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Showing content with the highest reputation on 5/21/2020 in all areas
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3 pointsHello fellow flight-simmer! I am not an expert on car sounds and what all the types should sound like, except for Audi and US rally spec Subarus. Yes there have been improvements from DR1. But there have been some steps backwards too. 2 that irk me most are inside the car since D4 has sounded like all the factory interior is still in the car, very muffled, I praised everyone for finally getting it in DR1 where it should sound loud and ‘tinny’. Second is the environment effects or reflections. Finland and Wales sound horrible in this instance. Does not sound like you in the woods at all, there should be echos from backfires (or antilag) and some reverberations from the cars. Dense forests should be similar to that zone when you enter a tunnel, not exactly but similar. DR1 wasn’t exactly perfect but was much more dynamic. We finally got improved trackside cameras and this was lost. Its a shame. I could go on about other sounds but I don’t want to be like I hate everything,which I do not, lots of great sounds there! EDITED: for fat finger mistakes typing on the phone
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2 pointsŠkoda Fabia R5 - Roman Kresta https://www.racedepartment.com/downloads/Škoda-fabia-r5-roman-kresta.33066/ Hanzelka smrdí
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1 pointHello everyone! Cant wait for f1 2020. Just pre ordered Schumacher deluxe edition. Roll on July!!
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1 point@FlashStealth So far, both Mafia 2 and Mafia 3 "definitive editions" are ranging from mediocre ports (2) to just as terrible manure as original (3). Mafia 2 looks worse in "definitive edition" than the original, due to shader nonsense, while the PhysX effects are removed completely, despite the possibility to implement them with compute shaders instead of PhysX. Mafia 3 is the same manure buggy garbage that was released in 2016. They didn't even fix the damn shadows in that trash. So what exactly does Codemasters need to look at exactly? With Grid 2019, they've accomplished exactly what 2K accomplished with the "definitive editions": lazy game with less content that looks worse than the original. 😂
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1 pointIn this particular franchise there isn't much difference, in other more "hardcore" titles the jump can be quite jarring, make or break jarring. The guy in the video jumps pad to wheel and is a little slower than he was before, in a week, maybe, he'll be slightly faster but not by much. Personal opinion, independently of how it will affect your competitiveness, go for the wheel (assuming you spend a significant amount of time playing racing games) it's just that much more fun and enjoyable, if my wheel broke down i would wait a new one before purchasing any racing games i just don't care for racing with a pad any more.
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1 pointYes and false promises of GRID 2019 split screen - it looks like that will never happen now - it seems we were all sold GRID 2019 on false pretences.
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1 pointI am having the same problem. In career mode I just won all four races (two by a big margin), but only placed 16th overall, meaning I didn't qualify for the semi-final. This only seems to have happened since the last update. Very frustrating!
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1 pointSo, from reading back. @Raffaello "didnt care" about the BETA and @senna94f1 was even going to forfeit his BETA should he have got in. To play devil's advocate here, and I may get some hate for this, but doesn't that justify our decisions in itself as correct?
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1 pointIt's a video game chief. The mode will most likely be fun. Sorry the concept of wide appeal and fun in video games is missed upon you.
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1 pointJack Brabham, Bruce McLaren and Graham Hill all drove for teams they formed themselves.
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1 pointHi everyone, Mails have been sent and access granted. I'd like to take this time to thank everyone for applying. We've had record applicants this year, and it's not a easy decision for users. What I can give away is a little information for consideration next year. A great way to ensure you are considered well for the BETA, in my opinion (which matters all of a sudden) is: Posting complete bug reports in the game cycle. This is the decider for me. If you post reports and test correctly while a game is live, we'll want you 😛 Correct forum behaviour and etiquette. Be active and contribute to a forum that is a great place to be. Be constructive, critical and respectful to others. If you have a problem or an issue, think about how the information we need to fix it. Just because it's not BETA season, it doesn't mean we are not looking to improve the game.
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1 point
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1 pointOh, I'm intimately familiar with Steam's refund rules. 😂 This is my way of testing games, after all, since almost nobody bothers to release a demo of their crappy games anymore.
