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Showing content with the highest reputation on 5/4/2020 in all areas

  1. 16 points
    Visit the Website --- Original message below --- From a simple ‘2.0’ in late 2018, to the game’s launch in early 2019, through four Seasons of epic content, and onto the Colin McRae: FLAT OUT Pack and Game of the Year Edition, DiRT Rally 2.0 has been an incredible journey that we’ve been on with you, our passionate rally and rallycross community. As a team, we set out to create the definitive rally and rallycross experience for you, both in terms of what you can experience, and how you experience it. None of that would be possible without the support of you, the players, not just by playing DiRT Rally 2.0, but having the passion and willingness to be part of a true gaming community. You work with us to keep the game moving forward with patches, updates and improvements built around your feedback. From everyone who has contributed to DiRT Rally 2.0 here at Codemasters, we simply say: thank you for driving with us. Whilst there are no plans for additional Seasons for DiRT Rally 2.0, some minor updates and surprises are planned. At this stage, the Rally team is now focusing on the future. By no means are we saying this is “the end” for DiRT Rally 2.0. Daily/Weekly/Monthly Challenges live on, Clubs are stronger than ever and you have plenty of esports action to look forward to. Nothing’s moving in terms of your usual hangout spaces (the Forums, the fan-made Discord, Reddit, YouTube, Twitter) and your support team for DiRT Rally 2.0 are still very much here to help. Prepare to see something new roar to life in the world of DiRT, very soon. Developed by a separate Codemasters studio to the DiRT Rally team, we’re incredibly excited about what’s around the corner. We invite you to be part of a brand new experience, while also continuing to enjoy our definitive Rally offering. As for the future of DiRT Rally? Well… we have a few things in mind. We have big plans, driven by a passionate development team, solely tasked with taking the Rally series to even greater heights. You won’t hear about that for a while, but when you do... oh boy, will you be excited for what’s coming. Whether it’s our latest game soon to be revealed, or what comes next for Rally, we are incredibly excited to continue making DiRT the franchise for everything we all love about off-road racing. “If in doubt... FLAT OUT” -the team at Codemasters
  2. 12 points
    Like a lot of us who enjoy Dirt Rally 2, I’m really hoping the simulation aspect is retained for whatever the next dev project will be. It’s the feeling of immersion, the feeling that you’re as close as possible to being in a rally car, that keeps many of us hooked. VR is absolutely essential from the outset in my view (although many will disagree).
  3. 7 points
    Version 1.14 May 5, 2020 Content: Volkswagen Polo GTI R5 - Made "Petter Solberg - 2019 Wales Rally" livery available to all players. Volkswagen Polo GTI R5 - Made "Oliver Solberg - 2019 Wales Rally" livery available to all players. Mitsubishi Space Star R5 - Made "Festive Livery - Wandering Star" livery available to all players. Ford Sierra Cosworth RS500 - Made "Festive Livery - Merry Cosworth" livery available to all players. Cars: Ford Escort RS Cosworth - Updated engine audio based on new recordings of real car. DS Automobiles DS 21 - Resolved issue where rear-view mirror view was inverted. SUBARU Legacy RS - Improved lighting of instrument cluster. SUBARU WRX STI NR4 - Changed transmission type in menus to Manual (Previously Manual Sequential). SUBARU Impreza 1995 - Resolved issue where exhaust would clip through bodywork after sustaining damage. SUBARU Impreza S4 Rally - Adjusted gear change animation. Mitsubishi Lancer Evo X - Adjusted gear change animation. Resolved issue where multiple rallycross cars were missing a texture on front left window. Locations: Perth & Kinross, Scotland - Adjusted co-driver volume levels. Perth & Kinross, Scotland - Made some adjustments to co-driver calls in French language. Hawkes Bay, New Zealand - Made some adjustments to co-driver calls. Colin McRae Scenarios (difficulty): The following Scenarios have had their difficulty adjusted based on player data to provide a smoother difficulty curve: Scotland 1988 - Slightly easier. Wales 1988 - Slightly easier. Sweden 1989 - Slightly easier. New Zealand 1989 - Slightly easier. Scotland 1991 - Slightly easier. Scotland 1992 - Slightly easier. Greece 1994 - Eased damage criteria for passing Scenario. New Zealand 1994 - Slightly harder. Australia 1995 - Slightly harder. Wales 1995 - Slightly harder. Argentina 1998 - Slightly harder. Germany 2002 - Slightly harder. Scotland 2004 - Slightly easier. Australia 2005 - Slightly harder. Scotland 2006 - Eased damage criteria for passing Scenario. Colin McRae Scenarios (miscellaneous): Refined grammar on several Scenario descriptions and objectives. Resolved issue where some retired AI times were appearing incorrectly in Scenarios. Added missing Rival icon to specific AI drivers in some specific Scenarios. Adjusted mechanical damage criteria so that bodywork damage doesn't affect pass/failure of relevant Scenarios. Achievements: If in doubt... - Improved unlocking logic. ...Flat out - Improved unlocking logic. Rallycross: Resolved issue where race wouldn't restart if AI driver jumped the start of a race. Adjusted AI driver allocations so that they would now appear in the correct FIA World Rallycross Championship year. UI/UX: Added post-Stage notes for drivers who retired from a Rally. My Team: Resolved issue where some players could not access DLC cars they had purchased/owned in-game. Miscellaneous: Corrected several team colours in Service Areas to match livery colour on player's car. Resolved issue where menu music would play for a split-second when a player Restarted a Stage. Resolved issue where some players would lose access to cars in their Garage after resetting their profile. Adjusted PlayStation Store link in Japanese versions of the game to go to the correct page. Made minor bug-fixes throughout title. Made minor stability improvements throughout title. Version 1.15 is in development, with only minor and essential changes planned, and is expected to release in mid to late 2020.
