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Showing content with the highest reputation on 4/17/2020 in all areas
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3 points@RallyGamer, thanks for the 'tutorial'! It works like a charm now as you can clearly see from the images! 😄
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2 pointsAfter I have played a lot of Championships in the Season 3 Career I want to make a small Review to this wonderful Season. The AI is so much better now. They are faster and it is harder to beat them now. This is a very big Step forward. Please still improve the AI in the Future. The biggest issue in this game is if you increase the Laps to 10 or higher, the AI has Problems to fight against you and they will be much slower. Please improve the AI to make them faster with more laps. I also loved the choose of the Tracks in der career Mode in Session 3. A lot of fun rain tracks and I loved the evening Tracks 🙂 Suzuka was a great Idea. A amazing Japan Track 🙂 what can you do better for the future of grid 2019? Add Drift Add more City courses I loved Chicago from grid 2 and Milan from grid 1 this whould be cool if they will be back and of course other City courses Add music in the replay like in grid 1 Add Tracks like Spa or Monza Improve the AI in the future and make them faster even with more laps. Add Splitscreen My Final verdict: A very fun DLC with cool new cars a cool track and a great AI. Very good Job Codies this is a very big step forward. 😉 10/10 Points.
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2 pointsIf that Schumacher content is just as incredible and gives you that WOW factor like the Senna VS. Prost content, this will be the best game ever. *end sarcasm mode*
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2 pointsProblem is that I'm a F1 lover from since the 80's, and have all F1 installment game available on hardcopy. Hobby which got out of hand. But when I buy something, i use it too, else my playseat and all would be worthless. And yes my critisism is last games, but every single year that same guy comes on video's stating how much they have changed, how much they improved, blablabla, and every year THE SAME ******** happens again. Safety car anyone? normally you'd say and think if this happens every year again, someone would learn from it. Handling/online/netcode/diety drivers/ broken penalty system/ffb which gets worse every patch the list goes on and on and on... And every year THE SAME! there's a saying: Once is a mistake, the following times IT'S A CHOICE. And I will keep saying my opinion, based on facts, because I have a love for the sport itself and when I see CM stating lies and all the great new features, when they first should tackle all the FLAWS, like HANDLING to name one, all they care about is money money money. let them for once put their money where their mouth is and actually proof that they DO give a damn about what we all are asking for here? Which is a GOOD STABLE game, with exceptionall handling system, and I will be the first to openly apologize on this forum. and yes, unlike CM, I DO put my money where my mouth is at.
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2 pointsFrom a league racers perspective, we complain about the absolutely basic features a multiplayer-title must have in 2020 and makes races more enjoyable. I personally don't need a manager mode or ability to play split screen. I just want a virtual rear-view mirror, at least some laser scanned tracks (iconic tracks like Spa, Monza) although I believe this something we rather see with the next-gens, much better engine sounds and less bugs and better balancing. We have encountered so many stupid bugs and glitches during the course of the season that even league racing with people who take it serious and don't crash into each other really ruined the fun of the game. Fortunately with ACC coming to consoles this June, there will be another contender to choose from.
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2 pointsLong time fan of the codemasters racing games. Have played most (all?) of the Grid and Dirt games. Not always too realistic, always good fun!! For Grid 2019: Interface / race setup: Where's practice? I'm a casual gamer with these games. In previous iterations something like 10 mins free practice, or on rallies instant restart, is half the fun (yes, really!). No delays, no cut scenes, just bam...back at the starting line Why are there two screens for race and hot lap? The loading in between is just annoying (it takes time even on a decent PC). And... ...access to tuning mode directly from hot lap: finish your hot lap, car is wrong, straight to tuning, fix it and try again. Now it just takes too long to quit the hot lap and go back to main race screen (small point but present in all codemaster racing games: the infinitely repeating cut scenes... Fun to see your car the first time you play the game but it becomes quite boring quite fast...) Team mate / NPC: My team mate in most races turns into an enemy even when he/she is the one driving into the back of my car (no matter how gentle). Currently have a team mate with very high 'loyalty' and this still happens (so I don't know what loyalty mean actually...?). In this case, when my team mate hits me I expect an apology, not an F you When an NPC hits you, you're doing a 180 or fly into the wall. The NPC continues like nothing happened. Handling / driving: Physics can be better because it was better in previous games. Sometimes you don't feel tires screaming like in previous games, more like you're just sliding on ice... No feeling of weight on them, suspension struggling, rubber burning, etc. Recently re-played DiRT, had more feeling to some cars than this 13 year newer game... Hope you can fix / improve some stuff since I'm nowhere near done with this game!
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2 pointsThings I hope to see in the My Team: I don't want to be forced to drive the car myself; and if sim is an option I hope the sim software is fair to the player; unlike where if you sim in career mode the result doesn't match what you could have done and teams are out of place. Ability to manage the race "from pit lane" instead of simply sim'ing the sessions. Because as I said, I feel like I want to treat this like a true manager game and not be driving my own car. Ability, if you do decide to drive, to retire and hire a 2nd driver and be managing both drivers races. (Even if sessions are only sim-able and not manageable I'd like to see the ability to retire and run 2 drivers) It would be fantastic if the My Team could be linked to the standard career mode in the sense of car development progression and driver transfers. (Player choosing to import from a career mode save or new career with standard 2020 teams and performance) I want those things because how I would really like to play this game is to be a Prost or Stewart career simulator. I'd like to drive in F1 independently with other teams and then when I retire as a driver I can jump straight into my team and build the new team on the grid. Being able to do so with the data of my career mode save being brought over, so it organically feels like I retired and became a team principal for a new team in that same universe would make this game incredibly next level. Allow the option for me chose if I want to drive a year or 2 for my own team before retiring as a driver, or allow me jump straight into it as a retired driver and hire 2 drivers. I know this could be a good bit of work knowing that not a lot of people necessarily want to play it this way (play one mode, and then import data to continue game play in another mode); but I feel if this option were there a good number of people would be into it. We've heard a lot of this passively as the game gets stale after a few seasons of career or the end of season 10 is unsatisfactory; but packaging it this way would really allow you do a lot more in the game (and stay fresh) without discarding all the work you have already put into the game.