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1 pointSorry @FIE, this is a different topic and should be added in the correct threads. Please do not jump onto a different thread topic as it is unfair on users who want to know about the HUD. Also, again, all subject to change and work in progress. I hope not to see this on more threads moving forward.
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1 point@BarryBL But what about the official broadcast graphics? These HUD is completely different and chaotic then official graphics... for example why do we get three different overlays for lap counter / my own current position, timer of session and flags. We should have it on the top of the position tower on the left hand side as in reallife. If there is a yellow flag >> session timer should change to yellow sector >> green flag and back to the session timer. It looks so bad and has nothing to do with the official boradcast style what we want since years… What about all the 20 drivers that are not shown on the left hand side??
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1 point
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1 pointThis argument was always dumb to me. Simulating things has been around for a very long time. Simulations are designed to replicate the real world in a test environment. To leave the realm of video games and go into engineering, there's a LOT of simulating that gets done, from tire models, to architecture, to lighting, to aerodynamics, to electronics with 100% accuracy, or thereabouts. It's always been designed to be a test environment for rapid prototyping or testing if a building can withstand an earthquake. My buddy is remodeling his bathroom, and I've gone through and measured his entire room, including light fixtures and furniture, going as far as getting a working real time dynamic day/night cycle that follows the geographically correct path of the sun at any given point in time. Was it necessary? Absolutely not. Is there a point to this? I don't know. But he can send me pictures of tiles, bathtubs, sinks, cabinets, etc. and I can place those in that environment and give him a fairly accurate representation of the final product. Simulations have always been a test environment. "It's not real life." Of course it's not real life! This isn't MGS2! Turn the game console off right now!
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1 pointThe issue of simulation in car games is not a philosophical issue per se, but that doesn't stop us from philosophizing about it. What is Simulation? What is Arcade? The term Arcade is not in the RAE dictionary, the verb simulate is. To simulate is to imitate...emulate...copy...to want to represent or to look like.. By definition then, every car game is basically a simulator, however, it will be its degree of "seriousness" and thoroughness that will determine whether it is called a simulator or an arcade. What is debatable is that we always consider "rigorous simulation", perhaps it is that three or four spectators help us to return to the road as in RBR, or that we go on the public, and the screen acquires a reddish hue and we must restart ... or that we happen many setbacks, and that "the learning curve is slow" ... Personally, I would prefer to abolish this bad habit of dividing games into simulators and arcades, simply because even the best of "Simulators" will always have a lot of arcade stuff, since "pure simulation" does not exist. -even the best Boing Simulator surely has an invisible line that separates the real from the purely simulated- although let's face it, in that particular case, that line must be so thin and transparent that it will surely be almost invisible. Have an accident in any simulator and you only have to restart it in order to continue playing, in reality people are hospitalized.. From which we can isolate at least one big rule of thumb: in any simulator, the player's imagination is a large percentage of the equation. It's a lie, then, to talk about "pure and hard simulation" because none is, except for the simulators of Boing, the armies of the 1st World, fighters... tanks... submarines, etc. For pc, there is only something very inferior and simple, with which some usually take sides -in some cases even fanaticism- "that if rF2...that if rbr...that if iR that if P.Cars...that if Assetto...that if such other is Arcade". Twenty years from now who knows what Dirt Rally will look like, today I see it as a combination of Simulation and Arcade, like RBR and all the others. If you step off the track in Assetto your car will be slowed down, that is copied from Grid Autosport and it is a VERY bad taste detail in my opinion, let's see if in a real race your car will be slowed down because you went off the track. And like that, absolutely all the Simulators have their Arcade details (let's clarify: one thing is to slow down because of lack of traction -that's realistic- and another thing is to lose power as "punishment" of the AI) What do we leave to the Arcades (which are not usually 100%), perhaps only the "contempt" for being "inferior"? It's bad a Dirt2/3 ...it's bad a WRC 3/4 ?? of course not..they are so Arcade actually, I don't think so. They try to "simulate" everything in their own way, nobody wants to make a car game to be branded as arcade, but the terror of every game programmer is that two days before its release it becomes viral the "I had it in two hours".. That's why every self-respecting programmer will try to create enough "difficulties" in the first place so that this doesn't happen. We see this very clearly both in RBR and in Dirt Rally, that's where I would emphasize in terms of simulator yes or no and the key would be represented by a simple question: "Perhaps, this game forces me to solve the setbacks in the same way I would do if it were a real car ?? there is "the kid" of the matter. So for Dirt Rally's RAlly Cross, my answer is clearly a YES. In real life, I would do exactly what I do in the game, and the car in the game responds predictably to what I would do in reality. That's what I call realistic simulation = Simulator. But if the case is a Mini... a Fulvia etc in Wales, Greece etc... well there the answer is NO. In a real car you could go faster and safer, the car at 60k/m would still be totally predictable in its behavior, something that in Dirt Rally obviously doesn't happen. Aq We already have the combination of Simulation and Arcade in the same game, as well as in RBR in rF2...in Assetto and all those who have... There's a contradiction between believing that a game is a simulator the slower its "learning curve", since what programmers generally use to slow down the learning curve are arcade traps, and not realistic difficulties. Ex. real: if we invite a 3 pilot (or even a taxi driver) who has never played with anything, to play with any car simulator he will not be able to advance 50mts without some mishap and another and another, why?
