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Showing content with the highest reputation on 8/15/2020 in all areas

  1. 4 points
    OK, I figured it out - did some more pauses/replays during practice and qualifying to look at that screen. In Practice or Qual, it only shows the first number under the Laps (green circle), with no delta display. The number is the laps of fuel remaining. In a race, the laps of fuel remaining (green circle) shows with the delta to race end alongside (red circle). So, 58.6 laps of fuel remaining, 0.72 more than are required to finish the 58 race laps still to complete. 👍 Cheers, Gordon
  2. 3 points
    True, but that "Hard" tire was the exact same tire that was called "Medium" one week prior at the British GP. Pirelli has a range of 5 compounds for F1, C1=hardest, C5=softest. They choose 3 compounds out of that range to represent Hard, Medium, Soft. In prior years they used 5 compounds but had SuperSoft and even UltraSoft so that each compound had it's own fixed name. For 2019 and 2020, they decided 5 names (and colours) was too complicated, and changed the system to use the same names Hard, Medium, Soft, even if the actual compound was not the same from race to race. For British GP, they used C1="Hard", C2="Medium", C3="Soft". For 70th Anniversary GP, they used C2="Hard", C3="Medium", C4="Soft" - they shifted the range by one compound. For Codemasters F1 2020, there's no need to use 5 compounds to simulate the actual Pirelli process - 3 fixed compounds for Hard, Medium, Soft being the same every race is good enough! Cheers, Gordon
  3. 2 points
    Let's see if i can recall... Grid 2019 released less than a year ago. Crazy and pointless marketing pushed all the time. Community request completely ignored, before and after release. Ugly missing features and the most idiotic online ever seen, with ai on tracks and countless bugs (don't even worth the effort to list them all). How many editions ? Ultimate ? Pre-orders ? How many money for a real fan who buy at full price day1 ? (now they can give it away for free i would not waste 100GB of my ssd-drive anyway). Online was dead after few weeks, and it was a big fiasco of sales and players presence. Latest slap at customers now, a promotional update for money grab only. Customers money ? who cares, that's the past. Now peoples, learn the lesson. Don't be fooled next time. No more pre-orders, and evaluate carefully if a game worth it.
  4. 2 points
    1. A detailed description of the issue. Please include any error codes here. After the qualifying session, Jeff, the race engineer, sends you a mail containing some pep talk to motivate you to give it your very best shot in the upcoming race. While I think this is a nice touch, there's something that makes me scratch my head. In one of those mails, he urges you to deal a decisive defeat to your teammate. And he even offers you an incentive: If you manage to beat them by more than a minute, there's a cookie in it for you. Now, my teammate at the time was Tatiana Calderón who, at the start of a new My Team career at least, is far from being the best driver. So defeating her by a country mile is reasonably easy. But even if you manage to do so, which I did, there was no cookie for me from Jeff. And why is it even a cookie? Last year, Jeff promised me a pizza, should I manage to lap the entire field. Not that I ever received one, but that's beside the point. I want my cookie! 2. Platform Steam (Windows 7, DirectX 11) 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) Every version of the game 4. Game-mode? My Team career, just before some of the races. Probably even in the normal driver career, but I haven't checked that one. 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. Let's see ... I think I came across the mail five times so far. And still no cookie! 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue Is there anything I can do? 7. What peripherals are you are using (gamepad, wheel make & model etc) Logitech F310 Gamepad attached to a computer with an Intel i5-6400 / 2.70 GHz, 8 GB RAM, Nvidia Geforce GTX 1050 Ti graphics card, Windows 7 Home Premium. 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. Do I really need to add a screenshot? You probably know which email I'm referring to. "La plus perdue de toutes les journées est celle où l'on n'a pas ri." (The most completely wasted of all days is that in which we have not laughed. - Nicolas Chamfort)
  5. 2 points
    Your guess is absolutely right, those cars are legends for me, because I was only a little kid back then and we went with my dad to most of rallies at 2004 and 2005 season. This made me a rally fanatic. And man, I don't even remember what i had for lunch yesterday, but what I remeber are sounds of these brutal cars, even tho i was like 3 years old back then 😄 AŠÍN!!!!
  6. 2 points
    Volvo Amazon rally car!?
  7. 2 points
    Where did you read this? I personally think that a 75% race distance would be much more useful.
