Jump to content
Christmas Period - Codemasters Staff and Support Read more... ×

Leaderboard


Popular Content

Showing content with the highest reputation on 3/19/2020 in Posts

  1. 2 points
    I guess I posted wrong picture. That was not overexposed sky, that was the Sun in your face )) Let me find more appropriate screen. Here we go. Dat nuclear explosion behind buildings )) But somehow I like it ))
  2. 1 point
    Base Game Cars Rally Historic Rally H1 (FWD) (3/3): Citroen DS 21 (Confirmed here) Lancia Fulvia (Confirmed here) Mini Cooper (Confirmed here) Historic Rally H2 (FWD) (2/2): Peugeot 205 GTI (Confirmed here) Volkswagen Mk.2 Golf GTI (Confirmed here) Historic Rally H2 (RWD) (4/4): Fiat 131 Abarth (Confirmed here) Ford Mk.2 Escort (Confirmed here) Opel Kadett C GT/E (Confirmed here) Renault Alpine A110 (Confirmed here) Historic Rally H3 (RWD) (6/6): BMW E30 M3 (Confirmed here) Datsun 240Z (Confirmed here) Ford Sierra RS Cosworth (Confirmed here) Lancia Stratos (Confirmed here) Opel Ascona 400 (Confirmed here) Renault 5 Turbo (Confirmed here) Historic Rally Group B (4WD) (5/5): Audi Sport quattro E2 (Confirmed here) Ford RS200 (Confirmed here) Lancia Delta S4 (Confirmed here) MG Metro 6R4 (Confirmed here) Peugeot 205 T16 Evo 2 (Confirmed here) Modern Rally Group A (4/4): Ford Escort RS Cosworth (Confirmed here) Lancia Delta Integrale (Confirmed here) Subaru Impreza WRX STi (Confirmed here) Mitsubishi Lancer Evolution VI (Confirmed here) Modern Rally GT (5/5): Aston Martin V8 Vantage GT4 (Confirmed here) BMW M2 Competition (World Championship participation reward) (Confirmed here) Chevrolet Camaro GTR.4 (Confirmed here) Ford Mustang GT4 (Confirmed here) Porsche (997) 911 RGT (pre-order bonus) (Confirmed here) Modern Rally R2 (3/3): Ford Fiesta R2 (Confirmed here) Opel Adam R2 (Confirmed here) Peugeot 208 R2 (Confirmed here) Modern Rally NR4/R4 (2/2): Mitsubishi Lancer Evolution X (Confirmed here) Subaru WRX STI NR4 (Confirmed here) Modern Rally R5 (7/7): Citroen C3 R5 (Confirmed here) Ford Fiesta R5 (Confirmed here) Ford Fiesta II R5 (World Championship participation reward) (Confirmed here) Mitsubishi Space Star R5 (Confirmed here) Peugeot 208 T16 R5 (Confirmed here) Skoda Fabia R5 (Confirmed here) Volkswagen Polo GTI R5 (Confirmed here) Rallycross Supercars (7/7): Audi S1 4x4 T16 (Confirmed here) Ford Mk. 7 Fiesta 4x4 T16 (Confirmed here) Ford Mk. 8 Fiesta 4x4 T16 (Confirmed here) Peugeot 208 4x4 T16 (Confirmed here) Renault Megane RS RX 4x4 T16 (Confirmed here) Subaru WRX STI (Confirmed here) Volkswagen Polo R 4x4 T16 (Confirmed here) RX Lites (1/1): OMSE RX Lite (Confirmed here) Super 1600 (3/3): Opel Corsa S1600 (Confirmed here) Renault Clio S1600 (Confirmed here) Volkswagen Polo S1600 (Confirmed here) Crosskarts (1/1): Speedcar Xtrem (Confirmed here) Confirmed Rally Cars (Base Game): 38 (39 with pre-order, 41 following World Championship participation) Confirmed Rallycross Cars(Base Game): 12 Total Confirmed Car (Base Game): 50 (51 with pre-order, 53 following World Championship participation) DLC Cars Modern Rally Group A (1/1): Subaru Legacy RS (Flat Out Pack)(Confirmed here) Modern Rally 2000cc (8/8): 2010 Citroen C4 Rally (DLC1)(Confirmed here) 2001 Ford Focus WRC (DLC3)(Confirmed here) 2007 Ford Focus RS Rally (DLC1)(Confirmed here) Peugeot 206 WRC (DLC3)(Confirmed here) 2005 Skoda Fabia Rally (DLC1)(Confirmed here) 1998 