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Showing content with the highest reputation on 12/8/2020 in Posts

  1. 1 point
    I don't suspect we will hear much, if anything at all, until the end of 2021. As much as I want a new Dirt Rally game, I want them to take their time and put the new console hardware and PC GPUs to work. Whenever they decide to release information on the next rally game, really hoping they decided to cut the cord on previous gen hardware and to wow us with a new engine, visuals and an updated physics model. If it's the same people on the team that made DR 2.0 then I am very optimistic about the next entry.
  2. 1 point
    Oh dang that's bad ass. Thank you for the reply!
  3. 1 point
  4. 1 point
    The car infront has 27 seconds of penalties. 3 seconds will be added to their time at the end of the race!
  5. 1 point
    F1 2021 should just be a huge DLC for F1 2020. Cars will be exactly the same and all they need to do is remove Vietnam and add Saudi Arabia. When the new regs come into play in 22 Take 2 will of had 2 years to rebuild the game and bring the heat with new features and next gen optimisation.
  6. 1 point
  7. 1 point
    I personally can't see the point of driving a sim with a keyboard. I mean, the whole point is to simulate the real experience and it's not like the career modes in these games are very compelling. With that said though, I don't think it's an issue directly related to physics but rather tweaking the input from the controllers and maybe adding some assists. At least that's what I think would be the right approach. What I really don't want to see are things dumbed down in an attempt to appeal to a broader audience. By that I don't mean exclude players with controllers. Rather, don't try to make it as approachable as possible with simplistic physics and dumb gameplay in an attempt to appeal to the most casual gamers who barely know what a car is. Like SMS did with Project Cars 3. I hope Codemasters dares to make a demanding and challenging hardcore rally sim - one that takes realism (in physics first and foremost) to the next level. That doesn't mean unrealistically difficult, but rather that things that are difficult in reality should be difficult in the game, and things that are easy should be easy. "Unrealistically difficult" is not so common for modern sims though. Only one I can think of is Asetto Corsa with some cars and how it sometimes reacts to putting a wheel on a curb or touching grass. Seems like they improved quite a bit with ACC, but I haven't tried it as the cars don't interest me. Making cars behave properly on and over the limit seems to be a bit of a challenge but modern sims handle it pretty well. I think Rfactor 2 is a good example as it's pretty much as hardcore sim as it gets. I mean, it's pretty much only about being a sim and that's all it does. Yet, if you have well made cars (quite the variation there) you can drive them easily and FFB communicates well what's going on. The challenge is driving fast and if you make stupid mistakes you will get punished. Like, you will have to think about how you shift the weight around, how you load the suspension, being smooth with the inputs, don't think high curbs are just an extension of the road and so on and so forth. Richard Burns Rally often gets mentioned and it's a common misunderstanding that it's difficult to drive. The cars are actually very easy to drive, as they should. With the NGP mod there are cars, like Group B, that are more than a handful, as they should. What's difficult is thinking you can drive like Richard Burns. Another aspect, adding to that, are the stages. There's sort of a narrower windows for the driver inputs, as compared to other titles like DR2. You have to be on point. Getting it sort of right is not enough. It means for example that you need better car control in order to slide it around without parking in a tree. You also have to do that on stages that sometimes are very narrow, bumpy and punishing. I'd say that's how it should be. With the caveat that I've mostly played with the NGP mod and not the vanilla game in a long while. You can also see that when comparing real footage with the game. RBR is the best match for the real thing I've seen, especially for the driver inputs. Dirt Rally 2.0 makes it very easy to rotate the cars and slide around. Sure, they're supposed to be easy to slide around but it's almost like all you have to do is turn the wheel and push the throttle - even i fwd cars. Feels to me that this is due to the center pivot - the cars really like to turn and slide. Then the weight shifting, throttle and brake only need to be sort of right. That sort of "window" where you get the car to really perform and you control it sliding through twists and turns is much wider.
