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Showing content with the highest reputation on 10/15/2020 in all areas

  1. 3 points
    Looking forward to a fresh batch of new bugs next week then
  2. 2 points
    the two cm employees that still work on F1 trying their best.
  3. 1 point
    Why don't you make the pit limiter button work as a VSC limiter button during VSC? This would be kind of cool to have this, as the delta jumps up and down really randomly. It is sometimes impossible not to get a drive through, because the race goes green and the delta drops into the red area. Sometimes the delta can jump like 5-6 tenths within a corner. It is impossible to control unless you always leave around a second or more on the delta.
  4. 1 point
    As a few people have posted their ideas about the FOM car (henceforth "MyCar") since its intro to TT mode, I figured creating an idea box topc about it (and possibly having the topic stickied) would be a good idea to get a discussion in which everyone can post ideas going. I'll start this off with the ideas about it from a topic I created a month ago and a few I've had since. As I've stated this topic's meant for discussion, not just throwing ideas at the wall, it may go better in F1 Chat and can be moved at a mod's discretion. 1. This is, actually, @Sir_Overtakesalot's idea, but I included something below that dovetails it into this topic. MyCar should be in GP mode as well. 1a. If possible, I'd like to see the team's name on the GP and TT select screens after someone's created a team using MyCar, rather than the current "CUSTOM TEAM" 2. As MyCar's now available in solo and split screen—as it should be from the beginning in future entries, I think the nomenclature should be updatd to something like "MyCar". 3. Asking for MyCar to have its own chassis is, probably, much too ambitious due to licensing issues, but I think it'd be a lovely addition to the series because having, effectively, two Mercedeses in the game is slightly annoying. Granted, I took to MyCar much better than the Merc, itself. 4. MyCar may already use the engine from MyTeam after a team's creation, but, if it doesn't, I think it'd be a nice touch because, after all, its meant to be that car.
  5. 1 point
    I created this gif illustrating how quickly a stage can go pear-shaped in Dirt Rally 2.0. The funny thing about it is I had a blast driving that stage, even with the rollover. It just seems to sum up how my driving experience is most days lol. It's up on giphy.com if you wish to use it. Created in Adobe Premiere (after creating an inferior version in Photoshop). At first, I thought about calling it "This is how we roll." Meh. "Rally Rollover" Meh. "2020 be like ..." Anyone have any ideas?
  6. 1 point
    So, I studied a lot of setups guides and I figured out where to intervene for understeer, oversteer and so on. I also learned that a setup with harder fronts can help with traction and flooring the gas without being afraid of spinning: harder suspensions and bars on the front and softer rear can help you with it, but at the cost of potential understeer. Now, rotation is very important and most of the setups, also for race and not time trial, do use a harder rear, in example suspensions 1-3 and bars 3-9. So, if I do want to address my traction problem I know I have to be harder on the front and softer on the rear, but I want to intervene only on one between suspensions and bars, otherwise I will be too understeery. My thought is that I should intervene on the anti-roll bars, in example instead of a common 3-8 or 4-9 having a 7-6, because a softer front suspension is vital to attack the kerbs and also being able to start flooring the throttle mid-corner can help me with having already a good traction when the car becomes straight. (Numbers are only to give an idea, obviouslt every track is different). What do you think? Stiffer front on the suspensions or bars to have better traction and car more planted?
  7. 1 point
    Thank You, Janbonator! Yesterday I tested this in Bahrain, for which I had already lots of data gathered for my league training and preparation. Last week I tried a setup with suspensions 1-3 and bars 5-8 or 6-8, I always have them close to each other because I am afraid of oversteer and losing the rear end of the car, but always stiffer on the rear, and I almost convinced myself that I would have played with traction control on medium on Sunday, because stability and reliability about not spinning were worth the trade with potential 1-2 tenths per lap where I would be tense all the time and make room for mistakes. Yesterday I tried it by not changing the suspensions or maybe having a 2-2, it's harder having stiffer front suspensions as you said, bars at 6-5 so still soft but softer at the rear and I found I could floor the throttle early enough, and I was also able to countersteer the times I was beginning to spin, I was able to feel the loss of traction and correct it. I think that maybe not having the same rotation can lose me 2-3 tenths per lap but we run 50% races therefore the less tyre wear experienced can be good on a track that eats your tyres such as Bahrain! If I will be using the soft compound I can keep up the performance for 2 or 3 laps more compared to my previous setup with a stiffer rear.
