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Showing content with the highest reputation on 4/7/2020 in all areas

  1. 3 points
    To drive you crazy. It's a passion for developers, to get their customers as crazy as they can do. Really, it is not a big deal to put softs/no spare on the car. It literally takes seconds and it's part of the game to select your preferences (in my point of view). And there are situations, were mediums and a spare (or even 2) are a good option. Never used hard tyres/tires/reifen/these black things though, but you could create a loooong club event without service areas. Or a championship in custom championship. 12 stages in a row without service area. Their must be a tyre/tire/reifen/these black thing for that. Both are just wrong. The correct spelling is teier 😀
  2. 2 points
    I think it’s possible we overestimate the stomach gamers today have for games that punish mistakes like this. Great, challenging games heavy on memorization like Battletoads (probably showing my age) would be likely shunned if they came out today. This was the first driving game I’ve invested this much time and money into (I bought a wheel and chair just for DR2.0) in a long time precisely because I read how challenging it was. The Dark Souls of driving games is how many reviewers pegged this. Super fun game and rewarding because of its difficulty, it will go down in my top games of all time, but there are times the punishment for making a single mistake is huge and that’s a turn off for many people if you don’t have “stick with itism.” DR2.0 is like the bike level in Battletoads essentially for the entire game. That level broke some kids back in the day. 🙂
  3. 2 points
    You need to use the template below 1. A description of the issue. Please include any error codes here. 2. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 3. Game-mode? 4. Are you able to recreate the issue? If so, please include recreation steps on how you encountered this issue. 5. How often do you see this problem? Is it the only time or does it always happen? 6. Have you tried any troubleshooting? We recommend the steps here as a starting point for any issues. Please let us know what troubleshooting methods you have tried while creating this post. 7. Any accessories you are using (gamepad, wheel etc) 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears.
  4. 2 points
    And then there are the Finns with their adjectives for the 'a tires' they had.
  5. 2 points
    The whole advertising system in GRID 2019 and DiRT Rally 2.0 is really interesting. They use a "thing" called Bidstack, which will allow advertisements to be shown in places such as trackside objects depending on the clients location etc. This is also used to show these "Stay Home, Save Lives" messages. "At Codemasters we came to realise that technology within our games, which enables the remote updating of banners within the virtual environment, could be repurposed to assist with the Coronavirus communication effort. This week, through collaboration with Bidstack Group PLC (providers of the ad-replacement infrastructure), we began delivering a version of Public Health England’s ‘Stay Home Save Lives’ message into DiRT Rally 2.0. It’s fantastic to see conversations already being sparked amongst our community." - Full Post
  6. 2 points
  7. 2 points
    Hi everyone, At the moment, I am talking to the relevant parties to try to gain some more information. I watched the stream from home on Sunday and I can understand the frustration. However, I would only want to get information for you direct from the correct sources and the stakeholders who can comment best. Personally, within CM, I am not the right person to directly comment on the weekends events as it is a part of the game/business which is controlled by different personnel. I hope you all can understand.
  8. 2 points
    One fact you might find useful is that when I was learning manual braking I noticed even I broke too hard and locked the wheels up as long as I was on a straight and not a turn it took the SAME distance to stop as if I had not locked the brakes and I still stopped in a straight line. In the real world slight imbalances in the car and minor differences like the wheels locking up at slightly different times almost always result in the car losing control and the rear spinning round pointing you in the wrong direction. The game doesn't model flat spots so while you are learning no ABS you don't need to worry about locking the wheels while you are learning. Also, I don't mean to be pedantic but the tcam view is undoubtedly the biggest assist if all as it gives you a huge advantage in track visibility. This doesn't matter too much once you've learned the tracks inside out. I'm just mentioning it as when I started using the wheel myself and other view than cockpit looked silly as I wanted to see what the drivers see. Best tip I can give to anyone dropping the unrealistic and banned assists is not to worry about being uncompetitive for a while. Just go out and have fun in practice! It's a major blast realizing that you are finally responsible for massive amounts of power in a stupidly overpowerful lightweight vehicle. Expect to spin out a lot, pick the wrong gears (or neutral argh!), make some cool lock up screeches, powerslides and close up wall interactions while learning. Muscle memory will kick in before long if you relax and don't get too tense. After all you can't actually get injured or run up huge repair bills in the game! if you have a few buddies who also have wheels or are learning no assists you could start up a no assists league and have some fun learning together, as well as guaranteed hilarity in the process.
