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Showing content with the highest reputation on 6/2/2020 in all areas

  1. 4 points
    I just hope, this won't affect budget and future of Dirt rally 3.0
  2. 3 points
    Given how bad the WRC game series has been, one would almost be reluctant to take over the series and have the association with the Codemasters name. Codies should do their utmost to distance themselves from Kylotonn's output. I actually also wonder how much in additional sales there are from WRC licensed games. I would bet that right now, Dirt Rally 2.0 has made about 3-5 times as much as WRC8, factoring in all the DLC.
  3. 2 points
    Additional users have been added at least once before, so you might be lucky. (However, I'm not in this year's beta so I have no idea what they're doing this time.)
  4. 1 point
    Erm, it's difficult but well worth it. Gonna take awhile to get used to. Everything comes at you so fast!!!
  5. 1 point
    Yeah a bit gutting to be honest . Finally a good driving game thats only a year old . Has so much more . Im not an Arcade Racer , as much fun as it is , but Dirt 2.0 has whats been missing for a long time . Gran Turismo couldnt do it with same tracks and jazzed up graphics ? Codemasters have recreated something that is Special , i think its foolish to let that Go , xx
  6. 1 point
    Here are some information I could find. I use the CSL Elite Wheel Base v1.1 I have already done all the updates. Version numbers: Pc Driver : 336 Driver: Fanatec_64_driver_beta Wheel Base Firmware: 656 Wheel Base Motor Firmware: 22 Steering Wheel Firmware: 28
  7. 1 point
    Could Dirt Rally 3.0 be the last of the Dirt Rally series before the start of the WRC deal? I can't imagine the FIA would want another rally game made by Codemasters out at the same time as the official one. As we've seen with the F1 games, the owners of the product have tight control over it and I'd expect it to be no different with the WRC games.
  8. 1 point
    What headset do you have? Is it an official licensed one or a third-party one? (like hands-free headphones for mobiles etc) If you have a third-party headset try to repeatedly unplug then replug it into your controller, it's not a pleasant way of doing things but it can still work as far as I'm aware. If you have an official headset, go to your Audio Devices settings (of your PS4 system), then check if the input/output devices are the right ones. You should also check the levels (both headphones + microphone), set the Output to headphones setting to All Audio and tick the Switch Device Automatically box.
  9. 1 point
    there is a new TOCA style game being made maybe thats a codies one aswell but waiting to see about the licensing. WRC stages cant wait. drools thinking of corsica germany ! 😎
  10. 1 point
    Octavia WRC SEAT WRC Accent WRC WRC05 Lancer and the Group A Lancer EVO VII Please?
  11. 1 point
    Hoping the disconnecting from server issue is sorted in one of those small Patches , as its one of the biggest issues still remaining with the game. Sadly, from the feedback I get from @PJTierney , the feeling is that the team have given up on finding a solution to this, and we will be stuck with this issue for the next 3 years... Depressing to say the least, when there is allways a % of your Club Drivers that can complain that their Weekly Club Rally was ended not by themselves, but by Codemasters..
  12. 1 point
    Yes. Hybrid is only a battery unit. Will provide more power for the cars that’s all.
  13. 1 point
    Current plans for 22 is to have the exact same engine as now.
  14. 1 point
    Even if the WRC isn't in a great state, a Codemasters rally game with an expanded roster of historic 2.0L and 1.6L World Rally Cars is sure to be fantastic. I wonder if the new title(s) will fall under the "DiRT Rally" banner, or be released as "WRC"? I guess the former if rally and rallycross are still to fall under the same title.
  15. 1 point
    I started a new thread, but it’ll probably get missed. Huge news today https://www.videogameschronicle.com/news/codemasters-has-secured-the-official-world-rally-championship-license/amp/?__twitter_impression=true
  16. 1 point
    Subaru WRX STI - Based on Colin McRae's 2006 X Games car: https://www.racedepartment.com/downloads/subaru-wrx-sti-colin-mcrae-x-games-2006.33382/ Subaru WRX STI - Based on Colin McRae's 2007 X Games car: https://www.racedepartment.com/downloads/subaru-wrx-sti-colin-mcrae-x-games-2007.33383/
  17. 1 point
    When will we have gameplay footage for Dirt 5?
