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Showing content with the highest reputation since 3/19/2019 in Posts

  1. 69 points
    [UPDATE 09/04/2019] Hi all, Get your profiles finalised as we are CLOSING the sign ups tomorrow morning at 8am BST! That’s 08:00 BST on the 10th April. If it’s not filled out properly, your application may be rejected. So be sure to take a final look over before tomorrow morning and make sure you've read and filled out everything as we've requested. Thanks! ---- Hello everyone, For the past few years we’ve run our successful F1® Beta Programme, where we invite a select number of you to the Beta to test and give us feedback on future projects. We are always impressed and thankful for the level of detailed feedback and enthusiasm you give us in these Beta programmes. So without further ado, it’s my pleasure to introduce this year’s sign up for the F1® Beta Programme! The sign up for this year’s F1® Beta is in a new place this time. You’ll find them right here in the forums themselves. To sign up to the closed Beta, you will need to head to your profile page. To get there; click on your forum name in the top right corner of any forum page and select “Profile” from the drop down menu. When on your profile page, click “Edit Profile”. You should be able to find the Beta Sign up section after the Social Media part. Please make sure that you read and fill everything out correctly and make sure you have access to the email address associated with your forum account.
  2. 35 points
    Hi all, Just popping into this thread with less gossip, but more a heads up - the patch is confirmed to go live at 11am tomorrow! RaceNet will go down for maintenance (for a maximum of an hour) while we patch the game, so please make sure you're not in game when that happens as it could compromise event times uploading to the server. I'll be back early tomorrow morning with a Road Book featuring patch notes and some information about what we've tweaked server side too - as well as more info on how we're doing with FFB. Looking forward to getting the fixes and the info out to you. 🙂 Cheers, Christina
  3. 21 points
    Nice patch 🙂 Many of the things that needed fixed are on the list and I can't wait to test the game once I get home from work. However, there are still plenty of things to fix, both small and big which transit from v1.1. You've already stated FFB will be fixed later on, so no point mentioning it once again, so let's get to the rest: I'm on the PC Steam platform by the way, but probably 95% of these bugs are global. -- PATCH v1.3 ETA: 15th-19th April -- 1. The problem with dark stages and no visibility has been poorly resolved and now the cockpit of the car is completely dark and some stages over-exposed. HDR needs to be fixed for good, no matter how much time it takes. Headlights also have nearly no effect in dark zones (such as New Zealand forests, Australia forests and Monte Carlo's tunnel) during day time. This is as prioritary as FFB, because it's a gamebreaker. (https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411207 and https://forums.codemasters.com/topic/178-dirty-gossip-thread/?do=findComment&comment=409909 ) 2. Some cars' headlights lack proper glass texture opacity and some of them lack proper mirroring texture within the bulb case (Lancer VI for example) ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=406760 ) 3. Tyre wear is too forgiving at the moment, making any choice besides Soft and Wet nonsense. Tyre wear, at least on softs, needs to be improved so that it wears way faster than it currently does, so that Medium and Hard compounds are a viable choice whenever there are bigger stages. And if possible, make it so that tyre wear rates also depend on how you drive (if you push harder, higher speed and higher sliding will cause the tyres to wear faster). ( https://forums.codemasters.com/topic/35154-tyre-life-and-running-order/ ) 4. There are a few details missing from tail lights when the lights are on and brakes applied ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=407285 ) 5. The Mitsubishi Lancer Evo VI lacks halogen lights during night stages. The game only places the 2 in the front bumper, but it lacks the set on the bonnet. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408600 ) 6. There's no mention on these patch notes about the grip bug happening intermitently to some players. Some get no grip, some get partial grip and some don't have any problems. It's as if the car had no gravity and the wheels didnt touch the ground ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408243 and https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409135 ) Being fixed in Patch v1.3 7. There's no mention on these patch notes about AI scoring irregular points in the My Team career. Not sure if this also happens on custom events. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408152 ) 8. After a stage when you're in the service then go to the main menu and back again in the service, the tyres you used lose their used condition and just display as "New". 9. Some materials while in wet conditions seem to lack proper roughness, making them extra shiny and bland ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=407693 ) 10. Running order seems to be class dependent. Example: Group A will never start 1st on the running order regardless if they lead the entire rally, and not just the class, making the running order and track degradation a bit shady. There's also the issue where the championship leader will start cleaning the first stage of the event (correct), except if you are on another class other than R5, but then if you lead the rally once again you don't get the best order position for the best grip. Not sure how you're gonna do it, but something needs to be done about this, as older classes get 90% of the time rutted stages. 11. Splash VFX and SFX are missing when passing through a splash (New England stages). 12. Splash VFX and SFX are missing on wet stages on little puddles of mud and water (all gravel stages that have wet condition). Not sure if this is a bug or an intented design decision. If it implies a significant performance drawback, discard. 13. PS4|PS4 Pro - Rain drops are pitch white during night when lighted by the headlights. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409302 ) 14. Some controllers that worked previously in 1.1, don't work anymore. (from here onwards https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=408998 ) Fixed in Patch v1.2.1 (25/03/2019) 15. There are more reports of stuttering since v1.2, which didn't exist before. ( https://forums.codemasters.com/topic/35684-stuttering-since-update-12/ ) 16. Audio is still cutting out in the stages. Being fixed in Patch v1.3 17. Some co-pilot pacenotes are not given in custom multiplayer races. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409334 ) 18. Headlights still need to light the road farther in dark/rain conditions (Poland specially). 19. PS4|PS4 Pro|Xbox One S - blurry graphics, unable to turn off TAA, low resolution textures overall, faulty HDR and unable to adjust FOV. Being fixed in Patch v1.3 20. Probably related to bug #6, the rear end of the cars is levitating in some rare cases. There's definitely something there with the gravity. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=409901 ) 21. Some of the R5s have their wheels wrongly placed ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/ ) 22. Rally events are appearing twice in the same career championship, omitting one rally ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410026 ) 23. There's a set of graphic bugs on PC Steam version v1.2 (still to confirm in consoles) while in headcam, such as water splashes not rendering properly, objects levitating, etc ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409819 ) 24. Screen tearing and black screens problems on Xbox One ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409736 ) 25. Some buggy UI graphics overlaying during Car Setup (can't confirm platform) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409572 ) 26. Buggy dialog box showing code instead of text concerning insufficient funds to repair car damage in the main menu ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409684 ) 27. Stability issues on PC, causing crashes d3d11.dll and stack related, game freezing mid-stage and consequently PC freezing ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410083 ) Being fixed in Patch v1.3 28. There's reports of the co-driver pacenotes notebook 3d object not appearing in head cam. 29. To get the trophy "watch the delta" and "living the dream" you have to buy the Group A and B cars that are already included in the Deluxe Edition. 30. Despite the 7th rally being added to the game (Monte Carlo), championships only have 6 events. Should get adjusted as locations get added. 31. In the Rallycross Daily events, people get forced back out of the event, rather than back to the pits after a practice run. 32. During replay, tyres are squealing on snow/ice/gravel surfaces like if it was tarmac. Being fixed in Patch v1.3 33. Xbox One X - There's a report of the big black graphics bug still happening as of v1.2.1 ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410821 ) 34. In Monte Carlo rally, the italian co-pilot's first words at the start are not in italian. 35. Wipers remain automatic even after being disabled in the settings. 36. In Monte Carlo rally, headlights are ineffective in the tunnel during day time. This is the same problem as with the dark forest areas in New Zealand and Australia. 