  8. 1 point
    To try and aleviate the issue of AI having an inconsistent pace, I made a Google Sheets AI difficulty calculator. Simply complete the AI difficulty procedure on Spain first, then input that difficulty as the base, and the calculator will give you the resulting recommended difficulty for each track. Here's the link: https://docs.google.com/spreadsheets/d/1Y0iOuUoksSxmUtuV58dKXdcdlIuoMvoOuYuX6G8VFbk/edit?usp=sharing You can also make a copy of the sheet and input your best times on each track into the WR Track Comparison page. This can show you which tracks you are under/over performing on compared to your average. It would be great if anyone wants to try out the recommended settings and leave some feedback here (survey). This is the main way I update the calculator, as it averages the everyone's experiences easily. Notes/Info: These are recommendations only, based on the AI qualification speeds. It will not account for your own variability, or changes in AI race pace. AI Pole times at 100 difficulty were recorded (3 times each track and averaged), then compared to top time trial times (the best no assists, top but not suspicious times were used). Some tracks use the top 10% time trial time instead of the world record to improve accuracy (Thanks @Gonira for the suggestion). The recommendations have also taken survey feedback into account, so are not a completely objective conclusion. AI race pace may differ from qualifying pace. AI race pace may be significantly faster/slower on some tracks. Please comment these cases if you find them. The calculator does take into account the non-linear difficulty change around the 105+ mark. If there is a non-linear change at the very low difficulties, it does not account for that. Users have reported that some tracks are much easier/harder using TC assist. If you use these assists, you may need to tweak the difficulty based on the overall track type (high speed vs. slow speed). Rough Speeds (difficulty 100 AI compared to top legit leaderboards) and Difficulty Changes (these are just for visual purposes and do not take take change in difficulty above 105, please use the calculator for accurate results) : Track Rough Difficulty Australia +2 Bahrain -3 Vietnam 0 China +1 Netherlands +3 Spain 0 Monaco +7 Azerbaijan +2 Canada +2 France -1 Austria +8 Britain -9 Hungary +9 Belgium -5 Italy -1 Singapore +7 Russia -1 Japan -4 USA -4 Mexico +2 Brazil +3 Abu Dhabi +4
  9. 1 point
    So the game has been out just under a month and before I dive into this list of things for the next game, I want to quickly say that, on the whole, F1 2020 is worlds better than F1 2019, which was already pretty good. I'm really enjoying both the MyTeam and even the full F2 season into F1 career modes, but there's definitely things that I'd like to see for next year's game (I would like to see these for this year's game, but I am aware of the additional complexities of development given the current global situation). Also you can probably tell that this is something I don't usually do bc of how this is formatted lmao. ERS deployment power in the set-up With the ERS being effectively simplified to a push-to-pass system, the two other modes (normal and hot-lap) are now a lot more important in terms of how they act, but there is an issue with the hot-lap mode is that on some tracks, you'll run out of per-lap deployment (Austria is one but I think there's actually a few that suffer with this issue). Now I think this is to do with the fact that the deployment values are locked, which while understandable, does make for some frustration especially in the quali sims this year which seem exceedingly difficult normally, even without your ERS running out on the drive to the line. Now I think a potentially easier solution would be to have optimised hot-lap deployment settings per track, but if you're going to have it adjustable per track, why not go a step further and instead include it as a set-up option, where you can have it as a sliding scale of intensity from 80-120, with one for the normal deployment mode too that also allows for some strategic play; do you amp up the intensity of standard ERS deployment at the cost of having less overtake to deploy, or do you tone it down to give you more time to use overtake per lap but at the cost of less power when not using overtake and also higher power unit component wear, especially the MGU-K and Energy Stores in career mode. Actual floor damage Something that was a relatively welcome surprise was having floor damage be an actual visual component of the car's damage model in both F1 and F2, although I don't know about the Classic cars as I don't use them (picture supplied but I was focused more on the plank for the front wing in my F2 feature race after Alesi made several attempts on my life. Also before I get comments on it, yes I have a modded helmet but the point I'm about to make happens even without mods). However, from my experience of this, the floor damage even on simulation damage settings does not affect the car in any way, which given how crucial the floor is in F1, it is a little bit disappointing to not to feel like I'm fighting the car more with the damage to the floor, I can appreciate that damage like this is not something that can be repaired in the race or even realistically in qualifying, which for more casual fans of the series can be infuriating to have your performance hamstrung by an AI deciding that your life is forfeit and trying to slam into the side of you, but I think a solution to that would be to have floor damage only be a performance detriment on simulation damage. To be clear, I do like that the floor can be visually damage, but for those of us who play on simulation damage, having that extra level of caution would be a nice addition. Development speed and infinite development options For the past two to three games, car development has felt like it's attempting to be condensed to two or three seasons of life, which while understandable as more casual players might not even make past an entire season (although with