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Showing content with the highest reputation on 4/2/2020 in all areas

  1. 2 points
    It's just every time i read that sort of thing (and the rain complaints) it reeks of the thinking pattern "oh if there was no external cameras I'd be better than these external camera noobs" But the truth is - It would make no difference.
  2. 2 points
    Sorry must have been mote clear about that. I was talking about achievements for pc in steam. And they are hidden because they aren't released yet. Steam always does this a few weeks before it is gonna be released. And is 9 total there is no other information about it. I guess that means that there wil be 9 trophies they are called for ps i believe aswell. Plus there will be some accolades i guess
  3. 2 points
    My guess is driving down Hollywood Boulevard 'as seen thru the eyes of Lindsay Lohan when nipping out to the off licence for more supplies in a 1996 Austin Metro, with Bradley Cooper sat in the passenger seat making the noise of a Veyron'. Either that or Codemasters have hidden the dubious LOD and visual issues behind some seriously hardcore motion blur
  4. 2 points
  5. 1 point
    To be honest, the OP isn't very convincing. It 'sounds' like there's a lot of placebo in the mix with much fantasy. To me physics feel exactly the same as before the latest update. I have played this game almost every day since release, I think I'd notice the slightest of changes.
  6. 1 point
    Guys'n'Girls...chill! I play on Xbox One S with standard One S controller on a normal 1080p flat TV. Absolutely no differences in driving physics in dry/rain/night/snow/ice/asphalt/gravel/smallkittycats for me. It just LOOKS for me, your driving is really bad or your doing it on purpose. And your strange conspiracy theories making it absurd.
  7. 1 point
    You have created an entire thread just to call me out. I would happily listen to your opinion, and have a discussion with you, but you had no need to go to this extent if you dont agree with my opinion. If you wanted a discussion, you would have just private messaged me if you didnt want to spam the report thread, but no, you decided to do it this way instead. Ive seen all I need to see, and you need to grow up. This is just utterly pathetic, and you are been condesending just for the hell of it.
  8. 1 point
    @Ialyrn this level of discussion is not welcome. You know nothing about me, buy you dare to judge me by one discussion where I disagreed with your arguments. You opinion, young lady, is NOT an ultimate truth! I heard you opinion. Challenge accepted. 😼 Now you try to open your mind for other people's opinions.
  9. 1 point
    @BarryBL The problem still persists with accepting friend invites here https://accounts.codemasters.com/account/update I can confirm the same issue as reported by @Samuel Dodee, @Chipwich, @Sidshaw et al. It is not related to any specific game but it is a racenet issue. I have tried to accept the Friend Request(s) from different PCs running different OSes (Win10, Win7, Manjaro Linux) and also from different browsers (Chrome, IE, Brave with shields down). My friends have the same issue on their side with accepting a friend request from me. On top of this issue - probably related - you cannot remove any exiting friends either. On the friends management tab if I click "Remove" on one of my existing friends I get the following: One common thing in all my own tests are that the accounts are/were linked to our Steam accounts if this helps? I did try to unlink my Steam account from racenet but get the same error when I try to accept a friend request. Keeping fingers crossed you can fix this bug. It is a show stopper for a number of people. Cheers
  10. 1 point
    You are a life saver and I feel so dumb right now hahaha. Thanks for your USEFUL post, advanceapple can shove it
  11. 1 point
  12. 1 point
    Thanks, Sorry. Hard to know what to search for though but I'll keep it in mind for future.
  13. 1 point
    for photoshop, you need the intel dds plugin : https://software.intel.com/en-us/articles/intel-texture-works-plugin or the nvidia dds plugin : https://developer.nvidia.com/nvidia-texture-tools-exporter
  14. 1 point
    I use paint.net, it opens and saves any dds compression format (not to mention - CORRECTLY, as lots of liveries here have wrongly imported base texture probably due to poorly implemented sRGB profiles support). You can either buy it in Microsoft store (it's just a form of donation) or download from the site free. https://www.getpaint.net/index.html
  15. 1 point
    It's a real game in development guys. The only April Fool's part is the screenshots. This is how the game will actually play like, based on the licensed series it's reproducing:
  16. 1 point
    CM can arrange in a daily we have 1 restricted car. Why can't we have that in clubs?
