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Showing content with the highest reputation since 7/3/2021 in Posts

  1. I would like to propose to add new race distances of 35% and 75% or other distances. The game modes in which these distances are proposed should be everywhere The benefit of the suggestion by adding these distances, players will be able to test themselves on distances other than those currently in the game (3/5 laps 25% 50% and 100%). This is missing in the latest editions of the game starting with F1 2012. F1 2010 and F1 2011 distances like the ones I suggested were very cool. A player for whom 25% is not enough and 50% is too much would choose 35% or a player for whom 50% is not e
    28 points
  2. Hi everyone, Please see below for patch notes for version 1.05. This will is available for PS and PC platforms now, with Microsoft coming at a later date. We are working hard with Microsoft to get this to our Xbox users as soon as possible. Full notes below: Improvements to DLSS implementation Resolved a crash that could occur after returning to a ranked lobby if the lobby had split Addressed an issue where players could be split into a placeholder lobby when re-matchmaking in ranked Rebalanced Prologue and chapter 9 of Braking point on Hard difficulty
    23 points
  3. Let me preface this by saying I really enjoy F1 and the Codemasters F1 games so this is not senseless bashing but this game has really underwhelmed me. - Car performance is completely wrong, I understood why last year it wasn't sorted as the season had only just begun but this time around we're almost halfway done. Seriously there has been plenty of time for changes to be made, comes off as they don't care as people will buy it anyway. - Season calendar does not represent the real season. I am not talking about the missing tracks as I understand why they are missing but what makes n
    17 points
  4. I thought I create a positive post and say well done to the team in the middle of a pandemic , they have created a more realistic handling model and a very good driving game. Updates will come and so what if blah blah doesn't like this or that , you can't please everybody . Take it for what it is.... a game . Good job guys .
    16 points
  5. Unfortunately we just aren't their market...true fans of the sport looking for a realistic representation of the sport. Not talking about simulation just a true representation of the sport. This is supposed to be the official F1 video game of 2021. We don't have 2021 car performance We don't have 2021 safety cars We don't have a full 2021 schedule and tracks We don't have 2021 Sprint qualifying format The graphics even didn't get a proper next gen upgrade. Literally all there resources went into Breaking Point which in my honest opinion was an average ex
    16 points
  6. Guys, the menu burns your eyes away. Please, pleeeeaaasseee introduce very quickly a more eye-friendly menu design or a dark mode. Its not the intention of Windows and literally every other app to bring dark modes when you release a bright white menu! 😄 Thx!
    16 points
  7. Hey both. Ok, the DRS beep is being addressed so you should get that in a patch. As for the positive comments, thank you very much. We put a lot of effort into each release and this year has been no exception, I'm a gamer and an F1 fan who gets to work with the teams and stick microphones on actual F1 cars during the winter test - that's a hobby! I can't tell you how proud we are of what we do. Despite working on an annual franchise we've been as busy this year as we always are, working on new audio features most will never noticed, improving what's in game already and taking a look
    15 points
  8. 15 points
  9. Hi all, We understand the need for this one. I've marked it for the attention of the developers, and they are aware of this request/suggestion. Once I have a further update, I'll add on. Thanks for the responses.
    13 points
  10. Apart from a couple of sound glitches e.g. DRS beep being really, really quiet, I wanted to say thanks to the audio team. The changes they made to the engine sounds are great and especially big thanks for giving us the option to reduce the volume of the AI cars. I think audio is often overlooked by a lot of people but it really helps make the game more immersive for us sim-monkeys. So, thanks for the improvements!
