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Showing content with the highest reputation since 1/21/2020 in Posts

  1. 21 points
    In 1995 Colin McRae achieved the ultimate honour in rallying and added his name to the history books as a racing legend. 25 years on, re-live his momentous career this Spring with the Colin McRae: FLAT OUT Pack, coming to DiRT Rally 2.0 on March 24 and FREE to all Season owners. View the official announcement on Codemasters.com Read more detailed information on the Codemasters Blog
  2. 16 points
    Hi everyone, Patch 1.20 is now available on all platforms. Please see summary of patch below to see what has been updated. GENERAL - Safety car deployment frequency has been adjusted so that it is more likely to come out within race sessions GENERAL - Addressed an issue where the Logitech G29 rotary dial could not be assigned in a clockwise direction GENERAL – Further Stability Issues LEAGUES - Users can now save between sessions in private leagues LEAGUES - Users can now add reserves in private leagues XBOX – Keyboard Support has been added CAREER - Addressed an issue where progress would not be saved in Practice 1 in Australia of a new career CAREER - Addressed an issue where a selected team-mate would change if the user exited the game before completing Practice 1 in Australia of a new career CAREER - Addressed an issue where DNFs would incorrectly show with the fastest lap indicator in the season results tab CAREER - Addressed an issue where Butler and Weber would appear after skipping the F2 Feeder Series if the user quit in Practice 1 of Australia CAREER - User will now be warned before purchasing upgrades towards the end of a season if the department has experienced a regulation change MULTIPLAYER - Addressed an issue where the camera selection would not save if selected in a multiplayer session SPECTATOR - User can now enable the track map for the session they are spectating EVENTS - Users can now manually navigate through the weekly event prizes With the release of Patch 1.20, there are several new community requested features and improvements to the game. After reading your feedback on communication, I've highlighted and explained our most significant changes in our first ‘deep-dive’ patch notes. These notes will cover the new ‘Reserves’ and ‘Save Session Progress’ features in Leagues, parameters to the Xbox Keyboard Support well as further details on the changes to Safety Car deployment behaviour. League Improvements and Functionality: League Improvements have been split into two main features; Reserves Improvements and the addition of Save Session Progress. Walk-throughs are here: Save Session Progress: 1. Create (or edit) your league as normal, ensuring that your ‘Progression Format’ is set to ‘On Demand’ 2. After adding your tracks, you are met with the ‘Format’ screen. Scroll right to the ‘Weekend Structure and AI Difficulty’ tab and at the bottom, ensure ‘Save Session Progress’ is enabled. The rest of the settings are unaffected, so you can run Private AND public leagues with this new feature. 3. Create league and invite friends to the league. 4. Play through your first session and complete as normal. 5. Upon attempting to progress to your next session, a minimum player confirmation message will appear. For the session to continue, this message will need approval from at least 1 player with the minimum role of ‘member’ and one player with the minimum role of ‘admin’ to continue. 6. Should there not be enough levels of approval, the league will return to the ‘League Summary’ screen and be paused until players of the minimum levels of ‘Role’ are in the session to advance the league. NOTE: Remember, attempting to progress to your next session, approval will be needed from at least 1 player with the minimum role of ‘member’ and one player with the minimum role of ‘admin’ to continue. Also, Reserves and Non-Member Spectators cannot influence the advance of the league session. Reserves: This new feature ensures leagues can now function more to the players desires and make sure that there are requirements to proceed without affecting the league for others. Reserves: Reserves have been added into to ensure smoother running of the leagues format. How to add reserves is below: 1. Create (or edit) your league as normal, ensuring that your ‘Progression Format’ is set to ‘On Demand’ 2. After adding your tracks, you are met with the ‘Format’ screen. The league will need to be set to ‘Private’, and then change ‘Player Reserves’ to enabled. You have the option of choosing the ‘Reserve Scoring’ to suit league preferences. Please note that this feature is disabled by default, so it needs to be manually added to the league. 3. Invite users to the lobby. 