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Showing content with the highest reputation on 2/21/2020 in Posts
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2 pointsF1 2019 been a really good game but changing the ERS on almost every corner and lap is a joke! F1 drivers don’t do this they have overtake button. Surly they don’t change it every corner!? I can’t concentrate on driving and changing ERS all the time. I use to race in leagues but got frustrated with saving ERS all the time.
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2 points
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2 pointsHi everyone, I've added this revised ERS format as a suggestion to the developers for consideration for future titles.
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2 pointsI like it, it provides another layer of strategy in races especially online, esports etc Its easier if you use a wheel, especially new wheel rims with thumb dials, you can also make/buy F1 wheel rims with thumb dials
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1 pointHey guys, Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most. Lets start: (!!!) 1.1 Coop-Championship -> like it was in 2018. Real life car performance. Online with friends. Saving between sessions. 1.2 Coop-Career or Versus Carrer (!!!) Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR: you can also race for different teams and improve those (!) 2. Safety Car (!) - it is just triggered random sometimes; but when there is an accident it doesnt come out -> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up! -> Red flags if a crash occurs which blocks the SC -> SC going through the pitlane if the start straight is dangerous (debris/broken car) 3. AI overhaul -> more AI mistakes (in particular in wet conditions) -> more AI crashes -> more AI DNFs after getting beside the tracks/on the dirt/spinning -> more AI fighting, less backing up ->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains. 4. Balancing R&D -> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...) 5. Real Car/Driver performance -> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc. -> also the engine should only be upgraded by the engine manufactures (!) 6. Damage Model (!) -> Damage to the underfloor -> Damage to the bargeboards -> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it) -> damage when driving to aggressive over the curbs -> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system) -> damage to the tyre after a collision (front wing) -> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used) => marshals cleaning the track => damage the tyres by driving over debris => broken cars should be pulled away like in real life (trucks and cranes) and not just disappear => tyre flat spots - RED FLAGS - Tyre falls in pieces heading back to the pits if you have a damaged tyre 7. Better penalty system (in particular online!) -> add "under investigation" after an action -> get penalties later (after 1-3 rounds) 8. Upgrade Tracks -> in particular the curbs on most tracks. They are often very flat in the game) -> laser scanned tracks! 9. Handling model: - I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) - remove input lag - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip 10. Update the driver transfers -> option to turn them off/on -> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel) -> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all! 11. More customization -> give us the option to change the colour of the suits and gloves -> free editor for the sponsor -> maybe an face/suit/glove/car editor for shapes and colours (fully free customization) (!) -> SPONSORs on custom helmets! (!) => helmet editor 11.2 Car Editor -> lets have our own multiplayer car: => choose an enigine manufacturer => choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc. -> with same performance for ranked games -> with different performance in unranked matches -> maybe with a "cost system" ->Example: you start with 20 performance points -> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. => We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?) 12. Dynamic car model - if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system) 13. Improvements to the weather system -> more complex weather system -> more changes in unstable conditions -> make it harder to drive beside the track -> higher spray density -> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life. - BRING back localised weather (!)14. Improve the pit stops/manual pitstops (!) - add/fix the steering animation !!! -> let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D) -> if you go before the light turns green you ghost and get a penality for unsafe release -> Option/Practice Program: train manual starts (in the pitlane, in career training) 15. Gameplay/Car performance/Handling - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip - real TV graphics (2019 was a good step forward) - FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!) - Cool down lap ! - improve the radio (it should sound like in real life) 16. Improve the game performance -> F1 2019 got major FPS Drops!!! 17. Fix the bugs 18. Young drivers test/between seasons tests -> maybe for reputation, R&D points, as application test for a better team (!) 19. Better Game support/ Better communication from CM -> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx) -> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it) 20. Virtual mirrors 21. More ffb options -> the ability to shape the FFB curve/proggression -> maybe a tire slip slider 22. Camera Updates: -> Helmet Cam, for maximum immersion -> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option) 23. Sound: - Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving. - add a realistic radio sound 24. Media/Podium/Around the grid - Add Press Conference interviews like in NBA 2K - Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration - Give a voice to our character - lets move around the paddock - move to the car/garage manually - more cut scenes getting into the car etc 25. RED FLAGS 26. Other: - better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air) - Triple Screen support - Option (in mp lobbies): Force cockpit view for multiplayer - VR support - Free Practice (with all different options: weather, (euqal)car performance, rules etc.) - different LED dashes for each team - Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's. - Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?) - Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions) - Make R&D slower. The R&D pace in this game is worse than last year - 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons. (- Add the option to retire from the sport whenever we want) - Create a longer Career mode story and (make it last 1 or 2 seasons and not only 3 races) - Polish the game properly. Less bugs at release Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features! Greetings!