  8. 1 point
    That reminded me of f1 2005 game for ps2. Playing with ferrari (schumacher ofc) in the Malaysian Grand Prix. Leading every lap and almost in the end smoking coming out the back of the car and there we go, engine failure. It ****** me of, but was realistic and that's racing. Sometimes luck is not with us sometimes it is, it's part of the sport, every single one of them.
  9. 1 point
    I think what you've said @BarryBL is exactly what we are all saying, its cruel and we understand why it cannot be a mandatory game feature but the least this needs to be, is a toggle game option, we understand the casual players and that you need to appeal to them but for the hardcore player base, this would be an addition that is well overdue. I believe Aarav and Ben Daly have included it in their 'future ideas' videos for the past three or four years. With the power of next generation, there, in my eyes is no valid excuse not to make this an option to the player base, that can be turned on and off, similar to the safety car rules.
  10. 1 point
    50% on Throttle is the meta for this game Off throttle can differ but usually 55% to 60% will do the job.
  11. 1 point
    Making it an option satifies both sites I would say
  12. 1 point
    To play devils advocate here, the perception is that for players of things like a Driver Career for example, completing a full distance weekend (which would take around 6 hours if done in 1 sitting), to have the game tell you, in effect, its pointless would be quite a turn off for most players. For players who want the real concept of the sport its realistic, understandable and adds that drama in the back of your mind, however, to others, it would be seen as a massive waste of time and a game taking your time 'away from you' for something out of your control. Adding a circumstance where the player loses the Championship on the last race of a full season for a mechanical issue when driving perfectly all season. For some that expresses the cruel but addicting drama of our sport and accept that "That's F1 for you" and come back next year. For others (who would be playing the same scenario), that would be a inexcusable game flaw that causes the player to have no motivation to ever play again. An example I can relate to would be FUT Champions on FIFA. As a steady Gold 2/Gold 1 player, you build your team in the week, play some games to learn your players strengths, weaknesses, skillmoves and weakfoot. Go to the mode, play your games, and, at random times, imagine there's a threat that (in that match) all your effort is for nothing and you lose, even if you are winning and get everything perfect. If you've played the Weekend League and had a issue with it, you'll understand the unrivalled anger here and wouldn't feel rewarded for your time and effort. Both are valid arguments. Imagine we added this into eSports for example, and the carnage that could potentially cause. It would, at most, have to be a option to select, which would create 2 very different playing experiences, with 2 different management systems, levels of risk and reward. One I can suggest for the developers, but this discussion has/still does take place.
  13. 1 point
    Random failures for the player could be heaven or hell. If they ever implement failures, there should be an option to toggle it on or off. For myself i'm not so much interested in failures which cause an DNF, more like small failures which gets you noticeable loss of speed, different handling etc. Maybe only partly. - Think about your engineer calls you in the middle of the race that they found some heat problems. You shall switch to lean fuel mode, try to avoid slipstream/dirty air and you loose an decent amount of power. After random count of laps your engineer say it should be solved and you shall try to push. - Or your box say they found a drop in tyre pressure on e.g. front left and after two laps they decide to bring you back in for another stop. - Or you will get elctric problems during a race and you have to stay away from the curbs to survive. Same should be possible for AI. This would bring in much more fun. If you have only 5 laps to go, you are 10 sec. behind and you notice some problems on the car in front. You would push like hell and if you are lucky you get him or his problems are gone after 3 laps.
  14. 1 point
    For me the most important thing by far is to make it a real hardcore rally sim. Do a big overhaul of the physics engine, and please ditch the center pivot already.
  15. 1 point
    Having lost my save data a few days ago it's time to start again. The return of Lotus.
