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Showing content with the highest reputation on 5/5/2020 in all areas

  1. 12 points
    Version 1.14 May 5, 2020 Content: Volkswagen Polo GTI R5 - Made "Petter Solberg - 2019 Wales Rally" livery available to all players. Volkswagen Polo GTI R5 - Made "Oliver Solberg - 2019 Wales Rally" livery available to all players. Mitsubishi Space Star R5 - Made "Festive Livery - Wandering Star" livery available to all players. Ford Sierra Cosworth RS500 - Made "Festive Livery - Merry Cosworth" livery available to all players. Cars: Ford Escort RS Cosworth - Updated engine audio based on new recordings of real car. DS Automobiles DS 21 - Resolved issue where rear-view mirror view was inverted. SUBARU Legacy RS - Improved lighting of instrument cluster. SUBARU WRX STI NR4 - Changed transmission type in menus to Manual (Previously Manual Sequential). SUBARU Impreza 1995 - Resolved issue where exhaust would clip through bodywork after sustaining damage. SUBARU Impreza S4 Rally - Adjusted gear change animation. Mitsubishi Lancer Evo X - Adjusted gear change animation. Resolved issue where multiple rallycross cars were missing a texture on front left window. Locations: Perth & Kinross, Scotland - Adjusted co-driver volume levels. Perth & Kinross, Scotland - Made some adjustments to co-driver calls in French language. Hawkes Bay, New Zealand - Made some adjustments to co-driver calls. Colin McRae Scenarios (difficulty): The following Scenarios have had their difficulty adjusted based on player data to provide a smoother difficulty curve: Scotland 1988 - Slightly easier. Wales 1988 - Slightly easier. Sweden 1989 - Slightly easier. New Zealand 1989 - Slightly easier. Scotland 1991 - Slightly easier. Scotland 1992 - Slightly easier. Greece 1994 - Eased damage criteria for passing Scenario. New Zealand 1994 - Slightly harder. Australia 1995 - Slightly harder. Wales 1995 - Slightly harder. Argentina 1998 - Slightly harder. Germany 2002 - Slightly harder. Scotland 2004 - Slightly easier. Australia 2005 - Slightly harder. Scotland 2006 - Eased damage criteria for passing Scenario. Colin McRae Scenarios (miscellaneous): Refined grammar on several Scenario descriptions and objectives. Resolved issue where some retired AI times were appearing incorrectly in Scenarios. Added missing Rival icon to specific AI drivers in some specific Scenarios. Adjusted mechanical damage criteria so that bodywork damage doesn't affect pass/failure of relevant Scenarios. Achievements: If in doubt... - Improved unlocking logic. ...Flat out - Improved unlocking logic. Rallycross: Resolved issue where race wouldn't restart if AI driver jumped the start of a race. Adjusted AI driver allocations so that they would now appear in the correct FIA World Rallycross Championship year. UI/UX: Added post-Stage notes for drivers who retired from a Rally. My Team: Resolved issue where some players could not access DLC cars they had purchased/owned in-game. Miscellaneous: Corrected several team colours in Service Areas to match livery colour on player's car. Resolved issue where menu music would play for a split-second when a player Restarted a Stage. Resolved issue where some players would lose access to cars in their Garage after resetting their profile. Adjusted PlayStation Store link in Japanese versions of the game to go to the correct page. Made minor bug-fixes throughout title. Made minor stability improvements throughout title. Version 1.15 is in development, with only minor and essential changes planned, and is expected to release in mid to late 2020.
