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Showing content with the highest reputation on 1/29/2020 in all areas
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18 pointsIn 1995 Colin McRae achieved the ultimate honour in rallying and added his name to the history books as a racing legend. 25 years on, re-live his momentous career this Spring with the Colin McRae: FLAT OUT Pack, coming to DiRT Rally 2.0 on March 24 and FREE to all Season owners. View the official announcement on Codemasters.com Read more detailed information on the Codemasters Blog
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11 points
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10 points
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10 points
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9 pointsHi everyone, Patch 1.20 is now available on all platforms. Please see summary of patch below to see what has been updated. GENERAL - Safety car deployment frequency has been adjusted so that it is more likely to come out within race sessions GENERAL - Addressed an issue where the Logitech G29 rotary dial could not be assigned in a clockwise direction GENERAL – Further Stability Issues LEAGUES - Users can now save between sessions in private leagues LEAGUES - Users can now add reserves in private leagues XBOX – Keyboard Support has been added CAREER - Addressed an issue where progress would not be saved in Practice 1 in Australia of a new career CAREER - Addressed an issue where a selected team-mate would change if the user exited the game before completing Practice 1 in Australia of a new career CAREER - Addressed an issue where DNFs would incorrectly show with the fastest lap indicator in the season results tab CAREER - Addressed an issue where Butler and Weber would appear after skipping the F2 Feeder Series if the user quit in Practice 1 of Australia CAREER - User will now be warned before purchasing upgrades towards the end of a season if the department has experienced a regulation change MULTIPLAYER - Addressed an issue where the camera selection would not save if selected in a multiplayer session SPECTATOR - User can now enable the track map for the session they are spectating EVENTS - Users can now manually navigate through the weekly event prizes With the release of Patch 1.20, there are several new community requested features and improvements to the game. After reading your feedback on communication, I've highlighted and explained our most significant changes in our first ‘deep-dive’ patch notes. These notes will cover the new ‘Reserves’ and ‘Save Session Progress’ features in Leagues, parameters to the Xbox Keyboard Support well as further details on the changes to Safety Car deployment behaviour. League Improvements and Functionality: League Improvements have been split into two main features; Reserves Improvements and the addition of Save Session Progress. Walk-throughs are here: Save Session Progress: 1. Create (or edit) your league as normal, ensuring that your ‘Progression Format’ is set to ‘On Demand’ 2. After adding your tracks, you are met with the ‘Format’ screen. Scroll right to the ‘Weekend Structure and AI Difficulty’ tab and at the bottom, ensure ‘Save Session Progress’ is enabled. The rest of the settings are unaffected, so you can run Private AND public leagues with this new feature. 3. Create league and invite friends to the league. 4. Play through your first session and complete as normal. 5. Upon attempting to progress to your next session, a minimum player confirmation message will appear. For the session to continue, this message will need approval from at least 1 player with the minimum role of ‘member’ and one player with the minimum role of ‘admin’ to continue. 6. Should there not be enough levels of approval, the league will return to the ‘League Summary’ screen and be paused until players of the minimum levels of ‘Role’ are in the session to advance the league. NOTE: Remember, attempting to progress to your next session, approval will be needed from at least 1 player with the minimum role of ‘member’ and one player with the minimum role of ‘admin’ to continue. Also, Reserves and Non-Member Spectators cannot influence the advance of the league session. Reserves: This new feature ensures leagues can now function more to the players desires and make sure that there are requirements to proceed without affecting the league for others. Reserves: Reserves have been added into to ensure smoother running of the leagues format. How to add reserves is below: 1. Create (or edit) your league as normal, ensuring that your ‘Progression Format’ is set to ‘On Demand’ 2. After adding your tracks, you are met with the ‘Format’ screen. The league will need to be set to ‘Private’, and then change ‘Player Reserves’ to enabled. You have the option of choosing the ‘Reserve Scoring’ to suit league preferences. Please note that this feature is disabled by default, so it needs to be manually added to the league. 3. Invite users to the lobby. 4. When a non-member is invited to the lobby, they now join without a role as an ‘unassigned’ participant in the session. A player with the role of either ‘Admin’ or ‘Owner’ must assign the new player as a reserve for them to be able to participate in the session. However, with this being a new feature, this is criteria to make sure this works correctly for you. These are: · This feature cannot be added into current leagues; you will have to create a new league for this feature to be enabled. · If a reserve scores points in leagues, they will be credited with the points in the race standings and results screens. However, in terms of the championship, the reserves points are assigned to the member they have replaced for that event. · If the original league member joins the game before the event starts, they will take the place back from the reserve. However, if the original league member joins after the event has started, the reserve will complete the event on their behalf. Safety Car Updates: · Safety Car deployment has been updated, with the objective of making it more likely to deploy when it would be expected to. As a result of these changes deployments should be more frequent than they were previously. · We have made improvements to the system that detects obstructions on track, allowing us to more reliably recognise large incidents and deploy the Safety Car accordingly. · We’ve also increased the chance of a deployment for both VSC and SC following a car suffering terminal damage. · 25%, 50% and 100% race distances have identical deployment rules, except maximum number of deployments which are 2, 5 and 6 respectively. This is designed so that you would still get most of the race session being at racing speed, rather than spending a large proportion under Safety Car conditions. · The maximum number of Safety Car deployments has been decided based on real-life Formula 1 records, with the most Safety Cars ever in a race being 6 at the 2011 Canadian Grand Prix Other Notes: · Keyboard Support for Xbox has now been added. To enable this, simply add a keyboard to your Xbox setup and configure your preferred mapping for commands in the controls screen. · With some wheels, that have far more complicated setups and more buttons to map, we cannot assign these extra inputs accordingly. The reason for this is lack of first party support for these extra buttons. I hope this gives you a clearer way to enjoy the additions to leagues and improves the general performance of the Safety Car. If there are issues, please feel free to contribute to an existing/ add a new topic in 'Technical Assistance' using the correct format (Questions answered and clear title) whenever possible. A good example of the correct bug reporting format is here. This ensures we get all the information we need to replicate and investigate your issue. Many thanks, Barry
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6 points
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5 pointsThis is exactly the kind of communication we need when patches are released! I'm truly impressed! Keep up the amazing work @BarryBL !!!