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1 pointHi, I have a problem with playing single races and races in events after updating to iOS 13 (and 13.1 and 13.1.1). The game is updated to the latest version. Every time I want to start a single race in grid start / sprint race or a race in an event the game crashes, the phone goes to home screen just before loading the race (the progess bar is almost 100%). Qualifying works fine both in single and in events. In duels everything is fine regardless of the race type. It’s the same with WiFi and with LTE. I see the same issue on both my iPhones (my primary 8 and 7 where I did a fresh install of the game). My wife has the same problem on her iPhone 8. It’s frustrating especially because of events, we both lost Singapore race and probably will loose Sochi race too. Has anyone had the same problem and was able to resolve it? thanks for your help!
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1 pointMini News Update • New: stages, classes, Too-Hard Basket, and Beat Your Ghosts to add new stages. • Every location and every car class now has a place in the Stage Pool! • Qualifying Windows softened on those brutal competitive stages. • Big OP cleanup. Clearer Stage Pool. All "claimed/unclaimed" stuff gone. Full update here. Welcome to the Dirt Rally 2 Ghosts thread! If your Daily Event results leave you feeling like a goldfish in an ocean, this is a place you might like. :) Not everyone is aware, but Time Trial mode lets you race ghosts of other players right there in the same rally with you. But even a friend's ghosts aren't any fun if they just vanish from sight by the 3rd turn of every race. So this thread is about 2 things: Finding players with a similar level of skill Growing a big collection of ghosts for players to choose from This works via Steam's friends list. When you add someone on Steam it's like adding their ghosts to your "collection", accessible in the game with any leaderboard's friends filter. We race on a pool of 22 stages (and counting) so that things aren't spread across 3,000+ different track variants. All locations and classes are available in the pool, plus there's a way for players to have their own preferred stage added too. ► Unsure how to enable ghosts in Time Trial? Click here! ______________________________________________________________________________________________________________________________________________________________________ How to Join Qualify on any stage below by finishing with a time inside its Qualifying Window. → If you already have a qualifying ghost on one of those stages, that works too. → The window ensures your ghost isn't too slow or too fast for the group. Reply to the thread to say which stage and time it was, and add me on Steam. Also mention if you'd like me to put your name in the Open Players Group below. I'll confirm and add you back, and then you might also like to invite players from the Open Players Group for more ghosts. You don't need to be in the group to send invites to its players; it's just a list you can join if you want to let future players know that they can invite you. Compete as you wish and feel free to post whenever you knock out someone's ghost. :) ______________________________________________________________________________________________________________________________________________________________________ The rest of this post is just business; pretty much a bunch of lists. The Stage Pool lists where you can race The Open Players Group lists who you can race The Too-Hard Basket lists rejected stages And at the very end there's a link to a big ol' FAQ. :) The Stage Pool This is the growing list of stages we compete on. Every stage has at least 2 ghosts from players in the Open Players Group, but most have more. Stages are always 4-split only. New players can use any stage to qualify by finishing with a time inside its Qualifying Window. Once you do, please feel welcome to post a reply and invite me (and anyone in the Open Players Group) on Steam. :) If you're too fast