  9. 1 point
    Hey guys, Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most. Lets start: (!!!) 1.1 Coop-Championship -> like it was in 2018. Real life car performance. Online with friends. Saving between sessions. 1.2 Coop-Career or Versus Carrer (!!!) Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR: you can also race for different teams and improve those (!) 2. Safety Car (!) - it is just triggered random sometimes; but when there is an accident it doesnt come out -> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up! -> Red flags if a crash occurs which blocks the SC -> SC going through the pitlane if the start straight is dangerous (debris/broken car) 3. AI overhaul -> more AI mistakes (in particular in wet conditions) -> more AI crashes -> more AI DNFs after getting beside the tracks/on the dirt/spinning -> more AI fighting, less backing up ->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains. 4. Balancing R&D -> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...) 5. Real Car/Driver performance -> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc. -> also the engine should only be upgraded by the engine manufactures (!) 6. Damage Model (!) -> Damage to the underfloor -> Damage to the bargeboards -> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it) -> damage when driving to aggressive over the curbs -> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system) -> damage to the tyre after a collision (front wing) -> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used) => marshals cleaning the track => damage the tyres by driving over debris => broken cars should be pulled away like in real life (trucks and cranes) and not just disappear => tyre flat spots - RED FLAGS - Tyre falls in pieces heading back to the pits if you have a damaged tyre 7. Better penalty system (in particular online!) -> add "under investigation" after an action -> get penalties later (after 1-3 rounds) 8. Upgrade Tracks -> in particular the curbs on most tracks. They are often very flat in the game) -> laser scanned tracks! 9. Handling model: - I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) - remove input lag - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip 10. Update the driver transfers -> option to turn them off/on -> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel) -> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all! 11. More customization -> give us the option to change the colour of the suits and gloves -> free editor for the sponsor -> maybe an face/suit/glove/car editor for shapes and colours (fully free customization) (!) -> SPONSORs on custom helmets! (!) => helmet editor 11.2 Car Editor -> lets have our own multiplayer car: => choose an enigine manufacturer => choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc. -> with same performance for ranked games -> with different performance in unranked matches -> maybe with a "cost system" ->Example: you start with 20 performance points -> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. => We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?) 12. Dynamic car model - if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system) 13. Improvements to the weather system -> more complex weather system -> more changes in unstable conditions -> make it harder to drive beside the track -> higher spray density -> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life. - BRING back localised weather (!)14. Improve the pit stops/manual pitstops (!) - add/fix the steering animation !!! -> let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D) -> if you go before the light turns green you ghost and get a penality for unsafe release -> Option/Practice Program: train manual starts (in the pitlane, in career training) 15. Gameplay/Car performance/Handling - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip - real TV graphics (2019 was a good step forward) - FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!) - Cool down lap ! - improve the radio (it should sound like in real life) 16. Improve the game performance -> F1 2019 got major FPS Drops!!! 17. Fix the bugs 18. Young drivers test/between seasons tests -> maybe for reputation, R&D points, as application test for a better team (!) 19. Better Game support/ Better communication from CM -> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx) -> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it) 20. Virtual mirrors 21. More ffb options -> the ability to shape the FFB curve/proggression -> maybe a tire slip slider 22. Camera Updates: -> Helmet Cam, for maximum immersion -> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option) 23. Sound: - Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving. - add a realistic radio sound 24. Media/Podium/Around the grid - Add Press Conference interviews like in NBA 2K - Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration - Give a voice to our character - lets move around the paddock - move to the car/garage manually - more cut scenes getting into the car etc 25. RED FLAGS 26. Other: - better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air) - Triple Screen support - Option (in mp lobbies): Force cockpit view for multiplayer - VR support - Free Practice (with all different options: weather, (euqal)car performance, rules etc.) - different LED dashes for each team - Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's. - Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?) - Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions) - Make R&D slower. The R&D pace in this game is worse than last year - 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons. (- Add the option to retire from the sport whenever we want) - Create a longer Career mode story and (make it last 1 or 2 seasons and not only 3 races) - Polish the game properly. Less bugs at release Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features! Greetings!
  10. 1 point
    There are now 16 events, half of them with DLC content I hope there will still be 16 events
  11. 1 point
    Hi. I decided to transfer one cool livery from DR 1 to DR2 (particulary that: https://www.racedepartment.com/downloads/renault-alpine-a110-monte-carlo-1971.11614/) i transfer texture file and surprisingly it is worked but blue color has become different.
