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Showing content with the highest reputation on 4/27/2020 in Posts

  1. 5 points
    After last week’s F1® 2020 Announcement, we are delighted to offer you the opportunity to join us for another year of our F1® Beta programme. We’ll be road-testing our handling additions and alterations, the new split-screen feature, as well as the online multiplayer section of F1® 2020, as we look to continue to improve key aspects of this year’s game. Applications for the F1® Beta Programme are now live, and will run until 06/05/2020, 23:59 BST. To sign up to the closed Beta, you will need to head to your profile page. To get there; click on your forum name in the top right corner of any forum page and select “Profile” from the drop down menu. When on your profile page, click “Edit Profile”. You should be able to find the Beta Sign up area after the Social Media section. Please confirm that you are applying for the correct Beta, read and fill everything out correctly and make sure you have access to the email address associated with your forum account.
  2. 5 points
    ***IMPORTANT INFORMATION FOR YOUR APPLICATION - PLEASE READ*** We have had reports that the gamertag question was unable to be edited. This has now been resolved. Please go back into your profile and BETA Access application form and update this when possible to be considered 2 of the checkbox questions require ONE answer only to be selected. Selecting more than this will void your application. Please ensure that your selections meet the criteria before closing to avoid disappointment. As a gentle reminder, it is on you to make sure your application is correct and accounted for. I don't mean to be harsh, but there won't be enough time in the day to check everyone profiles 😄😄 😄 If I do it for one, I'll have to consider doing it for all. Hope you understand I suggest possibly logging out of your account, logging back in and checking your information has saved as a general rule to make sure. Also, do note that replying 'Done' is not necessary. Assist to @UP100 on this one 😛
  3. 2 points
    Wow.. totally arcade? I don’t know exactly what you mean with “arcade”, but I think with all driving aids on is probably very arcade. With NO driving aids, is maybe far from real cars but TOTALLY ARCADE i don’t think (IMHO, of course 😉 )
  4. 2 points
    So how many forum post's do you need before you feel alerted to the problem ?
  5. 2 points
    Be nice if the servers actually worked, I even signed up just to complain about it, Either fix the servers or stop posting new challenges for us to play that we can't actually play because of the non working servers, Absolute joke just release a freaking patch to let us download and play the events offline and only require a connection to upload times! Bethesda games are more stable than your servers and that takes some doing to be that bad!
  6. 2 points
    Yes you can sign up for both as well as split screen 🙂
  7. 2 points
    I agree with all suggestions, with one exception: "option to switch between arcade and sim handling". No, either make a sim or arcade racer. I'd rather the developers focus on one handling model and hone it to perfection.
  8. 2 points
    I would like to create back Toyota or Super Aguri , which were in the years 2002-2009(Toyota) and Super Aguri 2006-2008
  9. 1 point
    I've already made countless posts about this but since lately Codemasters has actually started responding (Thank you @BarryBL) to sounds on the Forums i will try again. A lot has changed since Codemasters first started making the F1 games. Online gaming has exploded over the last decade, as has streaming and consequently e-sports. F1 has also jumped on the E-sports band-wagon. Using the Codemasters games as their platform to do it. Personally I think this is a very exciting development and a real spectator sport like F1 is perfectly suitable for competitive racing and commentated streams. Despite being called an 'arcade' game because of the handling by some (which I don't really agree with although I can, of course, see it's no iracing either) a game like this is MUCH CLOSER to the real thing than say, FIFA, or any first person shooter. We're facing a lot of the same issues as F1 drivers do and the fact that, in the end, it's very much the individual skill of someone that makes him take the win (bugs aside), makes a good league race, for me, almost as fun to watch as the real deal. (For which my compliments) Close as the actual racing is to the real deal however, the transition to e-sports has not seen any developments on the spectator side of things, despite being actually streamed on official channels these days. We're still using the same menus we did years ago (some small tweaks, of course). And after being promised 'Official Graphics' for F1 2019, my disappointment was great when we found out the graphics that are used for spectators on tv, only got used while driving in the game. (Bar the fond change, of course, which is obviously a big improvement) I don't know if this was cause of time restraints, or if you really thought spectator graphics were more suited for the drivers than for the streamers, but I decided to make a small list of things that I feel should be changed to the spectator interface, to make it easier to use for streamers, and more pleasing on the eye for viewers. 