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Showing content with the highest reputation on 5/31/2020 in all areas

  1. 1 point
    I've been busy with the F1 forums, reddit, discord and such, so I haven't even had time to remove bot posts from here! Can confirm that bots love to copy old messages and add suspicious links into them 🙂
  2. 1 point
    Did you know that if you lose your car’s bonnet the engine will sound different?
  3. 1 point
    Indeed. It's not my favourite track, but it's starting to grow on me. There are parts of the track that I used to really not like - the blind corners haunted me while the S's laughed at me. And it didn't feel like there was much flow to it, despite having all the key components of a great race track. But I was driving it all wrong. I was trying to drive it like the tracks it resembles. And because of that, MY flow was off, and my speed suffered and my enjoyment decreased because it was more frustration than anything else. So I applied the various bits of race craft that I know to it. The S's are like Suzuka - hit 'em right and you fly through, miss and you lose a lot of time. The key was first to stop thinking of it like Suzuka, and to find the exact turning point and speed to start the first S in order to carry that speed through to the end. I used to be down in 4th by the long right-hander that ends the S's. By the time I got it right, I was in low 6th, dropping to 5th for the added turning. You really can fly through there. The same with the double-right-handers and hairpins to long straights. There are keys to getting through these as fast as possible. It's a technical track, to be sure. But because it's so open, it doesn't appear that way at first. It's a bit of a paradox in that respect. When you attack the course with that in mind, you start to see how each part of the track links with the next. And once you do, the track's flow starts to really emerge. And when all the bits fit together, it stops being a copy/paste of other tracks and becomes a great race track in its own right.
  4. 1 point
    Yeh but if you're creating a lobby for yourself and friends, it would be nice to have the option. Plus if they're friends, my hope would be that they wouldn't be morons and carnage would just be the same as usual.
  5. 1 point
    I hope that more people are competent than children to test the beta. Because from the videos we saw (we don't know what build it was), but the game was too arcade even without aid. F1 wants to create a simulation game in addition to Codemasters, but I am convinced that Codemasters must commit to making a simulation game without the need for another manufacturing thing. With the advent of the new consoles there is no excuse, the game must offer more levels, starting from the deepest simulation to aid for casual players. But you have to play a game starting from physics without aid and not for the inexperienced
  6. 1 point
    @lastbreath I will tell you what you found: the game still looks terrible, but now cars are driving on mirrors, so you can see the terribleness twice.
  7. 1 point
    I'd imagine it's a bot post, Kitty. Seen that kind of post across the forums fairly often.
  8. 1 point
    I've turned them off.
  9. 1 point
    I would imagine lobby sizes will be up to 22 since there are 22 cars in F2 this year
  10. 1 point
  11. 1 point
    While its true there are many ways to do this I would gladly just have the data that is already in the game. You guys have obviously solved some of these questions as there is a delta in game and now live gaps in the scoring totem top left. I'd be happy just to have that data passed onto the telemetry. Isn't that a case of just copying the internal values to the telemetry packet?
  12. 1 point
    Hmm if you have vsync disabled then having 98% GPU usage is normal. If you get anything less you either have an fps cap (such as vsync) or your CPU is limiting your performance.
  13. 1 point
    DR2 makes very clever use of 2D sprites for the dust right? Is this different? Also I would very much like for Codemasters to go a bit more in depth with a blog or video in the future about EGO engine.
  14. 1 point
    Really nice video... but '591' hp should definitely be in quotation marks (also, those US stages are some of the best rally stages in any game - hope you find some more 'lesser known' gems like these for whatever Rally does next)
  15. 1 point
    I don't know specifically where you're talking about, but if you've ever watched real rally, you'd know they don't always follow the track, and they most certainly don't always go flying into the air every time they leave it. Don't ruin the game for the sake of leaderboards that will always have cheaters some how anyway.
  16. 1 point
    Apart from more realistic damage system and better tarmac physics, I want a functional online mode. You know, basic stuff: ability to filter through car classes, chatbox, replay saving. Now it works like this: I join a random lobby, if I'm lucky and find a car class I like. Then people gather and we wait for 10 minutes while the host is apparently editing something, then everyone leaves. Seriously, why are people hosting online lobbys if they don't even start the events? The current pvp online mode is mostly a waste of time.
  17. 1 point
    A small multiplayer thing I think would be cool for streams and such, staggered starts for rally lobbies. Could potentially have options ranging from "Start at 1 minute intervals" to "Start when previous driver has finished". Would make livestreaming rallies a little more interesting than switching between live views, although the way that WRC8 shows all the ghosts in real time is neat too. 🙂
  18. 1 point
    VR users are a tiny fraction of any playerbase, even including VR-friendly (aka not vomit inducing) games such as driving. I can totally understand why Dirt Rally is the prime candidate for VR support, even though I don't own VR myself. However, I would sacrifice VR over basically any other feature on my list - deeper singleplayer, deeper multiplayer, more content or better graphics - especially if VR will "come later". Even within features that only apply to additional hardware, I'll take a working FFB over VR support.
  19. 1 point
    New England is technically a fictional stage. It is based on roads around DirtFish, but the real roads do not link up like they do in game. And you know what? NE is one of my favorite locations of DR2. Fictional stages based on real life locations to get the "feel" correct could potentially be the best stages in the entire game.
  20. 1 point
    Really? What makes no sense to me is releasing a half-finished game at full price and hiding old content behind a paywall. Don't get me wrong, I love the game, but what they did with the cars and locations from the old game was plain ugly in my opinion.
  21. 1 point
    I started a similar thread in the DiRT Rally series suggestions section of the forum, but I guess no one goes in there. Number 1 for me is a new game engine. The EGO engine is outdated now. The series deserves something better.
  22. 1 point
    One question is like an answer to please. What type of tyres is the game modelled on in historic class? In the 80's and early 90's full slicks were still in use on FIA rallies. A full slick (smooth) tyre would be basically useless in the wet especially standing water, but actually surprisingly grippy still if you can get some heat in them. Although in reality a few cuts with the tyre cutter would make them very useable in a mixed conditions loop. We obviously can't do that in the game. So is a full dry tyre in the game on the historic cars running on historically correct slick dry tyres or are these "historic" cars running as "historics" but in present times in the game and on current regulation modern moulded (treaded) dry tyres? As full slicks are no longer allowed under present FIA regs. The grip levels offered on wet stages with the dry tyre in the game don't seem to be relative to modern moulded with a tread pattern dry tyres, which do actually work exceptionally well in wet conditions, while in the game the dry tyres may as well be driving on ice.
  23. 0 points
    This thread seems to be causing confusion for some members, so I'll just close it. Currently there hasn't been any kind of announcement of an open beta 🙂
  24. 0 points
  25. 0 points
    I, however, would sacrifice pretty much anything else for VR, particularly Rallycross.
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