  2. 6 points
    I thought this was a little gossipy that no one seems to have focused on too much. Highlights are my own comments to the dev letter released Monday) most are obvious but i felt it drew some conclusions/spelled things out a little more clearly when highlighted like this. "Prepare to see something new roar to life in the world of DiRT (DOESN'T SAY DIRT RALLY), very soon (ANNOUNCEMENT COMING?). Developed by a separate Codemasters studio to the DiRT Rally team (NEW TEAM MAKING DIRT AS OTHER TEAMS ARE BUSY?, SUGGESTS CURRENT TEAM NOW DIRT RALLY ONLY), we’re incredibly excited about what’s around the corner. We invite you to be part of a brand new experience, while also continuing to enjoy our definitive Rally offering. (NEW DIRT GAME, NEW IDEAS? STYLE? CONCENTRATING ON DIRT, KEEPING DIRT RALLY SEPARATE) As for the future of DiRT Rally?(DIRT RALLY NAMED SPECIFICALLY) Well… we have a few things in mind. We have big plans, driven by a passionate development team, solely tasked with taking the Rally series to even greater heights (CONFIRMS DR TEAM NOW DEDICATED TO DR). You won’t hear about that for a while, but when you do... oh boy, will you be excited for what’s coming.(SUGGESTS A LOT OF DEVELOPMENT, ESPECIALLY IF THEY DID THE NORMAL DEV TEAM (INDUSTRY STANDARD) AND STARTED WORKING ON IT WHEN DR2.0 SHIPPED) Whether it’s our latest game soon to be revealed (SUGGESTS DIRT GAME PER FRIST LINE AND ANNOUNCEMENT SOON), or what comes next for Rally (AGAIN SPECIFICALLY SEPARATING DIRT AND DIRT RALLY), we are incredibly excited to continue making DiRT the franchise (SEEMS TO INCORPORATE DIRT AND DIRT RALLY) for everything we all love about off-road racing. " It was commented on in the Dirt Rally discord, that this picture contains the font and background for Dirt Rally 2.0 on the left side and the font and colouring for DiRT on the right side. I think this further highlights the separate teams and franchises, split, yet combined as part of the overall franchise.
  3. 3 points
    Just dumb. Project Cars isn't a simulator, it's a video game. I think F1 is a better video game myself but whatever. All of these things are video games. iRacing, F1, Project Cars, they're all video games. That's it. Even if you buy a thousand dollar wheel, it's still a video game. You want a simulator? Go buy a 100k simulator from Red Bull. https://edition.cnn.com/2016/07/01/motorsport/formula-one-red-bull-racing-simulator-feature/index.html Microsoft Flight Simulator, is ... a video game. It will only ever be a video game. Even if you go buy a $500 yoke. It's still a video game. This machine below is a Flight Simulator.
  4. 3 points
    Asseto Corsa Gameplay Handling Model and an Online really improved like the Iracing Model for example
  5. 3 points
    So whatever algorithm or whoever manually generated the weekly challenge of R5 in Sweden, THIS is exactly what I’ve been looking for with this game. The stages are mostly daytime, sunset, or dusk (could’ve had a night stage in there but I’m not complaining there wasn’t one), there were no stages in heavy snow, and THIS is exactly what makes this game shine. The setting was picture perfect, the sun going down on the stages and the sunsets were spectacular. Being able to just fly through Sweden was such a blast. As @ianism will attest, I whine fairly frequently about the amount of rain or shall we say, poor weather, events that I come across in the daily/weekly challenges. I know rally doesn’t always take place in perfect conditions. But having a rally challenge with mostly ideal conditions just really lets me enjoy this game. If more events could randomly generate (I say randomly @ianism again 😉 ), hardly ever would you hear me whine about anything in this game. This weekly challenge has been a real treat for this player.