  12. 1 point
    Driving line. It is very important in rally and was well implemented in RBR. And now Dirt rally has really nice graphics of the surface of the road, but there cannot be much surface reading because it is not very realistic and since this game aims for some realism I think the devs should think about it in the future. And I am not talking about driving line the driving aid, like the digital one, I mean the driving line left by the cars in front of you. And if you get to drive first, you have no driving line or sometimes driving line left by RWD car which is very different from Wrc cars and this creates difficulties. Another thing related to surface reading is that some surfaces are very unrealistic, particularly the fully wet road. Visually it looks like the car should slip and slide very heavily with all the different muddy tracks, but it drives normally over it.
  13. 1 point
    It's part of the side pod from a Cylon raider and the first glimpse of Space Driver Grid.
  14. 1 point
    Another Skoda, this time Mattias Adielsson's winning car from the opening round of 2020 Swedish championship, Rally Vännäs. https://www.racedepartment.com/downloads/skoda-fabia-r5-mattias-adielsson.31986/
  15. 1 point
    I hear you @BarryBL one thing you HAVE to get through to the developers and game managers is DO NOT GO AFTER THE CASUAL MARKET. The last two broadcasts should have been an excellent chance to showcase a product to a slightly wider audience. Everyone is starved of sporting entertainment at present, hell I even watched the virtual Grand National (backed 5th place, typically 🙂 ) but to compare the two - apples and oranges as they were, sadly I can't see how anyone new to the game or the sport could have had their interest held for more than 20 seconds before turning over. Esports is as Esports does, but quite honestly (and notwithstanding it being presented as a bit of fun) the whole tone of the broadcasts do nothing to promote the worth or value of anyone associated with it (Simracing). People will argue (and I agree) that this is pretty far from Simracing as presented. Comparing it with the Esports seasons as presented so far on F1 2017 and F1 2018 they were far more engaging and entertaining DESPITE being aimed at the gaming community. Let's be honest, as far as TV is concerned, it's done. Virtual to real life was done with GT Academy on Gran Turismo - Jann Mardenborough and his ilk. Actually graduated to real seats in real top level events (F2 and Le Mans). F1 will never take Esports seriously as the time to do so was passed under the stewardship of the poison dwarf (Bernie Ecclestone) although you should be careful what you wish for as Liberty (Chase Carey and cronies) are just trying to up the hype and razmatazz US stylee. They are alienating their current customer base and clearly do not have a clue how to progress, they are out of their depth; as the handling of the whole lead up to the non-start of this season in Australia and the lack of leadership and a plan for going forward. This ultimately is reflected in their decision to re-award the license / franchise for the F1 title back to Codemasters and their lack of interest in the trashing of what is left of the sport. Core game is paramount. Core fanbase is paramount. You're not seeing the signposts. They are clear to almost everyone else!
  16. 1 point
    What to expect? The same damn game, with the same damn bugs, the same P2P multiplayer in freaking 2020, broken game modes (lmao my penultimate league race, someone left and the game went crazy migrating and searching for a new host, we needed to take our results from lap 22 of 36 because everything was ****** up), ffb that is weird and changes from mode to mode. League mode that was missing some important features like reserve drivers or the fact that you needed everybody to vote to change something. But hey, they'll advertise a "new" career mode with a full F2 season, something that was missing from this game, don't know why since the """story""" mode led to absolutely nothing, they'll make some minor improvements and claim they have been working a couple of years on the title. They'll focus on making some stupid and useless liveries that will be sold as DLCs. You know, the same story all over again. Oh, in F1 2020 dear codies you can at least fix the damn curbs which have a grip level of -9000, ice has more grip. Well, it took good 3 years to get a decent Safety Car which actually deploys when there's a big crash. Maybe we'll get a good game in 2050
  17. 1 point
    Thanks StevieJay, Codemasters should cut you a cheque. I've been playing steadily since I followed your advice.
