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Showing content with the highest reputation since 3/9/2020 in Posts

  1. 14 points
    I've been playing the F1 games since last March. In that span, I've racked up close to 900 hours on both 2018 and 2019, winning multiple AOR league racing championships in the process. I consider myself to be an above average driver, not the fastest by any means, but definitely capable of putting down some solid lap times. Over my year of sim racing I've also dabbled in several other sims, mainly iRacing and Assetto Corsa. Having played all 3 games quite intensively, I've noticed what I enjoy about each game and where they excel. After coming back to F1 after playing the other two for several months, it really leaves a lot to be desired. Please don't get me wrong, F1 2019 is a great game, but it isn't without it's faults and there are some things that need to be done way better. There are several main points that I'll be going over, which if improved, will drastically increase the quality of the game. I'll be referencing iRacing and AC quite often throughout as I feel like Codemasters could learn a lot from how these two simulations implement certain aspects. Force feedback/tyres These two go hand-in-hand as the what the tyres are doing is directly translated through the force feedback. While this is area that has drastically improved over the years, it still has a long way to go. My biggest issue is that you can never properly feel when the car is on the edge of grip. I've lost count of the amount of times I've spun with absolutely no warning that I was about to lose traction. When you're driving the fastest circuit cars in the world, you absolutely need to be able to feel when you're on the edge of grip. The understeer enhanced feature is definitely not the way to go with this. In iRacing, when you're pushing the car hard, you can feel and hear where the edge is, allowing yourself to extract the maximum from the car. You'll notice I said hear and this is a pretty crucial aspect. In both iRacing and Assetto Corsa, your tyres will quite literally be screeching at you as you near the edge of their grip. The feel part is hard to explain, but whatever they're doing differently in their FFB allows you to toe the line better than the F1 games. Anyone who has played either will understand what I'm talking about. Locking up your tyres in real-life racing is a huge no-no, but in F1 2019, it's not punished at all. This creates unrealistic driving styles that completely ruin the immersion, similar to how people were exploiting high rear ballast systems in F1 2018. I like the direction Codemasters are heading with the FFB, but it is one area that needs to be focused on. Sound Checkout this short clip of the RSS Formula Hybrid X 2021 mod for Assetto Corsa. This is a community created mod and it captures the sound of an F1 car infinitely better than any of the F1 games. The cars in F1 2019 sound very flat and lifeless. Notice how aggressive the 2021 car sounds on the downshifts, listen to the turbo and ERS noises, IT'S SO GOOD. It amazes me how a mod team can create something better than a full-fledged game studio that specializes in racing games. When comparing the RSS mod to the honda engine in F1 2019 (the engine the RSS mod is based off), it's honestly a bit of a joke. The Renault engine, in my opinion, is the best sounding in 2019, but when you compare it to the one in real life it sounds nothing alike. Increasing the realism and sound quality of the cars will be a huge step in increasing the immersion in F1. At the moment, they're really nothing impressive at all. Continuing on my from previous point above regarding tyres, they need to be more dynamic in terms of sound. As we're driving virtually, we need as much information as possible from our eyes, hands and ears. HUD This game desperately needs a virtual mirror. Having to use the look back feature to watch for overtaking cars is absurd. Of all the racing simulators I've played, F1 is the only game that doesn't feature a virtual mirror. It's stupid to have use the look back feature as you're approaching a heavy braking zone at 300+ km/h. Having a virtual mirror will allow better battles on track as drivers will have much better awareness of what's going on around them. 2019 took a huge step in the right direction with the introduction of being able to customize your HUD, but they need to take it a few steps further. In iRacing, I use a piece of software called "Joel Real Timing". This application allows me to create an overlay that I can display on my screen while racing. These overlays can include a massive amount of information including a track map (iRacing doesn't have this by default), full leader boards with gaps, deltas, pit stops, fastest laps, average laps, along with custom fuel calculators. Basically, you have enough information to fill your entire screen. F1 2019 pales in comparison. At the very least, give us a leader board that shows all 20 drivers and the intervals between. Having a track map is awesome, but I want to be able to see how many seconds the car I'm chasing down is ahead, at ANY GIVEN TIME, not at the beginning of a sector or the start of a lap. I want to be able to see how many tenths I'm gaining a lap and I want to be able to see how many laps into his stint he is. This is basic information and I'm honestly having a hard time going back to the game after being spoiled with this in iRacing. The next point is a bit nit-picky but nonetheless, is something I'd like to see. In the t-cam view, you can see exactly how much throttle and brake you're giving. When driving in cockpit, this information is gone. Why? Can this not be part of the custom HUD elements that we can drag wherever