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Showing content with the highest reputation on 2/3/2020 in all areas

  1. 2 points
    It's already fixed, your league always played without safety car (because before 1.20 SC likely that doesn't exist), so if you want to roll back to 1.18 and save you league, just disable SC in lobby.
  2. 2 points
    Leagues who don't want this should just turn it off.
  3. 2 points
    For those, who are interested, I prepared a table, which shows in which GRID games particular tracks appear. Everything is explained.
  4. 2 points
    Even if some of those points come very late, it cannot be denied that it is a great update, especially the track map for spectators. The communication also seems to be on point and I hope it continues like this. Good job. Keep pushing.
  5. 1 point
    Hey team - we've kept you waiting long enough to find out what's coming to Season 2 for GRID, so let's jump straight in, shall we? GRID’s next slate of post-launch content takes things up a gear, with Season 2 and the Track Day Supercars pack, launching February 12 on Xbox One, PS4 and PC. Six new cars, built for both beauty and speed, drop into GRID, alongside another Career mode expansion and the addition of a world-renowned circuit. Ultimate Edition players receive the full slate of content, and there’s plenty of additions that are free for all players, too. So, let’s take a look at what’s coming next to GRID... Track Day Supercars - Four New Cars Season 2’s line-up of new cars is a stunning selection of exotic, powerful, ground-breaking machines, crafted by the world’s most famous manufacturers. Ultimate Edition players receive access to the Ferrari FXX, Aston Martin Vulcan AMR Pro, Brabham BT62, and the Pagani Zonda Revolución. In Multiplayer, the Pagani Zonda will be available to race as a loan car for all players. Two Bonus Cars But that’s not all – the Track Day Supercar pack includes two more cars, available to everyone. Good luck taming the Ferrari 599XX Evo, and the Ford GT Heritage Edition – two more automotive monsters that dominate both the road and the racetrack. New Circuit: Red Bull Ring We’re once again adding to GRID’s list of circuits in Season 2, with a venue that’s been a staple of world motorsport championships for 50 years. This is Austria, and this is the Red Bull Ring. With its relatively unchanged layout since 1996, the Red Bull Ring is known for creating dramatic racing, with huge braking zones and overtaking opportunities galore. Find the uphill apex at the Niki Lauda Curve, soar up the mountainside, and dare to brake later than the rest into the intimidating Turn 2. Infield, shorter, and reverse routes of the Red Bull Ring are also included, with each route playable in all weather conditions. The new circuit is available to all GRID players in Career, Free Play, and Multiplayer. New Career Expansion Finally, Season 2 brings a further expansion to Career mode, with an extra 33 events using the Red Bull Ring and four Track Day Supercars. Ultimate Edition players can find the events in the new tab, from the Career menu. Experience our hand-picked selection of races, with two new threads, fresh Showdown events, and the latest Ravenwest Motorsport challenge. As always, with a new season for GRID comes more technical improvements and community-requested additions. The headline in this area for Season 2 is the option to extend the length of races in Career mode - full details on this addition, available for all players, is on the Codemasters Forums. This follows the recent free addition of Session Search to Multiplayer - a public lobbies system that allows players to search and enter sessions created by others. Sound like enough to Get Your Heart Racing? Be a GRID Ultimate Edition player to receive not just all of Season 2 and the Track Day Supercars, but all Season 1 – Hot Hatch Showdown content, and any future additions to GRID. The Track Day Supercars pack, consisting of the four exclusive cars and 33 Career events, will also be available to purchase separately on the Steam, Xbox and Microsoft stores. Finally, Season 2 will also be coming to Google Stadia at a later date - follow us on Facebook, Twitter and Instagram to stay up to date on that and much more. For now though, get ready for six new supercars, a world-famous circuit, and much more with Season 2 of GRID.
  6. 1 point
    Oh, i updated my PS4 game in day when patch was released. (My PC game wasn't updated because i have a trouble with network on my PC. I said about PC just for information what SC was broken for me on all platform). So as i said before, after 5 race (on 1.20) i didn't see SC or VSC after AI driver retirements. We are talking about PS4 right now. PS: I'm sorry if i confused you about info of verisons of game As i see, i need to provide you a video to show a problem.