  4. 6 points
    most of the tracks have dated kerbs from F1 2010. To ensure the best possible experience, the tracks must be updated with the relative kerbs. Tracks like baku, Barcelona, austria, Budapest, spa,Singapore and Usa need new kerbs. Small things make the difference and Codemasters should not leave anything to chance. Simulation is also this, in addition to improving physics and sound so much, we need attention to detail. I keep saying the way to go, go towards simulation because you have no idea how many passionate people there are. The game deserves great realism, not adding help to bring new people. F1 is not a sport for everyone. @BarryBL
  5. 6 points
    Broadcast mix - We've created this toggle to turn panning on and off for the power unit. With this set to on we replicate the broadcast mix that separates the engine and exhaust channels. Engine will be panned left and the exhaust is panned right. It thickens up the sound and adds a lot of interest but it is not natural (although sounds the same as a TV broadcast when on) which is why you can toggle it on and off. Mercedes engine - All power units are made from scratch every year so the Mercedes is no exception. We've recorded with multiple teams at the pre-season test to ensure all power units are updated. What you'll be hearing on the Mercedes is a 2020 power unit that was recorded at the pre-season test.
  6. 5 points
    Belgium: Exit Kerbs of Turn 1, 9, 11, 14 & 15 need to be reworked (mostly need to be flatter and extended in length to allow a more close to real life usage of the Kerbs). Entry Kerbs of Turn 7, 12, 13, 14, 19 & 20 need to be flatter to allow a more aggressive usage as irl. The bus stop section is not accurate, Turn 7, 8, 9 are not accurate in width and dimensions, as the track does not seem to be laserscanned. Real life footage: F1 2019 the game:
  7. 4 points
    I've played around with classic cars for a while now. How come you don't allow the host the choice of what classic cars the player's chooses from? For example If I wanted to host play, an early ninety's race I wouldn't be allowed or able to restrict players from choosing the 1998 McLaren although it's an early nineties race. There's no options for the host in the lobby to play around with. In the classic cars section. You have options to restrict assists but not classic car choice based on classic car tier/class in C1 C2 or C3 can you look into adding this for F1 2020 options menu for lobby host online @BarryBL it would be appricated and classic races a bit more fun instead of people always picking the fastest tiered car when available.
  8. 4 points
    "Prepare to see something new roar to life in the world of DiRT, very soon. Developed by a separate Codemasters studio to the DiRT Rally team, we’re incredibly excited about what’s around the corner." - A separate team is developing Dirt 5 and will be announced very soon. Pic profile as the same graphic design from previous versions 2 or 3, not Dirt 4. "As for the future of DiRT Rally? Well… we have a few things in mind. We have big plans, driven by a passionate development team, solely tasked with taking the Rally series to even greater heights. You won’t hear about that for a while, but when you do... oh boy, will you be excited for what’s coming." - Something like Dirt Rally 3.0 already prepared for the next generation of consoles, it will take a while to get out, however they give us Dirt 5 to entertain us? Mean while take a look of a tribute that i make for DR2.0. Enjoy it
  9. 4 points
    I hope one of those surprises for DR2 is adding the Hyundai i20 RX. 😬🤩
  10. 3 points
    Yeah, where is the i20 WRX? 😛 i not saw it in the patch notes 😄
  11. 3 points
    A "farewell" to DR2.0... https://forums.codemasters.com/announcement/41-a-letter-to-the-dirt-rally-20-community/ ...and the promise of something new coming soon. Interesting snippet in that article: "Whilst there are no plans for additional Seasons for DiRT Rally 2.0, some minor updates and surprises are planned." There is hope for the GRX i20 yet!