Subaru Impreza S4 (Flat Out Pack)(Confirmed here) 2001 Subaru Impreza (DLC3)(Confirmed here) 2008 Subaru Impreza (DLC1)(Confirmed here) Historic Rally Group B (RWD) (4/4): BMW M1 Procar (DLC1)(Confirmed here) Lancia 037 Evo 2 (DLC2)(Confirmed here) Opel Manta 400 (DLC1)(Confirmed here) Porsche 911 SC RS (DLC2)(Confirmed here) Kit Car (3/3): Peugeot 306 Maxi (DLC3)(Confirmed here) Seat Ibiza (DLC3)(Confirmed here) Volkswagen Golf (DLC3)(Confirmed here) Group B Rallycross (4/4): Ford RS200 Evolution (DLC2)(Confirmed here) Lancia Delta S4 (DLC2)(Confirmed here) MG Metro 6R4 (DLC2)(Confirmed here) Peugeot 205 T16 (DLC2)(Confirmed here) Supercars (2019) (9/9): 2019 Audi S1 4x4 T16 (DLC4)(Confirmed here) 2019 Ford Mk. 8 Fiesta 4x4 T16 (DLC4)(Confirmed here) 2019 Ford Fiesta (STARD) 4x4 T16 (DLC4)(Confirmed here) 2019 Ford Fiesta RXS Evo 5 4x4 T16 (DLC4)(Confirmed here) 2019 MINI Cooper S 4x4 T16 (DLC4)(Confirmed here) 2019 Peugeot 208 4x4 T16 (DLC4)(Confirmed here) 2019 Renault Clio RS RX 4x4 T16 (DLC4)(Confirmed here) 2019 Renault Megane RS RX 4x4 T16 (DLC4)(Confirmed here) 2019 Seat Ibiza 4x4 T16 (DLC4)(Confirmed here) Confirmed DLC Rally Cars: 16 Confirmed DLC Rallycross Cars: 13 Total Confirmed Car (Base Game, DLC1, DLC2, DLC3, DLC4 & Flat Out Pack) 79 (80 with pre-order, 82 following World Championship participation)
  3. 1 point
    Hi everyone, Would anyone be interested in an Xbox league at all? We can arrange time and dates if I get enough interest. Normal Forum Fridays for PC will resume once I'm back in the office.
  4. 1 point
    This days i believe many peoples are home because of covid 19.I want to ask the team of codemasters if they can give us more events to play, weekly and monthly, to play more. We love that game and the team of course. Now we play more. I believe that it will be nice this days to have more events to play. Thank you.
  5. 1 point
    I'm not saying Dirt Rally 2.0 has better graphics, just better options. The TAA anti-aliasing in GRID 2019 is very blurry and introduces smearing and weird artifacting, the resulting image is too soft and smeared. If you run it without TAA it looks clear but has aliasing, which is why I would like MSAA and FXAA as options instead
  6. 1 point
    Hi all. So the latest info I have is from this morning, where the cause was identified. That's good as it means there's a focus point on what to change to get them running again. If I have any more updates I'll send them, but as of a short while ago I followed up saying "they're down again". Fingers crossed. And yeah @JorritVD it's bad timing for the Official Clubs since a 6 month event ends tonight 😞
  7. 1 point
    Shows you how good the audio team are that they fooled you 😉
  8. 1 point
  9. 1 point
    Glad to hear it mate, now we just need Codemasters to fix the damn game instead of me focusing on how to fix people's PCs 🙂
  10. 1 point
  11. 1 point
    In fact, GRID2 and Autosport also had overexposed sky, but it was... beautiful o_O
  12. 1 point
    Adding my vote for VR & triples. Also improved FFB or the ability to tweak more. Laser Scanned Tracks. I've stopped buying the F1 games and personally don't think the claim to be a simulation can be justified without VR & LS tracks. Hoping the acquisition of SMS will bring progress on this front, seems weird that smaller studios with smaller franchises/budgets manage it but CM can't.