1. Make penalties visible. I've lost count of the number of times I've said this but seeing as it's fallen to deaf ears up until now, I will happily say it again. Right now we're using the telemetry for the streamers to see the penalties, Or one of the race engineers gives a penalty update in the twitch chat every so often. This is just sad, and with a game that is so charitably handing out penalties, there needs to be a way to have those appear on screen while spectating, other than scouring the race director. For obvious reasons for a streamer, it's not done to go into the race director, and even then you'd have to click every driver individually and scroll through the laps and guess whether or not a warning was a track limit warning or just something random that won't matter in the end. In my opinion, there should either be an extra space for penalties behind the tires, or else it should be mentioned behind the interval times (or gap to leader) And just don't forget to also add the 5-second penalties to it (Say like 3 (+5)) And then they serve it you remove the 5. That way when the end of the race is there, people won't be surprised by position jumps, or guessing whether someone has served his 5-second penalty already or not. This is an absolute no-brainer that just needs to be added. 2. Move messages to the center of the screen. It is very easy to miss fastest laps, penalties, safety cars coming in or drs's being enabled/disabled when they are hidden at the bottom of the screen. They should in my view been moved to the (top) center of the screen, in the same way, it is shown on tv. Maybe even add the official sound effect, although I won't be too sad if that doesn't happen. This goes for all messages. It makes it way easier for commentators to not miss them, it would make it easier (and more exciting) to see in quali who sets the fastest laps. It just makes it cleaner on stream and easy to see, and it makes way more sense to use the spectator graphics here than to be so in your face while driving. (people driving tend to turn the hud off anyway) 3. Have us use the mouse to switch between drivers while spectating. I absolutely love that you gave us the track map in the lifespan of this game. It is a good improvement, actually really handy to get a quick view on how a race is developing, and the only sign you've given us that very maybe the spectating is something you ARE actually looking at. Now a small problem with the map is that on certain tracks the maps go through the menu. I understand this is hard to fit with such differently-shaped tracks, but the issue is actually that while streaming we are kinda required to keep that menu open at all times, (which takes up a big part of the screen) because we use it to scroll through the drivers. The alternative is skipping through 9 drivers just to arrive at the battle you're looking for, and that looks more trash and unprofessional than having that menu open. It goes without saying that neither option is really a keeper. A very big improvement would be if we could use our mice, useful little things as they are, to click on a driver's name and instantly select them. This would save a lot of time and will mean you can catch a bigger part of the fight (if you're reacting to a position change) AND makes it unnecessary to keep that spectator menu open all the time. (Except maybe to quickly check the fastest lap/position changes or something) 4. Make position changes more visible. In the real tv feed, when a driver overtakes another driver, either in quali or in the race, their names on the left side of the screen don't just instantly switch positions. There is a very clear animation where the bottom driver's name moves over others to his new position. Now I'm not necessarily asking for the same thing, although it would also be great, but the Idea I had was to make the box around a drivers name (and info) change to red if they just lost a position, and to green if they just gained one. (say for 5 seconds) This will make it very clear when a driver has an issue and is falling down the order (it's a red namebox under a few (or a lot) green nameboxes), will make it more clear when there is a fight going on, AND has the added bonus that we can get rid of those red/green arrows, that OBSCURE the intervals, which can be crucial information to determine whether or not someone managed to retain drs on the driver in front. Anything that obscures any of the scarce information (especially intervals) we have is a bad thing in my opinion. And a more clear way to see position changes would be preferable. 