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Showing content with the highest reputation on 4/28/2020 in Posts

  1. 4 points
    After last week’s F1® 2020 Announcement, we are delighted to offer you the opportunity to join us for another year of our F1® Beta programme. We’ll be road-testing our handling additions and alterations, the new split-screen feature, as well as the online multiplayer section of F1® 2020, as we look to continue to improve key aspects of this year’s game. Applications for the F1® Beta Programme are now live, and will run until 06/05/2020, 23:59 BST. To sign up to the closed Beta, you will need to head to your profile page. To get there; click on your forum name in the top right corner of any forum page and select “Profile” from the drop down menu. When on your profile page, click “Edit Profile”. You should be able to find the Beta Sign up area after the Social Media section. Please confirm that you are applying for the correct Beta, read and fill everything out correctly and make sure you have access to the email address associated with your forum account.
  2. 2 points
    That's a good point. A great wheel won't make a beginner better until a long time of hard practice has passed. Maybe years. But a crappy wheel can destroy a great driver in no time at all.
  3. 2 points
    Due to the Covid-19 lockdown, F1 has been on halt since the start of the season. Some of the real life F1 drivers therefore started playing the official Codemasters F1 game, F1 2019, on several occasions, ranging from E-Sports Events all the way up to livestreaming private races on Twitch etc. Here are a few drivers to name, who were participating iirc: -Lando Norris -Charles Leclerc -Alexander Albon -Carlos Sainz -Nico Hülkenberg -George Russell -Max Verstappen -Esteban Gutierrez -Jenson Button -Esteban Ocon -Nicholas Latifi Etc. These F1 drivers, are part of the current 2020 line up, or were driving in the past, and therefore are extremely valuable to get some real life feedback from. Saw a post on this forum, asking, how Codemasters are going to balance the car perfomance of the 2020 season. Well, who will be the better choice to ask, than the actual real life 2020 F1 drivers themselves? They have tested their respective cars extensively during the 2020 winter testing, and can surely direct Codemasters in the right path on how the cars have to handle and or how the physics model could be improved etc. Imo, never before did Codemasters have such a huge opportunity, to get feedback from real life F1 drivers at such a extent. So, if Codemasters did not try to capitalize on this, then i'm seriously going to be baffled at the lack of flexibility and foresight. Either way, hopefully, Codemasters did do us some justice. My questions to Codemasters, @BarryBL: 1. Have you gotten any feedback from any of these real life F1 drivers, about the handling, physics, gamemodes, game features or presentation etc. during the past couple of months? 2. If not, are you planning on getting feedback from these real life F1 drivers before the season begins? 3. Will you be giving them free copies or keys of the F1 2020 game, so that they can participate in the closed beta and give you valuabale feedback? Of course, you probably won't be able to answer all of these questions, due to company privacy and data protection, but i hope you do consider this opportunity and make the most out of it.
  4. 2 points
  5. 1 point
    I'm enjoying F1 2019 on a Thrustmaster T150 Pro wheel and pedals, to which I'll shortly do a brake pedal load cell mod. And I'm probably going to get Assetto Corsa Competizione. I'm know that the T150 is pretty entry level and may be limiting the experience. Also that F1 2019 is limited in feel and realism etc, but it is still fun. So, bearing in mind I'll try and get ACC, if I go for an upgraded wheel, how far up the ladder should I go? I assume that just going to T300 is only 1 step and probably not worth it. But TS-PC/Fanatec equivalent may be sufficient?? But should I go as far as DD etc?? Which I could do!! I'm not yet into online racing, middle age+ reactions probably not sharp enough, but just want a good, realistic experience belting round a track.