  13. 1 point
    My suggestions: 1) Stages/locations - would like to see two parts to each location rather than just one part cut up. WRC 8 actually does this really well, and it adds a lot of variety to the locations. In DR2.0 for example you just have El Condor in Argentina and not the flat bits at the bottom. So some of the locations get very repetitive and it can be difficult to even tell the stages apart. Some of them like Greece and New Zealand are not so bad (NZ has the forest sections, and also more open sections), but others get quite repetitive (Argentina and Monaco, for example). Also another snow rally in addition to or instead of Sweden. I love Sweden but it's been in the last two games now. How about adding the Sno Drift rally? 2) Codriver - mentioned this before but would like Seb Marshall (Kris Meeke's codriver) in. Would be nice to have a more recent WRC codriver in the game and his voice is pretty good. Also an option to choose between 'normal' calls (or whatever you want to call it) and 'detailed' calls, where detailed calls would have things like plus and minus and all the other things that WRC codrivers usually use. 3) Cars - as someone else mentioned, would like to see a fantasy category with 380hp 4wd cars with body kits like the current WRC cars. Just call it CM Rally or Group C (for Codemasters, geddit?) or something. I think Gran Turismo Sport does a similar thing with some of the rally cars in there. Also one or two more NR4 cars. The NR4 class is a bit limited at the moment with just two cars. Nothing else to add really with regards to the car selection. 4) More times of day added 5) Rallycross - add tire choice in. Used/new. 6) Community events - if there's going to be DLC in a Dirt Rally 3 I think there really needs to be better incorporation of the DLC into the community events. Maybe one way to go about this is to maybe just split the community events into two completely different sections - 'Regular' and 'DLC'. For example, at the moment there are no AI challenges for the DLC cars and locations, and being able to use the DLC is basically dependent on what shows up in the few 'bonus' events. DLC basically makes up 50% of the current game but seems to have far less than 50% representation in the community events. Those are the main things I can think of for now. Will add more if anything else practical comes to mind.
  14. 1 point
    You do know that Chrome can do a passable translation of any webpage?
  15. 1 point
    Its just a game. Its annoying when stuff like this goes down, but you know what? Tech doesn't work perfectly 24/7. No matter how much you might want it or expect it too. It just doesnt work like that and we all know it. I get it, you are frustrated because your league wasnt able to finish properly. Ive had to miss out on clubs too because of this outage. We have no idea why racenet has gone down so much over the past 2 days. Could be a minor issue, could be a major hardware issue. Could even be as simpleas an influx of racenet connections overloading things, considering more and more people will currently be staying at home as much as possible, given the current public health issue. And on the thread of thought, we have no idea what actions codemasters has taken to minimize the impact to their staff either. So while i understand your annoyance and frustration over the current racenet issues, i think you also need to take a step back and chill. This is just a video game after all!
  16. 1 point
    Well obviously it was very humiliating that Two F1 drivers had their games crash 😉 Luckily it is a very good game that has had a lot of stability patches that fixes these issues... and gets supported longer than ever!!!!!! COME ON CODEMASTERS! this was an absolute abysmal display and a very good example of what league racers/organizers have to deal with on a regular basis. I hope having 60.000 people see Lando's game crash live on stream is as embarrassing for you as it should be.. and maybe gets you to finally do something about it? And it's not like he was playing for hours and eventually, it crashed one time. The man starts the game and it crashes. requiring a lobby restart.. So quick questions from me to @BarryBL 1. Do you agree that this is quite embarrassing or do you feel we have to accept the game can behave this way? 2. If you agree that this is quite embarrassing, what efforts will be made/are being made to fix these issues?
  17. 1 point
    I don't know if this is possible, and I doubt it's likely, but I figure getting the European Rally Championship license for DR 3.0 might not be a bad idea: there seems to be a lot of fans of this championship who play DR2, given the number of user-made liveries from it that pop up on racedepartment, and the number of people who ask for more tarmac locations (4 out of the 8 ERC rallies were/are tarmac in the 2019 and 2020 schedules, and historically it seems to have around 45-85% tarmac locations). one of the locations (Poland) is already in the game, and it's a good one (ok, most of them are good) two locations actually, if you count Greece (which was in the ERC 2014-2018, though I don't know if these specific stages were used).* the ERC's top tier of cars is R5, which is probably the most popular class in the game there's a ton of entries = lots of livery lasciviousness *[three if you count Spain, though the roads in DR2 are in the wrong part of the country. and and and Croatia used to be in the ERC, and it was in Dirt 2] just an idea. so yeah. discuss.