5. Timing issues. I will put both of these in the same heading even though they are not the same, but they are both misinformation being displayed in spectator mode. One of these is that sometimes the time remaining in qualifying for spectators is wrong. i made a clip of a league race from yesterday where this is happening. https://clips.twitch.tv/SwissInspiringBeaverDatSheffy It starts as the timer runs out and ends when the first people get flagged as they cross the line. so there is a minute disparity between the timer and the actual quali time. Kind of the same thing happens at the start of a race (I've always thought it has something to do with the formation lap) Where for the first lap or sometimes first few laps the interval times are just wrong (sometimes over a minute, somtimes the difference is small, but as a rule it takes a few laps before the timings to become reliable, which is messy and makes it hard to see what's going on those first few laps) 6. Make tire wear visible Now this is one where I know not everyone might agree with, but you can easily sort out in a league if you want to make use of this option, which is the option to show the tire wear for the drivers. In the same way most telemetry applications show the wear for the worst tire (which is almost always a rear) I'd think it would be a nice addition to show the wear of the drivers behind the tire (or maybe as a % 'inside the tire picture, to save space) This would make it easier to see for the viewers what's going on on that front, who's doing well and who's doing less well, if the switch where mediums will outpace softs or hards will outpace mediums is coming up, and it's just more relevant info that will only enhance the viewer experience in my opinion. (although I see how it can be considered 'sensitive information' so the option to disable it should be there.) ----------------- These are the big things i can think of right now. Again my compliments for adding the track map which was a good addition, And a last request that is not really related: Even will all those aditions our race engineers will still use telemetry software to aid their drivers. Now as of this year, for whatever reason, the drivers names are not included in the telemetry. Requiring us to enter all the names manually which is just a hassle every race (especially when you have to do it again after a restart). The names are available to us ANYWAY. so there should be absolutely no reason to not include it in the telemetry and we would love to have that revert to how it was. Thanks for reading 🙂
  10. 1 point
    Thanks for the reply. I’m due to pit on lap 14 if I could maybe stretch that to lay 19/20 it might be possible
  11. 1 point
    I understand what you're saying but my issue was with the Grand Prix style race that took place in China. Where everyone sets a qualifying time and then races one another. Usually the higher up on the finishing grid you are the better your overall score will be, also the faster you finish the race the higher your overall score will be, as it should. My main issue was that each race it rained at different times. The majority of races I entered it rained early, lap 5 or 6. When you have an event, the environment should be the same for all. It's a game not real life, I understand real life conditions can change but when you design it a certain way, it should be equal. When overall time matters and it rains early, it pretty much screws you out of getting a high score because wet equals way slower lap times. It should rain at the same time each race or not at all. I ended up with the top 5% trophy but my score was also beaten by people who had a qualifying time 5-6 seconds slower than me. That's an eternity in racing. Even though these people are slow, they got a mostly dry race and because of that scored high. It was just a horribly designed event in my opinion.
  12. 1 point
    Lost another championship and had 12 of these in the space of 2 hours. Frustrated on Steam in Western USA
  13. 1 point
    The hype is real is guys good luck to everyone who signed up and I hope you all get picked 😎🤞🏽
  14. 1 point
    l'irritazione ha più di dieci anni ma il danno è fatto bene. it is the Codemasters who must insist on having a simulation of both damage and physics worthy of the name f1
  15. 1 point
  16. 1 point
  17. 1 point
    - Much more detailed filtering on leaderboards. Per car class, per car, per nationality etc etc. Look how Raceroom does it. - Let us set steering rotation in the setup for each car.
  18. 1 point
    Personally I'd have to go with something daft and local to where I'm from so maybe something like the Whitby Shy-Torques or something like that
  19. 1 point
    Me too!! I had 2 F1 Scalextric cars, one was the JPS and I think the other was a McClaren, but this was mid seventies so my memory is not so clear!
  20. 1 point
  21. 1 point
    Either I will bring an old F1 team back to life or I will just found my own team "S4lty Racing F1 Team"
  22. 1 point
    Ill quote exatly what I said from a reddit post about the technical possibilities of dirt rally 3.0. https://www.reddit.com/r/dirtgame/comments/g1za6v/what_are_you_hoping_to_see_in_dirt_rally_30/?sort=new "I believe adding more fidelity to the particle physics would make the rally atmosphere for the next ego engine more authentic too. If its possible to have a scaled down version of these examples below then I think dirt rally 3.0 would be on a new level. car driving over water ignore rest of video @00:16 flame exhaust particles. @1:16 dirt/sand/snow particles and tires generating smoke on tarmac. @00:05 imagine if this kind of dust could come from your car interacting with the enviorment imagine when you hit a tree some leaves will fall Bending Vegetation. I think WRC 8 is already doing this one with stormy weather conditions, Codemasters. trees breaking from impact this could apply to electric and light poles too @00:14 authentic Doppler sound effects. ( ͡° ͜ʖ ͡°) wait for it."