  18. 1 point
    I think this could be useful as well for those single player sessions where time jumps occur by going back to garage or jumping to a flying lap. There is plenty of room in the packet to allow the addition of 2 more floats for float m_bestLapSector1Time float m_bestLapSector2Time
  19. 1 point
    Hello Hoo thanks for the answer. For the first point yes, the data stops when the player ends the Q. but usually there are some cars in the track that have no finisched their laps, and this could be modify the classify. My suggestion is the choice to the player to stops immediatly the Q same as now, or to choose to continue to follow the Q in spectator mode same as multy, until all the cars are over the Q time, to have the UDP data also for this time left. it will be also more realistic, because maybe in the Q I have the pole position, but when the Q finished at the next screen I'll see that i'v lost it, but I couldn't followed this in real time. for my view. For the second point. My app atm works same as this: every car has a personal list of record that stores every sector and every lap, order the list with the better lap and select the first record. , after this match this data with other list with other cars time and export the classify. this data can be stored only in real time mode, ex: car 1 | lap 3 | time 3 | sect 1.3 | sect 2.3 | sect 3.3 car 1 | lap 2 | time 2 | sect 1.2 | sect 2.2 | sect 3.2 car 1 | lap 1 | time 1 | sect 1.1 | sect 2.1 | sect 3.1 ------------------------------------------------- car 2 | lap 2 | time 2 | sect 1.2 | sect 2.2 | sect 3.2 car 2 | lap 1 | time 1 | sect 1.1 | sect 2.1 | sect 3.1 -------------------------------------------------------- Class car 1 | time 3 | sect 1.3 | sect 2.3 | sect 3.3 car 2 |time 2 | sect 1.2 | sect 2.2 | sect 3.2 ecc... but this has 1 big problem: 1) if the player skip something, same as the pit exit or the return to the box or i FFW the time and other cars are on track and does their laps, , the data sent from the game about the sectors could be skipped, so i can't store it. so, my suggestion is STORE the Table that the player seen on the monitor when is at the box , where is all the cars with their better time and the respective sectors. because the game can store this data in some way, also if i skip something or FFW the time, but i can't. I can suggest something like this: m_bestlap (there is) m_bestlapSector1 m_bestlapSector2 m_bestlapSector3 or only sect 1 and 2 could be fine. I don't know if it's clear 😄 thanks regards
  20. 1 point
    It would be interesting to add a filter button to see only the rooms that are In Lobby in Unranked Mode. I have no interest in entering a room where the race has already started. Sometimes races take 18, 20 minutes to finish. I like to enter the Lobby room, as the race is almost ready to start.
  21. 1 point
    Issue: the steering wheel of the 205 t16 does not appear in the interior view (cockpit), in all country ( spain, germany, monte carlo, usa...) Method of Reproduction: Start a special stage with the Peugeot 205 T16 group B Go to cockpit view The streering wheel does not appear Try to change view, but the steering wheel bug is still here Platform: Xbox one S  VR Headset used: none Wheel/Pedals used: g29 driver, pedals + Shifter
  22. 1 point
    Hello, This is my first post here. 1. It would be interesting if Codemasters add buttons to praise or criticize players after the races, positive or negative buttons. Buttons with positive status if the opponent plays in a fair play mode. And negative buttons in case the other players see that the player crashed the car on purpose. In several races, especially in the first corner, it is possible to notice when a player is dishonest in hitting other cars and impairing the race. I think it would be interesting for Codemasters to put more responsibility on other players in rewarding fair play or punishing dishonest players. And this system of praise or punishment could result in rewards in the ranking score at the end of the race. 10 points for each compliment, and 10 negative points for each review. 2. I would also love to hear the sounds of the starting lights. 3. It would be interesting if PS4 players could also customize the HUD, just like PC players already do. 4. Map editor is my dream.
  23. 1 point
    We should be able to ask about certain drivers. What position they are in, what tyres they have just put on. Example: What position is Leclerc? What tyres does Hamilton have on?