  6. 1 point
    Since I've started playing the F1 games online I've been amazed at the way it is handled in the Codemasters games. There is a host, that sets up the lobby and gets used for several checks it seems, and the hosts pc seems responsible for driving the ai bots and the safety car. For the rest, to my understanding, everyone is connected with everyone and all those connections can have individual problems. That this leads to a lot of instability doesn't have to be said. Everybody knows the sight of desynced ai cars of people who are actually driving but (temporarily lost connection to someone, but not others) Here's a clear example of this: ttps://clips.twitch.tv/CaringInexpensiveAlmondPlanking And what the car behind him sees. F1_2019_2020.04.25_-_21.01.45.02_Trim.mp4 If this 'desync' lasts long enough this ai car is driving somewhere else for everyone, and even worse: though the AI is set to 100 (to negate these problems) The ai still drives like a total ****** appearing to give people space and then closing the gap without mercy. F1_2019_2020.04.25_-_21.01.45.02_Trim_Trim.mp4 The person in question has no idea this is happening, he can see all the other cars, and it might have been a temporary hiccup in the connection that the game isn't able to fix. The second example is with regard to the safety car: So the safety car is driven by the 'host' pc. And whenever the host has a small connection issue, goes into the menu, or tabs out to respond to people in discord begging for a restart, for example, This happens: https://clips.twitch.tv/SmilingCoweringCoffeeYouDontSay As funny as it looks, (Personally i think it's hilarious), this is a perfect example of what it feels like to do online racing right now, and, in my opinion, a good reason to start using servers that drive the safety car and not be dependant on the drivers in its functioning. And thirdly I just think a lot of the issues come from having 20 different simulations run on 20 different PC's with nothing actually keeping track of it all. Then I think of people reconnecting and their time being off like this: (The lad got disconnected from steam at the end of lap 27 and rejoined RIGHT before the end of s2 in L28) He finished in p5 (because of the disconnect) but the game still put him in p1 by 18 seconds because of that one lap. Big issue in my opinion! where someone is on track doesn't matter, just what his client THINKS is the sum of all his laps. Their client doesn't know what happened before they came back and the rest just trust it. This problem also shows itself in close finishes where the wrong car wins according to the game. Apart from the things everybody already knows about like checks being missed on starting the lobbies. or just in general: The fact that if the wrong person has a game crash, loses connection to steam, the whole lobby is bugged for minutes if not till the end. This brings me to the last point and that is Steam. I love steam as much as the next guy, but in a game where a 'match' takes so long and getting disconnected for even half a minute can be SO punishing to your overall race (and thus enjoyment of the game) I feel it's madness to keep reliant on them to organize the online part. Apart from the fact that if steam goes down without notice around race time we're royally screwed most of the time, it just happens too often that people get briefly disconnected. (And then I mean that if it does NOT happen during a full 50% race to at least someone it's worth a small celebration) The only thing using steam is good for is that it's a good way to give the blame to someone else if it doesn't work, but seeing as it's your choice to use steam and have people instantly send back to the main menu the moment steam derps out... The ball is with Codemasters on this one and if they are truly serious about making this game work this is something they will absolutely have to look at. ---------------------------------------- Also, I'd think that, apart from improving stability, this would make it so much easier to implement other things that everybody's been asking for like actual replays of the races, allowing more people (spectators, race directors) in the lobbies, and allowing us more control over said lobbies on the fly, during the race, like (removing) penalties, initiating (virtual) safety cars, and not having to wait for 5 laps to kick that one troll in open lobbies. If I'm totally wrong and all these issues can be easily fixed even while still using loose p2p web lobbies then, by all means, prove me wrong, but having played the last 3 online quite a lot I am starting to think this is the cause of a lot of the issues.
  7. 1 point
    I'm always sad when I can't play my old NHL and PES games online because they shut down the servers 😞 On the other hand you can still go and play F1 2010 with your friends if you want thanks to Xbox Live on Xbox and PC!
  8. 1 point
    Please fill out a bug report and post a dxdiag.
  9. 1 point
    This is the most confusing video I've probably watched in my entire life... First of all it's not fun to call people pathetic nerds for disagreeing with you and it's definitely not something you would want to say before trying to argue how F1 games are supposedly more accurate. It's also just weird comparison in itself. I don't think the speed compared to real life cars is what most care about, but how the car and everything around it feels. I picked rF2 as my game because the rF games have always felt to me like the game could handle whatever is thrown at it without looking clunky (though the entire game is clunky!) I use this example over and over again as we have a limit on how many things we can upload that won't get affected by linking the same attachment over again. The clip is called smooth.mp4 and demonstrates how sometimes you don't need more serious damage. smooth.mp4 Also obviously what if you'd be a quicker driver? Then it wouldn't be accurate anymore...? I'm still confused 😁
  10. 1 point
    Good idea if you can for a fiver & it's the "complete" edition Not how true it is but supposedly the xbox series X will be able to auto up-scaled old(er) games so that there's no need for dev's to make "remustard" editions.