  16. 1 point
    Got a message on the MFD to change to inters and 20 seconds later Jeff tells me to stay on slicks lol
  17. 1 point
    Anticheat Stage Verifier - (especially for eSports) I would like to suggest an automated system that can verify a specific run in an esports event as being either valid or suspicious to some level. The way it can work is to log both the game inputs and the vehicle position/attitude etc (outputs) each frame when people are doing esports events (or other events). Then when an organizer wishes to verify that no cheating took place in that run , they can execute the Stage Verifier which will: in the background play back the inputs/outputs as required and using the exact same setup/car/stage/weather/tyres see if the result is as expected. If the vehicle deviates too much from the expected path/velocity based on the built in physics/dynamics then flag the times where this occurred and let the organizer play back the video with a report of the deviation to judge if it is cheating. Essentially use the game's own simulation to check whether it would consider a specific "advanced ghost recording" as accurate. To put some icing on this you could draw on the stage the path that the recorded vehicle took, versus what the inputs would make the car do in an un-hacked/un-compromised game session. And more icing would be a graph area showing what the ghost did and what it should have done with those inputs.
  18. 1 point
    I could make a list with 100 cars that need to be added but here some important ones. Many cars from finnish, estonian, czech championship would be great (Like the ones listed above or that i link). Many have some bigger history. Here is a small list i made. F2 (Rest the missing 24 cars like Clio Maxi,xsara) S1600 (clio, c2, punto, corsa...) S2000 Group R Group 2: Chrysler Sunbeam Lotus group 2 Skoda 130 RS Group 2 Datsun Violet 710 Group 2 Saab 96 V4 group 2 BMW 2002 Ti group 2 Trabant P601 group 2 Volvo 142S group 2 Group 4: FSO Polonez Group 4 Lancia Beta Monte Carlo group 4 Fiat 124 Abarth Rally Group 4 Vauxhall Chevette 2300 HS group 4 Saab 99 EMS 16V group 4 Group A: Toyota Starlet KP61 group A Toyota Corolla AE86 GT group A Volvo 240 Opel Kadett E GSi 16V group A VAZ Lada Samara 21083 group A Skoda Favorit 136L group A Renault Clio I Williams group A Peugeot 309 II GTi16 group A Nissan Sunny N14 GTi group A (early 90s) Audi 200 Group A Mitsubishi Galant Group A Toyota Celica ST165 GT4 Mazda 323 BG8 4WD/GTX group A Group B: Renault 5 Maxi Turbo group B Toyota Celica TA64 Twin Cam Turbo group B Mazda RX7 FB group B Skoda 130 LR Group B
  19. 1 point
    H1 class, add cars like escort mk1, saab 96 and the beetle H2 class, make 1 class with a mixture of fwd and rwd cars (we don't have that right now) F2 class, add more cars, like Megane and Nissan Sunny N4 class, skip this one it doesn't add to the experience RX add a retro class, if you add the cars to H1 and H2 class like I propose you have the models already, maybe add a Porsche and Lancia Stratos as they were iconic rx cars in that time period
  20. 1 point
    Alright, this is my kind of topic ! 😄 I want to start by saying the car selection in DR2 is superb and, in a perfect world, every car present in DR2 would get put back in a potential DR3. I like every single one of them, I'm very glad for the great variety and I wish it would just expand. As much as I love grassroots rally car builds, I think DR's car selection is strong because each car is authentic and homologated in the real world (yes, there's a slight stretch with R-GT's but the Mustang, Camaro and BMW would fit the class is anyone wanted to actually rally them, there has been single-entries RWD converted Gallardos in the past to give you an idea on how "lax" R-GT's are). I would also like to adress that having "un-competitive" cars is absolutely fine ! Yes, WR chasers aren't going to use the 240Z or the DS21 but restricting classes to "competitive cars" only would give us a lot of single-to-two car entries per class 😄 Finally, on fictional cars : I don't care much for them. I kinda understand