  24. 1 point
    Hello everyone, time to go on a journey 🙂 I've been a pad player in racing games ever since I started playing back in the 1990s, and I've gotten quite decent at it; never quite esports ready but good enough to set the occasionally solid Leaderboard time. In 2019 I decided to move away from a long-serving job in trading card games to pursue a career in motorsport. I'll never be a professional racing driver (I'm far too old to start) but I do want to get better at sim racing and, although I'm strong on a pad, take on a tougher challenge... ...this is that tougher challenge. Outside of a few 10 minute sessions on office rigs I have never used a wheel before. In this thread I'll post updates as I play with the rig throughout 2020. A busy job plus other personal ambitions means I won't be playing every day, but over time I do plan to improve and get to a point where I am competitive. In the interest of setting some goals for the year, here's where I'd like to end up: COMPLETE - Day 34 - Win a DiRT Rally 2.0 Career Rally Championship at Masters Difficulty NOT COMPLETE - Win a DiRT Rally 2.0 Career Rallycross Championship at Masters Difficulty* COMPLETE - Day 13 - Set a DiRT Rally 2.0 Time Trial rally time that I cannot beat on a pad. * I abandoned this once the Colin McRae: FLAT OUT Pack was released, and instead focused on completing all of the Scenarios on Very Hard difficulty, which I managed to do. Let's see how I get on. ----- For those curious, this is the rig. It's pricey but I was fortunate enough to get a few discounts shortly after joining Codemasters. Playseat Sensation Pro Black / Cockpit Fanatec CSL Elite / Wheel Base Fanatec ClubSport Formula V2 / Wheel Rim Fanatec CSL Elite Pedals LC / Pedals Sparco Hypergrip / Gloves Logitech G433 / Headset Samsung UE43RU7100K / Monitor I'm playing DiRT Rally 2.0 on Xbox One X though the rig is set up to be compatible on PlayStation 4 and PC as well, and I eventually plan to play various circuit racing games (hence why I opted for the Formula rim). I'm using a 2 pedal setup, having removed the clutch.
  25. 1 point
    Week 1 Day 1 - Time Played: 1 Hour The first half hour was spent putting in some initial settings (both on the wheel and in the game), mainly to get the brake and throttle sensitivities at a place that sounded right. I don't want to get too bogged down in these yet as I feel I need to know how to drive consistently first before I optimise things further. My steering sensitivity is set to 360. Any higher and I'm locking my arms when I turn the wheel, and since it's a Formula rim I can only grab the wheel at a specific spot. I knew this before I bought the rim and thought long and hard about which rim to buy; this is still my preferred choice. From what I've seen online some notably quick drivers use 360 degrees of rotation and some also use Formula rims, so no excuses here. I needed a "control" on which I can measure my progress after each session, so I found a Time Trial Stage I hadn't done before in an R5 car: Australia Rockton Plains / Dry Ford Fiesta R5 Stock Tuning Setup When I'm done with each session I plan on running this Stage once with no restarts. Today's goal was to just get to the end of this "Benchmark Stage". It didn't matter if I got there on 4 wheels or none, just get there and have an initial feeling for the wheel. My first attempt didn't go well at all; I t-boned the bridge right after the first turn, spent a minute on the wrong side of a fence and got 2 punctures. I soldiered on but a few turns later another tyre blew on the straight and I had Terminal Damage. One thing I noticed right away were that whenever I hit the brake pedal I was slowing down far too much, so I upped the Brake Force setting to 50. I was also not getting as much resistance as I expected when turning, so I changed the Drift Mode setting to -3 (it was -1). I also upped the FFB setting to 100 (it was at 50) but that felt too tough on my arms so I dropped it to 75. Finally, I was ready for a second attempt. It went better than the first but not by much, got a rear puncture early on. Regardless, I continued and dealt with horrendous oversteer thanks to the puncture which often resulted in spins. I got to the end eventually; the Leaderboard position's near the bottom of the global standings but I have to start somewhere. In the next session I plan to start Rally Career at Open (the lowest) difficulty, in an H1 FWD car. Start slow, build up confidence. Time Gained - 0.00 Places Gained - 0 Day 2 - Time Played: 1.5 Hours Time Gained - 1.39 Places Gained - 5,016 I started off by entering My Team Career as previously mentioned, driving the Lancia Fulvia at Open (the lowest) Difficulty. Hardcore Damage is on, all assists are off, bonnet view. My first Stage at New England had some offs but thanks to the slow AI I was still comfortably ahead. On the second I got Terminal Damage, which eliminated any chances of a good result. 