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1 pointWelcome to Season 3 of GRID GRID®’s third dose of post-launch content arrives on April 15th for the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and PC via Steam. Season 3 is also coming soon to Google Stadia. The Cars 🚗 Ferrari FXX-K Evo 🚗 Koenigsegg Agera RS 🚗 Koenigsegg Jesko 🚗 Bugatti Veyron 16.4 Super Sport (available as a Loan car in Multiplayer for all GRID players) BONUS CARS FOR ALL GRID PLAYERS 🚗 Honda NSX-GT and the 🚗 NISSAN GT-R Racing Car (GT500 Spec) The Track Loved by drivers and fans alike with its snaking corners and old-school aesthetic, players will be heading to Japan to get to grips with the Suzuka Circuit. Regardless of the six routes they choose, each of the nine weather and time of day conditions will be at the disposal of all GRID players. The Extras GRID Season 3’s other features include nine new achievements/trophies, 33 new Career events, 14 liveries, six livery patterns, ten player cards and banners. Multiplayer/Freeplay Credit Boosts Finally, after community feedback and rigorous testing, there have been substantial changes to Multiplayer and Freeplay modes. Changing with Season 3, credit rewards for competing in these modes have increased by up to ten times their previous amounts, allowing for a greater incentive for Multiplayer and Freeplay. More info Take a deep-dive into everything about Season 3 📕 https://bit.ly/GRIDS3Blog Where to buy? Season 3 can be purchased separately on each digital storefront on April 15th. GRID Ultimate Edition players will automatically get access via game update.
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1 pointHei, Is there a way to turn off rules and flags between sessions in career mode? It is grayed out when I press options in the loading screens so I cannot change it there. I want to do practice starts at the exit of the pit Lane, but when I stop there I get disqualified for blocking the pit exit (even tough I make room for other cars to pass). So ideally it would be great to turn off the rules for the practice sessions only. Anyone have a solution to this?
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1 pointBut to finish up on this one, I don't want to have any arguments in this forum where our main target should be to provide feedback to help improve the game rather than argue. I apologize to both of you for my unnecessary response that, probably, even less people cared about. Wish you all a nice week still👍
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1 pointIf they ever decide to make a remaster of 2008. game , they will make a mess. I don't know how, but they will. I am 100 % sure !
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1 pointThe headline feature should be a good and stable game with implementations based on what people wished for on this forum. like stable online experience with split lobbies for on thing. Since this years regulations are stable, this would be an opportunity to finally bring something which showed that WE, the fans are heard. And that CM would do anything to stabilize the game. it gave you the possibilty with a good foundation to build further on. most of us don't care about my team, they want a good online experience, they want a stunning handling model, FFB that actually works, and so on... CM should spend their resources on building a game based on critics from simracers and actual F1 drivers. Hire Hulkenberg since his experience with the recent cars can be transferred over to the handling model. what's the use of my team, when the rest is still the same old rubbish?
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1 pointTo be honest this year isnt for me.That hype around My team with few boring custom templates and fictional sponsors isnt interesting for me. It looks like no love for simraces again like tire/susp model, triple/vr support so ye maybe next time
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1 pointPreviously the only way to get money to buy cars was driving in singleplayer, now one can get reasonable cash from multiplayer races aswell, thanks for that. I have a question - do online races not count in leaderboard times ?
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1 point
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1 pointI think the main problem here is that the official licensed cars are limited to F1 2019 game only. Cars in other racing games are either older versions now (the McLaren one in iRacing or SF70H in Assetto Corsa) or they are just mods imitating the cars (countless mods for AC, also F1 mods for rF2 by ACFL (which are mighty fun, tbf)). F1/FOM, and Codemasters overall, would benefit from some competition, as in - give some company a license to make the official cars (and tracks, maybe) in their game. One of the examples - the same rFactor 2: they have all official Formula E cars in the game (even if it's additional paid content), also they have official Monaco Formula E track. tl;dr of what I'm trying to say - have, basically, 2 games: one more arcade-y (like current Codemasters games) and one more simrace-y (for example, licensed cars for rFactor 2 (my bias shows here, I think)) - that would please both hardcore simracers (though some of them are TOO hardcore IMO), and your usual casual players.
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1 pointIt's time the F1 license goes to another company!
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1 pointIn Colin McRae Rally 1 and 2.0 you could choose to play 1-4 people on local multiplayer, just choose a rally or stage and then you competed against each other on the same computer after each other...
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1 pointI am having the exact same problem. I bought dr2 and the s1-4 pass on microsoft store and can access the content just fine in free play, but not in career, and I'm stuck with the original tracks and cars. This also locks me out of any timed challenge that requires an f2 kit car or 4wd up to 2000cccar since they dont show up for purchase in the garage store. I've tried uninstalling and reinstalling everything from scratch (100gb takes a long time), combing forums, etc. and nothing has helped. I REALLY hope someone can help with this or that the flat out pack magically fixes things. Help!
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1 pointHave fun guys, this SO needs to be a regular Twitch event soon! Doesn't matter if there's only a few diehards watching because the feedback from chat will be more useful then. Im crossing my fingers Mr B gets through the first corner!