  18. 1 point
    MAIN CAREER EVENTS TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING - TOURING TC-2 UK OPEN Silverstone Circuit - International Circuit Reversed Brands Hatch - Indy Circuit TC-2 ASIA Okutama GP - Sprint Circuit Zhejiang Circuit - West Track BARCELONA SUPER SPRINT Barcelona - Torres Venecianes Loop SYDNEY SPRINT CUP Sydeney Motorsport Park - Druitt Circuit Sydeney Motorsport Park - Amaroo Circuit TC-2 STREET CUP Shanghai - Lujiazui Eight Ring San Francisco - Short Circuit B Barcelona - Cathedral Pass Havana - El capitolio SUPER TOURERS NIGHT ENDURANCE Okutama GP - Grand Circuit SUPER TOURERS CITY CUP San Francisco - Sprint Circuit Shangai - The Oriental Pearl Circuit Havana - El Malecón TC-1 SPECIALS EUROPE Brands Hatch - Indy Circuit Reversed Silverstone Circuit - International Circuit Barcelona - Columbus Bay TC-1 SPECIALS ASIA Zheijiang Circuit - East Track Shanghai - The Bund Sprint Okutama GP - Grand Circuit TC-1 SPECIALS AMERICA Crescent Valley - Infield Circuit Indianapolis - North Circuit Reversed San Francisco - Sprint Circuit INTERNATIONAL TC-2 CHAMPIONSHIP Zheijiang Circuit - Full Circuit Barcelona - High Street Crescent Valley - National Circuit Brands Hatch - GP Circuit INTERNATIONAL SUPER TOURERS CHAMPIONSHIP Havana - Paseo de Marti Barcelona - Marina Gate Sydeney Motorsport Park - Brabham Circuit Shanghai - Waibaidu Way INTERNATIONAL TC-1 SPECIALS CHAMPIONSHIP Okutama GP - Sprint Circuit Brands Hatch - GP Circuit Reversed Sydeney Motorsport Park - Gardner GP Circuit Sepang International Circuit - Full Track SHOWDOWN: HAMMERHEAD Barcelona - High Street MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE - MUSCLE BAY AREA STORM San Francisco - Sprint Circuit B San Francisco - Sprint Circuit MOTUL STOCK MUSCLE OPEN Zheijiang Circuit - West Track Reversed Sydeney Motorsport Park - Amaroo Circuit MUSCLE MADNESS Barcelona - High Street Havana - El Malecón PRO TRUCKS CHALLENGE Crescent Valley - Club Circuit PRO-AM MUSCLE CUP Barcelona - Cathedral Pass Zheijiang Circuit - East Track Reversed Okutama GP - Sprint Circuit ROAD HUMBLE Barcelona - Fountain Loop Havana - Castillo View San Francisco - Short Circuit B PRO TRUCK EASTERN TOUR Sepang International Circuit - North Track Sydeney Motorsport Park - Brabham Circuit ZheIjiang Circuit - West Track Okutama GP - Sprint Circuit EUROPEAN CUP Silverstone Circuit - Grand Prix Circuit Reversed Brands Hatch - GP Circuit Reversed Barcelona - Columbus Bay ROAD RACE CHAMPIONSHIP Indianapolis - Sport Circuit Sydeney Motorsport Park - Gardner GP Circuit Crescent Valley - Infield Circuit THUNDER IN THE DESERT Crescent Valley - Oval Circuit MUSCLE CHAMPIONS SERIES Havana - Paseo de Marti Barcelona - Memorial Run Shanghai - Waibaidu Way San Francisco - Grand Prix Circuit PRO TRUCK CHAMPIONS SERIES San Francisco - Short Circuit Crescent Valley - National Circuit Shangai - Nanpu Bridge Circuit Indianapolis - Sport Circuit Reversed THE CHASE AT INDIANAPOLIS Indianapolis - Oval Circuit SHOWDOWN: VULPINI RACING Crescent Valley - GP Circuit TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED - TUNED JDM RUSH San Francisco - Short Circuit B Shangai - The Oriental Pearl Circuit MOD-FEST ZheIjiang Circuit - West Track Okutama Sprint - Shinto Shrine TIME ATTACK BATTLE Zheijiang Circuit - Full Circuit Reversed UNLIMITED POWER Shanghai - Waibaidu Way Okutama GP - Sprint Circuit JDM TIME ATTACK TROPHY Sydeney Motorsport Park - Amaroo Circuit Shanghai - Lujiazui Eight Ring Sepang International Circuit - South