the adjustable season length in career mode, this is now a little less of an issue), if you want to have extended career modes that go all the way to season 10 and still be engaging, having control over the speed of development is a must. This does go both ways; more casual fans who want to live out a fantasy of having a new team end up at the top in only a single season of its existence a la Brawn GP (albeit that was based on the ashes of the Honda works team that we know now as the "Get in there Lewis!" F1 team) would appreciate having either slower AI development or even faster player development in order to facilitate this. Granted, the R&D resets that came in with F1 2018 and the facility specification upgrades that came in with this game are incredibly useful for increasing the longevity of the career modes, but I think giving the player more control over this isn't necessarily a bad thing, though I suppose one difficulty is trying to balance it all out, especially for players who don't necessarily know what they're doing. Another thing to help with this is having infinitely repeatable development nodes for each of the sub-areas of car development (ERS, engine power, fuel efficiency for the engine, weight reduction and redistribution, brakes, tyre wear for the chassis, front and rear wings, drag and DRS for the aerodynamics) that are only available once the departments are maxed out both as a facility and as a car development package and are then unable to be recovered if an R&D reset occurs not only gives a little bit more life in later stages of career modes, but also stops a stalemate from occurring, where players have no upgrades left to purchase and are then able to focus on negating R&D resets by banking extremely large number of Resource Points during the season and then spending it all on adapting parts. There are other ways of solving this stalemate, admittedly, but having something like this, where for example each infinite upgrade costs as much or more than a major or even have increasing costs per upgrade but only gives as much of a boost as a minor or even less allows for late-game Resource Point sinks whilst not being utterly absurd and having cars go 420km/h because of infinite ultimate upgrades (that said, I don't think I'd mind too much if I had an Agera compared to an Alfa). Track accuracy I won't go into detail with this one because this has been a dead horse for a while (it's not even a corpse at this point, it's literally the dust from when Thanos snapped half the universe), but as Suzuka and Barcelona were updated and improved for this year, I'm going to add it onto the list purely for the sake having it be said; there are some tracks on the calendar that need additional work to be a.) realistic and b.) fun to drive. Zandvoort is perhaps the most notable of recent times as it's a new circuit that was already stated to not be accurate by the circuit itself, but Spa is legendary not just for it being one of the longest circuits in grand prix racing and the track where it snowed during a World Endurance Champion race, but by virtue of being frankly terrible in the F1 games. The Bus Stop chicane is a nightmare compared to real life, Stavelot is monstrous (especially for track limits) and Pouhon is something I use to make sure my nephew behaves himself. I do have hope for the next game as not only is there a new console generation, but also given that two existing tracks were given an update for this year, I think having another track or two updated for the new game would be incredible too. F2 Story mode Notable by its absence was the F2 story more from this years game, which while understandable given that it was a separate team working on the F1 2019 and 2020 games, was still somewhat disappointing, though I will say I'm still enjoying the ability to have F2 still be a part of the standard career mode. However, for the next game especially, should the Story mode come back (which I hope there's an option to have like in 2019), having it play much more of a role in the actual F1 career portion would be really cool, especially having it where if you collide with Weber as teammates again, he has a go at you or whatever, or if you and Butler are in a title rivalry but he clinches the title, he mocks and gloats, like he does in F2 if you don't send him to the shadow realm (or go for the boring option and just beat him on track). As an aside, I know in F2 that you are allowed drastically differentiated driver overalls compared to what would be typical of the team, so it would be really cool if you had different driver overalls depending on which driver academy you were with, so if you were with the Red Bull driver academy, you'd have overalls inspired by the F1 Red Bull overalls, if you were with the Renault driver academy, you'd have Renault inspired overalls and so on. I know not every academy has it set up like this, but it would still be interesting having differentiated overalls depending on not only the team but also the driver academy. Having the relevant designs incorporated into the helmet designs would be really cool too; in my F2 career, I'm a Red Bull academy driver which is why I'm using a Red Bull helmet and while it's really cool to have that for me, it would be even better if console players were able to have something like this too, though I know that there are licensing issues to contend with here. As I said at the top of this, F1 2020 is a lot better than 2019 which was already very good (kind of the opposite of real life, if you think about it), but these are a few things I think would help improve things for the next game if these are too complex to be implemented as a content patch for this year. PS: When I initially wrote this, I forgot I had a screenshot that showcased the floor damage on the F1 cars. Luckily, I found the screenshot of George Russell being utterly obliterated by my complete inability to take the Hanoi track at speeds above what my Corsa can do. So enjoy the last moments before George Russell (and I) see a "You Died" appear in front of our eyes.