  17. 1 point
    This is the second post regarding this in a short period of time. If you have followed Xbox and created a new profile you're stuck unfortunately. I will try to find the other post and merge this.
  18. 1 point
    If you knock the wing off on the 1st or 2nd lap on a set of hards you are going to have a hard time making mediums work in a 50% race without auto random flats being an issue. Also if you are on a medium strategy and you clunk on the first lap or 2 you could possibly be forced off of fresher mediums for more worn mediums. But the real outlier is the hard strategy and if you clunk the wing off in that first 2 maybe 3 laps. You only have one set of the hards, and I definitely would prefer to keep my hards and eat the pit road delta instead of risk a flat, huge drop off in pace, or adding 2 additional stops (instead of just 1 additional) with a switch to mediums. Relatable to real life or not doesn't really matter; this is a real situation created by the game play and systems in certain length races. And it could happen in real life under perfect circumstance even if it hasn't yet. (May see guys more willing to chance extending medium in real life by 1-2 laps because "auto-random" punctures aren't a thing, though running them to the cords is).
  19. 1 point
    its a glitch the AI do it in season 1 . No offense @BarryBL but do you have selective sight? This issue has been raised multiple times since release. To think of a few here. and if you want video evidence of this happening here, at 6.45 he is knocked out of Q1, at 8:41 you can see the midfield cars that got into the top 10 and then you can see no one gets a grid penalty and then at 14:05 you can see both Renaults and a Williams that started top 10 are on mediums and they have not pit.
  20. 1 point
    Thanks. It was pretty intense and i was quite nervous during the event, just trying to avoid the stone tyre barriers. I made a small mistake at the final chicane, that's why it seemed Bennett was a bit desperate. Btw, here my video: On wednesday (March 25th, 2020) real WRX driver Oliver Bennett hosted a online World Rallycross Supercar event. Bennett and me gave the audience an amazing show. The four qualifying sessions were already Xite'd and close racing. Where Bennett beat me in Q1 and Q2, I managed to win heats 3 and 4 to get TQ (top qualifier). Bennett got P3 after the qualifying sessions, meaning we started next to each other in the semis. The semis were chaotic. Me and Bennett touched each other at T1, meaning I couldn't managed to turn into T1. After a fightback from last position, i managed to get still P2 behind Bennett who managed to win the semi. Starting the final from the third position, I had an awesome exit at T1, to get in front of everyone. Me and Bennett didn't gave any laptime to each other, meaning it all came down to my joker on the last lap...
  21. 1 point
    Bonjour, Alors moi je suis sûr ps4 pro depuis la mise à jour 1.1.3, le son du copilote bug c'est à dire il est comme étouffé et sur certaines voitures le son grésille en gros la nouvelle mise à jour fait beuguer pas mal le son. Y'aura t-il une mise à jour pour remédier au problème.
  22. 1 point
    No matter which car you drive in Scotland the engine sound is always too loud and so loud that the co-driver is very, very difficult to hear. That is only in Scotland
  23. 1 point
    My early impressions! Warning: Spoilerish and somewhat negative. I've only had 2 or 3 runs over each of the new tracks, and have only toyed about in the first tier of the new challenges (they're tough for me), so my thoughts could easily change in a few days. I'm gonna write this as The Good, The Bad, and The Ugly... in reverse. The Ugly 1. Sadly, Scotland's stages are probably the ugliest in DR2.0 in my opinion. A handful of things jumped out at me: The stages are very, very low on visual pop. --- Saturation in general is really low, and it feels very odd to witness in the same game that dazzles you with Australia's and USA's prettiness. This single point is the hardest for me personally and sadly really sucks down the enjoyment for me. --- The background is very repetitive, so many pine trees lining the horizon, and while I know this the case in many stages and really is just the way it is, in Scotland I was really feeling it. I actually got a very strong vibe of WRC 8 while driving DR2's Scotland, and I didn't like that vibe because WRC 8 really looks like butt at times. --- One thing WRC 8 does excel at over Dirt Rally 2.0 is the use of visual landmarks in its stages, and DR2's Scotland really suffers for the lack of them. I know all DR2's stages have the same issue, but Scotland is already struggling (badly) with visual pop, as well as looking a little too similar to Wales, so my guess at the moment is that the lack of landmarks hits Scotland harder. Early impressions though, I will admit. Maybe this thought will change in time. I'll extend that comment to all my visual comments: it's an early impression. The fog is a thing unfortunately and in my opinion does edge over the line of not really being acceptable. I'd say day stages in Scotland are 2nd only to Finland in terms of foggy visual annoyance. It looks better in other times of day at least but - as with Finland - I