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5 pointsThanks for the patch. Please give us custom tyre selection in qualifying, having a maximum of only 1 set of the medium compound is completely unrealistic and pretty much ruins the short qualifying format since it just ends up being a one shot qualifying with 1 lap on that 1 set of the medium compound at the very end of the session. It's not a massive/difficult request, it should be very easy to implement and would make the game massively more realistic and enjoyable.
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5 points
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4 pointsIn the blog "and the battles against said SUBARUs later on in his Ford Focus RS Rally 2001." ...please can we get a Martini-ish style skin for the Focus? Even like the one in Colin McRae Rally remake/mobile version?
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4 points
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4 pointsDon't apologise, it was top quality gossip thread speculation - no-one's ever accused us of 'accuracy' or 'balance' in this thread.
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4 pointsSo far I don’t think this is a new season, but v1.13 as shown in the SteamDB depots. One location and some cars honored to mr. McRae. Possible the last major update of the game before the full focus goes to the next(-gen) game. Although I hope they continue to support DR2.0 with more content as an investment for the new game.
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3 pointsDLC is not cheap to do. a single car takes easily a month to model, create liveries, adjust the performance etc. a location takes much, much longer than that and this is why all the DLC rally locations are updates on old ones and not brand new.
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3 pointsHi @Bicarda and @MrCosta96 Thanks for the feedback. On some tracks, this does work fine, but, I can see there is issues on some longer tracks. I'll send it to the development team to request for customisation options for OSD in spectator mode.
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3 points
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3 points
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3 pointsSorry about that didnt notice, I fell in a trance :) felt like Da Vinci code in search for Gossip material :)
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3 points
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3 pointsHi everyone, Patch 1.20 is now available on all platforms. Please see summary of patch below to see what has been updated. GENERAL - Safety car deployment frequency has been adjusted so that it is more likely to come out within race sessions GENERAL - Addressed an issue where the Logitech G29 rotary dial could not be assigned in a clockwise direction GENERAL – Further Stability Issues LEAGUES - Users can now save between sessions in private leagues LEAGUES - Users can now add reserves in private leagues XBOX – Keyboard Support has been added CAREER - Addressed an issue where progress would not be saved in Practice 1 in Australia of a new career CAREER - Addressed an issue where a selected team-mate would change if the user exited the game before completing Practice 1 in Australia of a new career CAREER - Addressed an issue where DNFs would incorrectly show with the fastest lap indicator in the season results tab CAREER - Addressed an issue where Butler and Weber would appear after skipping the F2 Feeder Series if the user quit in Practice 1 of Australia CAREER - User will now be warned before purchasing upgrades towards the end of a season if the department has experienced a regulation change MULTIPLAYER - Addressed an issue where the camera selection would not save if selected in a multiplayer session SPECTATOR - User can now enable the track map for the session they are spectating EVENTS - Users can now manually navigate through the weekly event prizes With the release of Patch 1.20, there are several new community requested features and improvements to the game. We have decided to highlight and explain our most significant changes in our first ‘deep-dive’ patch notes. These notes will cover the new ‘Reserves’ and ‘Save Session Progress’ features in Leagues, parameters to the Xbox Keyboard Support well as further details on the changes to Safety Car deployment behaviour. Our 'deep dive' patch notes and discussion for the new patch are here We're continuing to support the F1 title for longer than ever, and we are looking to bring more updates to F1 2019
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2 pointsThis is a really nice tribute to Colin, should be great fun to get to grips with the Impreza S4 and the Legacy - not to mention Scotland too. I have to ask though, the wording of the announcement seems to very heavily imply, if not actually outright state, that this is the end of the line for Dirt Rally 2.0 content. If that's the case, I will admit this announcement will probably leave me quite crestfallen. The devs have done a great job with adding new cars and locations for us to have fun with, but there's so so so many more of each that I think any of us would be absolutely stoked to see make it to the game. 11 months since the game's release has given us a huge pile of content but to see that potential for even more (however limited by licencing and the legal side of things) disappear does unfortunately make me a bit melancholy about the whole announcement. (Tears shed for my favourite hopeful, the Citroen BX 4TC) I'd love to know where the devs will be moving their focus and attention should the game's content cycle close off here, though I can imagine that's probably not something for public announcement.
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2 pointsThanks! I'm so excited! Is FREE mean that i could create some more liveries for those beauties?
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2 pointsSo some guys think it will be the last addition to that great game... so games get support for one year and then it's on to the next nowadays...would be sad! Why not continue to add new locations & cars and earning money that way...
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2 pointsHey, when you say that the maximum Safety Car deployments is now for example "5", does that mean 5 full Safety Cars? Or can that be like 2 Safety Cars and 3 Virtual Safety Cars? Awesome update, praying that it works in practice. Thanks!
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2 pointsHopefully the day will soon come when I no longer have to spam the update threads like this because of the bloody Rallycross AI