  8. 1 point
    Definitely not getting that "Warning: controller disconnected" msg - just the game freezing & then the Ego dumper crash dialog pops up when I try ALT+TAB out of the game. Miraculously, this time around I was able to send the crash report (but attached again here to be sure, to be sure). Dxdiag also attached. DxDiag.txt Ego crash.txt
  9. 1 point
    You raise interesting questions and I won't be able to answer them definitively. I love to play around with setups and use telemetry data for the purpose. What I can say from experience is that it is always a compromise across the whole setup. If I run a low downforce setup for a given track (especially in races), I tend to go much softer on the roll bars and suspension. The initial turn-in will be sluggish, but going with lower roll bars helps with mid-corner understeer in this scenario. If the initial turn-in is too slow, then I try adding some front toe angle. If the car is still too understeery in mid-corner, I might try and put in some more negative camber. Not much though, a single click often suffices. If I use a higher downforce setup, especially one that has a lot more rear wing angle than front, then I tend to have a much stiffer rear, both in terms of suspension and roll bars. This kind of setup rarely needs any toe or camber in my opinion. As you said, a soft front suspension seems to be very important factor in this game if you want to exploit the track limits fully and attack the kerbs. I'd like to use a much stiffer front but the clock simply doesn't like it. One thing to consider about roll bars is that they also affect how the car handles over bumps and kerbs, so it's not just the suspension stiffness at play. The roll bars affect how bumps are transferred to the other wheels. If you have stiff roll bars, the bumps will be more violent for the wheel(s) that go over the bump, while softer settings transfer the energy across the wheels better and offer more stability.
  10. 1 point
    There is no point using hard tyres until you want to do like a full 12 stage rally without service area really.
  11. 1 point
    I have few point to make about Fanatec and f12020. Equipment i have is Fanatec CSL ps4 and v3 pedal. I have drive with wheel almost 1 year now and it still baffles me how driving with pad give you much more feedback vs driving with wheel. With pad you feel accelerate as pad simulates that with vibration. Same with brakes or locking up. You also can feel when you are losing your traction. At the moment v3 brake rumble work, great. Could we simulate lock ups as well? With throttle pedal there is nothing, All CSL steering wheels have vibrations in it, could we have there feedback as how we have with ps4 Dualshock controller, or even anything at all? Now there is not vibration at all for anything. Now is hard to enjoy driving f12020, at times it feels like driving in air as you cant pretty much feel anything, At minimum if there is not focus on supporting V3 pedals, at least make all Vibration supported steering wheels simulates locking ups, losing car, throttle etc. Lastly, and this is something what suggest me that CM have been very lazy with this, How can game who have cooperation with Fanatec cant make left joystick work? It would be perfect for looking right-left-back but this game does not support it, should I really waste my R2 or anything button for looking back? Where we are going with this?
  12. 1 point
    Will do tomorrow! I might remember the Silverstone part wrong. I just checked my recordings from Silverstone league races and they sounded fine. I haven't uploaded all the footage though so I'll need to go through my HDD tomorrow and see if I can find where else it has happened. I've had to delete some content to make space, but it's worth a shot.
  13. 1 point
    Agreed with most if not all of the comments. The community pulled collectively and hard to give CM more feedback than ever before during the beta. That we're still not seeing the key issues fixed at four months in is deplorable. I'm not apportioning any blame to forum staff, I think there were improvements there at first. I still don't agree with lumping all the console and PC issues together. PC has the most scope for niggly bugs due to the complexities and multitudes of different hardware (not to mention the beta OS software). Even the consoles are seeing grading issues, the game should basically function on the base PS4 and XB1 and the newer consoles should add higher resolutions, more stable framerates and the best fidelity in more detailed textures and HDR. Anyway I digress and to borrow a little from my post in the chat thread regarding the performance update/Esports if the MP experience was more like that broadcast (did not watch qualifying as it was under-reported to me at least) then there is some hope but I think there may be something special have happened there tonight to ensure no repeat of the VirtualGP series. But yeah the spectator cam engine audio bug was still there, the L2 interval bug was still there and now it occurs that Alex Jacques mentioned the fact there were no Safety Cars during the races....it looked like there were no incidents that would have caused any but still I am suspicious now lol. We will all agree to disagree on the ERS implementations. Until we have driven F1 cars we'll never know - those that do may have different understandings or experiences as the technology changes. But yeah, basics, basics, basics. Get them right and the rest is easy.