still wish CM had given us some more graphics options to deal with it. Visual similarity to Wales. Honestly I thought this would be my biggest problem with Scotland but sadly the previous issues bother me much more. And obviously Wales and Scotland are very close to each other so it's not a surprise, but it still is what it is: a little samey in looks (but at least feels decently different to drive). The actual track edges jumped out at me as being a bit too crisp and defined, always. I find it hard to believe the real tracks in Scotland have such crisp edges. This is a minor complaint though; it just felt a little odd. 2. There are 1 or 2 lines of Mills' new speech that just drop out completely in audible volume. I feel like they need to be fixed. The Bad 1. It seemed a bit too much hype for 1 location, 2 cars, and a mode that is ultimately just some extra tick-boxes on a set of single player rallies. Honestly, I think this overhyped impression is the result of a year of CM remastering older stages (which I have no problem with) then having to build a completely new stage. The greater time required to build the new stage is the reality, but to the consumer it feels disproportionate. 2. I don't find the new challenges to be worth much since, in terms of gameplay, they offer very little that you can't already do, much better, elsewhere in the game. You're still ultimately trying to complete each stage you're given as fast as you can. The only changes from what I've seen so far are that some stages also have limits on the damage you must finish or start with. That's not a lot to grab the player's interest, when the player could instead go to Custom or Time Trial and set up the exact same stages and cars. Or any stage, car, weather, time of day, online or offline or with ghosts and most of all: against actual humans. Or you can lose all that just to get the odd damage restriction on a preset stage against some preset times. I find it disappointing not just because it's so low on creativity and playful mix-ups, but also because while I agree with the approach taken here of not actually building new content for the mode, the devs still could have been creative in that approach but they weren't. Saying that in other words: they could have produced something more playful with the same approach of adding interface-only features without building new content. AI ghosts, time-lag challenges, cross-class challenges, single-split challenges, etc., are all fun ideas without needing new content. The new challenges feel like not only was the cost minimised, but so was creative effort, just to pad out the DLC. I doubt I'll complete the new challenges, since for the most part they're just offline races against meaningless AI times. I'd rather spend my time doing the same and more against humans. The Good 1. I really liked the flow of the new Scotland stages. Curves and turns come at you quite frequently, but there are only a few actually heavy corners to deal with on each stage (which I also find fun). So the level of curvy-ness is pretty low in general, and overall the Scottish stages let you keep a nice pace while having lots of chances to pull of some nice slides and drifts. The surface is pretty consistent and reliable throughout; next to no camber anywhere and the gravel feels constant. Then there's the narrowness of the track. The way that narrow track contains you, while the surface stays really reliable and the turns keep coming with frequent but moderate attacks... it all fits together really well and makes a fun drive that really felt right to me. (I use a controller btw.) So topology-wise, I was quite happy with the new stages. Though they are very punishing if you slip off the track at all or even just bump something; there are very, very few places where you'll actually get away with any screwup and manage to hold onto any sort of speed. It's not like bumping off rock walls in Australia or cutting through grass in USA or Poland. Overall I'd say Scotland is like a timid Wales when you're on the track, but completely forget-it when you're not. 2. I also really liked the new comments Mills has for the new stages. "Very big crest", "neat", "short and tight"... I'm pretty sure I haven't heard him say "nunty" before either (Ninety hehe). It was fun to hear all these. 3. It's also nice that Scotland's arrived with the proper range of weather and time of day options out of the box. No waiting for that. Oh yeah, and this! (Ie., note the Global filter is on. )
  24. 1 point
    My biggest issue with GRID 2019 is that it feels like a massive step backwards compared to Codies other racing games that are available at the moment. The F1 series and Dirt Rally feel like they've had a bit more thought put into them, and with the hype surrounding Alonso being a "consultant" on GRID, I thought they were going more towards those games with GRID. Sadly, though, GRID feels like a game that was put together by a B-team of developers over the course of a couple of months. It has nice handling, but everything else around it feels like "That'll do!"
  25. 1 point
    To be fair WRC7 was a very decent game and this looks even better, as far as i am concerned you can never have enough rally games.
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