we want on screen? ERS This has been another point of controversy ever since it's been added. The system we have now works, but it is not realistic and requires WAY too much micro-managing. To maximize your lap times, you really need to be adjusting your ERS on the majority of corners, particularly low-speed. Some find this fun and it is rewarding once you get it figured out, but as Lando Norris said in one of his youtube videos, it's simply not realistic. I can totally understand the difficulty in trying to replicate this system, as it's likely that every team has a different mapping for each track, but there has to be a way to make this easier to manage in a race scenario. I think we definitely need to have an overtake/push to pass button for maximum deployment (similar power to setting 4 - overtake in the MFD) and we should be able to cycle between two modes (they could be called deploy and harvest). Then, it would just be matter of selecting harvest through slow sections and before big braking zones and then using deploy through high-speed corners and straights. Obviously the system would need to be a lot more fine-tuned than this, but I think that would be a better direction to go than what we currently have. To conclude While this post may just seem like I'm sh*tting on the F1 games, I assure you, it's coming from a place of love. I see so much potential in these games and I just find they're lacking in very basic elements. I haven't touched on physics as that is something Codemasters has done quite well. They've found a really good balance between simulator and arcade. F1 cars are incredibly hard to drive and the physics are realistic enough that you are punished for your mistakes, but the cars are totally drive-able. If anyone has tried the McLaren in iRacing, you'll understand where I'm coming from. That car is an absolute chore to drive and I don't find it fun at all. Codemasters have found the sweet spot where it comes to realism and driveability, giving you a fairly fun F1 experience. It is by no means perfect, but I think that with a great team of developers these games can be turned into masterpieces. Spend less time on the stupid DLC packs and the gimmicky stuff that nobody cares about and invest more on what matters the most, the driving experience.
  2. 12 points
    No matter which car you drive in Scotland the engine sound is always too loud and so loud that the co-driver is very, very difficult to hear. That is only in Scotland
  3. 12 points
    I would like to thank Codemasters for this great game today 13 rallies, 12 EX routes and 81 cars😍 I particularly love this game because it has a very large content❤️ I hope the next dirt game is so big again
  4. 11 points
    Imo since Barry joined the club this forum is heading in the right direction. More interaction between players, sharing info and reaction in the forum is way better than before. Lets give Barry some credits for his outstanding job. Keep up the good work Barry!!!
  5. 10 points
  6. 8 points
    This Ford Fiesta R5 livery was designed exclusively by us at SRD - Sim's Racing Design for the RAF Rally Team who are working on a great project connecting sim rallying with real life rallying.. However I couldn't resist showing off this beauty as I can't keep my eyes off it myself, to be honest... The sound of the jet fighter flying past (on the bonnet) shatters the livery as if it were made of glass.
  7. 8 points
    I mean, what "support" do you expect for DR1 at this point or even D4? You won't be getting updates to those games, the final chapter closed on them a long time ago and the resources will be focused on future content or supporting the current title. If you wait years before buying the game, don't be surprised when you show up that it has little to no ongoing support. DR2 is sunsetting "major" support to the title barring any serious issues that get introduced with the McRae Flatout pack in a few weeks. They've supported it with tons of DLC and patches; we are coming up on the 14th patch since launch - that seems like support to me. But what more do you expect from here? We received double the original stage count. DR2 was designed to work on the old, dying consoles of last generation. Those consoles already held back the engine. Why keep supporting them heavily when CM could put resources into the new engines they are building for the next-gen consoles. And you act like the CM turned off the servers for DR1 and D4. They didn't Dailies and MP events can still be done on them. If you expect them to go clean up leaderboards that are 7 years old though... you're never going to see that. It's a waste of time and resources.
  8. 7 points
    We, at SRD - Sim's Racing Design, just revealed another tremendously looking livery for Team JWR. They will be competing in the ERC Azores Rally club event on DIrt Rally 2.0 this week. Another stunning beauty to marvel at!
  9. 7 points
  10. 7 points
    I paid ~€70-80 for all the rally content so far. Absolute bargain. I wouldn't swap the price difference for the year I had with it and all the hours I enjoyed the game last year; I more feel sorry for the people who missed out for a year!
  11. 7 points
    It's a good job you wasn't a gamer in the 80's and 90's. A game came out and that was it. You'd have hated it mate
  12. 7 points
    http://blog.codemasters.com/dirt/03/dr2_goty_info/ finaly good livery for Focus
  13. 6 points
    My platform: Xbox one S Version: 1.13. owner all seasons and Colin Mcrae DLC I have same problem how neil3646. My game crashed every time i want try any Championships race in my career. Same in RX career. In Flat Out mode my game crashed every time when i finished stage. Only works daily races (one stage). Others mode my game crashed.