  11. 1 point
    Great advice, really glad i came here for the knowledge of you guys. Definitely something to look into in the near future
  12. 1 point
    Fanatec are too expansive.. Unless you have money to spend and you gain a wheel for years and years.. But in my opinion Thrustmaster its the Best option currently and are too very good quality products specially with F1 Rims add ons.. With a right Force Feedback config you Don t need anything more than that.. By the way "Assetto Corsa" are the bestest in Sim Handling in my opinion.. Great example how a smaller /limited company had made a huge game and so realistic feeling of be a racing driver
  13. 1 point
    Absoulutelly right mate. My special Feedback about wheels i currently have the oldest pre historic Microsoft Sidewinder Force Feedback wheel and its so rare using it.. I had the opportunity of testing the Fanatec in a Event 2 years ago in F1 Game as well and the difference is huge.. I have a lot of knowdlege in a racing car and i am too "sensibity" feeling the car when i am driving /racing.. That is the most important thing (its the key).. And i can tell that in my 1st 3 laps i make more than second faster compared with my usual times when using my oldest wheel.. So asnwering to your question.. The wheel makes a huge difference in your experience and feeling.. Not in making you faster.. But that depends of another things and another kind of habilities
  14. 1 point
    I don't think anyone is going to argue that codemasters f1 games are not visually accurate. What they miss compared is accurate physics, car setup or tyre simulation and ffb. Didn't a current driver say that using medium traction control was more like the real throttle application and grip than without? This is because codemasters believe that difficult equals simulation, which is simply untrue. The tyre simulation is an interesting point because again visually it looks credible but I very much doubt it is a simulation model akin to that used in the sims often quoted. Camber is used primarily in racecar setup to equalise the tyre temps across the inner, middle and outer parts of the tyre. Whilst camber and tyre temps are in codemasters game, it is a gross simplification, it cannot be seriously called a simulation model! Also is ffb, again I doubt that it is is simulated model of the cars mass/downforce and tyre/suspension interacting with the steering and the track surface as in the true sim games. Turning at 60kph feels the same as turning at 160kph in codemasters games, in the sims they feel different due to tyre flex and downforce etc. Not to mention how suspension geometry effects the feel at the steering wheel. The video also shows an imaginary car from ams, and I think the codemasters game footage was "cherry picked" for its accuracy, we all know how inaccurate the downforce levels are in the 19 game. I very much doubt if you chose race footage of Barcelona and put it against the 19 game you could get the same level of agreement. Opinions no doubt, but as sloppysmusic says, the codemasters games are a simulation of a race series in a calendar year, not a simulation of driving race cars on a track!
  15. 1 point
    Yeh it's our prehistoric body reflexes trying to get us ready to fight a bear by stiffening us up and releasing adrenaline so we can run or fight harder. It doesn't understand what we actually need at that point is a dose of melatonin so we can calm down and relax! People wonder how race car drivers can cope with hours of constant stress and pressure during a race. But actually apart from critical points like start, finish, passing and pitting they have had so much practice with car and track its almost like a zone they get into where muscle memory takes over from instinct and split second decisions. The 'ice cool' winning drivers are just extremely well practiced and safe their energy for when they need it most. When WE first approach a great time or race win were not used to it so the body thinks we shouldn't be doing it. Maybe you were right after all haha the mind says go the body says no! 🤣
  16. 1 point
    Just a quick question. If we are successful, when would we expect to be told?
  17. 1 point
    I love you man, you saved me and thanks to you I can play my F1 2019 online. Thank you very much.
  18. 1 point
    Basically the forums are split into different categories that basically have their different communities. GRID guys are angry, DiRT is welcoming, Off-Topic is dead and F1 is F1 😁 Check out the forum rules and just have fun!
  19. 1 point
    Agreed with @dogryan100 on this. @sloppysmusic, we needed to find a way to differentiate from 2019 Beta and 2020 Beta. I'd recommend making sure its set to 'Yes' and the 2020 Beta is selected.
  20. 1 point
    While F1 2019 may simulate the rules, the physical parts of the game are totally arcade.
  21. 1 point
  22. 1 point
    The fact is, you have more precision especially when you break near the other, more perception of distance and more more more pros. I don't understand why VR in racing game isn't a standard. Yes, i know, not all gamer can buying VR but now there are a lot of less expensive solutions.
  23. 1 point
  24. 1 point
    “F1® 2020 promises to be our biggest and most innovative title to date,” AHAHAHAH, same words as the previous game .. but please...
  25. 1 point
    The only bad things I can think of are tarmac physics and too forgiving damage model, even with hardcore damage on. Everything else is spot on, best rally game that came after RBR.
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