  6. 3 points
    "Prepare to see something new roar to life in the world of DiRT, very soon. Developed by a separate Codemasters studio to the DiRT Rally team, we’re incredibly excited about what’s around the corner." - A separate team is developing Dirt 5 and will be announced very soon. Pic profile as the same graphic design from previous versions 2 or 3, not Dirt 4. "As for the future of DiRT Rally? Well… we have a few things in mind. We have big plans, driven by a passionate development team, solely tasked with taking the Rally series to even greater heights. You won’t hear about that for a while, but when you do... oh boy, will you be excited for what’s coming." - Something like Dirt Rally 3.0 already prepared for the next generation of consoles, it will take a while to get out, however they give us Dirt 5 to entertain us? Mean while take a look of a tribute that i make for DR2.0. Enjoy it
  7. 2 points
    Visit the Website --- Original message below --- From a simple ‘2.0’ in late 2018, to the game’s launch in early 2019, through four Seasons of epic content, and onto the Colin McRae: FLAT OUT Pack and Game of the Year Edition, DiRT Rally 2.0 has been an incredible journey that we’ve been on with you, our passionate rally and rallycross community. As a team, we set out to create the definitive rally and rallycross experience for you, both in terms of what you can experience, and how you experience it. None of that would be possible without the support of you, the players, not just by playing DiRT Rally 2.0, but having the passion and willingness to be part of a true gaming community. You work with us to keep the game moving forward with patches, updates and improvements built around your feedback. From everyone who has contributed to DiRT Rally 2.0 here at Codemasters, we simply say: thank you for driving with us. Whilst there are no plans for additional Seasons for DiRT Rally 2.0, some minor updates and surprises are planned. At this stage, the Rally team is now focusing on the future. By no means are we saying this is “the end” for DiRT Rally 2.0. Daily/Weekly/Monthly Challenges live on, Clubs are stronger than ever and you have plenty of esports action to look forward to. Nothing’s moving in terms of your usual hangout spaces (the Forums, the fan-made Discord, Reddit, YouTube, Twitter) and your support team for DiRT Rally 2.0 are still very much here to help. Prepare to see something new roar to life in the world of DiRT, very soon. Developed by a separate Codemasters studio to the DiRT Rally team, we’re incredibly excited about what’s around the corner. We invite you to be part of a brand new experience, while also continuing to enjoy our definitive Rally offering. As for the future of DiRT Rally? Well… we have a few things in mind. We have big plans, driven by a passionate development team, solely tasked with taking the Rally series to even greater heights. You won’t hear about that for a while, but when you do... oh boy, will you be excited for what’s coming. Whether it’s our latest game soon to be revealed, or what comes next for Rally, we are incredibly excited to continue making DiRT the franchise for everything we all love about off-road racing. “If in doubt... FLAT OUT” -the team at Codemasters
  8. 2 points
    After last week’s F1® 2020 Announcement, we are delighted to offer you the opportunity to join us for another year of our F1® Beta programme. We’ll be road-testing our handling additions and alterations, the new split-screen feature, as well as the online multiplayer section of F1® 2020, as we look to continue to improve key aspects of this year’s game. Applications for the F1® Beta Programme are now live, and will run until 06/05/2020, 23:59 BST. To sign up to the closed Beta, you will need to head to your profile page. To get there; click on your forum name in the top right corner of any forum page and select “Profile” from the drop down menu. When on your profile page, click “Edit Profile”. You should be able to find the Beta Sign up area after the Social Media section. Please confirm that you are applying for the correct Beta, read and fill everything out correctly and make sure you have access to the email address associated with your forum account.
  9. 2 points
    most of the tracks have dated kerbs from F1 2010. To ensure the best possible experience, the tracks must be updated with the relative kerbs. Tracks like baku, Barcelona, austria, Budapest, spa,Singapore and Usa need new kerbs. Small things make the difference and Codemasters should not leave anything to chance. Simulation is also this, in addition to improving physics and sound so much, we need attention to detail. I keep saying the way to go, go towards simulation because you have no idea how many passionate people there are. The game deserves great realism, not adding help to bring new people. F1 is not a sport for everyone. @BarryBL
  10. 2 points
    @Hill0 I've hidden the other thread and added the poll here, as I know this thread will get significantly more action compared to a thread with a generic title and no one replying to it 🙂
  11. 2 points