37. Invisible object collisions in Monte Carlo near the wall (trees) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411526 ) 38. In Monte Carlo rally, when you go to the service area after you finish a stage, the ground floor is black like if it was missing a texture (i'll make sure to get a screenshot on this one soon, it happened to me on a GTX 770 with the latest nvidia driver) 39. The french translation of "clear weather" should be "dégagé" and not "vider". 40. When overwriting a setup it resets its name instead of keeping the old name. 41. Rev counter analog display is upside down in the Mk1 Golf ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412114 ) 42. We are unable to scroll up to the top or down to the bottom in the leaderboards right after finishing the stage ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412353 ) 43. Sometimes windscreen wipers are duplicated. Being fixed in Patch v1.3 44. On the R2 Ford Fiesta most of the liveries have too wide (or actually too high) black bar on top of windshield, which make the car almost impossible to drive. The liveries 1 and 2 are ok, rest are not. Being fixed in Patch v1.3 45. PS4 - There's reports that "Unexpected Moments" stop appearing after a certain time spent in career. 46. PS4 (and maybe Xbox) - Modern Classics achievement is not unlocking. 47. Argentinian flag flickers in one of the argentinian stages ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412905 ) SUGGESTION: This might not belong here and it might not even be officially supported, but people are making some nice liveries and porting some from DR and D4 to DR2.0. However, using custom liveries implies modifying their respective car files .pssg files and this in turn prevents times from being validated within RaceNet. If you can, please make it like DR and D4 where custom liveries had no impact on the gameplay. I know file verification can be a pain in the a**, but if it's possible and it's not much of an hassle, take the liveries files out of the equation and just verify the rest of the car data for anticheat purposes, so that everyone can enjoy their liveries. DONE in Patch v1.2 That's all on my side for now. Keep up the good work and see you on the next content update for Monte Carlo 😉 I'll be editing this post in case I spot some more bugs.
  4. 20 points
    Whilst I love the game, I will say that the lack of open and honest communication about its issues, in conjunction with the way Dirt 4 was handled post launch, is becoming a larger and larger issue for me. There’s a great game in here and I really hope to keep seeing content being added to it, but a few issues preventing it living up to expectations for some players. I think most noticeably the FFB and the weather and time conditions. But aside from the odd comment as a social media post or reply when community momentum demands it, there’s nothing forthcoming discussing the reasons for some of the changes, some of the things that might take longer and admitting some of the things we are asking for may not be possible. For a start; why is FFB lacking in the areas that people are asking about? There must be a logical reason, either a choice or change in the physics late in development affecting it. What’s the plan with it? Trying older versions? Getting in an expert like with DR1? Same with weather and time. How is it generated? Can we have any hope for new times (morning or afternoon) and changes to the way weather is assigned? Why are there certain times of day with only a single weather condition and others with four and why was the Dirt 4 system discarded? A choice for online play leaderboards? Using an earlier branch and Dirt 4 conditions weren’t compatible? What was the thinking behind the ‘iris effect’ making the shadows unreasonably dark in daytime? Is it something that could be toggleable or changed or is it a fundamental part of the engine version that can’t be addressed in this version? I don’t honestly mind the answers, it’s the lack of communication that bothers me. Assetto Corsa questions about night and rain: “it’s not possible, the engine only supports one light source”. OK then. Raceroom requests for offline multi class: “we can do the code for in game no problem (here are some screens) but we don’t have anyone to do the UI changes at the moment”. OK then. Il2 people wanting heavy bombers: “we have to model each crew position, a new flight model and for the same work we can do 4-6 regular aircraft. Limitations to maps and the draw distance means we couldn’t do it as well as we’d like to”. OK then. Now I admit, Codemasters seems to court players that wouldn’t read this level of depth, but there are plenty of us who will do. Heck, even DR1 had much better comms and was open about what couldn’t be changed within the engine.
  5. 18 points
    Hey all! I should have some beta info for you soon. I've got a couple of little things to finalise first.