  14. 1 point
    The Esports build was updated several times up until a few days ago, and the full patch version is now up to Patch 13, as of this evening. You can check here: https://steamdb.info/app/1080110/history/ I've been in the habit of checking it every day and chewing my fingers to the bone with impatience.
  15. 1 point
    They're using an Esports build with 35% race distance. There would be no benefit from a performance update in a MP race as performance is equal. There may have been advertising updates to trackside (I'm not that anal to go look at the two tracks to compare). From the footage; Spectator cam engine audio bug still present. L2 Interval bug still present. I'd like to ask a question of anyone that knows at CM - I know the broadcast centre is usually host (and the LAN mode is used) but tonight's game seemed very stable despite all the participants not being at the Gfinity. Were you using a dedicated server? In a less critical / operational observation, what was the comms setup for the team radio as there were clearly spotters. Did you use more slots? 20 cars and maybe 40-50 slots for spectators? Or did they use other comms? I don't think for a second it was Steam game chat - so come on what was the comms software and what was the setup. Or were the spotters just watching the livestream? I'd tend to say they were using spectator cam as race engineer. Of course, the caveat is that none of these features in the Esports build will make the public game build in patch 12....or ever. But I'd like to congratulate everyone on a slick presentation of the ProSeries Rounds 1 & 2 - far better than the Virtual/NotTheGP broadcasts which were frankly both embarassing and damaging.
  16. 1 point
    You know, I've told others to be patient here and give Codies the benefit of the doubt on this patch but now this is getting ridiculous. Early on when folks were clamoring for it and demanding it it was quite easy to sit back and say ok, give them time to gather some real world data like they normally do, etc. etc. That time has passed now IMO. This game has been out since July. The first race was July 3. 11 of the 17 races are now in the history books with only 6 races remaining in the season. This is ridiculous now. If it's licensing/F1 politics issues holding this up, I dont care anymore for that excuse either. You've had 3 months and 11 races to sort this out. IIRC the performance patch is never after 11 of 22 races in a regular season, so there's just no excuse at this point. I'm not even giving them the Covid excuse anymore because 3 months have passed. I know we've had 10 other patches or so already, so work is being done and that's great and appreciated it. However, for this to still be dragging on it's getting a bit ridiculous. I'm in season 6 of My Team, still playing with outdated F2 drivers. We still dont have the F2 season update either and the season is almost over. By the time this gets released I'll be about ready to shelf the game already because I've played so much of it. Not so sure I want to start all over again with another My Team that late into the cycle. They've really dropped the ball here IMO. I know they're still on schedule (for a few more days anyways) with their first half of october timeline, but this long just wasn't well thought out IMO.
  17. 1 point
    Of course, if it reappears...In fact, I tried to enter the game again an hour ago, but it no longer prompts me to be banned. I think it might be my network problem? If it appears again, I will submit the screenshot to you. The previous situation was to tell me that the server was busy, and relinking again would prompt me to be banned. This situation does not appear anymore. Thank you for your help and attention : P
  18. 1 point
    Ok I have a feeling funny will win this so here goes. 1. Team Name: Samurai Racing 2. History: In light of recent efforts to increase diversity in the sport. The FIA has recently allowed lizards to race. The one that scared Max Verstappen in Singapore in 2016 has returned to give him an even bigger challenge. The team was formed by the illuminati since that is the primary organisation of lizards. The team name comes from our fighting spirit. 3. Cult Hero: Me... obviously..... Im a lizard and I race a fast car and do human things in my effort to further the illuminati's goal of world domination. However the queen lizard deserves a mention 4. Sum up your journey: Had a pretty good first season for a new team, bagged 8th in the constructors with a few good finishes. Now onto season 2 and Charles Leclerc has just scored the lizard empire's first win. 5. Image
  19. 1 point
    "Car repairs have... set us back a little." 😞
  20. 1 point
    There are tracks on which it's very hard to start scrolling and looking at what kind of strategies Jeff is proposing, as the time window is only 30 seconds. Tracks like Monaco, Hungary and Singapore are so intense that there are parts of the track where I can't simply take my eyes off the road for a long enough time to see what's up. Many other tracks also have ~30 second sections where I find it difficult, especially when racing other cars.