2 more error-prone but high-ranking places wouldn't make up the difference so I finished 30th. Next up was Finland. I got off to an okay start through the first sector of the opening Stage, but a misjudged jump and a meeting with a telephone pole gave me another Terminal, skipping Stage 2 and returning to Service. I repaired the car and set off once more, and the next run had quite a few crashes too. I Terminaled the final Stage not through a crash but suspension failure. 2 events and a lot of pain, but I was able to take some findings from it. The first was that I felt I wasn't turning enough with where I was placing my arms, so I dropped the rotation to 300 degrees (from 360). Most of my troubles came from going wide and hitting trees despite me putting in what I felt was a lot of steering angle. I also felt that I was coming into corners way too fast. That could have been due to a multitude of things, like braking too late, not putting enough pressure on the brake pedal, or putting too much on the pedal and locking the fronts (which results in understeer in a FWD car). Although my wheel vibrates lightly when I reach higher brake pressures I would like some stronger feeling when the wheels lock up, so that I have a sign to back off the brake pedal. That's one thing the Xbox One controller does well on console, those Impulse Triggers start shaking when you're at the limit. After soundly getting my Lancia beaten up it was time for the Benchmark run. Although I did have a point where I went off and did a 3 point turn, ultimately this was a much stronger showing than yesterday, as I got through the entire Stage without a puncture or a major off. I gained over a minute on my PB and climbed into the Top 30% on the Leaderboard. Day 1 wasn't really a true test of pace thanks to the puncture but Day 2 seems like a proper benchmark now. Day 3 - Time Played: 1.5 Hours Time Gained - 11 seconds Places Gained - 1,085 This evening went reasonably well. I started off with the Fulvia, this time at Greece. Despite the occasional dip off the side of the narrow road and the car's tendancy to flip once you go on two wheels, I was still near the top of the standings and felt in control most of the time. The thing I struggled with most was getting a slow FWD around tight corners, though that's less to do with wheel performance and just my general lack of experience with FWD rally cars. Following the Career Rally I did my first Rallycross Event, also Open difficulty. This was in the Super 1600s at Lydden Hill. Given how slow the AI is here it didn't put up much of a challenge, and I immediately felt comfortable on a relatively wide circuit. I breezed through the Qualifiers, Semis and Finals, with the only notable difficulty again being hairpins in FWD cars. Haven't figured out the technique for that one yet. Next up it was time for the Benchmark run and it went really smoothly with no crashes. There were a few moments where the car started to get too agile, but I managed to hold it and beat my previous PB by 11 seconds. One thing I noticed was that when I was on the tarmac sections I couldn't put in as much steering lock as it would immediately kick the car into oversteer. It'll get harder to beat the Benchmark now that I've put in a crash-free run though. Day 4 - Time Played: 1 Hour Time Gained - 3 seconds Places Gained - 112 I made one minor change today before setting off, upping the Suspension setting in-game to 150 and in the Stages that followed it seemed like I could feel the front end of the car more and predict when the front tyres would catch grip after a countersteer. The Career Events went by very smoothly today. Rallycross is posing no challenge at the moment as the AI is so slow and in Rally I had barely any trouble round Argentina. When it came to the Benchmark run I was feeling more confident in attacking the opening sectors, and by having greater feel of the front end I could chuck the Fiesta into corners and apply the right amount of lock before the front wheels grip and propel me where I want to go. I initially improved by about a second but knew I made some mistakes early on, so I had another go and ended up gaining more than 3 seconds on my previous PB. I might up the rotation to 360 again but right now things are feeling fine and I just need more wheel time to progress further. One thing I am curious about though is that the rev lights aren't lighting up on my wheel rim or the base. If anybody could point me in the right direction (remember, I'm playing on Xbox) that'd be handy. Day 5 - Time Played: 3 Hours Time Gained: 3 seconds Places Gained: 142 I was able to get in more wheel time today than previously, as I was working from home and didn't have to commute. Just under an hour for lunch plus a few more in the evening gave me a solid session. During lunch I didn't have time for a full Career Event so I did the Petter Solberg Challenge and a few Dailies. Wasn't aiming for anything here, just wanted more seat time. For the evening session I upped the rotation to 360 as watching the replay of the previous Time Trial I saw I was too aggressive on turn-in thanks to the lower setting of 300. 