Leaderboard
Popular Content
Showing content with the highest reputation on 10/23/2020 in Posts
-
2 pointsNice, thanks @ReimvomSchleim Bugged, reported and with Online testing team for internal replication. 👍
-
2 pointsPretty sure I read (somewhere on here) a confirmation of sorts that the custom car in TT has the same performance values as the Merc? Maybe I’m mistaken though 🤷🏽‍♂️
-
2 pointsWhoever decided to develop scotland (the complete package basically) needs to get more money. A masterpiece.
-
1 pointHello everyone, with F1 2021 being in development I felt like creating something I would want to use in-game. Unfortunately the current replay’s functionality is pretty barebones, but has lots of potential to be improved. From the image below you can see I’ve added numerous features. My most wanted addition is to advance / go back a lap (LB / RB) and being able to see the current timestamp (HR:MIN:SEC) and lap. This solves the problem of scrolling through your replay for ten minutes when something interesting happened during the later stages of the race. The issue gets worse the longer your race is obviously. It’s also great to see which driver is in focus (more important for players new to F1) and which camera is selected. Pressing the Right Stick (RS) activates slow motion, which is in the game already (that effect sometimes happens during highlights iirc). I’ve also revamped the “Replay Progress Bar”. It now features a divider between laps so it’s easy to distinguish when a lap has been completed. Probably too gimmicky, but it also shows SC / VSC phases to filter these out / in as well. Something I’m not able to show but would like to see changed is deciding on what camera is being used. We all know that cool move you did, only for the game to decide an onboard camera facing the rear is the best option. More camera presets would be highly appreciated. On top of that I’d also like to see the introduction of the behind the steering wheel camera, featured in some of the trailers and marketing outlets. Personally, I think it has a pretty cool vibe to it and makes custom helmets stand out even more! Thanks for reading through this suggestion and let me know what you think about it. If someone from the staff would redirect this to the developers that’d be great. I’d also gladly send over the source UI / UX mockup if someone at Codies would like to improve the replay system.
-
1 pointNo matter how many penalties the car in front or behind has, Jeff always says they have 3 seconds despite telling me they have 9. Xbox Latest version Wheel - TMX Any lobby, online or offline. Should be able to replicate with any car infront or behind that has penalties. https://clips.twitch.tv/BlitheMoldyNuggetsAsianGlow
-
1 pointF2 2020 will be added to game at some point. As far as I am aware they haven't set a date but have stated that it will definitely be added.
-
1 pointTell me someone has done impersonations of famous people as co-drivers - Morgan Freeman, Bob Dylan, Sean Connery, etc. I have to see that.
-
1 pointDo you play on PC? If so I highly recommend you to install the Extreme Damage Mod to drastically increase the likelihood of AI retiring from terminal damage. I'm almost certain the reason why SC seems so rare to happen is because AI hardly ever receive terminal damages naturally in the vanilla game, only when they have engine failure in specific spot of the track then there's a chance that could trigger the Safety Car. For driver transfer, based on my experience in MyTeam mode, you're MUCH more likely to see drivers switching around if you hire a driver from the current F1 grid, retirement usually only triggers F2 driver to replace them and the rest remain still. For Driver's Career game mode, I'm not sure if there's other method to make that happen more likely, but make sure you check the Driver Transfer option is ON in the setting.
-
1 pointso, any chance remove "reset to track" of multiplayer races? or create the option like on or off when create the lobby
-
1 pointI'm a bit late to the party but I don't think it should be removed. It's a very useful tool for casual players that just play for fun. However, I believe there should be an option to disable it in unranked lobbies. When playing at a competitive level, resetting to track can be considered as "cheating" as it prevents you to lose too much time after a spin or a crash. Would it be easy to include that as an option in the lobby settings ? @BarryBL
-
1 point
-
1 pointAnd what is the problem? Can't Bottas take pole with the best car on the grid? Can't Bottas win races with the best car on the grid? I don't understand why you complain simply because the same driver won. Have you seen real F1 the last few years? There comes a time when you complain about anything. Well if you think it's convenient tell Codemasters to put it in the next patch and win the Magnussen races.
