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Showing content with the highest reputation on 3/27/2021 in all areas

  1. One of the most annoying things in league racing is, that the penalty system is way to harsh on strict in the races. While it’s way to lean on the most of the tracks on regular. It would be make things way easier if you could set the penalty system for Qualifying and race separately. On the Qualifying a harsh system would be good, while for the race there should be the regular system for most of the races, especially on 100% races where drivers fighting eatch other for many laps and are not able to look always on the track limits. Is that possible?
    1 point
  2. It's definitely better feeling in hand. I'm just glad they changed it from the past design which was total ****. The new DS5 is pretty much the same as the Xbox controller now. Me and my buddy put thousands of hours into the PS4 because that's what he happened to buy BF4 on, so we were very familiar with the controller, but every time we played Forza we both agreed the Xbox controller was better. He also tore through his DS4's joystick because of how much we played BF4, and he had been crimping the thumbstick down with full pressure for months before I told him he only had to click it. He
    1 point
  3. Jarno is not overpowered ... overpowered are all the guys in Time trials 10 seconds ahead of him with driving aids on - look to time trial Vietnam in example ...
    1 point
  4. Speak for yourself , I usually manage an 8.30 if I'm really pushing it.
    1 point
  5. @PJTierney this is what I have always used, they're originally for DR1 but the general principles all hold up in DR2. https://steamcommunity.com/sharedfiles/filedetails/?id=662087628 https://steamcommunity.com/sharedfiles/filedetails/?id=478035750 I don't know about any video ones, but I'd check SkyRex's youtube channel and probably GTR Technical's. I'd be surprised if neither of them had something about how to tune
    1 point
  6. The Xbox controller is one of the main reasons I've been telling racing fans to go to Xbox instead of PlayStation for the past decade, it's that good.
    1 point
  7. That is always the most important thing 🙂
    1 point
  8. Hello, since the last update i have had the same problem. Since then, the force feedback only works in the standard mode of the steering wheel.
    1 point
  9. Hello everyone, I continued to test the issue and it seems like actually the problem are the suits only! My save is working with the branded liveries, but i need to select a basic suit for the driver.. When i change the suit to a branded or DLC one, it crashes..
    1 point
  10. Today in Bahrain, F1 introduced the same system, different penalty’s/track limit systems for Qualifying and Race. Please implement that in F1 2021.
    1 point
  11. It's still disabled in game, but is actively being discussed at the moment.
    1 point
  12. Sorry - I probably need to update the original doc. 74 Dams ‘20 75 Uni-Virtuosi ‘20 76 MP Motorsport ‘20 77 Prema ‘20 78 Trident ‘20 79 BWT ‘20 80 Hitech ‘20
    1 point
  13. When will the public beta F1 2021 be available on this forum?
    1 point
  14. So happy I switched from console to PC and can now enjoy superior graphics and amazing mods like these. The modding community is an amazing group that does really great work. My team is on another level with Mods thats for darn sure. 😎
    1 point
  15. According to @PJTierney, whom I have no reason to disbelieve, the time trial leaderboards in the Dirt franchise(s) are cross-platform. While partial credit for adding this feature to the F1 series goes to @dezzy71 for the topic below, I liked the idea so much that I had to post it here as a poll, which I'll give my answer to first. Please explain your answer of CM have as much info as possible for this discussion internally in the future. I believe the TT leaderboards should be cross-platform because it'll make setup hunting a lot easier. As it stands, finding a full season of hot lap set
    1 point
  16. @Liaveil @Schneehase Apparently my additional edit caused some misunderstanding. The F1 2011 part was just another point all-together I happened to talk about as it's something that was on my mind at the time 😅 Its intention was to mostly show how many different variables already affect the AI performance, and this is before any kind of processing of the variables as well! I'm just trying to explain my view of why the statistics may not be "reversed", but instead there is something alternative causing the issue. I'm not here to argue that there isn't an issue... at least I'm trying not to
    0 points
  17. I think the simplest way I can explain is by starting out with this: The stats don't do a thing. Now, what I mean by this is that the stats themselves do nothing. It's the functions that read these stats that determine how they should affect what. In general, we don't even know if the stats people are referencing actually do a thing You could have one driver being faster than other when in simulation, while the opposite happening on track due to the way the stats are processed by different systems. Then there are stuff like luck (which is rather common explanation for things) and bug
    0 points
  18. It's been cancelled mate, we'll get a livery update for 2020 and then 2022 will be next gen.
    0 points
  19. https://youtu.be/qWwb8S02f_c
    0 points
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