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1 pointI have seen quite some real drivers (who also do a lot of sim) have been complaining about iRacing. For example Supercars (Australia), where if you hit a curb a bit hard, you can turn the car upside down. Also mister Thiimm (who competed at the WRX esports events) even stopped an iRacing stream due to tyre model. Sometimes indeed a less "hardcore" sim like F1 does a better job overall. Possible the best sim current on the market is Asetto Corsa Competizione, both physics (best GT3 physics, dynamic weather, tyre model, etc) wise aswell as replicating the official series/cars/races and the tons of options you can do (livery editor, photo mode, set-up races for sprint or endurance with or without mandatory pitstops, share cars with other sim-racers, and much more). If I would take inspiration for a next DiRT Rally, I think currently ACC is the best platform to look at what I would like to have in the game.
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1 pointInteresting to read how differently DiRT 4 was received by everyone. Perhaps that mixed view is the reason why, generally, D4 seems to be one of the least beloved entries into the series... ...personally I was under the impression that D4 was trying to be a serious off road game, which aimed to appease both the serious and casual gaming audiences. I wonder if it is the latter point (i.e. the broader appeal) that is the reason why people don't consider it a serious rally title? However it contained a roster of real cars, racing in real rally locales, plus an assortment of licensed rallycross content as well. D4 was developed in consultation with several well known drivers and, as has been said above by @F2CMaDMaXX I thought D4 made improvements in several areas, specifically the 4WD handling and airborne behaviour of cars (the biggest flaw of DiRT Rally in my personal opinion). The RWD handling did seem to take a step backwards though. The initial trailer for DiRT 5 certainly does strike chords of DiRT 2 in my mind: it seems bright, colourful and tonally similar. Although some (perhaps many) will disagree with me, DiRT 2 is the only game in the series I don't see as a serious rally game. I personally struggled to adjust to that at the time, as I found D2 FAR better to play than D1, but found the presentation a little OTT for my tastes (issues that D3 would go on to address). It is early days, so I'll wait to see if D5 has enough content to appeal to me. No matter how it turns out though, I am relieved to see that DiRT Rally has done well enough to standalone as its own series, with its own future.
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1 pointThe handling in D4 did improve over DR in some ares, the 4WD was quite good, i don't remember the FWD, but the RWD was absolutely screwed up it's own backside. Paul wasn't wrong, they did tear it down and revisit it, fixed a lot of fundamental issues with DR physics, but the handling was messed up, and overly complicated once they split it to Arcade and Sim. As far as D4 being a serious rally game, it wasn't, it was trying to be DR 2 and D4 at the same time, they liked how popular previous Dirt games were and how popular the early access test title, DR, was received, so they made both games together, it failed.
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1 pointGRID 2019 felt really nice on a wheel while definitely being more arcade than F1 games!
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1 pointplease add it for GRID as it's even more important since GRID Autosport has it. there are plenty of opinions about downgrading this gem option