  21. 1 point
    I don't understand why he can't just say "A new strategy [...] mediums, lap 16." It takes away the whole point of audio information if it's to only inform you of visual information.
  22. 1 point
    Wir von der Mulchian Racing League heißen euch herzlich Willkommen! In unserer Liga ist jede Plattform vertreten und jeder Fahrer, egal welches Skill-Level ihr habt, kann bei uns mitfahren. Wir fahren alle 2 Wochen um 20 Uhr. Unsere PC Liga mittwochs und die PS4, XBOX Liga samstags. Auf dem PC sind wir aktuell fast 90 Fahrer, auf der PS4 fast 80 und unsere XBOX Liga hat 25 Fahrer. Auf dem PC wird seit F1 2013, auf der PS4 seit F1 2017 und auf der XBOX seit F1 2018 gefahren. Viel Erfahrung wird mitgebracht und wir würden uns freuen wenn ihr auch Teil unserer Liga werdet. https://www.youtube.com/watch?v=rIpHDR3LFuA Hier könnt ihr euch unser Bewerbungsvideo anschauen, wo die wichtigsten Dinge erklärt werden. Bewerbung erfolgt dann auf unserer Website: https://mulchianracingleague.de/sites/bewerbung Wenn ihr uns kontaktieren wollt, geht am besten auf unseren Discord: https://discord.gg/N7J6Mn6
  23. 1 point
    I've already made countless posts about this but since lately Codemasters has actually started responding (Thank you @BarryBL) to sounds on the Forums i will try again. A lot has changed since Codemasters first started making the F1 games. Online gaming has exploded over the last decade, as has streaming and consequently e-sports. F1 has also jumped on the E-sports band-wagon. Using the Codemasters games as their platform to do it. Personally I think this is a very exciting development and a real spectator sport like F1 is perfectly suitable for competitive racing and commentated streams. Despite being called an 'arcade' game because of the handling by some (which I don't really agree with although I can, of course, see it's no iracing either) a game like this is MUCH CLOSER to the real thing than say, FIFA, or any first person shooter. We're facing a lot of the same issues as F1 drivers do and the fact that, in the end, it's very much the individual skill of someone that makes him take the win (bugs aside), makes a good league race, for me, almost as fun to watch as the real deal. (For which my compliments) Close as the actual racing is to the real deal however, the transition to e-sports has not seen any developments on the spectator side of things, despite being actually streamed on official channels these days. We're still using the same menus we did years ago (some small tweaks, of course). And after being promised 'Official Graphics' for F1 2019, my disappointment was great when we found out the graphics that are used for spectators on tv, only got used while driving in the game. (Bar the fond change, of course, which is obviously a big improvement) I don't know if this was cause of time restraints, or if you really thought spectator graphics were more suited for the drivers than for the streamers, but I decided to make a small list of things that I feel should be changed to the spectator interface, to make it easier to use for streamers, and more pleasing on the eye for viewers. 1. Make penalties visible. I've lost count of the number of times I've said this but seeing as it's fallen to deaf ears up until now, I will happily say it again. Right now we're using the telemetry for the streamers to see the penalties, Or one of the race engineers gives a penalty update in the twitch chat every so often. This is just sad, and with a game that is so charitably handing out penalties, there needs to be a way to have those appear on screen while spectating, other than scouring the race director. For obvious reasons for a streamer, it's not done to go into the race director, and even then you'd have to click every driver individually and scroll through the laps and guess whether or not a warning was a track limit warning or just something random that won't matter in the end. In my opinion, there should either be an extra space for penalties behind the tires, or else it should be mentioned behind the interval times (or gap to leader) And just don't forget to also add the 5-second penalties to it (Say like 3 (+5)) And then they serve it you remove the 5. That way when the end of the race is there, people won't be surprised by position jumps, or guessing whether someone has served his 5-second penalty already or not. This is an absolute no-brainer that just needs to be added. 2. Move messages to the center of the screen. It is very easy to miss fastest laps, penalties, safety cars coming in or drs's being enabled/disabled when they are hidden at the bottom of the screen. They should in my view been moved to the (top) center of the screen, in the same way, it is shown on tv. Maybe even add the official sound effect, although I won't be too sad if that doesn't happen. This goes for all messages. It makes it way easier for commentators to not miss them, it would make it easier (and more exciting) to see in quali who sets the fastest laps. It just makes it cleaner on stream and easy to see, and it makes way more sense to use the spectator graphics here than to be so in your face while driving. (people driving tend to turn the hud off anyway) 3. Have us use the mouse to switch between drivers while spectating. I absolutely love that you gave us the track map in the lifespan of this game. It is a good