www.racedepartment.com/downloads/skoda-fabia-r5-red-bull-raimund-baumschlager-pirmin-winklhofer-rallye-w4-2019.30095/
  17. 1 point
  18. 1 point
    PS4 Pro - JorritVD Weekly event with the Fabia R5
  19. 1 point
    Pioykowsky / steam To finnish first you first have to finnish 😉
  20. 1 point
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  23. 1 point
    from Daily challenges and the DiRT WRC Italian Championship platform: PC Steam and a rusty keyboard
  24. 1 point
    @dejkoo It's strange for me you've spent a tonne of money in you rig and you play on console instead of pc. No offense, just saying 😉 Anyway, Pioykowsky / Steam
  25. 1 point
    Cédric Cherain - Condroz Rally 2019 https://www.racedepartment.com/downloads/c-cherain-condroz-rally-2019.29833/ Enjoy this beauty lads...
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