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Showing content with the highest reputation on 3/11/2020 in Posts

  1. 6 points
    I mean, what "support" do you expect for DR1 at this point or even D4? You won't be getting updates to those games, the final chapter closed on them a long time ago and the resources will be focused on future content or supporting the current title. If you wait years before buying the game, don't be surprised when you show up that it has little to no ongoing support. DR2 is sunsetting "major" support to the title barring any serious issues that get introduced with the McRae Flatout pack in a few weeks. They've supported it with tons of DLC and patches; we are coming up on the 14th patch since launch - that seems like support to me. But what more do you expect from here? We received double the original stage count. DR2 was designed to work on the old, dying consoles of last generation. Those consoles already held back the engine. Why keep supporting them heavily when CM could put resources into the new engines they are building for the next-gen consoles. And you act like the CM turned off the servers for DR1 and D4. They didn't Dailies and MP events can still be done on them. If you expect them to go clean up leaderboards that are 7 years old though... you're never going to see that. It's a waste of time and resources.
  2. 4 points
    It's still not a good response, even in that context. The expectations from 2019 games should be high, because the industry set them high. Before a company releases a poor game, it should manage its own expectations for its target audience' reaction when the product is not on par with competition or its own other games using the same engine. I don't think anyone here blames you for setting such a policy, and the honesty is indeed very appreciated. The disappointment is from your company, deciding to cut its losses and stop development on a game that should not have been released in such a miserable content or technical state. This does not bode well for future Codemaster titles, sorry.
  3. 3 points
    so basically the 1.14 is last update (with content)? That means New Game is Coming very soon..
  4. 3 points
    Let's make it a little clearer then: Version 1.13 is the Colin McRae update. Patch notes are nearly finalised. Version 1.14 is going to be a very small update that happens roughly a month after Colin releases. That will (at the time of writing this) unlock the Solberg/Festive liveries for everyone.
  5. 3 points
    "Moreover, with the resource budget available, our focus was on new content and the more important visual features, like your car, rival cars, track surface detail and other on-track features, as well as improved lighting, reflections, weather conditions..." ^ ^ When are you planning on releasing this game? ^ ^ 😋
  6. 3 points
    I prefer worse but consistent graphics instead half stunning-half horrible picture. I guess Stadia and its 40 cars is the reason why there wasn't enough resources for visuals Designers of this "game" should never make games anymore Even in replays they cut a moment when car is crossing the finish line. This game fails almost in every aspect. ---
  7. 2 points
    I've been playing the F1 games since last March. In that span, I've racked up close to 900 hours on both 2018 and 2019, winning multiple AOR league racing championships in the process. I consider myself to be an above average driver, not the fastest by any means, but definitely capable of putting down some solid lap times. Over my year of sim racing I've also dabbled in several other sims, mainly iRacing and Assetto Corsa. Having played all 3 games quite intensively, I've noticed what I enjoy about each game and where they excel. After coming back to F1 after playing the other two for several months, it really leaves a lot to be desired. Please don't get me wrong, F1 2019 is a great game, but it isn't without it's faults and there are some things that need to be done way better. There are several main points that I'll be going over, which if improved, will drastically increase the quality of the game. I'll be referencing iRacing and AC quite often throughout as I feel like Codemasters could learn a lot from how these two simulations implement certain aspects. Force feedback/tyres These two go hand-in-hand as the what the tyres are doing is directly translated through the force feedback. While this is area that has drastically improved over the years, it still has a long way to go. My biggest issue is that you can never properly feel when the car is on the edge of grip. I've lost count of the amount of times I've spun with absolutely no warning that I was about to lose traction. When you're driving the fastest circuit cars in the world, you absolutely need to be able to feel when you're on the edge of grip. The understeer enhanced feature is definitely not the way to go with this. In iRacing, when you're pushing the car hard, you can feel and hear where the edge is, allowing yourself to extract the maximum from the car. You'll notice I said hear and this is a pretty crucial aspect. In both iRacing and Assetto Corsa, your tyres will quite literally be screeching at you as you near the edge of their grip. The feel part is hard to explain, but whatever they're doing differently in their FFB allows you to toe the line better than the F1 games. Anyone who has played either will understand what I'm talking about. Locking up your tyres in real-life racing is a huge no-no, but in F1 2019, it's not punished at all. This creates