improvement, actually really handy to get a quick view on how a race is developing, and the only sign you've given us that very maybe the spectating is something you ARE actually looking at. Now a small problem with the map is that on certain tracks the maps go through the menu. I understand this is hard to fit with such differently-shaped tracks, but the issue is actually that while streaming we are kinda required to keep that menu open at all times, (which takes up a big part of the screen) because we use it to scroll through the drivers. The alternative is skipping through 9 drivers just to arrive at the battle you're looking for, and that looks more trash and unprofessional than having that menu open. It goes without saying that neither option is really a keeper. A very big improvement would be if we could use our mice, useful little things as they are, to click on a driver's name and instantly select them. This would save a lot of time and will mean you can catch a bigger part of the fight (if you're reacting to a position change) AND makes it unnecessary to keep that spectator menu open all the time. (Except maybe to quickly check the fastest lap/position changes or something) 4. Make position changes more visible. In the real tv feed, when a driver overtakes another driver, either in quali or in the race, their names on the left side of the screen don't just instantly switch positions. There is a very clear animation where the bottom driver's name moves over others to his new position. Now I'm not necessarily asking for the same thing, although it would also be great, but the Idea I had was to make the box around a drivers name (and info) change to red if they just lost a position, and to green if they just gained one. (say for 5 seconds) This will make it very clear when a driver has an issue and is falling down the order (it's a red namebox under a few (or a lot) green nameboxes), will make it more clear when there is a fight going on, AND has the added bonus that we can get rid of those red/green arrows, that OBSCURE the intervals, which can be crucial information to determine whether or not someone managed to retain drs on the driver in front. Anything that obscures any of the scarce information (especially intervals) we have is a bad thing in my opinion. And a more clear way to see position changes would be preferable. 5. Timing issues. I will put both of these in the same heading even though they are not the same, but they are both misinformation being displayed in spectator mode. One of these is that sometimes the time remaining in qualifying for spectators is wrong. i made a clip of a league race from yesterday where this is happening. https://clips.twitch.tv/SwissInspiringBeaverDatSheffy It starts as the timer runs out and ends when the first people get flagged as they cross the line. so there is a minute disparity between the timer and the actual quali time. Kind of the same thing happens at the start of a race (I've always thought it has something to do with the formation lap) Where for the first lap or sometimes first few laps the interval times are just wrong (sometimes over a minute, somtimes the difference is small, but as a rule it takes a few laps before the timings to become reliable, which is messy and makes it hard to see what's going on those first few laps) 6. Make tire wear visible Now this is one where I know not everyone might agree with, but you can easily sort out in a league if you want to make use of this option, which is the option to show the tire wear for the drivers. In the same way most telemetry applications show the wear for the worst tire (which is almost always a rear) I'd think it would be a nice addition to show the wear of the drivers behind the tire (or maybe as a % 'inside the tire picture, to save space) This would make it easier to see for the viewers what's going on on that front, who's doing well and who's doing less well, if the switch where mediums will outpace softs or hards will outpace mediums is coming up, and it's just more relevant info that will only enhance the viewer experience in my opinion. (although I see how it can be considered 'sensitive information' so the option to disable it should be there.) ----------------- These are the big things i can think of right now. Again my compliments for adding the track map which was a good addition, And a last request that is not really related: Even will all those aditions our race engineers will still use telemetry software to aid their drivers. Now as of this year, for whatever reason, the drivers names are not included in the telemetry. Requiring us to enter all the names manually which is just a hassle every race (especially when you have to do it again after a restart). The names are available to us ANYWAY. so there should be absolutely no reason to not include it in the telemetry and we would love to have that revert to how it was. Thanks for reading 🙂
  24. 0 points
    Yes, there is. It's called Covid not allowing the season to start on time. If I remember correctly, the game was released before the season season started, meaning CM had no current performance data whatsoever at the time. Yes, they may have had data from winter testing, but that was five or six months old at release, if they had it.
  25. 0 points
    We've pushed the next patch back a little to add some more fixes in. Will be soon.