-
1 pointCenter pivot based car rotation is an actual physics implementation used in several racing games, including rally games (i.e. previous Colin McRae Rally games and possibly even recent GT games) not just an idea derived from people using chase cam. I think Dirt Rally 2.0 does use some modified, complex form of a center pivot based car physics model. They may adjust where the center pivot point is in each car and have multiple variables like tires/surface interaction/mass play a role in the yaw rate but I still think it's there. I think using chase cam just makes the usage of a center pivot more obvious. It seems more noticeable with the shorter wheelbase cars and while using chase cam. Several people credit some of the strange asphalt handling symptoms in this game to the usage of a center pivot car rotation model. I always play with cockpit cam in Dirt Rally 2.0 but I still notice it and wish the physics model was changed to something more modern and realistic. Cars sometimes rotate and push sideways in a strange manner that seems unrealistic and unnatural. I'm not asking for change, just for change's sake. If it's not going to be an improvement over DR 2.0 and more realistic then please leave it the way it is (minus asphalt handling, asphalt handling absolutely needs to change). I definitely don't want it to be worse. I could also be wrong about all of this but I am speaking up because I think it can be improved. Like many others, I just want future Codemasters' sim titles (DR 3.0, WRC, etc.) to be even better. Saying all that, it's still my favorite rally game with some of the best controller handling I have ever experienced on any racing game to date.
-
1 pointBecause if you use fast forward in Qualifying the AI will cheat, their laptimes are scripted unless you run in real-time, it's the same for all tracks.
-
1 pointBecause releasing a new game every 12 mths leaves too little time to develop any particular aspect of it to be as good as it can be 🤷🏽‍♂️
-
1 pointWe may have Time Trial in case of running without AI but you can't change other options whilst driving. If we have a Private Training mode like Project CARS 2, I would be grateful.
-
1 pointThe way I understand things is that these stats apply to your team only, it is what you will get. In case of Ferrari engines, all other teams using that engine will have worse power than your team will have, if you buy their engine. Given that this also affects the engine manufacturers team, this is kinda lame, isnt it.
-
1 pointA little update, big thanks to moove design for sending me logos i have needed! And also to Simone Campedelli for posting it on his instagram stories
-
1 pointProbably, it was developed entirely from scratch afterall, whereas the other DLC Locations had a previous game's notes as basic reference.
-
1 pointWhy does there seem to be so much more co-driver audio in Scotland compared to all the other rallies? Was there a decision to make it more detailed?
-
1 pointIt's amazing. Also how minimal corner cuts (tire on the line) almost always result in a warning, whereas if you stay off track longer, the game lets you get away with it. All because of some arbitrary "if you go faster than the ai during your time off track you get a warning' rule) Everybody who has seen f1 knows that people don't get penalties for that like, ever. (although they might have their laptime invalidated) Especially not while fighting wheel to wheel. Only if they Consistently cut/go wide on the same corner 3+ times the stewards are gonna start giving warning flags. They said so literally in last weeks grand prix. No f1 driver, ever, in the history of f1, has gotten a 3 second time penalty for crossing the while line by 1 millimeter, 3 times in a race, at different corners. A big help I think would be if that.. 3 warnings = a penalty system would only apply to the same corner. (and even.. side of the track at a specific corner) so nog going wide in turn 1 on lap 1, then some silly wheel to wheel action in lap 17 in turn 8 and then in the second to last lap slightly go wide somewhere else and THAT'S A 3 SECOND PENALTY FOR YOU. That's just not fun game design. Especially if we can't even see said penalties on stream.
-
1 pointToyota makes a return to F1, but this time they bring in their fabled Rally partner Castrol. https://www.racedepartment.com/downloads/myteam-toyota-castrol-power-1-ultimate-pack.34931/ All credit goes Double R who created it, it's a really, really nice livery.
-
1 pointahahah codemasters will fix it ahahahahaha wait for it man
-
1 pointLOL Dude Grid's 19 car engine sound is the last that needs to be fixed .. The game has thousands of problems but i find the car engine sound one of the best ever made in racing games (and i have played many since early 90's) beside with Dirt rally 1 and Dirt rally 2..
-
0 pointsI don’t recommend joining this league. Raced it for the first season then left, races are boring, drivers are inactive and streamer is annoying.