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Showing content with the highest reputation on 2/4/2020 in all areas

  1. 4 points
    Cancel the whole DLC. It’s ruined. Unplayable
  2. 2 points
    I currently have a preferred tuning for each location on my cars. That's 8 out of 8 on the gravel tuning. Can we get another save slot for the new location?
  3. 2 points
    Dirt Rally 2 has the best engine sound of any game or medium I've ever experienced. As a sound designer for a racing game myself, I can really appreciate the love, enthusiasm, and attention to detail the sound designers at Codemasters have put into their work. Codemasters audio is what I aspire to as the ultimate in sound. It would of course be great if every single car sounds as authentic as the rest, but sometimes you don't have the time or the resources to record some of those vehicles, especially the rare and expensive R5's.
  4. 2 points
  5. 2 points
    Hi everyone, We have a few plans and ideas for the forums this year, that are slowly taking place. I'm going to add news and developments here, for new users and old, to see the improvements (hopefully) and differences we are trying to make. Some might well be large, some more detailed changes, but we're hoping that these will improve the usability of the forums for everyone. A key objective for Codemasters on the forums for this year is to improve the facility for you to report issues with your experience of the F1 series. We would like our reports to be as efficient as possible, so we can get busy replicating, diagnosing and fixing problems. So far, our latest additions are: 'Recommended'- Solved a problem? Expect myself or the moderators to be adding the best answers to the top of the page. Our aim is to get the best information to people quicker, without them having to dig throughout a thread to find a possible solution. If you see a post that helped you, or is especially helpful, tag us into the post and we can review and add it to the top of the page. 'Deep Dive Patch Notes' - Not as such a development, but an important improvement. Due to the great feedback from the 1.20 patch, we are committed to adding 'Deep Dive' patch notes whenever we can. It may not be possible in some instances (for things like small 'hotfixes' for example), but we want to continue to give you more information on the key changes to our games whenever we can. *NEW* 'Tagging'- After review, the tagging system currently in place is very up for interpretation and confusing for the user. Moving forward, Codemasters staff and Moderators will be tagging threads and posts under the same format guidelines, helping you search and find important posts to you quicker. This is part of our plan this year to make the forums easier to navigate and a more enjoyable place to be. If you have any forum-specific ideas to improve usability, contact me in PM's to run it by me. Ideas on this so far, and more that are being discussed, have been from our F1 Moderators @UP100 and @1512marcel as well as valued members such as @steviejay69 especially. Any idea is welcome and valued 👍 Happy Racing 🏎️ Barry.
  6. 2 points
    Just drive in chase view, you can't see it then!
  7. 2 points
    Either someone from codemasters sees this and removes that yellow part from the wheel, or I will not be claiming my FREE dlc. It will be your loss codemasters, not mine
  8. 1 point
    Headlights in DR2.0 are way too weak and the light beam they emit is way too short. It's like low-beam only, and when the extra headlight pods break it's like DRLs only. They should be changed so the light beam goes much, much further down the road. Would make night racing much better and more realistic. A few screenshot to illustrate the problem. The beam is very wide but pitifully short. They only illuminate the road a very short distance For comparison look at this. Difference is night and day, no pun intended
  9. 1 point
    Hi everyone, Patch 1.20 is now available on all platforms. Please see summary of patch below to see what has been updated. GENERAL - Safety car deployment frequency has been adjusted so that it is more likely to come out within race sessions GENERAL - Addressed an issue where the Logitech G29 rotary dial could not be assigned in a clockwise direction GENERAL – Further Stability Issues LEAGUES - Users can now save between sessions in private leagues LEAGUES - Users can now add reserves in private leagues XBOX – Keyboard Support has been added CAREER - Addressed an issue where progress would not be saved in Practice 1 in Australia of a new career CAREER - Addressed an issue where a selected team-mate would change if the user exited the game before completing Practice 1 in Australia of a new career CAREER - Addressed an issue where DNFs would incorrectly show with the fastest lap indicator in the season results tab CAREER - Addressed an issue where Butler and Weber would appear after skipping the F2 Feeder Series if the user quit in Practice 1 of Australia CAREER - User will now be warned before purchasing upgrades towards the end of a season if the department has experienced a regulation change MULTIPLAYER - Addressed an issue where the camera selection would not save if selected in a multiplayer session SPECTATOR - User can now enable the track map for the session they are spectating EVENTS - Users can now manually navigate through the weekly event prizes With the release of Patch 1.20, there are several new community requested features and improvements to the game. After reading your feedback on communication, I've highlighted and explained our most significant changes in our first ‘deep-dive’ patch notes. These notes will cover the new ‘Reserves’ and ‘Save Session Progress’ features in Leagues, parameters to the Xbox Keyboard Support well as further details on the changes to Safety Car deployment behaviour. League Improvements and Functionality: League Improvements have been split into two main features; Reserves Improvements and the addition of Save Session Progress. Walk-throughs are here: Save Session Progress: 1. Create (or edit) your league as normal, ensuring that your ‘Progression Format’ is set to ‘On Demand’ 2. After adding your tracks, you are met with the ‘Format’ screen. Scroll right to the ‘Weekend Structure and AI Difficulty’ tab and at the bottom, ensure ‘Save Session Progress’ is enabled. The rest of the settings are unaffected, so you can run Private AND public leagues with this new feature. 