    12 points
  11. So I've been under the impression that the track rubbers in over the race weekend in these games, but I struggle to ever 'feel' it. Does the track genuinely get quicker as the sessions progress through the weekend? Does it speed up from Friday to Saturday, or do you just get faster as you do more laps and get more comfortable with the track? I decided to run a test yesterday. Method To test this out, I set up a a race weekend at Melbourne in Grand Prix mode using Daniel Ricciardo. I did a flying lap at the beginning and end of every practice session and a single lap in all three
    12 points
  12. Here is the latest specification for the UDP telemetry system for F1 2021. Please note that we've opted for posting a document with this info rather than adding this into the forum as this is easier to work with. The spec should be downloaded from here: Data_Output_from_F1_2021#51.docx Below is a summary of the various updates and bug fixes added to this year's game. A big thanks to everyone who has contributed suggestions and reported bugs with system over the past year, plus an extra shout out to the beta group who helped test this out ahead of release. Fixed Pre-Release
    10 points
  13. F1 2021 Training Wheels For anyone spinning too much on curbs or having a slippery rear when back on the throttle, two quick tips. Increase your rear toe. The rear axle runs with toe in, meaning the wheels are angled so that they point in across the car. This makes the car more lenient with throttle application i.e. more stable as the driven wheels are also working to keep the car "together". This will help you put more power down quicker and will make the car less skittish when riding curbs. Don't hesitate in running with an absurd amount of rear toe for a lap or two until you ge
    10 points
  14. Dear Codies! There is a significant difference between grandprix mode and myteam career mode that I do not understand and which I suggest / urge you to lift the limitations of "myteam" mode from: GrandPrix mode - now if I select single player grand prix mode, and choose "custom championship" the game lets me assemble an individual season of races, where I can add and remove single races. Like IRL F1 I can add double header races like driving Austria twice on back to back races. The game also lets me include China, Australia and Canada into this "fictional calendar" for a single se
    10 points
  15. Today's store livery gave me some Williams vibes when I started playing around with it
    10 points
  16. I don't agree with you. There are many curbs in the game you can be aggressive on like real drivers do on the weekends. Those are the largely flat ones that are that way on purpose. Then there's the ones you shouldn't really be driving on. The sausage style ones, the angled ones. They're not meant for you to drive on and as you've likely seen many times on F1 weekends guys take too much curb and lose control. I think they ahve it spot on right now, the curbs don't need to change, our driving styles do.
    10 points
  17. I'm currently doing a Real Season Start career where I always drive the races on the weekends of the actual race, so this weekend I will drive in Hungary. But I have to say I'm quite disappointed by the Real Season Start Career, there are multiple reasons for that: 1. You must create your own driver, there is no option to just drive as the real F1 driver. I want to emulate the battle between Verstappen and Hamilton instead of having Verstappen/Hamilton against [insert random name]. That removes the feeling of the real championship battle. 2. It's a career mode instead of Champio
    9 points
  18. Hi everyone, So, i had this suspicion while racing Silverstone in MyTeam, where the AI has insane grip through the second sector (especially Copse). You can check Tom97's video in regards: I got to Spa in my career, and the same happens through Pouhon (I've read about Zandvoort too, but yet to race it). The AI just has so much grip, it can go easily flat without understeer or lateral sliding that the player has to deal instead. I recorded a quick video to compare myself to the AI in that corner: Granted, it's a MyTeam car vs a Red Bull, but a 40 kph di
    9 points
  19. Not sure I should post a full issue thread yet but I feel my wings etc get damaged but the hud is still green. I brush the walls and i'm 2 sec off the pace so not sure it's me getting used to the new physics or I am actually damaged. Has anyone else seen this or am I imagining things?
    9 points
  20. While I appreciate your feedback we're not in a position to please everybody. If you look around the forum at audio feedback this year the consensus seems to be that people think we've made improvements in terms of turbo/transmission whine. We have these conversations every year around what mix sliders we should offer in game and as you'll appreciate most games generally have very basic control (Music, SFX, Speech), we already offer more control than this and we wouldn't really expand this to include very specific sliders for individuals such as "Turbo Whine".
    9 points
  21. It's more about attention. If a hypothetical new rally game was announced at the same show, there's a chance everybody could be like "oh cool, rally game! what's this GRID thing? oh whatever". Regarding rally, I know it's frustrating being a fan and going "well, we're waiting..." (I'm like that with the new Forza Motorsport at the moment). When the rally team has something to share, I'll do what I can to make us go as big as possible so that you're all super hyped. I'm afraid I can't give any dates or clues though, just be aware that I'm as excited to talk about thin
    9 points
  22. I pointed this out about a month ago when the Youtubers started showing their own gameplay and they all start their video with 'this is an early build and things will get patched.' I called it out on this forum that they are all clearly told to say that and that nothing ever gets fixed. This year's game seems to have actually removed features that need to be re-added along side creating a raft of bugs and glitches. It's Codemasters all over. Recycled game produces the same problems. I'm sick of it. We deserve to be treated much better than this as we are the ones who buy and