unrealistic driving styles that completely ruin the immersion, similar to how people were exploiting high rear ballast systems in F1 2018. I like the direction Codemasters are heading with the FFB, but it is one area that needs to be focused on. Sound Checkout this short clip of the RSS Formula Hybrid X 2021 mod for Assetto Corsa. This is a community created mod and it captures the sound of an F1 car infinitely better than any of the F1 games. The cars in F1 2019 sound very flat and lifeless. Notice how aggressive the 2021 car sounds on the downshifts, listen to the turbo and ERS noises, IT'S SO GOOD. It amazes me how a mod team can create something better than a full-fledged game studio that specializes in racing games. When comparing the RSS mod to the honda engine in F1 2019 (the engine the RSS mod is based off), it's honestly a bit of a joke. The Renault engine, in my opinion, is the best sounding in 2019, but when you compare it to the one in real life it sounds nothing alike. Increasing the realism and sound quality of the cars will be a huge step in increasing the immersion in F1. At the moment, they're really nothing impressive at all. Continuing on my from previous point above regarding tyres, they need to be more dynamic in terms of sound. As we're driving virtually, we need as much information as possible from our eyes, hands and ears. HUD This game desperately needs a virtual mirror. Having to use the look back feature to watch for overtaking cars is absurd. Of all the racing simulators I've played, F1 is the only game that doesn't feature a virtual mirror. It's stupid to have use the look back feature as you're approaching a heavy braking zone at 300+ km/h. Having a virtual mirror will allow better battles on track as drivers will have much better awareness of what's going on around them. 2019 took a huge step in the right direction with the introduction of being able to customize your HUD, but they need to take it a few steps further. In iRacing, I use a piece of software called "Joel Real Timing". This application allows me to create an overlay that I can display on my screen while racing. These overlays can include a massive amount of information including a track map (iRacing doesn't have this by default), full leader boards with gaps, deltas, pit stops, fastest laps, average laps, along with custom fuel calculators. Basically, you have enough information to fill your entire screen. F1 2019 pales in comparison. At the very least, give us a leader board that shows all 20 drivers and the intervals between. Having a track map is awesome, but I want to be able to see how many seconds the car I'm chasing down is ahead, at ANY GIVEN TIME, not at the beginning of a sector or the start of a lap. I want to be able to see how many tenths I'm gaining a lap and I want to be able to see how many laps into his stint he is. This is basic information and I'm honestly having a hard time going back to the game after being spoiled with this in iRacing. The next point is a bit nit-picky but nonetheless, is something I'd like to see. In the t-cam view, you can see exactly how much throttle and brake you're giving. When driving in cockpit, this information is gone. Why? Can this not be part of the custom HUD elements that we can drag wherever we want on screen? ERS This has been another point of controversy ever since it's been added. The system we have now works, but it is not realistic and requires WAY too much micro-managing. To maximize your lap times, you really need to be adjusting your ERS on the majority of corners, particularly low-speed. Some find this fun and it is rewarding once you get it figured out, but as Lando Norris said in one of his youtube videos, it's simply not realistic. I can totally understand the difficulty in trying to replicate this system, as it's likely that every team has a different mapping for each track, but there has to be a way to make this easier to manage in a race scenario. I think we definitely need to have an overtake/push to pass button for maximum deployment (similar power to setting 4 - overtake in the MFD) and we should be able to cycle between two modes (they could be called deploy and harvest). Then, it would just be matter of selecting harvest through slow sections and before big braking zones and then using deploy through high-speed corners and straights. Obviously the system would need to be a lot more fine-tuned than this, but I think that would be a better direction to go than what we currently have. To conclude While this post may just seem like I'm sh*tting on the F1 games, I assure you, it's coming from a place of love. I see so much potential in these games and I just find they're lacking in very basic elements. I haven't touched on physics as that is something Codemasters has done quite well. They've found a really good balance between simulator and arcade. F1 cars are incredibly hard to drive and the physics are realistic enough that you are punished for your mistakes, but the cars are totally drive-able. If anyone has tried the McLaren in iRacing, you'll understand where I'm coming from. That car is an absolute chore to drive and I don't find it fun at all. Codemasters have found the sweet spot where it comes to realism and driveability, giving you a fairly fun F1 experience. It is by no means perfect, but I think that with a great team of developers these games can be turned into masterpieces. Spend less time on the stupid DLC packs and the gimmicky stuff that nobody cares about and invest more on what matters the most, the driving experience.