the appeal but I'm personally not interested at all. That said, let's get on with a big ol' list ! I'll start by adding entries to existing classes and then I'll try and mock up classes that we don't have but would fit the game like a glove. Every car that I will put forward has been homologated IRL, for consistency's sake. H1 FWD : I was amazed with the addition of the DS in that class ! Hard to find a lot of cars to add here that are going to fit the sort of timeframe we seem to be working with (most cars being RWD at the time) but the obvious addition here would be a Saab 96. H2 FWD : Started as a single-car class in D4, it was great to see the Golf added to the list here ! Loads of good FWD Group A cars would fit very well here like McRae's own Vauxhall Nova ! The Peugeot 309 GTi or the more modern Renault Clio 16S would also fit the bill quite well. The addition of oddballs such as the Nissan Micra (March) Super Turbo would be great too. H2 RWD : Now here's a popular class ! A very well put together car selection here but, with so many candidates I'm quite amazed this class hasn't been expended. From Volvo 140's to Vauxhall Chevette, Peugeot 504 V6 to Talbot Sunbeam, Toyota Celica RA20 GT2000 to Datsun Violet 710. Even a good ol' Fiat 124 Spider would fit well here. There's so much that can be done here ! H3 RWD : A good class that has been well expended with very different cars that fit loads of playstyles. From the last of the group 4 breed to RWD Group A cars, there's a lot to like ... and a lot that can be added here ! Some obvious candidates would be things like the Ferrari 308 GTB, Alpine A310 V6. Loads of oddballs can fit right in also like the Mitsubishi Lancer Turbo, Mitsubishi Starion Turbo, Mercedes 190E 2.3 ... Even Mk III Supra's have been homologated ! And for those who like big V8 luxoboats, Mercedes rallied their 500 SLC too back in the day ! F2 Kit Car : The MKIV golf was a nice addition here and this class is so well defined that finding new cars to put here is a breeze. Here's some I'd love to see here : Hyundai Coupe RD Evo 2, driven by Colin's brother it was pretty competitive on the rough stuff where most F2's were tarmac cars. Renault Megane Maxi, because we all need another high-strung French tarmac monster ! The Opel (Vauxhall) Astra G also made for a pretty cool, if late) kit car. There's also some kit cars that were used as fundations for early WRC cars, the Ibiza we already have helped for developping the later Cordoba WRC. The Citroen Xsara Kit Car was an absolute tarmac monster that helped for the Xsara WRC. The lesser known exemple is the Skoda Octavia Kit Car ! Yes, big sedans can be FWD tarmac eating monsters too ! Finally, we already have "some of it" in the game, so why not add the Nissan Sunny Kit Car ? 😄 Group B RWD : One of my absolute favorite class that has been greatly expended in DR2 ! I'm amazed the BMW M1 is featured in a rally game ! The obvious possible additions here would be the Renault 5 Maxi Turbo and the Mazda RX-7 FB, which would add even more drivetrain diversity in a very diverse class. I would also enjoy seeing the Nissan Silvia 240RS Evo and the Toyota Celica TA64. Group B AWD : Not much wiggle room here as we have a pretty complete selection already. The Citroen BX 4TC is the obvious, if not joke-y addition here. I would also enjoy seeing older evolution of the cars we already have, such has the earlier Audi Quattro seen in DR1 or even the non-evo peugeot 205 T16. R2 : A well defined class that only waits for a few cars to be added, like the newest Peugeot 208 which has gone turbo. Group A : Talk about a cornerstone of a class ! The obvious addition here would be the Castrol-painted, rules-bending Toyota Celica ST205. For a while, this class felt like it was somewhat limited to newer 4WD group A cars but the recent addition of the Subaru legacy is refreshing and makes me want more old 4WD goodies ! Cars like the Mazda 323 GTR or older Mazda 323 BR 4WD Turbo, Mitsubishi Galant VR4 or any older variant of the Lancer Evolution and the Nissan Sunny GTi-R ! We can also count some pretty amazing oddballs such as the Audi 200 Quattro or the Ford Sierra Sapphire RS Cosworth 4x4 (what a long name ! 