  12. 3 points
    It's almost like the devs can't be arsed to go look at the tracks themselves 😉 I understand we should do the 'bug reports' if we want some fixed.. (Although they should test better) But this most definitely feels like you're doing their job. And all this information is freely and readily available. It's just the question of how seriously you take yourself as the 'official f1 game' But seeing as they can't even be bothered to add drs zones that got used last season I think it's very clear how seriously Codemasters take themselves. I think they're very surprised it's even as big a success as it is with the minimal effort they're putting in and just try to see how long they can milk this cow without actually doing any work since 2013... I mean if it helps and us going track by track, kerb by kerb, makes the devs actually fix it then, by all means, I'm happy.. But they should just have done this on their own accord for EVERY NEW GAME. (what's gonna change this year? hire track designers. and make them change ALL THE THINGS) How did not ONE of the devs watch f1 last season, saw them using drs on a straight where you can't use it in the game due to oversight. and got SO embarrassed that he just got up and fixed it himself? It's the official f1 game with a lot of made-up tracks, that don't reflect their real-world counterparts at all. I would have been making topics about this too if this was the biggest issue with the game but unfortunately it is one of the smaller... Codemasters has bigger fish to fry before we can call this game playable let alone e-sports ready. But it's not like they can't do it at the same time. They just need to hire people to do it. And do it. Because it needs to be done.
  13. 3 points
    Spain: Exit Kerbs of Turn 2, 5, 9, 12, 13 & 15 need to be reworked (mostly need to be flatter and extended in length to allow a more close to real life usage of the Kerbs). Entry Kerb of Turn 11 needs to be less OffCamber and flatter, to allow flatout driving over the Kerb as in real life. Entry Kerb of Turn 7 & 8 need to be updated as well. The other Kerbs are fine, though not 100% acccurate as the track does not seem to be laserscanned. Real life footage: F1 2019 the game:
  14. 3 points
    This isn't going to happen, sorry. "ripping out" online server connectivity from various game modes is estimated to be a multi-month long project because the entire game is built around it. In other words, not happening. What is happening though is continued work on the DiRT Rally 2.0 servers; in fact, 2 big updates went out last week which greatly helped with capacity, as well as response time to server requests related to Clubs. Based on how this weekend went it seemed to be a big improvement.
  15. 3 points
    Hoping in the same drive feeling (Dirt 2.0) in the next chapter (not like Dirt 4 for example). Good work!
  16. 3 points
    I remember when i had F1 2018 and I did race at Monaco, the car sound did change when I entered the Monaco tunnel, and when Jeff did talk to me when I was in the tunnel, his sound did had inteference. This 2 audio things made Monaco race extra special in F1 2018. Monaco tunnel always has tunnel reverb, perhaps what you found in 2019 is a bug. We have never intentionally removed it and it will be present in 2020. The race engineer no longer has radio interference based on distance from the car or location on track. We removed this after talking with teams and the FOM audio guys as the interference is no longer relevant as it used to be. Interference is now quite minimal due to improvements in technology with team radios so while our interference was "gamey" it was not realistic. -1 for the Audio (programmers) of F1 2019. Sorry you feel that way. Just to clarify, there are audio designers and audio programmers. These are two very different roles so for design decisions such as radio interference feel free to blame me rather than our programming guys 🙂
  17. 3 points
    oh I'm too excited to know what you are going to announce, but I just have a question about dirt rally 2.0, is it that on pc we will one day be able to add mods of livery on cars in dlc?
  18. 3 points
    You know, people who can post the inaccuracies in a detailed fashion are the kind of people who might be useful in the beta.
  19. 3 points
    I think in an official game we should get the accurate track and track perimeter. Circuits evolve, they are living, breathing things. Bumps are removed, camber is changed, surfaces are altered, runoffs are adjusted, grass is grown, gravel is generally removed facilities change, stands are repositioned, etc. The advertising is another matter because fees. And the clock changes throughout the race.... OK Codies, next gen though, really!
  20. 2 points
    the wrong way has been taken by adding more driving aids to bring people closer when actually playing it with all the aids is quite simple. Assetto Corsa also has help, but it certainly does not offer new help to buy the game, but focuses more on simulation. This is the way forward in the near future. F1 2021 will immediately need a new graphics engine and similar physics. There is no excuse as the game engine does not allow this etc ... the new consoles will be very powerful, so Codemasters must invest in a different experience, which first of all satisfies the real F1 fans. Those who want help play with help, but those who want a realistic simulation (like me), demand the best as physics, sound, graphics...Codemasters can make a game for F1 and simulation lovers, it must only have the courage
  21. 2 points
  22. 2 points
    Interesting. Thanks for the kind words @PJTierney, looking forward. 🙂
  23. 2 points
    So...we have Budapest turns 6 and 7, kerbs never been like this in reality. Baku first corner and the kerb to the castle. In Barcelona the kerb of curve 11 is a trap, in reality it is not so high. Spa also has curbs that are too high compared to reality, like Singapore. in the USA good or bad we are there but something is still missing. We should do the comparison work with all the tracks and update the bigger things, hoping to have the laser scanner with the new generation
  24. 2 points
    As for the randomness debate, @ianism is right. A purely random system wouldn't be a good idea, as it could potentially give us the same car class or rally in dailies throughout many days. So what we actually want is a better algorithm, so that there is enough variety in the community events.
  25. 2 points
    Montalegre Edition Read the Race Report Watch the Races
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