Track Reversed Okutama GP - Grand Circuit B NIGHT TERRORS Shanghai - Yan' an Tunnel Run Zheijiang Circuit - East Track Reversed Sydeney Motorsport Park - Druitt Circuit SUPER MODIFIED ASIA Shanghai - The Bund Sprint Okutama GP - Sprint Circuit B Zheijiang Circuit - Full Circuit Okutama Sprint - Sakura Pass PRO-TUNED CHAMPIONSHIP Shanghai - The Bridge Circuit Sydeney Motorsport Park - Brabham Circuit Okutama Sprint - Tatsu Valley Barcelona - Cathedral Pass MAXIMUM ATTACK Okutama GP - Sprint Circuit B Brands Hatch - Indy Circuit Reversed Zheijiang Circuit - East Track OKUTAMA SUPER LAP CHALLENGE Okutama GP - Grand Circuit MODIFIED PRO TOUR Barcelona - Torres Venecianes Loop San Francisco - Grand Prix Circuit Sepang International Circuit - North Track Zheijiang Circuit - West Track Reversed SUPER MODIFIED PRO TOUR Havana - Castillo View Okutama Sprint - Mizu Mountain Sydeney Motorsport Park - Amaroo Circuit Shanghai - Waibaidu Way WORLD TIME ATTACK CHALLENGE Sydeney Motorsport Park - Gardner GP Circuit SHOWDOWN: DISRUPTR Shanghai - Nanpu Bridge Circuit GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT - GT GT GROUP 2 SUPER SPRINT Havana - Castillo View GT CHALLENGE Silverstone Circuit - International Circuit Shanghai - The Bund Sprint GT-UK Silverstone Circuit - National Circuit Brands Hatch - GP Circuit GROUP 1 OPEN Brands Hatch - GP Circuit Shanghai - Waibaidu Way Night Cup Havana - Paseo de Marti Sepang International Circuit - South Track Shanghai - Yan' an Tunnel Run Zheijiang Circuit - Full Circuit EURO GT Barcelona - Marina Gate Silverstone Circuit - Grand Prix Circuit Reversed Brands Hatch - Indy Circuit GT SUPERCUP Barcelona - Fountain Loop Okutama GP - Sprint Circuit B Havana - La Havana Vieja Sprint Shanghai - The Bund Sprint GT GROUP 1 SUPER SPRINT Okutama GP - Grand Circuit B AMERICAN GT CHAMPIONSHIP San Francisco - Grand Prix Circuit Crescent Valley - National Circuit Indianapolis - Sport Circuit Reversed San Francisco - Grand Prix Circuit B PROTOTYPE SUPER SPRINT Crescent Valley - Infield Circuit INTERNATIONAL GT SERIES: GT GROUP 2 Barcelona - Marina Gate Indianapolis - Road Course Reversed Crescent Valley - National Circuit Brands Hatch - GP Circuit INTERNATIONAL GT SERIES GT GROUP 1 Sydeney Motorsport Park - Brabham Circuit Shanghai - Nanpu Bridge Circuit Silverstone Circuit - GP 2009 Circuit Reversed Barcelona - Memorial Run INTERNATIONAL GT SERIES PROTOTYPE Silverstone Circuit - Grand Prix Circuit Crescent Valley - GP Circuit Sydeney Motorsport Park - Gardner GP Circuit Sepang International Circuit - Full Track SHOWDOWN: EURO RAND Brands Hatch - GP Circuit Reversed FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO - FERNANDO ALONSO URBAN F1000 SERIES Shangai - The Oriental Pearl Circuit Havana - El Malecón THUNDER DOWN UNDER Sydeney Motorsport Park - Druitt Circuit Sydeney Motorsport Park - Amaroo Circuit GROUP 1 UK CHALLENGE Silverstone Circuit - GP 2009 Circuit Brands Hatch - GP Circuit Reversed BARCELONA BLAST Barcelona - Torres Venecianes Loop HIGH SPEED Indianapolis - Oval Circuit Crescent Valley - GP Circuit Okutama GP - Grand Circuit B FA RACING ASIAN TOUR PART 1 Shangai - The Oriental Pearl Circuit Sepang International Circuit - South Track FA RACING ASIAN TOUR PART 2 Okutama Sprint - Mizu Mountain Okutama Sprint - Tenshi Way FA RACING WORLD TOUR PART 1 Indianapolis - Road Course Sepang International Circuit - Full Track Reversed Silverstone Circuit - GP 2009 Circuit FA RACING WORLD TOUR PART 2 Silverstone Circuit - Grand Prix Circuit