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Showing content with the highest reputation on 2/29/2020 in Posts

  1. 1 point
    Hi there cm. First of all great job you're doing with your racing games i'm having a blast playing them. Don't get me wrong but the co driver in this game has a lot of errors. I mean a lot. I'm going to mention some of them so I hope you can do something because the co driver is a crucial part on a rally game: . Keep right/ left over crest makes the player hit the wall ( should be called a 6 or "gentle" turn) . Too many "opens", "tightens" and "long" calls where it doesnt happen. This happens constantly through the game.( in poland there is a 6 left where he says "opens" but it tightens, and take a look at the first turn at the zienki or something stage, a short 6 right where he calls long). .some "opens over crest" calls are wrong because at the moment of the crest the turn is already faded, but in others the call is correct, so I never know what happens. This one also happens frequently. . I think it was in australia that theres a call of a "5 left over crest" that the crest exists but the turn doesnt, its straight. . A lot of "6" calls should be called as "flats" . There are turns that should be called in the notes that "continuous over crest" ( and some times over two crests). At the moment I think thats all I think you should take your time to review the co driver because, in my opinion (I dont know about others) you should do it. Thanks
  2. 1 point
    Both PS4 and Xbox One players are complaining about this. We can't change it to English in instead of the console native language! Why this was done?
  3. 1 point
  4. 1 point
    Well, "the team" was going to look into it, but @jesped only posted screenshots without following the very important template, so unfortunately, they are unable to reproduce. 😂
  5. 1 point
    @CMTGK I heard you are new... Here is one of the major unfixed bugs... Hope you can help to get this fixed asap 🙂
  6. 1 point
    with the japanese co-driver i managed to go faster ,without speaking speaking their language ..
  7. 1 point
    The WPs are all but from Turkey and Chile already known from WRC 6 & 7. Only 4 WPs The cars all sound more or less the same The graphics are out of date
  8. 1 point
    Just hold off on the judging other people as sucking yeah? He's having fun with the game. Maybe say he's slow, rather than "sucks", it's all relative. I'd like to add to the above complaints about the co-driver, which I completely agree with, and say that his little post-race comments are infuriating. "lets check the tyres" and "that felt fast" needs to stop. There's only a few of them you hear them every damn time.
  9. 1 point
    Every time we get close to a new F1 game, it seems that those people who want more features or something that could harm the development suddenly appear from the shadows. I'm not saying what you want is wrong because we can all suggest whatever we want. I'd like to just say, that maybe it'd be better for just one year to tell Codemasters to make a decent base game, and after that add content 🙂 It could benefit us all, you know?
  10. 1 point
    @danielofifi damage is brutal when set to Authentic. @Madhun1967 agreed, the collision dynamics leave much to be desired.
  11. 1 point
    Well, i now play both wrc8 and Dirt 2. Both games have their have their plus and minus. So for me, good times as a rally fan.
  12. 1 point
    For me there's a lack of 'cautions' eg in Monte before you hit a chicane with those evil little walled bits, and in NZ where you will go flying off a hill unless you slow right down. 'Caution' is so useful yet is woefully underused.
  13. 1 point
    Some stages have really good notes but there several where the pace notes are poor and have resulted in a crash, ruined stage, lost time etc. Telling me to "Cut" when there is a sheer drop, not mentioning logs, posts and other obstacles on some bends, late calls where you don;t have time to react. It's frustrating...
  14. 1 point
    In my experience Poland has the most call errors. There are a few 6’s that are 4’s, and vice versa. There is one section where he calls 4 right about 200M before the turn occurs. There is also the blatant immediate 6 right over jump in to 1 right and 2 left sequence that happens way to fast and the call spacing does not pace the sequence correctly. Used to get me all the time but now I know it and slow down in time. I feel like the notes could be vastly improved. Never mind changing the verbiage or adding new remarks, but just tighten up the timing, and the accuracy. No matter how well I know the tracks, I still rely on the pace notes heavily and they fool me from time to time because when I am in the ‘flow’ it’s second nature to react based on the call despite muscle memory of the track knows better when the call is wrong. Call it splitting hairs or nit-picking, but in a Rally game the notes should be spot-on.
  15. 1 point
    What I appreciated in DR1 was the little details in some calls that are now missing, such as 'be brave', 'acute', 'flat over', 'around tree', 'don't cut', etc. It helped navigating me through the stage and added more character to the experience. What's also missing in both titles is more fluctuations/accentuation on important calls. After the technical bit in Poland there's 4 right tightens and then an unseen 1 left, but the 1 left is said quietly and therefore I always overshoot it. It should be called out louder because it's an important call. There's more left to be desired in the way that your speed doesn't seem to have much of an influence on the codriver like it used to have. I think maybe it's bugged? I feel like there used to be more 'modes' of audio recordings depending on speed. @PJTierney if we went through the stages as a community and made a coherent list of additions, ideas, notes - do you think a rerecording is a possibility?
  16. 1 point
    yes is same for french co-driver have lot of bad pad pace note , and sometimes " open" and "close" for enough
  17. 1 point
    @PJTierney now you see I'm not alone in saying it
  18. 1 point
    I switched over to the German co-driver to see if they were better, and I was thoroughly disappointed. Also realized there's 0 mention of "kinks" where there are a ton, especially in Poland, that could be incredibly handy, and very few mentions of "braking" when going into turns or hairpins.
  19. 1 point
    it's worse in non-english languages too 😕
  20. 1 point
    I understand that making a co driver that suits everyone is impossible and it should be very difficult to develop, it depends a lot from the driving style and particulary how you exit the turns and your position on the track, but I'm having a hard time trying to figure out the picture of the trail in this game, I don't know why phill talks so much things that doesn't happen on the track, too many "longs", "opens", "tightens", that doesnt exist, "long opens" when it should be vice versa: "opens long". I am a lot slower because I have to give a huge margin of error from the calls. Those things doesnt matter how you drive
  21. 1 point
    Yes you re right. I also found a left 2 in usa that I crash every time because the co driver calls it when I'm right on top of the barriers.
  22. 1 point
    The one stage that opens with the downhill over jump/crest into hairpin right - I think the stage is Ampelonas Ormi. If you don't know that hairpin is there, the call doesn't come until you're in 6th gear halfway to redline and 50ft passed any kind of braking point that might be able to save you. The real problem is Phil just rambles on and talks way way wayyy too much. If they removed every other word he said, the notes would probably all be on time then and we wouldn't lose any pertinent info 90% of the time.
  23. 1 point
    I found caution and keep in (do not widen, after apex there are obstacles outside) quite useful. What bothers me more are turns which are communicated too late. It's not like all of them - but one or two for the whole location. In Greece I found 2 critical places so far, where some thigh turn after very fast sequence is just too late. And it's in 2000's car. It could be even worse with more powerful/faster ones. But also I found a lot of notes have been corrected in locations taken from DR1. BTW have you seen retro-reflective elements on railings in Greece? Nice addition in comparison to DR1.
  24. 0 points
    Three years would mean that the license would be expired and would most likely not be resigned with Codemasters as they weren't releasing F1 games yearly.
  25. 0 points
    Codemasters should give themselves three years to create a new game core. Rethinking a new project. Of course, for financial reasons it is impossible because they will go bankrupt. So next year will be F1 2020, which will be the same as the previous 5 games in the series. It will not change, it will be the same every year :). And the developer’s silence on the forum will be the same.
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