😄 ). NR4 : A good introduction to modern 4WD rallying, this class is pretty dead as it counts only late model group N cars. There isn't much to go around here except maybe adding an older Impreza group N model or Lancer Evo IX. There is, however, a renewal of the rules concerning R4 cars with most of them built around a Oreca supplied kit. So there could be cars such as the Fiat 500X R4 or the -good news- Dacia Sandero R4 being added here 😄 4WD up to 2000CC : What. A. Class. Hard to make a wishlist here that is not "basically all of them". And yes, I would love to see even the Suzuki SX4 or the Peugeot 307 in there. Keep feeding us that good stuff ! 😄 R5 : Not many cars that can be added here ! Well represented and well defined, it is easy to find the couple of cars that are missing here such has the Citroen DS3 or the latest Ford Fiesta. R-GT : R-GT being pretty open as it is, all sorts of cars can be "imagined" to be running here. there are however a couple of usual suspects seen in actual rallyes are missing, cars like the Fiat Abarth 124 Spider Here are my thoughts on existing classes ... but how about adding some new classes : H1 RWD : The obvious class to add. All sorts of great low-power RWD cars can fit in there from Hillman imp to MK1 Escorts, Opel Kadett B's to NSU TT's, Renault 8's to Simca Rallye 2's, old VW's, Datsun 510's (we all need a Datsun 510 Safari in our lives). The list can go on and on ! Super 2000 : A class I've been straved from since Dirt 3 ! S2000 can be seen as a "proto R5" with -mostly- high strung 2L NA engines. Basically think of them like smashing a F2 kit car engine into a R5 chassis. Not many cars were made for that class but a good start would be with the Peugeot 207 S2000 and the Fiat Grande Punto S2000. There has been some VW Polo IV's and MG ZR's also added to the mix. FWD up to 1600cc : Basically, bunching up Super 1600 cars like the Polo S1600, Clio S1600, Corsa S1600 (all present in the game as RX cars) with smaller displacement F2 kit cars like the Ford Puma kit car, Citroen Saxo car and Peugeot 106 Maxi.
  21. 1 point
    I think the idea of adding a H1 RWD is great. Would love to see a Volvo 240 or 142. ^^ Edit: Look at these things
  22. 1 point
  23. 1 point
    I would love to see these; (Codies should also get rid of that Escort's ugly double light front grill) BMW e36 M3 would be the best of those IMO. Those are totally bonkers and actually some of those M3's tops higher top speeds here than WRC cars does.
  24. 1 point
    A few thoughts on new classes/manufacturers. Tried to avoid listing every rally car ever, debatable if I succeeded H1(RWD) Would love for a Lotus Cortina to be added. And the Mk1 Escort, though perhaps that should be H2. Other possible cars:Hillman Imp, Renault 8 S1600 Rally Feel like this would bridge the gap between R2 and F2 well. Also potentially a very well balanced class like R5, a number of similar performance cars in S1600. Group N/NR4 Really like driving these cars, unfortunately only Subaru/Mitsi competing for a long time. Maybe adding some older cars could generate some interesting matchups e.g. N14/Evo IX, N8/Evo VII Very happy with all the other classes Manufacturers Toyota I think this has been well covered Mazda A surprisingly long rally history here for a manufacturer not mentioned much. The RX3 (H2 RWD), Group 2 RX7(H3 RWD), Group B RX7(Group B RWD), 323 GTR(Group A), and a RX8(RGT) are all worthy of being added in my opinion Nissan/Datsun Already have the 240Z which is cool but also: Datsun 160J(H2 RWD), Nissan 240RS(Group B RWD), Nissan Sunny GTiR(Group A), Nissan Pulsar(F2), and finally a 370Z (RGT) Mitsubishi Already a strong presence but 1982 Lancer Turbo (H2/H3 RWD), Starion 4WD(Group B 4WD), Galant VR4(Group A), and an early Lancer Evo(Group A) would be awesome Would probably need a rejig of career mode to have a reason to use all of these but to get even a few of these would be excellent.
  25. 0 points
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