Zheijiang Circuit - Full Circuit Reversed Okutama GP - Grand Circuit INTERNATIONAL F1000 CHAMPIONSHIP Okutama GP - Sprint Circuit Shanghai - Waibaidu Way Zheijiang Circuit - East Track OFF THE GRID Havana - Castillo View San Francisco - Sprint Circuit FA RACING GACE OFF: PART 1 Zheijiang Circuit - Full Circuit FA RACING GACE OFF: PART 2 Indianapolis - Sport Circuit Reversed SHOWDOWN: FERNANDO ALONSO Sepang International Circuit - Full Track INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL - INVITATIONAL CLASSIC MINI TROPHY: SAN FRANCISCO San Francisco - Short Circuit B CLASSIC MINI TROPHY: BRANDS HATCH Brands Hatch - Indy Circuit CLASSIC MINI TROPHY: HAVANA Havana - Revolución Way CLASSIC TOURING CUP: BRANDS HATCH Brands Hatch - GP Circuit CLASSIC TOURING CUP: ZHEIJIANG Zheijiang Circuit - Full Circuit CLASSIC TOURING CUP: SILVERSTONE Silverstone Circuit - National Circuit EUROPEAN FERRARI F430 CHALLENGE CUP Barcelona - Cathedral Pass Brands Hatch - GP Circuit AMERICAN FERRARI F430 CHALLENGE CUP Indianapolis - Road Course San Francisco - Sprint Circuit ASIA FERRARI F430 CHALLENGE CUP Okutama Sprint - Torii Rush Zheijiang Circuit - West Track Reversed FORD SIERRA RS500 COSWORTH GROUP A TROPHY Indianapolis - Road Course FERRARI 512 BB LM SYDNEY CUP Sydeney Motorsport Park - Gardner GP Circuit Reversed FERRARI 512 BB LM WORLD CHALLENGE Silverstone Circuit - GP 2009 Circuit Reversed Zheijiang Circuit - East Track Reversed Indianapolis - Sport Circuit Reversed 1960S FACE OFF: PART 1 Silverstone Circuit - GP 2009 Circuit 1960S FACE OFF: PART 2 Indianapolis - Sport Circuit INTERNATIONAL HISTORIC GT SERIES Sepang International Circuit - North Track Reversed Silverstone Circuit - National Circuit Reversed Barcelona - Cathedral Pass CLASSIC GT CITY CUP Havana - Paseo de Marti Barcelona - Memorial Run CLASSIC GT SERIES Crescent Valley - Infield Circuit Okutama GP - Grand Circuit CLASSIC GT TOUR Indianapolis - Road Course Barcelona - Revolución Way RACING ICONS: "GULF GT40" Silverstone Circuit - GP 2009 Circuit RACING ICONS: "MOBY ****" Brands Hatch - GP Circuit RACING ICONS: "R32 GT-R" Sydeney Motorsport Park - Gardner GP Circuit OKUTAMA GRAND HILLCLIMB F1000 Okutama Sprint - Tenshi Way OKUTAMA GRAND HILLCLIMB MCA HAMMERHEAD NISSAN SILVIA (S13) Okutama Sprint - Tenshi Way OKUTAMA GRAND HILLCLIMB PORSCHE 917/30 Okutama Sprint - Tenshi Way GROUP 7 FACE-OFF PART 1 Indianapolis - North Circuit Reversed GROUP 7 FACE-OFF PART 2 Crescent Valley - Club Circuit SHOWDOWN: AURORA MOTORSPORT Indianapolis - Sport Circuit GRID WORLD SERIES - GRID WORLD SERIES - GRID WORLD SERIES - GRID WORLD SERIES - GRID WORLD SERIES - GRID WORLD SERIES GRID WORLD SERIES: TOURING CAR Brands Hatch - GP Circuit Sydeney Motorsport Park - Gardner GP Circuit Barcelona - High Street GRID WORLD SERIES: STOCK CAR Indianapolis - Sport Circuit Okutama GP - Sprint Circuit Crescent Valley - Oval Circuit GRID WORLD SERIES: TUNED Zheijiang Circuit - Full Circuit Shanghai - Nanpu Bridge Circuit Sydeney Motorsport Park - Gardner GP Circuit Reversed GRID WORLD SERIES: GT Shanghai - Waibaidu Way Crescent Valley - Infield Circuit Havana - Paseo de Marti GRID WORLD SERIES: FA RACING Zheijiang Circuit - East Track Havana - El Malecón Brands Hatch - Indy Circuit Reversed GRID WORLD SERIES: INVITATIONAL Zheijiang Circuit - Full Circuit Reversed Havana - Parque Sprint Okutama GP - Grand Circuit SHOWDOWN: RAVENWEST San Francisco - Grand Prix Circuit
  19. 1 point
    I hope content keeps coming for this game AFTER season 3.