4. When a non-member is invited to the lobby, they now join without a role as an ‘unassigned’ participant in the session. A player with the role of either ‘Admin’ or ‘Owner’ must assign the new player as a reserve for them to be able to participate in the session. However, with this being a new feature, this is criteria to make sure this works correctly for you. These are: · This feature cannot be added into current leagues; you will have to create a new league for this feature to be enabled. · If a reserve scores points in leagues, they will be credited with the points in the race standings and results screens. However, in terms of the championship, the reserves points are assigned to the member they have replaced for that event. · If the original league member joins the game before the event starts, they will take the place back from the reserve. However, if the original league member joins after the event has started, the reserve will complete the event on their behalf. Safety Car Updates: · Safety Car deployment has been updated, with the objective of making it more likely to deploy when it would be expected to. As a result of these changes deployments should be more frequent than they were previously. · We have made improvements to the system that detects obstructions on track, allowing us to more reliably recognise large incidents and deploy the Safety Car accordingly. · We’ve also increased the chance of a deployment for both VSC and SC following a car suffering terminal damage. · 25%, 50% and 100% race distances have identical deployment rules, except maximum number of deployments which are 2, 5 and 6 respectively. This is designed so that you would still get most of the race session being at racing speed, rather than spending a large proportion under Safety Car conditions. · The maximum number of Safety Car deployments has been decided based on real-life Formula 1 records, with the most Safety Cars ever in a race being 6 at the 2011 Canadian Grand Prix Other Notes: · Keyboard Support for Xbox has now been added. To enable this, simply add a keyboard to your Xbox setup and configure your preferred mapping for commands in the controls screen. · With some wheels, that have far more complicated setups and more buttons to map, we cannot assign these extra inputs accordingly. The reason for this is lack of first party support for these extra buttons. I hope this gives you a clearer way to enjoy the additions to leagues and improves the general performance of the Safety Car. If there are issues, please feel free to contribute to an existing/ add a new topic in 'Technical Assistance' using the correct format (Questions answered and clear title) whenever possible. A good example of the correct bug reporting format is here. This ensures we get all the information we need to replicate and investigate your issue. Many thanks, Barry
  3. 12 points
    Well I had a productive lunch break today...
  4. 11 points
    Hey all, I have some more good news ahead of Season 2's arrival in the next few weeks: after listening to your feedback and testing ideas, I can confirm that the option to adjust the length of races in Career mode will be included in the Season 2 update. From the main menu screen, if you head to Options > Gameplay > Difficulty, you can find the new option to adjust race lengths in Career. It is set as default to x1, which is the usual race length. You will now have the option adjust the race length x2, x3, x4, or x5. The multiplier applies to each individual race - so if you're participating in a three-race event within Career, and each race is usually three laps long, applying the x5 multiplier will mean each race is 15 laps long. This option will be available on all platforms when the Season 2 update is downloaded. So, it'll be available at the same time for Xbox One, PS4 and PC, then when we launch Season 2 on Stadia at a later date, it'll be available on that platform too. We're pleased to address another much-requested feature from you, the GRID community, and are looking forward to seeing you take advantage of the new feature! Time to get ready for some marathon Career play-throughs... Thank you 🙂
  5. 11 points
    From what I've seen, there are sections of Scotland you'll be swearing at for weeks. (Not unlike when you visit Scotland and people swear at you for weeks).
  6. 11 points
  7. 11 points
  8. 11 points
    Hello All, This is just a thread to throw out the idea about a weekly/biweekly broadcast rally event. (Broadcast to Youtube and Facebook) I have asked around sim racing broadcasters and I think we can make something work very similar to Dirt World Series. I think it would be great to have a central place for the community to gather, compete and engage with each other within one 3 hour window or so. I've requested Codemasters look into this via email as a lot of other sim racing platforms are doing the same and they have decent communities where everyone can engage with one another. Costs seem to be in the region of 150 pounds per event total to run the events. What does the community think? Would you support it and compete in these events? Cheers, Luca
  9. 10 points
    Scotland will be available everywhere if you have the FLAT OUT pack (which of course means that if you have a Season you can play it too).
  10. 10 points
  11. 10 points
  12. 9 points
  13. 9 points
    Aww that's cute, you think Britain has Spring. It's either winter or the Sahara.