    9 points
  23. Nobody needs to justify any assist they use as far as I'm concerned. It's a game for everyone to enjoy as they wish.
    9 points
  24. Hi everyone, I agree with the overall sentiment here, as this thread was a rollercoaster to read. To cover a few of the many things in this thread: Car performance vs real-life, in some instances, is valid and something I can confirm we are investigating. No news other than that, but we are looking at it. There's a argument T-Cam gives you a distinctive performance increase. This is simply not true. The only reason there is even a discussion of this is that you can see more of the track. If you find good cockpit settings (I'm happy to post a screenshot of mine which
    8 points
  25. • Multiplayer - more bugs, unplayable • MyTeam - worse r&d system, ugly car, ugly liveries, nothing new • Solo features - less • Story mode - Wish version of Drive to Survive (and I don't even like DtS) • Menu style - worse (white, more click's to access things) • Graphics - Pretty much same, but running 2 times worse Pretty much everybody should be fired for this game at Codemasters, they just don't care about the game, about the sport, shame.
    8 points
  26. No. No. and... NO!!! We should NOT have to know or expect issues on day 1 when we buy a game. Why on earth should you as a consumer by something and EXPECT something to be wrong with it? That's the most ridiculous logic I've ever heard. It's this exact attitude why we are in this position as consumers. We let these big companies walk all over us and they've already got our money; nothing we can do about it. That's not right. We should not have to accept the fact there will be issues. In part I know we do because it's technology and things happen and we all have a degree to which we
    8 points
  27. And the feedback on how to react to bugs is also very bad here in the forum. You fill out forms and share meaningless codes to get no feedback at the end.
    8 points
  28. With developers and I've personally marked as critical importance. Once I have anything, I'll add here.
    8 points
  29. Hi everyone, Patch 1.04 now live across PC, PS4 and PS5. Details below: Addressed an issue where users would experience a corrupt save if they edited their vehicle's livery from within the MyTeam HQ. Saves that were previously corrupted as a result of this bug will be able to be resumed after applying the patch. We are aware of some instability within the game for a limited number of users on PS5 relating to Ray Tracing. As such, we have taken the difficult decision to temporarily disable it to aid stability. We aim to re-enable this as quickly as possible, and we will p
    8 points
  30. When watching F1 on TV you can see how drivers attack kerbs (Martin Brundle famously points it out every race) and if you go watch onboards from this year you can see that, in fact lewis was doing it so much in Austria he damaged the car. In the 2021 game you just look at most kerbs the wrong way and the car just spins. They have made the kerbs ridiculous this year The game handling was trending in the right direction after the input of F1 drivers last year. This year the handling has gone backwards, high speed is too punishing (yes the cars are different this season but go watch th
    8 points
  31. Does Codemasters even watch real F1? Why doesn't the AI top runners attempts Q2 with medium tyres? If I get into Q3 with mediums I automatically have a 25 second advantage because I'll 1-stop the race and all the AI is on 2-stop. Can Codemasters please refer me to a race where the top runners all did 2-stop in the last year or two? This really breaks the mode or any mode...as soon as my car is fast enough to get into Q3 with mediums I'll easily win the race. And don't tell me to just do Q2 on softs...it isn't my responsibility to have house rules to cover their laziness. I wa
    8 points
  32. Hi For the people who are interested in realistic camera settings, I tried to do my best. Here are my settings per car. MERCEDES-AMG PETRONAS F1 TEAM Camera Tv Pod Offset Field of view -11 Offset: Lateral -4 Offset: Horizontal -7 Offset: Vertical 9 Angle -16 Near Clip Plane 20 Mirror Angle -20 Camera Shake 0 RED BULL RACING HONDA Camera Tv Pod Offset Field of view -8 Offset: Lateral -4 Offset: Horizontal -8 Offset: Vertical 17 Angle -20 Near Clip Plane 20 Mirror Angle -20
    7 points
  33. This has nothing to do with camera choices. The cars are just fundamentally faster than real life, which is already something that Codemasters are looking at although we don't know whether an adjustment will be made or not.