  20. 1 point
    To save you the bother, I see another Nvidia user - please uninstall 445.75 and go back to 442.74.
  21. 1 point
    if so where is the competitor game for f1 2010 till 2019 from Hutch or Frontier developmenents? its like NHL Madden and NBA2k without competition the game become worse every year, because game developers just copy and paste their games and leave the good things out. Btw frontier gets the licence for the future...and this will be not a racing game, a manager game instead. Proof me that I'm wrong.
  22. 1 point
    What is really disappointing is that Liberty Media don't care about their product. You sold licenses for a buzzer and that's it. What about F1 image and the young drivers like MAx or Lando, who are Marketing Machines? Licenses should not be exclusive, this kills the competition. CM always focuses on the wrong things like graphics or "linear storyline" in career. focus on essentials: gameplay, handling, penalty system, online lobbies, AI, damage system, mechanical failures...to name a few
  23. 1 point
    This games great, an improvement on 2018 which I enjoyed. On the point that the f2 implementation being a gimmick, I sort of agree on the front that it's too short and quite inconsequential, however I'd recommend (as I'm doing) a full F2 championship in free play mode, and then starting the career scenarios in your second season. This will allow you to immerse yourself in the rookie role quite nicely. Haters' gonna hate, whatever codemasters produces.
  24. 1 point
    As much as I would like more realism in certain aspects, I know CM always attempt to make a mass-market game. And one that is possible with the technology available, across all formats, at the time. Nitpicking about little things that are simply designed to spice up the repetition year on year is harsh. Really anal simmers are never gonna be happy, they only want HARD (which equals realistic to most of em) and that won't sell in the numbers to justify paying for this licence. I simply play it as a game, and if I'm having fun I'm fine with it. That being said, they do look to have not taken full advantage of what the Senna, Prost licence had to offer. Bit of a shame.
  25. 1 point
    1) If you want to play a racing sim, a true racing sim, then iracing is the way to go if you have the financial means to play it. Codemasters' F1 game series has never been an actual sim even if they advertise it. If you have been here for a bit longer than 2 years then you should have already known that by now. It is a balance between competitive and casual playstyle. They try to deliver the closest handling that they can, however, it is not always perfect. When was a game ever perfect? There are always going to be some who like the handling and some who don't. Wether it is realistic or not is, if anyone, up to Lando Norris to decide and not Rosberg. He is a gamer and a current F1 driver for McLaren. Nico has not been in an F1 car of the current regulations at all, so unless he had a private drive session with Mercedes or some other team I wonder how he would know. Take my advice: Stop expecting realism in terms of handling from Codemasters' F1 games. A game can never be as realistic as a real car it can only be as close as it can, period. 2) I agree with you that the Legends Edition could have used some recreations of events of the past and not just some altered challenges that already existed in the game before. The content from that edition is poor but for "only" 10€ more what do you expect? Classic tracks would be nice but I don't think they will add them in the near future if they already struggle to recreate the new pit-entry/exit of the french gp with the resources they have. 3) Regarding drivers from one team driving cars from another: Why should contract and PR restricitons be a thing in a videogame? Should a game not be about doing what you, the player, wants to do? If someone wants to name himself Mick Schumacher and driver a McLaren classic then why should he not? I see no harm in that in a game. That is what it is for. 4) Formula 2 is something that many people wanted. Although I would have enjoyed a whole integrated career season(s), we should be thankful that we have the whole grid and cars for both career, solo and online. It is not a major addition for the F1 career but it is not a waste of time. It introduces your rivals who will follow you through your career. It gives the whole thing a bit of life and emotions which in my opinion was lacking in the previous titles. 5) The graphics improve from year to year. Compare this game with F1 2015, which at that time was a great improvement to 2014 and its older engine, and you will see how far it has come. Beauty is in the eye of the beholder though, so even though to you they look "okayish", to me they look solid. To conclude all this: I think that you have things on your mind that would only harm the game more than it would help. That "realism" you look for only restricts the players who ultimately want the freedom to do what they want. The handling will never be realistic, but if you want handling that comes very close to real cars then I suggest you to play iracing.
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