  18. 1 point
    20km+ stages would be nice to have again like 1995 RAC Rally Championship & Mobil 1 Rally Championship 2000 had.
  19. 1 point
    The #1 thing I'd want for (any) future Codemasters games is that they stop throwing out the content they already had. It can't be that resources are used to develop content, and then when the next game comes around it's thrown out on our expense. Sequels need to improve upon their predecessors, not just streamline them. Keep already existing content and add on top of that. Instead of getting rid of the old, come up with a good way to monetize the game post-launch. Another thing I'd like to see is having dynamic conditions for every stage. A modern game doesn't have to be open-world to feature dynamic time and weather cycles. Now, with a great variety of both new and existing content together with dynamic conditions, it only makes sense to also implement a powerful photo mode to the game. Preferably one like The Crew 2 or the likes, where you can change time and weather, headlights and drivers, add or remove filters and logos, and upload them to Racenet for the public to see (which would finally give Racenet a purpose besides binding singleplayer content to a possibly non-existent internet connection).
  20. 1 point
    Better car physics and tire model. Just focus on steering wheels who cares of gamepads in racing game 😂 Triple screen/vr support!! Very important!
  21. 1 point
    Hey people! You may have seen my post last week where I asked you about issues you had with the game. I've had almost 150 replies and I went through all of them. Thank you to everyone who replied, I appreciate it a lot! Now it's time for the results. A quick warning, there is A LOT to read. Note: These issues are across all platforms and both multiplayer and single player. I genuinely hope that the game finally gets fixed. Most of the people who quit the game, did so because of the lack of stability and excess of bugs. I do expect more people to quit playing the game if the game doesn't get attention soon. The game was promoted as "esports ready" but that has turned into a big meme sadly. Over the past few months there have been plenty "technical issues" with the esports events (both pro series and challenger series) and everyone knows it's because the game is just not in a good place. Cheers, JC. Community involvement There is a complete lack of communication to the community. There is so much feedback about the game and it just seems to get ignored. Keep us updated about what you're working on. Be transparent. Start actively looking for issues with the game instead of waiting for people to report things. Game crashes Player’s game crashing at random while in a race, in a loading screen or in a lobby. No idea what’s causing it, but a lot of people have these issues. Steam compatibility is one of the issues for some people, but the crashes still occur with the steam overlay disabled. Tabbing out frequently causes the game to crash but again, not always and very inconsistently. When in a lobby after selecting a car, game crashes occur when going back to the car selection menu. An issue where people are shown a black screen while leaving a session. They get stuck here and have to force quit the game. Any progress made is lost. Game performance There are still people reporting random screen-freezes out of nowhere. This causes force feedback to drop out as well for the duration of the screen-freeze. When people join or leave a lobby the drivers in the lobby get a small stutter. Not just the host, usually every driver in the lobby. FPS drops when steam messages are received and shown in the overlay. There is a general incompatibility with steam. Many people have to disable the overlay to play the game. An issue where the lobby host’s FPS goes to +-20 after someone else leaves or joins the lobby. This doesn’t disappear until the host leaves the session. Issue where FPS drops after changing the position of HUD elements on the screen. Issue where the player’s car seems to be teleporting while changing settings in the menu. Lagg/fps drops during pit stops. Formation lap/Race start issues When starting a formation lap or race start some people get stuck “loading”. After a while their game lets them drive off while the rest of the grid gets stuck on the loading screen. When the driving car leaves the session the rest of the grid finally gets to drive. In this clip you can see what happens. There is also a POV from the driver who experiences this issue and is able to drive himself. A similar thing happens with all players loaded. Desynchronized starts where part of the grid still shows red lights while the other part of the grid has no lights and can drive off. This often causes crashes because people don’t expect cars to be stationary at a race start. Desync/net code issues Desync issues are still here. Two people are unable to see each other, causing them to drive “inside” of each other. This looks very odd for someone who can see both cars as they appear to drive on top of each other. Example (Both Mercedes cars are desynced) When the game disconnects a driver (or the game crashes) and the player joins back, there is a high chance of the gaps being wrong. For example, a player might be within DRS range, but the delta says the gap is 3 seconds Some players receive a message showing “no unbranded lobbies” while searching for multiplayer