    7 points
  34. In 2020 there was the useful feature "hide menu" by keeping a button pressed so you could actually see the camera angle and it was very useful for customization. Now in 2021 this feature isn't there anymore and it is way more difficult to customize the camera view.
    7 points
  35. 20210724_111321_2_1.mp4 20210724_111321_3.mp4 20210724_111321_3.mp4 hi A detailed description of the issue---> So when you plug a headset into an xbox controller the game sound will lag and the game play will become jumpy. Doesn't matter if you're in party chat or just plugged headset in. Happened in versions 1.03 and 1.04. Game continues this until you reset game and unplug headset. Just unplugging headset will not fix issue. Error code: HJCV-TBBD-DDMB-GDEG Platform- Xbox One What version of the game you are using (Shown on the s
    7 points
  36. Still the awful shadows on the car (from the halo), motion blur still not working and the replays back to being a stuttering /screen tearing mess (they've switched ray tracing back on). Not impressed.
    7 points
  37. We need some tyre management. Tyres should be much much more sensitive. We know tyres is key factor in F1 but in game i never ever have issue. I can push like hell every lap but temperature is still easily stable. Never had problem with overheating or cold tyres. Tyres is totally important in F1 and should be done much better there is some small progress but still i cant feel that tyres peak especially on understeering. Good luck
    7 points
  38. My latest video for those that are interested... Definitely worth watching to the very end. DiRT Rally 2.0's Biggest Mistake - A Mod Designer's Perspective
    7 points
  39. Hi everyone, Testing complete and is due in a upcoming patch. We appreciate your patience and we are working hard to get this to you as soon as possible. Many thanks, Barry
    7 points
  40. I am seeing that the game has more bugs than last year's one. Some of the glitches are the same we had in the Beta... then what was the purpose of making a beta programme where you have to report bugs that never get fixed?
    7 points
  41. Too many things cut just for the sake of it. Training is a good example. OP mentions only 3 of them are available at any track now, instead of the 6 we had before. But more than that, all telemetry results post-practice are just gone. Want to know what you tyre usage was like during race SIM? Which corners you lost time at during quali SIM? How bad each lap affected your tyres and where? Nope, all gone. Practice programs now serve to purpose at all other than getting discounts on parts, they no longer actually help you get better times or understand why you got bad ones. This is an exampl
    7 points
  42. Hello everyone, so I want to add video evidence to the topics mentioned here! While I think 110AI should be tough and dare I say almost impossible, it needs to be balanced out, which right now, it isn't. All I want to mention in regards to context (as most the of the thread is identical), is that I'm running 110AI using the World Record TT setups (and in the case of Zandvoort, 11-10 wings) Britain: Spa: Zandvoort:
    7 points
  43. Allow us to turn off driver transfers.
    7 points
  44. I have to admit, I was majorly disappointed by the lack of updates to career mode. I don't see how playing someone elses story can be as interesting as making your own.
    7 points
  45. Yes this is correct, we work directly with multiple teams on a yearly basis and record on board cars directly (mostly during winter test). We have also had positive feedback from several drivers in recent years when they've been hands on with our assets. I do understand the complaint that we're not 100% faithful to the TV broadcast but as I've mentioned there are several reasons for this including the fact we can't just rip audio from FOM/TV footage, we're not allowed to do that whereas somebody modding the game can do what they like becuause they are unmoderated. We've also found cars can sou
    7 points
  46. Got off my military service, so I have loads of free time again to do something like this. I'm always interested in hosting Q&As, so let's see if I can get something together 🙂
    7 points
  47. @BarryBL Are you going have a @David Greco thread on driving, handling and setup like you did for 2020? That was very helpful!
    7 points
  48. Attempted to recreate the Vodafone McLaren. Quite happy how it turned out.
    7 points
  49. That is not a bug, it is just an individual problem, where the problem sits in front of the screen. But seriously: Just adjust the AI Level. It is not surprising, that a new game with different feeling of a car, does not make you as fast as you were at the end of the previous game. Be patienced, play the game, adjust the AI Level and over time you will see, that you may get fast as you were before. BUT: It is clearly not a bug!
    7 points
  50. I wonder how many of the people screaming for an accurate track list will be calling for Melbourne to be removed bEcAuSe It’S nOt On ThE cAlEnDaR?
    7 points
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