  14. 9 points
    Finland in daytime/clear and daytime/overcast has a horrible looking thick fog on it. Completely unrealistic for the weather (I live in Finland so I would know, also every single Finnish player says this is not even close to how it looks like in reality), looks painfully awful, and you can barely see the road in what should be crystal clear weather with no fog at all. Yes, I know that you said it's "for performance reasons" but that just isn't a good enough answer. Adding this kind of horrible fog that makes it look awful is absolutely not the right way to increase performance. What you should do is get rid of the fog, or at least tone it down to the same level as Wales (where it's bad enough but at least playable) and increase performance in other ways. The kind of ways the leave daytime Finland looking decent. Look at this. This is a comparison of Finland in Dirt Rally vs. Dirt Rally 2.0. You can see it looks FAR better in DR1, because low graphical fidelity without the fog is far better than high graphical fidelity with a horrible fog slapped on it that completely ruins its looks. Your "visual upgrade" has left daytime Finland looking far worse that it did in DR1. These fake promo screenshots, with no fog at all, are what the real game should look like. As it stands this might as well be from a completely different game. The fact that you can't show real screenshots of daytime Finland would kind of suggest even you at Codemasters are not too happy with how it looks like. Steam, super deluxe edition 1230v3, GTX 1070, 16gb ram, SSD, Windows 10, SB Z 2D, 2560x1440 60Hz Logitech G920+shifter
  15. 8 points
    Bear in mind that all car names are approved by the manufacturers, and I’d trust SUBARU to know which car it is 😉
  16. 8 points
    Regarding audio, I got word from the team what what you hear is not what the final car will sound like 😉
  17. 8 points
    I'm Irish and the British Isles is technically correct. Now if you go and say I'm British I'll give you Terminal Damage though 😅
  18. 8 points
    the ultimate weapon... @mats27
  19. 8 points
    @PJTierney any plans to add the Ford/M-Sport Fiesta R5 MkII to DiRT Rally 2.0?
  20. 7 points
    In another topic, @ChrisGrovesMCM told me that the devs aren't looking to add this mode. So I tought about making a topic, to see if people are interested. And if we are, maybe they can consider it 😋 I'm talking about a mode that is a staple in CM racing games. F1 has it, Dirt games has it, even Autosport had it... Add some daily/weekly/maybe even monthly events connected to race net. Different tracks, car classes, difficulty, even now can add race length. People race, and take a part on leaderboard based on finishing position/total race time. At the end of the week or whatever, you receive in game money according to your position on the leaderboard (let's say, top 2000). Would you guys be interested in something like that? Let CM hear us then! 😁😁
  21. 7 points
    I was ready to grab my wallet out my pocket at 2pm but then I saw free and slowly put it away hoping no one at codemasters saw it
  22. 7 points
    Should have some news on this topic once the Season 2 update launches. 🙂
  23. 7 points
    Honestly there’s so many locations around the world and each has loads of great stages. I’d be very happy with whatever we get IF we are to get new rally locations
  24. 7 points
  25. 7 points
    Version 1.12 January 21, 2020 Content: New Car: Mini Cooper SX1 - Available January 28 (Season 4) New Car: Renault Clio R.S. RX - Available January 28 (Season 4) New Car: Ford Fiesta Rallycross (STARD) - Available January 28 (Season 4) New Liveries: Season 4, Stage 3 - Available January 28 (Season 4) New Liveries: DiRT Rally 2.0 World Series Grand Finals (2019 Peugeot 208 RX) New Liveries: DiRT Rally 2.0 World Series Grand Finals (Volkswagen Polo GTI R5) New Livery: Petter Solberg - 2019 Wales Rally (Volkswagen Polo GTI R5) New Livery: Oliver Solberg - 2019 Wales Rally (Volkswagen Polo GTI R5) VR: Resolved issue where game would softlock when attempting to use S1600 Class cars in a Multiplayer Lobby. My Team: Rallycross Career: Added support for 2019 RX Supercars (Masters Tier) Added Solberg Livery Challenges. World Rallycross Championship: Added support for 2019 RX Supercars. Added support for 2019 World Rallycross Championship locations. Locations: Jämsä, Finland: Added Rain as a selectable weather condition. Cars: Adjusted behaviour of windscreen wipers to reduce usage in dry conditions. Adjusted visual effects of windscreens when driving through water splashes. Adjusted visual appearance of FOV adjustments to prevent clipping of car interiors. Liveries: Resolved issue where mis-matching country flags were showing on some liveries. Changed driver number colour of Season 3, Stage 3 Liveries, to make it more easily identifiable. Miscellaneous: Adjusted AI behavior to prevent unwanted object collisions during introduction sequences. Resolved issue where Time Trial ghosts would mistakenly appear when changing unrelated settings. Removed World Series tab from main menu. Made several minor bug-fixes throughout title. Made several minor stability improvements throughout title. Version 1.13 is in development, release date to be confirmed.