  10. 1 point
    I would love to be able to delete some of the info from the hud and just keep ones i use Like weather report distance car is behind me shut up geoff i hate having to trawl though pages of headers while trying to race a car as well , i think its currently at 3 pages of which i barely use half a dozen of those
  11. 1 point
    Has anyone else had it where no matter how bad the crash/retirement is, only a VSC is launched? I started to spot it in my 'My Team' play-through after having three races with a VSC in a row, but I've just had five AI cars crash out in a big collision at Singapore and still no Safety Car. Just a VSC where the AI seem to be able to drive full speed up behind you. I've tried turning the Safety Car setting off then back on immediately. Turned it off, done a race and then turned it back on. And I've turned it off, restarted game and turned it back on yet VSC-land seems to persist. Just curious if I'm alone in having really strict race directors who point blank refuse to send out the SC no matter what.
  12. 1 point
    They do actually. Look at your garage and you will see each 3 colors corresponding to Cx Pirelli choice.
  13. 1 point
    I've been watching this on formation laps - 2/3 of the way through, go to instant replay, freeze it, then change to cockpit view and cycle through the grid. You can see each car's tire temps at that point (as well as their fuel loads). If the formation lap is slow the AI cars will have tire temps around 72C, and with weaving, braking, accelerating, gas/brake at the same time, I can have tire temps 10C warmer - a significant grip advantage off the start line!
  14. 1 point
    I see you're man of prized race starts as well 🍾🍹
  15. 1 point
    I've had this and its so frustrating . Makes it worse when a A driver joins and quits due to the perception of S drivers being better when its not the case . Happens all time to me . They join and quit when they see my S rating.
  16. 1 point
    There's no place for a double stop and it's not even a thing real life.
  17. 1 point
    Hi all, just wanted to let you know that there is a weekly event starting on Monday. @BarryBL will probably have more to say about this but just passing on the immediate news. Thanks.
  18. 1 point
    Working on some legendary Czech liveries, this time it will be OMV Rally Team, Driven by Štěpán and Tomáš Vojtěch in early 2000s, golden era of czech rallying @SRD_SimVansevenant thank you so so much for tips on converting 206!
  19. 1 point
    Don't think it'll work because I think there's a shared pit.
  20. 1 point
    So why is 35% much better than 25% or 50%? Personally I'd rather watch something between 50-100%. 75% would probably be my sweet spot as suggested by @RS Phil
  21. 1 point
    I have never understood this 'Oooo....we can't lose Ferrari....they are soooo important to F1' attitude. **** em. F1 doesn't need them and the fact that they get a bigger slice of the financial pie because of their 'History' is a disgrace.
  22. 1 point
    Thanks @1henryw I'll hold fire to get the bug report for now, as I'd like to get as much information from as many users as possible. I'm aiming for Thursday AM to get this onto devs.
  23. 1 point
    All the correct kerbing etc. Need the fly Emirates logo on Turn 1 entry, just noticed while watching FP2. At the 1.14 mark there is kerbing on the inside, at the 1.27 mark there is the white rumble strip kerbing on the exit of copse and also at the 2.06 mark and 2.18 and 2.24 mark.
  24. 1 point
    IIRC the Fibre Optic livery was available through the item shop. It's on this season's rotating roster of items. Edit: While we're at it why not share another one? Hanoi was surprisingly fan with a packed full start starring Lando's dive bombing and some great battles on the DRS zone leading to the hairpin.
  25. 1 point
    Hi @DANDREWTHOMSON, With the 'suggestions' section, things like evidence, videos and photos with proof help my case for suggestions. Stating something like "tracks need to be better" is far too general of a comment for Developers to realistically begin to action. How long have you played the game? Replicate. Ideas behind it. Evidence. For suggestions, being realistic and specific will give me more change to report something that could be looked at, and then potentially updated
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