  7. 1 point
    i was hoping for that too mate. Unfortunately that is something that has to be fixed by both Microsoft and Fanatec. not something Codemasters can do about that. Fanatec has mentioned this upon release of the F2 wheel and said they were on speaking terms with Microsoft. I do hope with the next console this will be solved. I still think it's strange that a console build around a windows 10 layout does only support a small amount of buttons (controller) and nothing more. Still glad the keyboard is supported now and within my configuration and seat setup I have more than enough buttons now. Just a pitty they are not on my wheel.
  8. 1 point
    Seems like you fail to understand me. In bundles where you parts, the parts you own are not bought again. However, a package rebate is still applied. As Codemasters have NOT made it so Deluxe Edition owners are recognized as having the Deluxe Edition one would need to buy that again. If I were to add the Super Deluxe Edition in my cart, I would not pay for DR 2.0 again, however, I would pay for Season 1+2 again even though I own it. The same goes for Year Pass. I have to buy, as in pay for Season 1+2 again. Even though I own it. You see the difference? Compare that to e.g Euro Truck Simulator 2, if I were to buy the Essential Bundle there, I own 5 out of 6 things. Then those 5 are removed from the bundle, and the cost is of the parts of the bundle I don't own. And I get the package rebate on that one product. Because unlike Codemasters, SCS Software have actually recognized everything I already have paid for, and those are removed from the bundle. That way I don't have to pay for something I already have paid for, which I have to with DR 2.0
  9. 1 point
    one more set of screenshots, which kinda sums up a lap at Montelegre
  10. 1 point
    We should have all these 38 around tracks in newest Grid game as regular additions from game to game.. Why franchise like Forza Motorsport , Project Cars , Gran Turismo do this and Codemasters do not ? Toca 3 also had huge content
  11. 1 point
    Incredible clasp of gold to an entire living legend like Mcrae. I would like for the next Dirt Rally, or whatever it’s called, to have these two Audis:
  12. 1 point
    In a 50% multiplayer race at Abu Dhabi, the SC deployed as a result of me running very wide at turn 2. I didn’t hit anything and continued with no problem. SC Deployment trigger defo appears to be very over sensitive.
  13. 1 point
  14. 1 point
    Thanks for the clarification @ChrisGrovesMCM, I'm happy with that !
  15. 1 point
    Sometimes it's better if a game isn't 100% realistic in an aspect, and this is certainly the case here. If a race has 3 safety cars then you know for you as a driver your whole race can be ruined. What's the point of practicing a strategy for the race when you know that your pace and strategy will be completely pointless? As the safety cars will mean that the whole outcome of the race is just decided by luck on at what exact moment the safety cars will come out. If they did this only for career mode then it probably would have been great. However with the safety car spam in online league races it completely ruins the game.
  16. 1 point
    The safety car and VSC indeed come out way too often now, it completely ruins league races. Instead of your pace deciding the end result of the race it is now just pure luck that decides the outcome of races. I sincerely hope that Codemasters changes this as soon as possible, because right now it is just unacceptable
  17. 1 point
    Just to clarify, that doesn't mean the car was rushed, just that it was bumped up the pipeline ahead of other cars. (At a guess it was developed around the time of the World RX cars)
  18. 1 point
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  19. 1 point
    ya, plus the 2000cc class already has 7 cars and two imprezas, whereas Group A just has 4 and 1 Impreza. anyways, for me ideally it would be: Group A: Impreza 95, Legacy, Delta, Escort Early 00cc: Impreza 98, Evo VI, Focus 01, Impreza 01, 206 Late 00cc: Fabia, C4, Focus 07, Impreza 08
  20. 1 point
    I think these new cars and liveries are the best. Platform: PC Steam From the R2 Italian Championship and daily challenges
  21. 1 point
  22. 1 point
    Hi @dogryan100, Good question, will ask the development team for confirmation on this. Update: The values of 2, 5 & 6 are combined values of both SC and VSC deployments
  23. 1 point
    SDL_Quinto / PS4 / Polo R5 Petter Solberg livery
  24. 1 point
  25. 1 point
    Just seperate the wheel players from the pad players. You can never make the playground equal. For TT 2 different time tables. For online lobies/leagues it should be possible for the host to set assists and required device.
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