  6. 16 points
    Hi all! As always, you can find this on our blog here as well. DEFEAT YOUR RIVALS IN F1® 2019 We are very happy to announce that F1® 2019, the official videogame of the 2019 FIA FORMULA ONE WORLD CHAMPIONSHIP™, is coming a full two months earlier into the F1® season and will launch worldwide on Friday 28th June 2019! To whet your appetite (just a little…) and celebrate today’s announcement we’ve released a trailer, which showcases some of the game’s brand new look and feel. You can check it out right here: For those of you who might know the F1® calendar off by heart, this will, of course, mean that game will be released during the Austrian Grand Prix weekend and, unlike previous iterations, ahead of the British, German and Hungarian Grands Prix. F1® 2019 has been in development here at Codemasters for nearly two years, making it the most ambitious release in the franchise history and launches on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC (DVD and via Steam). That’s not all though! Working in partnership with F1®, for the first time ever, you’ll be able to get behind the wheel of a 2019 regulation car specifically designed in collaboration with F1®’s technical team, headed up by Ross Brawn and Pat Symonds. The car, which will be available in Multiplayer, adheres to the 2019 regulations and comes with a range of livery designs offering you a new level of personalisation. We’ll be looking at this in more detail in the near future, but for now, you can take a look at these right here: The 2019 F1® Team liveries will also feature on the car in early marketing materials, but will be replaced by the final Team cars ahead of the games release. You can check these out at the bottom of the blog. We know that you love the F1® racing franchise, and we want to build on the success of previous iterations and deliver to you an experience that rivals the quality and production values of the real-life sport and includes several new game features which will be revealed in the coming months (so make sure you do keep it here for more!) “We are absolutely delighted to be able to release F1® 2019 earlier in the Formula 1® Season, so that the game can be played and enjoyed at the same time that the real-world championship picture is starting to form,” said Paul Jeal, F1® Franchise Director at Codemasters. “Our close relationship with Formula 1® has played a major part in achieving this key objective for the franchise. That in addition to our near two-year development cycle, has allowed us to develop some exciting new features and other firsts for the franchise that we can’t wait to share with our community in the coming months.” “The exciting collaboration with Ross Brawn and Pat Symonds has created new levels of player personalisation in F1® 2019 through the inclusion of the new regulation car,” said Lee Mather, F1® 2019 Game Director at Codemasters. “With the continued growth of the F1® series, it’s great to give players more control and new levels of car and driver customisation and we can’t wait to talk more about this alongside the new multiplayer features in the coming months.” We’ve got a lot of exciting things to reveal and talk about, so make sure you keep it here for the F1® 2019 news and details on all the new features.
  7. 16 points
    Some folks reading this will disagree with my writings, and downvote me or chime in with rhetoric that I am being negative etc., but really I am not trying to be. This is just honest feedback from a long time loyal supporter...so: Firstly - I have to wonder if enlisting Jon Armstrong was the best idea. They had a formula with DR1 - and it worked. While not a total fail, most of us agree that’s DR2.0 has fallen short of expectation across multiple levels, mainly FFB. It was advertised and talked about at length that through development, Jon was closely consulting with Codies regarding the driving model/design of DR2.0, specifically in relation to the handling model (which includes FFB). I have to wonder if this was a blessing or a curse? While the physics model is amazing, I can’t fathom how so many things with the FFB went awry. Outside of that - all the connectivity issues, audio issues, lighting issues, and various other bugs. The patch didn’t seem to remedy much of anything (we are now 15 pages deep on the patch bugs reporting thread post v1.2 update), and it would seem the game has suffered from poor sales; subsequently being reduced to $38 CAD on Xbox and PlayStation afternonly 1 month! 😳 WRC 7 is still priced at $69, and it has been out for 2 years! It is upsetting to see how this game had, and is being - lambasted across social media platforms...which has undoubtedly forced a price drop to incentivize additional sales. No one could have anticipated such a poor adoption rate this early on, especially given the pedigree of DR1 (best Rally game ever!). No question the game appeals to a ‘niche’ audience, most of whom are hard core Rally fans. To that end, PC adoption is key and that community seems less than happy with the current state of affairs. The console versions of this game, especially PlayStation version - seems like an afterthought in some ways. The price drop coupled with the seemingly widespread poor reception across all platforms concerns me becuase if the game is not generating revenue commensurate to projected sales, how much long term support will it see before they wash their hands of it? Simple business principles would suggest poor ROI = curtailing of resources. So here we are a month later...and many (most?) of us are left ‘wanting’ in some regard. The next update will be pivotal to ensuring the long term viability/success of DR 2.0. Lord knows I hope they get it right. I am still playing despite my frustrations, and I will continue to do so. Even though I am dismayed with some of the features (namely the FFB), I still picked up Monte Carlo to help support the cause. There are many redeeming qualities to this game, and as I have said numerous times now - the game has a great skeleton on which to build, but it’s lacking muscle in some key areas. With fandom fading, and WRC8 on the horizon, time is short - and so is the gaming community’s patience (unfortunately). I commend Codies for all they have done with Rally racing titles over the years, I sincerely hope they get the bugs ironed quickly, and bring this game up to speed before we realize a Rally nightmare : ‘TERMINAL DAMAGE’.