360 is the highest I plan on going. I started off with Rallycross this time as I was one Event away from promotion to Clubman. I knew going into this that the AI would pose no challenge and that the car wasn't going to threaten me, so I used it as an opportunity to try out some settings. After @fifomaniak's comment yesterday about the Suspension setting I tried some races with it at 0, 150 and 75. I didn't like the lack of road feel at 0, and at 75 it felt too weak also so I've settled on 110 for now. I don't get any on the tarmac sections but I imagine I don't need it there anyway. I won the Rallycross Event with ease and it was time for Germany in Rally. I'm getting the hang of the Fulvia now and its low speed so it wasn't particularly challenging in and of itself. What was tricky however was the fact that I used Wet Tyres for all 4 Stages (based on the game's recommendations since there was rain in a few). I overshot quite a few braking points, especially the blind or downhill ones, but by the end I was feeling fine there too and given that I had no major offs the AI posed no challenge. This brought me on to the Benchmark run, which ended up taking about 20 attempts before I got a clean run. The reason for this was that I was no longer "figuring out" the car and Stage, I was actively pushing myself to go faster and take more risks. Some sectors where I braked in the past I would now try to lift, and some I'd try to take flat-out or shave a little bit more off the apex. I had one run where I was set to be at least 4 seconds faster but a puncture in the final sector burned that away. In the end I got a time 3 seconds faster than my PB, despite a scary two-wheels moment near the end. There's more time in that but 284th on the board (33rd on Xbox) seems pretty good with a stock Tuning Setup. I reckon there's another 4 or 5 seconds in that before I need to tune the car. Day 6 - Time Played: 1.5 Hours Time Gained: 3 seconds Places Gained: 107 No settings changes today, just wheel time. First up was Career Rally, last Event in the Lancia Fulvia before I move on to a faster car. Monte Carlo was largely pleasant although the ice caught me out on Stage 3 with an early puncture. A sudden blowout later on meant I had no spare tyre going into Stage 4, and after struggling to get to the end I eventually slid off the road for Terminal Damage. Had enough points to guarantee promotion to Clubman though, where I'll likely drive the RS1800 in Rally and the Crosskart in Rallycross. I followed up by doing the Daily Challenges as they seemed like a good opportunity to try a few different cars. The Mitsubishi NR4 was a dream to drive, the Audi Sport quattro tried to kill me and the VW Golf Kitcar was good when I wasn't driving too quickly. The RX2 was surprisingly tough, as the wheel seemed real heavy whenever I countersteered; it made for a tough driving experience even with no other cars on the track. Benchmark run was up next and just like before I was looking to find places where I could go faster or cleaner than my PB. My first sector is real good now, almost optimal and I managed to find some time towards the end too to beat my PB by another 3 seconds. I'm now in the Top 200 globally and in the Top 20 on Xbox. Day 7 - Time Played: 1.5 Hours Time Gained: 1 second Places Gained: 22 I started off today by doing a full Event in the Ford Escort MKII, first time using RWD on this setup. The first 2 Stages of Greece were tricky as I was getting to grips with the car, resulting in quite a few spins and drops off the edge of the road. One thing I've come to expect on a pad is a sense of vibration when I've put too much throttle down, but I don't get that on the wheel and it took 2 Stages to adjust to that behaviour. Once I got it settled down and stopped overdriving the car the rest of the Event went rather smoothly. I didn't quite win as I lost too much time in the opening Stages but I put in some clean runs as I got the hang of the car. The Benchmark run was interesting today. I'm now learning the Stage more than I'm learning the Fiesta R5, and finding places to optimise my lines. I gained a second on my PB today but looking at the splits I could have been up by more; I was up by a second on Sector 2 and again on Sector 4, but a slower 1 and 3 cancelled out the big gains. I feel I've almost taken a stock setup as far as I can now, though with a perfect run I could potentially get into Top 100 Global. I'm already on the top page of the Xbox standings, 12th overall on the platform.
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