3. Create league and invite friends to the league. 4. Play through your first session and complete as normal. 5. Upon attempting to progress to your next session, a minimum player confirmation message will appear. For the session to continue, this message will need approval from at least 1 player with the minimum role of ‘member’ and one player with the minimum role of ‘admin’ to continue. 6. Should there not be enough levels of approval, the league will return to the ‘League Summary’ screen and be paused until players of the minimum levels of ‘Role’ are in the session to advance the league. NOTE: Remember, attempting to progress to your next session, approval will be needed from at least 1 player with the minimum role of ‘member’ and one player with the minimum role of ‘admin’ to continue. Also, Reserves and Non-Member Spectators cannot influence the advance of the league session. Reserves: This new feature ensures leagues can now function more to the players desires and make sure that there are requirements to proceed without affecting the league for others. Reserves: Reserves have been added into to ensure smoother running of the leagues format. How to add reserves is below: 1. Create (or edit) your league as normal, ensuring that your ‘Progression Format’ is set to ‘On Demand’ 2. After adding your tracks, you are met with the ‘Format’ screen. The league will need to be set to ‘Private’, and then change ‘Player Reserves’ to enabled. You have the option of choosing the ‘Reserve Scoring’ to suit league preferences. Please note that this feature is disabled by default, so it needs to be manually added to the league. 3. Invite users to the lobby. 4. When a non-member is invited to the lobby, they now join without a role as an ‘unassigned’ participant in the session. A player with the role of either ‘Admin’ or ‘Owner’ must assign the new player as a reserve for them to be able to participate in the session. However, with this being a new feature, this is criteria to make sure this works correctly for you. These are: · This feature cannot be added into current leagues; you will have to create a new league for this feature to be enabled. · If a reserve scores points in leagues, they will be credited with the points in the race standings and results screens. However, in terms of the championship, the reserves points are assigned to the member they have replaced for that event. · If the original league member joins the game before the event starts, they will take the place back from the reserve. However, if the original league member joins after the event has started, the reserve will complete the event on their behalf. Safety Car Updates: · Safety Car deployment has been updated, with the objective of making it more likely to deploy when it would be expected to. As a result of these changes deployments should be more frequent than they were previously. · We have made improvements to the system that detects obstructions on track, allowing us to more reliably recognise large incidents and deploy the Safety Car accordingly. · We’ve also increased the chance of a deployment for both VSC and SC following a car suffering terminal damage. · 25%, 50% and 100% race distances have identical deployment rules, except maximum number of deployments which are 2, 5 and 6 respectively. This is designed so that you would still get most of the race session being at racing speed, rather than spending a large proportion under Safety Car conditions. · The maximum number of Safety Car deployments has been decided based on real-life Formula 1 records, with the most Safety Cars ever in a race being 6 at the 2011 Canadian Grand Prix Other Notes: · Keyboard Support for Xbox has now been added. To enable this, simply add a keyboard to your Xbox setup and configure your preferred mapping for commands in the controls screen. · With some wheels, that have far more complicated setups and more buttons to map, we cannot assign these extra inputs accordingly. The reason for this is lack of first party support for these extra buttons. I hope this gives you a clearer way to enjoy the additions to leagues and improves the general performance of the Safety Car. If there are issues, please feel free to contribute to an existing/ add a new topic in 'Technical Assistance' using the correct format (Questions answered and clear title) whenever possible. A good example of the correct bug reporting format is here. This ensures we get all the information we need to replicate and investigate your issue. Many thanks, Barry
  10. 1 point
    I posted this in the technical assistance section and got no response. And since I've paid money, this is frustrating me to no end. I can't do daily challenges, including the limited time Solberg promo, even though I own cars in the R5 class thanks to purchasing the year one pass. Also, it says I don't have Season Pass 4 even though I own the year one pass which is seasons 1 to 4. I've gone in to play the daily challenge (pictured) and it comes up with the error that I'm missing entitlements, specifically Season Pass 4. As you can see from the image, I have it bought and installed. If I go in to play a Time Trial, all the Year 1 content is there, the additional tracks and cars. I understand the D+ is for deluxe owners - my understanding is that's season 1 and 2. So being that I own the Year 1 pass (Seasons 1 to 4), should I not be able to play this, as specifically it says I need season 4 (which I purchased)? If anyone could help, that would be most appreciated.