for a stage's window it means your ghost is too tough for the group, but you can still go for qualification on any of the other stages. The point of all this is that every new player brings at least one fun ghost to the party that other players can compete with. Results can be rounded down to the second. So a Qualifying Window with a maximum of 3:00 will qualify results up to 3:00.999. __________________________________________________________________________________________________________________________________________________________________ COUNTRY Stage Name ○ Surface ○ Vehicle Class Qualifying Window Added by: __________________________________________________________________________________________________________________________________________________________________ Seriously if anyone knows how to add tables or align text without code blocks please let me know! ARGENTINA La Merced ○ Wet ○ Rally GT 3:03 - 2:38 San Isidro ○ Dry ○ H1 3:22 - 2:58 Added by Ochso AUSTRALIA Taylor Farm Sprint ○ Dry ○ R5 3:57 - 3:43 Rockton Plains ○ Dry ○ H2 (RWD) 4:13 - 3:59 Added by lich0 FINLAND Jyrkysjärvi ○ Dry ○ 2000cc 3:31 - 3:15 GERMANY Kreuzungsring ○ Dry ○ Rally GT 3:29 - 3:14 GREECE Fourkéta Kourva ○ Dry ○ Kit Car 3:19 - 3:05 Added by lich0 MONACO Gordolon - Courte montée ○ n/a ○ H2 (FWD) 4:09 - 3:55 Added by mattshep69 NEW ZEALAND Ocean Beach Sprint Forward ○ Dry ○ NR4/R4 4:47 - 4:33 Te Awanga Sprint Forward ○ Wet ○ Group B (RWD) 4:15 - 4:00 POLAND Jezioro Lukie ○ Dry ○ H2 (FWD) 3:31 - 3:06 Lejno ○ Dry ○ Group A 3:13 - 2:59 Added by lich0 SPAIN Viñedos Dardenyá ○ Dry ○ Group B (4WD) 3:38 - 3:20 SWEDEN Älgsjön Sprint ○ n/a ○ Group B (4WD) 3:32 - 3:18 Added by lich0 USA Fuller Mountain Descent ○ Dry ○ R2 3:19 - 3:00 Hancock Hill Sprint Forward ○ Dry ○ 2000cc 3:34 - 3:14 Tolt Valley Sprint Reverse ○ Dry ○ 2000cc 3:17 - 3:03 Added by Lala Racing WALES Bidno Moorland ○ Dry ○ R5 3:26 - 3:06 Pant Mawr Reverse ○ Dry ○ Group A 3:13 - 2:59 Added by lich0 Fferm Wynt ○ Dry ○ 2000cc 3:33 - 3:19 Added by mattshep69 Qualification Windows do adjust over time, often starting off quite lenient before tuning downwards a little as the understanding of a new stage settles in. ______________________________________________________________________________________________________________________________________________________________________ The Open Players Group This is the group of players who are happy for others to add them on Steam for more ghosts to get shared around. If you would like to join, let me know and I'll include your name here, indicating to future new players that they can send a Steam invite to you too. Lala Racing Spaguar mattshep69 Ochso Dr.Ecksack lich0 Xenial Jesse To keep the local skill level somewhat consistent, and to maintain a requirement of at least 1 new ghost per player, you must qualify on any stage before sending invites to this group. ______________________________________________________________________________________________________________________________________________________________________ The Too-Hard Basket A system was being used to give players a way to add their preferred stage to the Stage Pool. As part of that system, a suggested stage was sometimes rejected due to its ghost being too tough to beat. That's where the Too-Hard Basket comes in. Those rejected stages are recorded here so that the better players can still see where those tougher ghosts are, should they wish to take on some extra challenge. Country - Stage Name Surface Class Rejected Ghost Time Submitted by Germany - Waldaufstieg Dry Group B (RWD) 3:00.065 lich0 Finland - Kailajärvi Dry Kit Car 3:22.108 Dr. Ecksack Finland - Kailajärvi Dry Group B (4WD) 3:22.975 lich0 ______________________________________________________________________________________________________________________________________________________________________ Link to FAQ Why is Steam necessary? How do you set the Qualifying Window? Is any setup OK? How about a Club? Are some people really good? All this and (lots) more in the FAQ that you'll find here.