  8. 2 points
  9. 2 points
    While it is true that PBR rendering pipeline takes a much higher toll on hardware than the older pipelines, it still doesn't explain why only Grid 2019 is suffering from these major issue out of all the EGO3 titles, such as the ones mentioned in your post (Dirt 4.0, Rally 2.0 and F1 2015+). While all of these games have graphical compromises (as do all games out there), none are as pronounced and egregious as in Grid 2019, and why that "manage your expectations" comment, which should not have any place in an official post, is so insulting. Starting in 2014, the industry transitioned to PBR rendering pipelines, and it was a difficult transition. Look at Assassins Creed Unity, Batman Arkham Knight, etc. All these games had severe performance issues due to PBR techniques not being mature enough. But that was in 2014-2015! In 2019/2020, this is unacceptable. @CMTGK Hopefully, this is a " reasonable " reply. 😂
  10. 1 point
    I hope this thread gets a little bit of attention... Topic: F1 2019 don't let us invite friends to ranked lobbies anymore. Why they probably done that: To ensure, friends don't boost each other to ranks they don't deserve. To ensure, friends with D rank don't get invited to S or A lobbies. This leads to: Many players stopped playing lobbies at all. The playerbase is obviously smaller than in F1 2018. S-Lobbies are rare. To find lobbies at all, they put S-players in C/D-Lobbies nethertheless. Most time you will find no ranked lobby at all 25% lobbies are dead. plus: ranked is not a bit fairer than in F1 2018 My personal experience: I am a community leader from germany. We are 750 gamers and 70 active F1 players (in our 3 leagues) at the moment. Our community and the friends from other german communities loved F1 2018 and loved playing ranked together. We don't have a single unfair player with us. Almost everyday a few of us played ranked together and we enjoyed that a lot. It is a good distraction from league races. ...Why would you play alone when you are in teamspeak with other people. Now we as a whole community stopped playing lobbies... From what I read hear and on reddit, ranked is not a bit fairer than in F1 2018. Also boosting was never a problem in F1 2018. Not like in other games like rocket league (where you still can play ranked with friends and it works great). "Just play unranked" Most players just play to compare themselves with others in competitive manner. And almost every other game let people do that with their friends. PC-Gamers trend to play games in teams und often don't care about unranked modes at all. Also unfair players are allowed to crash you in every second corner without any punishment. You can't avoid this people in unranked. We want to play together with other people online the drive as fair as we do. Suggestion There will still be people out there that will disagree with this thread. I hope all players that usually play ranked alone won't dislike this thread straightforward. 1) There is a simple solution: Bring friend-invites back, but if the safety rank of the invited player don't fits the regulations of the lobby put him in visitor state. Of course: In a C-Lobby you should still be allowed to invite S-ranked friends as they should be aware of possible D-ranked players in this lobby. @Faya Kind regards, iosis
  11. 1 point
    I have played a lot Grid Autosport in the last time to compare it with the grid 2019 game Here are 4 Reasons why Grid Autosport is better than Grid 2019 in my opinion: Reason 1: The AI The AI is so much faster and better and much more challenging than in the new Grid, Medium is sometimes like very hard in the new Grid.... And Hard and Very hard are really challenging, I Love challenges it makes so much more fun, okay sometimes they are too aggresive but overall they are very good at driving and very fast Reason 2: The Content Grid Autosport has so much more Content like Drift, Drag, Touring, Open Wheel, Endurance, Tuners and more.... It also has much more Tracks than the new one! I Reason 3: Splitscreen You can drive with your friends championsships against the AI, it makes so fun, also missing in the new grid Reason 4: A much better Career Mode The career mode is really long, there are sooooo much events and championsship to do in each Race Category.