  11. 1 point
    I am glad to see that one of the Trophies/Achievements requires us to duplicate his triple trip to the trees in Finland!
  12. 1 point
    Knew you would have my back! I'm also looking forward to seeing what the scenarios will bring! I’m hoping to recreate the time when Colin rolled the focus twice in Greece and still carried on flat out!
  13. 1 point
    Ok someone here definitely has no sense of humour...
  14. 1 point
    What the **** are you talking about!?!?!? How can it be unplayable if it hasn't been released yet??? All this stuff comes out on 24th March. Can't you read? It is even written in the name of the topic for those like you. This DLC will be the best they have ever released to this game. It would be good if you deleted this post.
  15. 1 point
    The safety car is not going to come out if there is less than 3 laps left. Personally I think it now works fine.
  16. 1 point
    @BarryBL Check this video: https://www.youtube.com/watch?v=ieMuhnGQeDE 3 SCs in the 50% race, Laps 1, 8 and 12. None of the cases we had a car DNF inside the track, lap 1 there is no terminal damage, lap 8 a car with terminal damage really far from the track, and lap 12 same place a little close but still not inside the track. And as I said before, SC is statying too many laps in the track, mainly the lap 1 SC in the video example. Another example: https://youtu.be/j3kh66wKIjw?t=4043 Lap 7 and the player spins in the track and trigger the SC.
  17. 1 point
    We mainly need tracks. Here are my ideas. This may be long. (Based off the categories of DLC career) Street Pack - 4 tracks: (Street packs from the past GRID games) Milan - Italy (Iconic Cathedral and twisty turns) Dubai - United Arab Emirates (High speeds give way to unforgiving turns) Washington - United States (Perfect for Touring Cars) Chicago - United States (Grid based city, with 90 Degree Turns) Professional Racing Pack - 4 tracks: (Tracks used in the Highest levels of Auto Racing) Yas Marina Circuit - United Arab Emirates (Formula One) Daytona International Speedway - United States (Daytona 500 and Rolex 24) Circuit Paul Ricard - France (Formula One and GT World Challenge Europe) Mount Panorama - Australia (Bathurst 12 hour and V8 Enduro Round) Classic Track Pack - 3 Tracks: (Tracks that have existed a long time ago and are still active) Oulton Park - United Kingdom (1953 to Present) Nurburgring - Germany (1927 to Present) Autodromo Internationale Monza - Italy (1922 to Present) Modern Track Pack - 3 Tracks: (Tracks made in Contemporary times with the best grade materials) Bahrain International Circuit - Bahrain (Has FIA Grade 1 plus FIA Institute Centre of Excellence award) Circuit of The Americas - United States (Used in WEC, INDYCAR, and Pirelli World Challenge) Marina Bay - Singapore (Used in Formula One, and is very complex to navigate) WOW, that was long, and more will be to come once Season 3 is announced!
  18. 1 point
    Hi @sloppysmusic, Interesting points made. On "For example is there anything to stop buddies teaming up in an online race with fixing the result by whoever trails after a certain amount of time deliberately crashing on track and causing havoc just to bring an SC out to guarantee a victory for his chum?" By your quote, that sounds very 'crash-gate' Piquet/Alonso to me, so the realism is there for sure 😛 Joking aside however, as well as the SC deployment rate, we have improved the system for detections of on-track obstructions, as in the Deep Dive. We chose these numbers (2 for 25%, 5 for 50% and 6 for 100%) based on not just real-life events and records, but also a way to keep the player involved in the racing. In our opinion, no-one would want to spend all of their race behind a Safety Car. Our overall aim is to have the SC and VSC deploy intelligently, and get people back to racing speed as soon as its safe on track (like the real-life F1) If however, you have any examples of erratic deployment that is not reflective of the racing action, we are looking for feedback on our improvements. 👍
  19. 1 point
    I have the same issue. I purchased the Year One pass for DR 2.0 from the Windows store, but the content isn’t available in the My Team mode. The year one content can be used outside of My Team (I tested not all locactions and cars), but is not recognized in the My Team mode. I contacted the codemasters support, but they did't reply.
  20. 1 point
    Scotland will be available everywhere if you have the FLAT OUT pack (which of course means that if you have a Season you can play it too).
  21. 1 point
  22. 1 point
    I've got the exact same issue. This is absolute garbage. Not happy at all.
  23. 1 point
    Think it’ll be F1 2014 all over again
  24. 1 point
    This page should include the daily, weekly and monthly bonus, special and promo events
  25. 1 point
    This is one that I would stand by. Rear damage doesn’t exist. Another lazy fubar by the award winning “sim game.” 😂
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