lobbies. Drivers having contact with another car even though there is no visible contact, likely caused by desync. Drivers getting penalties for contact even though there is nobody on their screen. An issue where a player gets kicked and receives a message that the session no longer exists. Error code SP64. Every network maintenance seems to bring more desync and lobby issues, especially the past few weeks. Sometimes when voting for a new track in ranked lobbies the vote sometimes gets stuck or happens more than once. An issue where blue flags were shown to drivers who are on the same lap as the car behind. Track limits and penalties The track limits on certain tracks are very odd. Some corners such as Stowe in Britain you can run super wide, gain 0.2s without warning while you do get a warning if you cross the white line only slightly. In other corners you can get instant 5s stop-go penalties for a very small cut (mainly in hairpins) while you don’t get any warning if you cut the track a tiny bit less. An example, the player in the clip below spins off track, stays off track for a while and gets a 10s penalty when going back on track. Clearly, he didn’t gain an advantage or anything here. It’s very frustrating when these things happen. Getting (grid) penalties for a collision caused by another driver. Getting disqualified from a session while having to reverse to get back on track or having to drive the track backwards for a short period to safely turn the car around (on Monaco for example). When loading a save or using a flashback in the pit lane, players are randomly awarded 5 second penalties for no reason. Penalties sometimes show incorrectly. Issue where rules were set to corner cutting only and one driver got a speeding penalty while entering the pits while others did not. Issue where penalties don’t pop up on screen for whatever reason. In practice it doesn’t show a red track, no message, only the black and white flag next to the time on the HUD. This was fixed by opening the options menu and then all the messages popped up. Pit issues A glitch where you get held in the pits either before your teammate has left the pit while double stacking, or after the tyres have been changed. Often causes people to get stuck infinitely or for a long time at least, but most people get stuck so long that they leave the race. Double stacking. There seems to be a sweet spot for this and if you miss it then the pitstop is screwed. This has to do with the time of the animation. It’d be great if double stacking was more of a thing. In real life teams can easily pull this off without losing more than 1s per stop. Pit crews not replacing a front wing when the wing is damaged and the MFD option is set to yes to replace the wing. When it’s set to yes it should always repair the wing unless there is no damage. In qualifying or practice, when two cars try to leave the pit box within +-10-15s of each other they glitches out in a way where the later car sees the other car driving out but ends up going out before the other driver. This doesn't always happen, but it sure is annoying. There is an issue in Monaco where the car gets released from the pitlane and drives straight into the wall without steering input. Sound issues Rev limiter glitch. The engine continuously makes the sound it makes at maximum rpm. Lee said this was supposed to be fixed even before the game launched since it’s a glitch that was also in F1 2018 and it was said this would've been fixed. Complete loss of sound when loading into a session. The only way to fix this for a player is to reconnect to the lobby or move on to the next session. A glitch where the player infinitely hears the xp ticking sound until the xp screen is shown again. In some cases, the race engineer stops answering or gives incomplete answers when questions are asked through the MFD. Audio stutters where game audio stops for half a second and then continues again. Safety car The way the safety car comes out is very random. Sometimes in a 50% race a driver retires in the pits and it calls out a (virtual) safety car but when 3 cars crash out, all losing their wing or retiring, nothing happens. In case of cars crashing we should see a safety car, or at least a virtual safety car if there are no retirements while a retirement in the pits shouldn’t trigger anything. In the gif there’s a big crash and no safety car comes out which is ridiculous. The safety car sometimes shows up during qualifying sessions. Not sure how this happens. Not being allowed to overtake the safety car while being a lap down. Issue where the safety car remains on track even though there are green flags. Issue where the safety car is supposed to come into the pits but stays out (message pops up but it stays out). Retiring the car Allow us to retire the car in the pits like in real life. Currently in league races people retire from the race while driving into the pits, but the AI takes over and completes the pitstop and drives out again, causing a yellow flag on track and sometimes a VSC, which can ruin the race. Tyre issues During the formation lap the tyres basically heated up and got worn as if they got dipped in lava. Wear over 90% and temps over 1000C as seen in the pictures. When spectating, it often happens that tyres are shown incorrectly on the car. The player can be on softs and the tyres on the car show yellow. Happens with all tyre combinations, even