  12. 1 point
    It seems to be the 2017 spec car, at least the bodykit is. But the IG post Johan posted earlier was a different car. Also the Fia WRX article seems to confirm its a factory polo, as Evjen will run the KMS build car. I don't think Johan will be able to be as dominant again as it seems to be an older car, with less engineers and things from VW. But it could be a titanic battle with Gronholm, Hansens, Larsson, Bakkerud, Johan and possible more. I wonder if Marklund already changes his mind about going for the title 😛 It seems a 2017 car, with 2018 bonnett. So possible 2018 spec engine as well. The front bumper could be a bit altered to make it more RX (or due to changed mold for making spare parts, and maybe also due to the colors/livery.
  13. 1 point
    @gleylancer571 Well.. if @PJTierney confirmed it i‘d say.. its confirmed!
  14. 1 point
    I don't want to sound bitter, but I want to see the Hansen brothers get thrashed this year.
  15. 1 point
    Thanks @CMTGK for at least being honest. 😀 Now i can safely uninstall grid 2019 to make room on my hard drive for other games that support the ultra wide screens better. It kind of looks like history is repeating itself, i remember a grid game having no cockpits at all. Even though there's still some DLC coming which i have paid for in advance, these very odd camera positions make the game not worth the effort anymore. I really hope that future titles will be better FOV support.
  16. 1 point
    That would have been great, such a shame as it's a big miss. I had taken a break from the game but I've since now bought seasons 3&4 to complete the line up and loving it again. Just a shame about the tyre strategy
  17. 1 point
    Haha thanks mate! Yeah i had to choose which market to get first 😉. Maybe i would make a English website in the future also!
  18. 1 point
    I don't think that tires uses any temperature value, it looks more like it uses wear values that's a lot easier to implement. Temperature is closely related with tire pressure, and there is no tire pressure to adjust or to check. I think tires are the biggest debt on this game. I don't ask for something too complex, but tires should work better, they should have a better transition from grip to slide, it would bring better feedback to the driver. About the compounds, they current ones seem wasted as everybody uses the soft. There should be less difference about grip between different compounds, and wear should must be a bigger factor than today. In example, a soft tire should last only one stage, so you should choose the medium compund for those events when there isn't asistance between stages.
  19. 1 point
    Not as good as the first one, but still pretty amusing!
  20. 1 point
    Codemasters - manage your expectations! CMTGK accidentally delivered an amazing slogan for the studio 😆
  21. 1 point
    Chris Harris isn't just a journalist. He's also an actual real racing driver for Garage59 (I think bronze rated iirc) in the GT World Challenge, former Blancpain GT Series, so it's safe to say you can give this guy your car and be sure he's not going to smash it into the next wall. ^^ He also competed in the Formula Ford, VLN and the Porsche Cup.
  22. 1 point
    Yes, just because you don't doesn't mean other people don't. And if the game crashes for them and they don't understand why, it helps them. Obviously the crashdumps they will have received tell their own story.
  23. 1 point
    25 % Ranked Races for Playstation for someoene with a S Ranking is dead. I have tried for the last few weeks, and cannot find anyone to Race against.
  24. 1 point
    everytime when i wanna play rankeds ... -.- ranked lobbys are dead
  25. 1 point
    HOW can we play competitively in ranked lobbies, when ranked lobbies are DEAD?? Dont even try and tell me 5 lap races count either because they do not, they are empty a lot aswell anyway. F1 2019 ****** me off so bad, first game in 4 years of +1000 hours each year that I traded in, haven't played in a month. It seems inviting players is the cause of lobbies being dead, so I say bring it back!
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