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1 point@ChrisGrovesMCM Good Afternoon Chris. I've asked a couple of times now regarding a fix to the amount of FoV adjustment but there's been nothing really in the way of a response, so maybe some visuals will help in showing you my issue. I have a 49" 32:9 monitor and at 55cm from the screen my FoV should be circa 34 degrees but Grid only goes down to 55 degrees. Please look at the examples below which feature the same Aston Martin car at 55 degrees FoV and 34 Degrees FoV. As you can see from the Top Grid pic, the seat head restraints are visible and the in-game steering wheel looks way too small. The view in the Bottom Assetto Corsa pic is more natural and authentic. If the FoV slider could have it's range extended down to low 30's then would be appreciated. If some seat manipulation controls could be added, that would be great. F1 2019, Dirl 4 and Dirt Rally (which I own) all have this feature. Please help, Dashcam footage is not ideal either as I cannot see the side mirrors or car instruments in that view. Thanks in advance.
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1 pointAnother idea: we talking with engineer and valutate if the pit stop is good or not for a particular racing condition. For example: if we have programmed, first to race, to the lap 10 the pit stop and, for some reasons, during the race, we must make the pit stop in lap 8, I won't to entry in the pitlane next 2 laps because I've just making the pit stop. In previous F1 games, there's some difficult about this and not always the engineer calling for deleting the pit stop programmed. For logic, this method can be automated without receive the engineer calling and invite we to choice if entering or not in pitlane, in base of calculation of stops to the boxes, or, we can be receive the calling that at lap 10 the team have erased the stop because we have making the pit stop 2 laps early. It's more realistic and simply. Another reasons is when we drive and in every laps receiving the calling for a new strategy. If we say no to the first time, we won't receive, during the race, for every lap, the calling for choice to switch strategy, this is irritate. We say no the first time, the responsibility is our, we say yes, the responsibility is to the team. What do you think about it?
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1 pointcrazy eh ? i still think toca race driver 3 looks good, runs great & is a small installation compared to 73GB
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1 pointAnother idea: until approde and start the F1 career, it's very curious if the cars are presented one to one. For example, the official F1 journalist, in a short breaking news, reveal all new cars, with a riepologative video, with their drivers for season in course. In merit to F2 championship, during our experience in this category, we can be testing, how third driver, one of F1 car choice from team. For example. We drive for Ferrari's driver academy? Well. Ferrari, how regulamentation of FIA F1 Championship, during the days dedicated to rookie drivers, it makes drive their F1 cars (if I don't wrong, the friday session is dedicated to this mode). What do you think?
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1 pointSo in the second loading page for duels the track and race type is given and near the end of the loading the setup selection is offered. After the setup selection is closed the game sometimes freezes. The only solution is to reload the app. However, when you do this, driver rank is lowered as if the duel resulted in a loss.
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1 pointHi, here's a few from the second round of the Crest Autosport HSRC in Germany. Gamer tag is kdthedrummer on ps4 Thanks!
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1 pointI think some of you Brits will love this one... Russell Brookes - 'Heat for Hire' Ford Sierra RS Cosworth https://www.racedepartment.com/downloads/r-brookes-lombard-rac-rally-1989.30836/
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1 pointSo i just finished my least favourite race in F1 2019, the Paul Ricard Grand Prix. I was quite happy it was done, then the race result screen came up and my game crashed. Now i can drive it again, thanks Codemasters! Can`t really be a PC problem, never had it before and didnt change any settings in the last few weeks.
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1 pointHey! Logging to GFWL for the first time in a while can take a several minutes (and clicking anything can cause a freeze). Leave it to log in, and go take a cup of coffee or something. It should then work after 5-10minutes 🙂
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1 point@CMF1mobile still unable to race in weekend events. Good qualifying, crashing on race start.
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1 pointHey @Utica, please contact our customer service team and they should be able to remove your profile from the Japan and Mexico leaderboards. Doing this will allow you to receive the full stated event rewards the next time you complete the events (Customisation rewards as well as Resource Points and Performance Parts). We advise you don't take part in these events again until the new update is released. You can contact our customer service team in-game via selecting "Game Options" and then the "Help & Support" button. Sorry for the inconvenience and hope this helps 🙂
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1 pointThe developers obviously know there’s a problem but can’t solve it and are too embarrassed to admit it. Terrible service.
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1 pointMe too. The developers MUST know about this problem yet the thread remains unanswered for over two weeks. How very disappointing iOS 13.1.2 6th gen iPad
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1 pointSame crash for Suzuka grid start despite upgrade to 8.5 using iPad Pro 9´7 iOS 13.1.2