between dries and wets. This bug also appears for drivers when looking at other cars, but less frequently. It feels like tyre data was copy pasted from F1 2018 and is not at all in line with the actual tyre performance of the real 2019 season. Issue where a player gets completely fresh tyres or a different set of tyres when someone else joins an ongoing practice session. Receiving a different tyre set than the one chosen in the selection menu. Ghosting Sometimes when cars are stationary on track and spun around/sideways they don’t ghost even though ghosting is enabled. In these cases, they should really ghost when the rest of the cars are driving 200+ kph. Sometimes when cars ghost and you drive through them, they will still spin as if the two cars collided. Cars randomly ghosting for no reason. Setups There seems to be an issue where setups show as loaded, but when starting the race, it reverts to the default setup. When loading a setup in Time Trial it doesn’t always load the setup. It sometimes takes a few tries when copying someone’s setup before it is actually applied. It seems that the game struggles more to overwrite custom setups than default setups. Esports events Some people seem to have an issue where their time doesn’t get saved in the esports events even though they’ve signed up. Barriers Sometimes when tyre barriers are hit, they move onto the track and blocking it. In real life when this happens barriers are fixed, and debris is removed from the track. This can be solved by calling out a (V)SC so the barrier can be “repaired” and put back in place. AI AI behavior seems to be very hit or miss. Sometimes they just completely turn in even though the player is alongside them for the entire braking zone. Then other times in an almost identical overtake they just completely back out. When blue flagged, they just slam their brakes when you’re in their slipstream, thus breaking the player’s front wing. They tend to drive into the wall in turn 3 at Baku if you overtake around the outside, or brake-check the player at turn 11 in Bahrain. AI very rarely (almost never) make mistakes and players feel like they have too much traction out of corners. They’re too much on rails. Qualifying times when a player is not in q3 or fast forwarding seem to be faster than they are supposed to be. AI pace is very inconsistent from track to track. On some tracks people struggle to keep up with their teammate, while they fight for podiums on other tracks. AI strategies are unrealistic/unusual. They always stick to their strategy. For example, when it starts raining, they sometimes pit for new slicks one lap before DRS enables and it is time for wet weather tyres. Weber is still very fast compared to other AI. An issue where AI performance reverted to season 1 round 1 when the player got knocked out of qualifying before Q3. AI starts are unrealistically good and consistent. AI getting stuck in front of their pit box during practice sessions and qualifying. Issue where AI cars teleport in career mode. AI seems to be incredibly quick in rainy conditions. Issue where AI set dry lap times on a wet track. AI never have collisions with each other, which is very unrealistic. Career mode Gearbox worn out very quickly. Even with 100% research it barely made 6 races. Players getting rain in every race weekend in career mode. Fastest lap will not be recorded on the driver profile if the player saves the game mid-session. Setting the fastest lap after loading the session again also doesn’t register. Williams’ performance is too good in the first season. Issue where certain drivers constantly DNF, including the opening races where components are completely new. This doesn’t happen for the player whatsoever. This ruins the immersion since championship rivals will get penalties at the final races this way. Car development is too quick. You can have a maxed-out car after 3 seasons. There should be an option to change this. Engine development is unrealistic. An existing engine can not be improved while in use, meaning that upgrades should only apply on unused engine parts instead of all parts (this is how FIA regulates it). Furthermore, raw engine performance of customer teams should NEVER be better or worse than that of the factory team. Of course, there are small advantages to be gained with fuel for example, but Alfa Romeo shouldn’t pass Ferrari because their engine performance is 10% better. Practice programs are very dull and repetitive. It would be great to see some change here. Simulating is not much of an option for most people because components wear out too much when doing so. An idea would be to activate multiple programs at once, so the player doesn’t have to go back to the pits after 2 laps of driving. Race simulation program should be with full race fuel (27.5/55/105kg, depending on the settings) and not with 6 laps. You can change components (all but gearbox) between qualifying and the race without penalty, even though you’re breaking parc fermé. Interview questions get super repetitive. It’d be great if more were added which shouldn’t be difficult at all. Theater At some tracks large parts of the highlights show walls or the back of a grandstand instead of the cars. Canada is one of them. Most of the time the replay system doesn’t actually show the highlights, instead it just shows the player driving around the track randomly with like 25% of the overtakes. There