  14. 6 points
    The new content added in 1.13 has made my game borderline unplayable on original Xbox One I updated and installed the Mcrae pack in the same manner as I have done for every other update since launch Tried the first scenario in Mcrae mode, on very hard (91%), completed the stage, passed the objective, and pressing continue at the end caused the game to crash to dashboard Restarted the game and tried again, exact same outcome Powered off console, even unplugging power lead for 30secs, and restarted Tried again, same outcome Restarted again and switched to medium difficulty (70%), same outcome Restarted again and tried the Peugeot 205 scenario, on medium (70%), same outcome; crash to dashboard upon continuing after stage completion Restarted again and successfully completed the My Team daily stage (205 in Scotland, great stage by the way!) as normal Tried the Subaru S4 daily (Australia), and pressing continue after the stage caused a crash to dashboard as well Restarted and thankfully my time was still logged Started the Group-A Weekly (9stages Scotland), using the new Legacy. Have completed the first 3 stages, but each time pressing continue after the stage caused a game crash. Thankfully progress is being logged, but restarting the game after every stage is hardly ideal I cannot complete any Mcrae scenario as the game crashes and progress is not saved
  15. 6 points
    I can say it's looking like I'm about to be working from home indefinitely over here in the US while they try to get this all under control. Now I might be regretting that I have added my co-workers & senior employees as friends on Steam though... kind of hard to explain why I was 5 minutes late to a meeting when 2 of them could see I was in Wales with the 2000cc when it started
  16. 6 points
    Version 1.13 March 24, 2020 Content (as part of Colin McRae: FLAT OUT Pack): New Game Mode: Colin McRae Scenarios New Location: Perth and Kinross, Scotland New Car: SUBARU Impreza S4 Rally New Car: SUBARU Legacy RS New Livery: Peugeot 205 GTI - Colin McRae (1988) New Livery: MG Metro 6R4 - Colin McRae (2003) Content: New Livery: Ford Focus RS Rally 2001 - Valvoline (Fictional) Note: Free to all players who have access to the car. Achievements: New Achievement: Building a Legacy - Roll the SUBARU Legacy RS 3 times on a single stage in Finland, and finish. New Achievement: If in Doubt... - Complete every Scenario on any difficulty. New Achievement: ...Flatout - Complete every Scenario on Very Hard difficulty. New Achievement: In its Element - Complete the 1995 Wales Scenario in Colin McRae's SUBARU Impreza 1995. New Achievement: Pedal to the Metal - Set a time of 7 minutes or faster on Newhouse Bridge, in the SUBARU Impreza S4 Rally When in Doubt... - Adjusted French language translation. Cars: Resolved issue where cars would appear with missing or misplaced body panels. Rebalanced engine audio mix for all cars. ŠKODA Fabia Rally - Updated engine audio. Citroën C4 Rally - Updated engine audio. MINI Cooper SX1 - Resolved issue where rev lights appeared blurred. Locations: Powys, Wales - Increased volume of pre-Stage co-driver callouts. UI/UX: Added Colin McRae Scenarios tab to main menu. Resolved issue where number of Terminal Damages incurred was not displaying correctly in My Team. Resolved issue where Service Area penalty times were not displaying on results screen in Custom Championship Events. Resolved issue where Class Leader's position on progress bar would freeze during Custom Online Events. Added marker to show when a player has set invalid laps in Time Trial (Rallycross). Clubs: Added support for Perth and Kinross, Scotland as a selectable Location. Trial Version: Added ability for Trial players to view in-game announcements. Miscellaneous: Resolved issue where car damage would not be carried over to Service Area after a player abandons a Rallycross race. Resolved issue where players would lose access to timed-exclusive liveries when declining End User License Agreement, after resetting save data. Resolved issue where transition from VM to VR would appear blurred. Made various improvements to co-driver callouts in multiple languages. Made several minor bug-fixes throughout title. Made several minor stability improvements throughout title. -- Content (Oculus version only): New Game Mode: Colin McRae Scenarios New Location: Perth and Kinross, Scotland New Location: Bikernieki, Latvia New Location: Värmland, Sweden New Location: Monte Carlo, Monaco New Location: Powys, Wales New Location: Argolis, Greece New Location: Baumholder, Germany New Location: Jämsä, Finland New Location: Yas Marina Circuit, Abu Dhabi New Location: Killarney International