  8. 15 points
    Hi guys, This is a link to my YouTube channel. https://www.youtube.com/channel/UCQ05BZF9F6q2xKyV6viCBGg I will be sharing all the setups I create on DiRT Rally 2.0. So if you cant be bothered or just don't know how to tune then this channel will eventually be a one stop shop for you. I've currently completed 8 cars for the 6 locations in the game and all the setups are CAPABLE (not guaranteeing as every player has a different skill set) of top 10 times without a heavy sweat session. The 2 latest videos also include Monaco, for cars already done before the location drops I will do a separate video for all DLC locations after the final location drops. The plan is to tune every car in the game for every location and have them all capable of a top 10 time. This however will take some time. My current rate of production is 1-2 cars per week. If you like the setups obviously please show your appreciation with a like just so I know I'm still on the right track with the setups. If you want to keep up to date with the latest setups I've done, either subscribe to my YouTube channel and/or follow me on Twitter. Good luck on the stages!! SHOWNDOWN H1 FWD - 3 way split screen, pitting my H1 tunes against each other.
  9. 14 points
    Where is anyone applauding the way DR2 is being handled? Nowhere, is the answer. All people are doing is trying to explain the realities of game development, and how it’s not nearly as simple as some of the, hmm, less nuanced commenters seem to believe. Everyone I’ve seen called a fanboy (or shill or whatever childish insult) has been quite clear on what they’d like to see improved, what they’re not happy with, and so on. Nobody is blindly cheering Codies on and saying everything is perfect. Some people, me included, are saying the game is good, mind you, but once again, that doesn’t mean we think it’s perfect or that we don’t think the bugs need fixing. Again, nuance. It’s quite possible to enjoy something despite its flaws. If anything less than perfection is a problem for you, prepare to be disappointed your whole life.
  10. 13 points
    Hi all, Please make sure you have fully and correctly filled out the beta sign up area of your profile. If it’s not correctly filled out your application may be rejected. As this is in your forum profile you do have the chance to double check you’ve filled everything out correctly. And the tick boxes at the end are important, so make sure you read the statements and tick once you’ve read them to show that you have read and understood/agreed with them. I will confirm later when we are due to close applications. Thanks to everyone that’s signed up so far! I’ve got a lot of reading to do!
  11. 13 points
    Just want to thank You for the Monte Carlo Rally stages. I made a few runs with the Mini Cooper and Ford Escort and have big fun. It´s almost scary on those narrow icy roads. I finde there are too many negative posts in here and would like to cheer You up, This Rally sim is really good, but offcourse I look forward to the FFB fixes. But with the suggested file edits, found elsehwere around, I got decent FFB. Keep up the good work ☺️
  12. 12 points
    Original post here: http://blog.codemasters.com/community/03/dirt-rally-2-0-road-book-20-03-19/ Hi all, and welcome back to the DiRT Rally 2.0 Road Book! It’s been a busy few weeks here; we’ve been working around the clock to bring you Season One’s new content, as well as working through your feedback and working on our first patch for DiRT Rally 2.0. We hope you’ve been loving playing the game so far, and we’re excited to bring you the first wave of fixes and changes! Today, v1.2 releases at 11am – at which point, RaceNet will go down for maintenance – so please make sure you’re not playing the game when 11am comes around as it could compromise your event times uploading to the server. We’re expecting to be back up and running by 12pm, so don’t worry – it’ll be a maximum of an hour’s down time before you can get back to being DiRTy! For those of you keen to know what today’s update will bring, the full list of notes is below: • Stability improvements across all modes • Prevented negative times from posting to leaderboards • OSD Dial can now be enabled in headcam • New engine audio for Citroen C3 R5 and Ford Mustang GT4 • ‘Upgraded’ trophy/achievement will now unlock • Darkness issue resolved when using interior cameras • Softlock will no longer occur if user owns too many vehicles • Proximity indicators are now available for rallycross • Prevented exploit for claiming rewards multiple times • Podium counter will now correctly update in My Team • Prevented audio cut outs • Joker Lap cut-scene is now skippable • Custom online will no longer disconnect users in