  23. 1 point
    releasing the switch GAS on PC & other consoles ? 🤔 it better look great & not just a simple port Might work but since i don't own a switch & have no clue what changes they made i wonder 🤔🤔 As for a remaster of grid 2008 i just don't see it happening, they would butcher it into DLC hell fest even if they worked around the licensing issues. Just have SMS do a new TOCA that is like the old games. i have the PC & PC2 collection on both PC & xbox (good stuff), But am worried the same will happen to pc3 as greed 2019
  24. 1 point
    1. Don't rush the development of DR 3. The new game should be optimized for the next console generation coming end of this year, rather than the current ones. 2. Although I really like the graphics of DR 2.0 the next game would deserve a completely new graphics engine. (Again, high performance consoles are on their way!) Part of the extra computing power could be used for the higher fidelity of the road surface: more pronounced surface bumps, potholes, uneven-parts - in 3D with unique textures. 3. Constant 60fps - even in rain, even with lots of objects, even in replays. 4. Some kind of livery editor would be great. (Even a simple one, like in Dirt 4) 5. Physics are great in DR 2.0, no major change needed. Only tarmac physics should be improved. Again, the extra computing power of the PS5/Xbox SeriesX would make possible to sample frequency rate in the physics engine making car controll more natural feel and smooth, that alone would improve the experience. 6. The game is now perfectly playable with a controller! Please don't tweak controller handling! :) 7. Keep the "sound guy" in the team at all price! :) DR 2.0 cars are feel alive, you can hear the engines breath! The sound effects in the game has great part in the immersion DR 2.0 gives. I would be very disappointed with anything less in the next DR. 8. Some visual customization on the cars. No, I don't want to turn DR 3.0 into NFS or Forza Horizon! :) But some of the cars could have some optional bumpers, spoileres, bonnets, radiator grilles, wheels to choose from. Of course only parts that had been optional on the real rally car! So no Rocket Bunny kits, DUB wheels and **** like that! This feature along with a livery editor could be released in DLC form. 9. Again, don't rush the release! Do a 100x more testing, to avoid the teething problems of DR 2.0. Nowadays it's normal that games are full with bugs when released. Be oldschool, and release a well-optimized, bug-free DR 3.0 - you'll gain big respect and prestige with that feature from many players! 10. Location DLCs. That's difficult. I've bought 90% of the DR2.0 content but not everyone is happy with "paying twice for the same product" - they would like to have everything in the base game for no extra costs. I don't know what would be the best solution. Maybe spicing up old locations with adding a new, scratch-made stage to them? 11. Regional historic car DLCs: -Italy DLC: Alfa Romeo Giulia 2000 GT Veloce, Lancia Beta Monte Carlo, Alfa Romeo GTV6, Autobianchi A112, Fiat Ritmo 130TC -France DLC: Citroen CX 2400GTi, Renault Clio Williams, Citroen Saxo S1600, Citroen Xsara WRC -Sweden DLC: Saab 96, Volvo Amazon 123GT, Volvo 242 Turbo -Eastern Europe DLC: Wartburg 353W, Trabant 601, Skoda 130RS, Skoda 130LR, Lada 2105 VFTS, Skoda Octavia I WRC -Japan DLC: 1973 Mitsubishi Lancer GSR, 1979 Toyota Celica GT2000, 1981 Datsun Violet, 1983 Nissan Silvia 240RS,
  25. 1 point
    -triple screen support ! -laser scanned tracks! Dont expect iR quality but something like ACC could be nice -improve handling,ffb and car physics, more responsive wheel without input delay -improved weather. Track is like mirror too early. -car on wet is extremely sensitive -remove that head micro shakes in cockpit view bcs it feels like 20fps -remove that horrible ghosting from TAA! -no more mid season transfers and overall transfer have to be realistic. -improve overall engine sounds and little bit different engine sound for each team with same engine -proper visual tyre wear please no more neverending shine -sharper graphics -different led dashes for each team inspired by real ones (again acc did awesome job here) -helmet editor like motogp/gran turismo sport
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