Raceway, South Africa New Location: Lydden Hill, UK New Location: Estering, Germany New Car: Audi S1 EKS RX quattro * New Car: BMW M1 Procar Rally New Car: Citroën C4 Rally New Car: Ford Focus RS Rally 2001 New Car: Ford Focus RS Rally 2007 New Car: Ford RS200 Evolution New Car: Ford Fiesta Rallycross (MK8) * New Car: Ford Fiesta RXS Evo 5 * New Car: Ford Fiesta Rallycross (STARD) * New Car: Lancia 037 Evo 2 New Car: Lancia Delta S4 Rallycross New Car: MINI Cooper SX1 * New Car: MG Metro 6R4 Rallycross New Car: Opel Manta 400 New Car: Peugeot 205 T16 Rallycross New Car: Peugeot 206 Rally New Car: Peugeot 306 Maxi New Car: Peugeot 208 WRX * New Car: Porsche 911 SC RS New Car: Renault Clio R.S. RX * New Car: Renault Megane R.S. RX * New Car: Seat Ibiza RX * New Car: Seat Ibiza Kit Car New Car: ŠKODA Fabia Rally New Car: SUBARU Impreza (2001) New Car: SUBARU Impreza (2008) New Car: SUBARU Impreza S4 Rally New Car: SUBARU Legacy RS New Car: Volkswagen Golf Kitcar New Livery: Ford Focus RS Rally 2001 - Valvoline (Fictional) New Livery: Peugeot 205 GTI - Colin McRae (1988) New Livery: MG Metro 6R4 - Colin McRae (2003) New Liveries: Added custom liveries (around 60 in total) to almost all base-game cars. ** * 2019 FIA World Rallycross Championship Version ** These are the "Season Liveries" mentioned in previous patch notes. Version 1.14, which will contain very minor updates, is in development.
  17. 6 points
    It's still not a good response, even in that context. The expectations from 2019 games should be high, because the industry set them high. Before a company releases a poor game, it should manage its own expectations for its target audience' reaction when the product is not on par with competition or its own other games using the same engine. I don't think anyone here blames you for setting such a policy, and the honesty is indeed very appreciated. The disappointment is from your company, deciding to cut its losses and stop development on a game that should not have been released in such a miserable content or technical state. This does not bode well for future Codemaster titles, sorry.
  18. 6 points
  19. 5 points
    goddamn I wish I was back in the city right now. internet speeds out here are #!@?&*$!^%
  20. 5 points
    So, I have edited the OP, changed the reward for 3rd place and inserted the new calendars like here: In the World Rally Option, Scotland will now serve as the stand-in for Chile. Also, all choices have been made for the next season and I will get to setting the Season up soon. If I can manage it until then, I'll set the start to be right at coming midnight. Otherwise Saturday Noon. NEXT SEASON UPCOMING: Class: Group A Calendar: Northbound Excluded Rally: Finland EDIT: ALL HAS BEEN SET UP. IT BEGINS AT MIDNIGHT !
  21. 5 points
    good evening Codemasters, who speaks to you is one of your users who has just finished watching the race broadcast live worldwide on all online and visual platforms (sky, youtube, Twitch, facebook, etc) and I really want to congratulate you ... .... ironic of course .... it's been 3 years (more but we do 3) that we tell you that lobbies have problems, that rooms are unmanageable, that we crash from one session to another, that there are thousands of bugs and have you (Codemasters) ever given us weight? The answer is no. Tonight, in addition to Norris who was unable to enter, we witnessed multiple expulsions during qualifying and race (people who could not enter) and how the cars got up and down for an acceleration ... Now that the world has looked at you I don't think that you will fix anything, although I sincerely hope so but I doubt, but at least you have shown the whole world how you plan multiplayer rooms and how you manage things badly. congratulations for the figure and learn from other software houses like Iracing. goodbye.
  22. 5 points
    To @PJTierney and the rest of the Codies team. The screenshots of @SRD_SimVansevenant just shows how importants it is there will be an official photomode in DR2.0. As it won't come to DR2.0 anymore, it sure must come to the next DiRT. It is a basic thing nowadays, have interaction with your community and will help to promote the game from the first day of the launch by enthusiastic community members
  23. 5 points
    You've heard of this place called "the United States", right? Don't take your Commie propaganda and throw it in their faces!
  24. 5 points
    When every game released in 2019 releases a "Game of the Year" edition, lol. Well, I guess they couldn't call it "How It Should Have Released" edition.
  25. 5 points
    Can't stop looking at this Beauty, I know its not official livery, but still Thanks too All at CM for this Livery 🙂