    Nope, nope, and nope again. Your extreme opinion there is effectively saying unless your hardware/software is THE most realistic (or in your very simple example actually the BIGGEST) in the whole world then it disqualifies as a sim period. It totally discounts the actual real world where we have the adjectives crappy, poor ,ok, good, great and awesome to describe the QUALITY of everything. There such things as poor sims, good sims and awesome sims. They are all sims even if NOT totally realistic. There are also some games that either aspire to be sims but fall short due to completely inaccurate real life modelling and also games that do really well in certain areas and poorly in others. How do you actually differentiate between a sim and a game? Not by your method for sure of saying if ain't big and expensive its not a sim. I suggest the following as a fairer real world definition: If a piece of software is designed and coded to attempt to accurately represent real life physics as accurately as possible (despite how user unfriendly it is and hard to use), then it is a sim. If the software is designed primarily to be fun and accessible to as many as possible of all ages and compromises/alterations are made in every part of the application to avoid the laws of physics so as to make an easier experience then it's a game. It's THAT simple. Then you can argue the merits of each sim by saying whether they succeeded or failed or did an ok job and point out how to improve it. This is logical and possible. IF you take an obvious game like the F1 series and argue that they fail to produce a realistic simulation and therefore explain how they can improve their realism (and make playability tougher) you are fighting an unwinnable battle as the software is not supposed to BE a sim. All you can do is put forward suggestions as to how you can make it more realistic WITHOUT increasing playing difficulty. If you prefer sims you will never be happy with the F1 games. But you COULD have fun. Lots of us enjoy sims AND games for different reasons. The point here is if you like sims but are playing a game then don't keep mentioning how it's not like real life UNLESS you mean aesthetically, where it's entirely possible to make realism improvements without affecting GAME play. More realistic ERS/DRS/tracks/brakes etc do NOT make a game harder especially when you have auto options or assists. A highly realistic handling/grip model is not possible as the assist system is finely tuned to the rather simplistic grip system. No it's not realistic but it's FUN. Lots of people. most of them (the gamers) have a blast playing it. You cant just slap a real world handling model in there . If you did you would have to do what only the best engineers in F1 have ever done before. Build a TC/ABS system that reacts to real world physics. You can't even simulate F1 without removing all assists completely. You think it's hard now with no assists? Just imagine a real handling model with no assists. That's called the real world and as it's so hard for a non pro driver to handle safely that car manufactures DO include assists these days as standard. We used to worship race drivers (and still do lol) because they would race in the most dangerous machines on the planet yet mostly not crash or burn. Anyway I'm off point. If you ATTEMPT to build a sim, not a fun casual experience, then you HAVE a sim. Whether it's any good is another discussion. If it's primary purpose is to ENTERTAIN, it won't ever be a sim it's a GAME. It is blatantly obvious which software releases are games and which are sims. Sometimes a dev tries to both and usually fails badly because they dont have a full experience then, only 2 HALF experiences. NOBODY is happy with the experience and it dies a death. This constant snobbery between players/gamers/simmers as to whether a software is sim/game/arcade/simcade is silly and unfair to developers. Call it a game, or a sim, or a mishmash of both if you like. All the releases mentioned in this thread are games or sims in my opinion using the rules I just described. If you aspire to be an athlete and go out running and training to build speed and endurance then you ARE an athlete. Maybe not a good one but still an athlete. If you just walk or jog and only enter fun runs for pleasure then you are a fun -runner. no shame in that, just don't call yourself an athlete! If to qualify as an athlete you have to be good enough to win Olympic gold then no-one would even START the process. BTW yes I'm a ****, not a very good **** for sure but I aspire to be a better **** all the time so please don't disrespect me and my ****ness. It's what I am!
  12. 2 points
    I’ve now posted new topic on general page a poll to see what everyone wants.
  13. 2 points
    The tweet instantly made me think of DiRT3
  14. 2 points
    I've played around with classic cars for a while now. How come you don't allow the host the choice of what classic cars the player's chooses from? For example If I wanted to host play, an early ninety's race I wouldn't be allowed or able to restrict players from choosing the 1998 McLaren although it's an early nineties race. There's no options for the host in the lobby to play around with. In the classic cars section. You have options to restrict assists but not classic car choice based on classic car tier/class in C1 C2 or C3 can you look into adding this for F1 2020 options menu for lobby host online @BarryBL it would be appricated and classic races a bit more fun instead of people always picking the fastest tiered car when available.