are also cases where the replay cuts off right before an overtake which is stupid. It shows the build-up and then gives a big anti-climax. Complete replays of races would be great, including overtakes from other drivers instead of just your own. Leagues F2 cars unavailable. No save option between sessions. Other ERS management is unrealistic. I think I can say this for everyone playing F1 that it’s better to have automatic ERS management with an overtake button that can be used when there is enough battery charge, just like in real life. The way fuel works seems unrealistic. It might be to simulate different engine modes, but we end up switching fuel throughout the lap too often whereas the real F1 drivers don’t switch engine modes that often. Tracks need updating. They have been the same for far too long and they are just not the same as they are in real life. One thing especially is the bump at Suzuka between the final chicane and the finish line. The car performance is off. Some tracks the cars are too slow, while at other tracks the cars are much faster than what they should be. This is partially down to track design as well. UI sometimes not showing how much extra fuel is left. Cars falling through the maps and cars taking off. Car inside a barrier. An issue where a player drives out of the pits and is only able to accelerate to about 100 mph, while the engine was in good condition. Inaccurate speed trap information from the engineer. People getting placed into empty lobbies too frequently. Issue here is that there are not enough people that play ranked AND when people do, they can only get matched with their own skill rating instead of into a lobby where everyone can drive. Issue with the damage model where a driver gets hit on the left side, but gets damage on the right side. When the host crashes to desktop during a race the positions get all messed up. Hackers being an issue in multiplayer. Issue where a player’s data (saved setups, career details, character) were completely wiped for no reason. Issue where the car randomly stops moving. For example, when going through a corner it suddenly resets the car to track. Spectator telemetry is not accurate during the opening laps of a race. It usually corrects itself on lap 2 or 3. I don’t even know how to explain this, but the video perfectly shows the issue. Force feedback on F1 cars is very weak compared to F1 2018 while FFB on F2 cars is fine. Issue where a player would get reset to track while trying to go into the pits (in China). Issue where the player can change their starting tyre compound even after qualifying in the top 10. Issue where it is nearly impossible to brake at the exit of the pitlane in wet conditions with assists. Issue where the mirrors become completely black at Bahrain when driving in the dark.
  22. 1 point
    Hey, big update I'm pretty sure I figured this out. In despair and last before going on updating BIOS and maybe even clean install windows on the weekend, I saw in another topic @steviejay69 (btw his help for this forum is incredible) saying that G-Hub could cause some crashes with a G29. Then, I told myself, I have no G29 nor G-Hub but I have a G502 mouse and so I have this little Logitech software to map my mouse buttons that is always in background: maybe Codemasters and/or Logitech just broke something in there by trying to solve something for the G29. And indeed, by running F1 2019 after having shut down the Logitech software, I've got no more crash. It's been now 2 days and 2 GP in CM (so also trainings and qualifyings) and even if I assume that with my bad luck it can crash just next time because I wrote this post, it really seems to be fixed.
  23. 1 point
    ^^ I wish the car setup menu had all the options Grid Autosprt has... 2019 has no differential, downforce, suspensions option for front and rear so tbh we can´t really change the cars balance/ turn in/out behavior in 2019 with so much missing and only be able to have it stiffer or softer overall and the steps in between min/max are also very limited with 2 compared to 10 in Grid AS...
  24. 0 points
    Unfortunately I have a strong feeling the next game will be the worst ever released by CM. Don't get me wrong, the reasons are totally understandable. Not only will they miss vital performance data from the early races, it is very likely that the development work of the game suffers also due to the current unfortunate state of affairs. That being said, there is no way they will not release a game, no matter how bad it is. At the very least they'd have to re-negotiate the license fees for this year, and with the sport facing losses in the hundreds of millions as it is, I find it hard to believe FOM would agree to such measures. The performance of the cars will be off by a country mile both in terms of lap times and in between teams. The abysmally short support lifecycle of the games also means that I doubt very many players are willing a to pay a dime more for any extra content they might put out for the 2019 game. What comes around, goes around. My prediction is that F1 2020 will be a re-sale of 2019 with full price, new liveries and an unrealistic performance level distribution between the teams.
  25. 0 points
    When the SC, is it the full SC or the VSC. Also, can you attach video to the posts showing me the incident? It helps us decide as to whether the incident did deserve the SC or not.
×