  15. 2 points
    They are not actually equal, as all cars have different lengths and wheelbases, e.g Mercedes vs Red Bull Even confirmed by Lando Norris and his engineer last week
  16. 2 points
    And after we point them out, how long do you think the stuff will be updated? No offence but the totally unrealistic suzuka bump is there already for years and every year we adress it but it never gets taken out. and i'm not trying to discredit you in any way or whatever buddy, but those are the harsh facts about our experience with CM. Whatever we say, they don't care. The suzuka bump is the best example of them all. So when you feel like you're beeing ignored and people don't care about what we adress (i mean the whole community), what's the point of adressing those curbs when you already know they would never get fixed? all the negativity towards CM doesn't just appear overnight, this is the result of their ****** and disrespectfull behavior towards the community for years. It's a disgrace. and now it's coming to a point where even F1 drivers bash the game publicly on social media. Not the best advertisement for CM. but i bet that they just throw out another edition with wrong tracks, wrong handling model, wrong DRS zones, and wrong the rest. it's just what they do. It's just who they are.
  17. 2 points
    Nah, mate. There are bugs being never adressed, I know that for sure. Some of them really annoy me to this day. BUT! The support was really good the last year. Don't forget all the improvements to car audio, force feedback, free cars, liveries, DiRT Fish, a free location for season owners. All the things they changed because of feedback. And a shout out to @PJTierney, who does a very good job giving us information, we ask for. The only thing that is really shameful is RaceNet. So often a big fun brake over the last year. That really needs to stop.
  18. 2 points
    I Just want this remastered do be honest 😂😂😂
  19. 2 points
  20. 2 points
  21. 2 points
    When a developper shouts out "THIS IS THE OFFICIAL 2020 SEASON WITH ALL OFFICAL 2020 TRACKS AND CARS" As a buyer you may expect that EACH CAR, and EACH TRACK is up to OFFCIAL 2020 spec. Including DRS zones! so don't come with what specifically which curbs are needed. Don't pass THAT responsibilty to us, when it's the DEVELOPPERS responsibilty who has the OFFICIAL license to adress those details. no excuses, no ********.
  22. 2 points
    Well pointed out! It's refreshing to read a new proposal instead of the same ones over and over!
  23. 2 points
    To be fair his first mistake was getting a real response from Kimi But all those young F1 drivers picking up the game now, spending significant hours in it, should be asked about the most obvious flaws from an F1 driver's perspective. They know what their cars should feel like - corner speeds, gears, traction on dry and wet, behaviour of tyres after so many laps, slipperiness of particular kerbs etc. Codemasters really needs to seize this opportunity to adjust the game's handling even if they can't turn the game into a sim for now.
  24. 2 points
    WRC 8 on Xbox One X with a controller is not very good to me. I'm not a fan of 30 fps for a racing game. The cars are extremely twitchy and the controls never seem good no matter how much I tweak them. The cars don't seem to carry inertia through turns. It seems like they almost stop or stall out around sharp turns and then get going again. It also seems like you can't steer the cars on throttle. Counter steering usually results in the car wagging down the stage in a fit of overcorrection to try and get the car pointed in the direction that I want it to go. The sound design for the game seems pretty poor. The fact that they only have a few cars (18 unique cars if you bought the extra legends pack) to do sounds for and they turned out like that is pretty sad. It sounds like a popcorn machine is strapped inside the car while driving over gravel and the sound of hitting standing water is pretty silly as well. I am not interested in the team management aspect of WRC 8 as I want to spend my time driving stages and not hiring/firing or unlocking an elaborate upgrade/perk tree. For me, having better tarmac physics is not enough of a draw to keep me playing the game when all of these other flaws exist. I have heard that on PC with a proper wheel setup, it is quite good but I have neither and expect it to work well on what I have. I don't feel that it does. Even things like the lack of a proper steering wheel rotation animation bug me and I am surprised that they think that is acceptable for 2019 standards. I know that people's opinions of the game vary greatly and accept that mine is just that, an opinion. For these reasons and more I will probably not be interested in purchasing WRC 9 unless there are significant improvements to all of these aspects. However, I don't think this will happen because I can't even find a forum to voice my opinions on these shortcomings so I am guessing they don't really want the feedback to improve their game.
  25. 2 points