specific conditions • Improvements and corrections to text (all languages) • Improvements to subtitle content • Accented characters will be entered correctly in user text fields Please let us know if you’ve seen anything slip through the cracks on the official bug report threads for v1.2, which can be found in the usual places on Steam and on our forums. We’re always listening on our social media channels too, so if there’s anything you’re concerned about – you know where to find us. Server-side, we’ve also tuned frequency of night stages and bad weather stages. We know a lot of you were reporting that the occurrence of dark/wet stages was a little too frequent, so we’ve done some tweaking to ensure a few more dry and day stages. For those of you who are questioning the size of the patch: some good news! Even if you’re not a Deluxe Edition user, you will be able to access the new environments in multiplayer. So, for example: if one of your friends has set up a rally lobby with Monte Carlo – you too will be able to enjoy Monte Carlo, even if you haven’t bought Monte Carlo! We can’t promise you’ll be any better at it than your pals – after all, you’ll have slightly less practice – but we wanted to make sure we weren’t restricting multiplayer lobbies by cutting people off to this content. Once our new locations are out, we’re also planning on running some taster Community Events – so stay tuned for when they’ll start to happen too. Finally: as we’ve mentioned on our forums, we’re continuing to investigate the concerns some of you have raised with FFB. We’re taking your feedback incredibly seriously, and we are giving this the time and investigation it deserves. We know we need to strike a fine balance between the large number of players who are happy with the FFB, and those of you who want an experience closer to the original DiRT Rally. We’ll continue to keep you informed of our progress – and once we’re happy with the update, we’re hoping to announce plans which will enable some of you to playtest it before we roll it out to everyone.
  13. 12 points
    I too think that this type of communication is one of Codemasters bigger mistakes. All the negativity after release could ONLY build up because there was no communication to calm it down. ESPECIALLY after what happened with DiRt 4 and its lack of communication. If this part of the industry was handled better I´m convinced it would have helped big time. I´m a bit dumbfounded anyway that the Community Manager goes on vacation during the week of release; the most important time for the game. Don´t get me wrong, I´m sure the pre-release-time was stressful (for everybody), and the vacation well deserved. But maybe Codemasters could have taken somebody else during the Community Managers absence to talk to the community ? Just one experience I had with another game in the last week: Grim Dawn released it´s newest Add On, Forgotten Gods. And sadly the patch that came with the Add On released with a bug that led to crashes. The designer of Grim Dawn was VERY quick to respond on the Steam Forums and their official Forum. He said they needed feedback regarding those crashes. After a couple of hours feedback came from the devs that they identified the issue. Some time later feedback they´re testing a fix. And again later that the fix will release post-haste (together with additional improvements). It was I think one day from the first crash-reports to a fix. I write this because there are many people who always write that "people will ALWAYS complain". That people nowadays are entitled and stuff like that. But during all that time in that crash-thread in Grim Dawn there was ZERO negativity towards the game or the devs. There was frustration that people couldn´t play, but not ONCE has anyone written "This is the last game I buy from you......" or "This game sucks......". And Grim Dawn has no small community; it has sold way over 1 Million copies at this point (and it´s only available on PC). So no, people don´t always complain. And I´m convinced that it would have been different if Crate (the developer of Grim Dawn) would have stayed silent or only written one sentence on Twitter "We acknowledge this bug". I know this more personal communication isn´t always possible; and I don´t expect a status report every couple of hours. But regular communication that comes from the devs themselves, and not only as part of an answer goes a long way to built goodwill towards your company. Goodwill that would come in VERY handy in more difficult times.....(like the release of DR2.0). I think Codemasters built up a LOT of goodwill during Dirt Rally 1s Early Access-phase and the game in general. But they also lost a LOT of that after DiRt 4. The Roadbook from March 20th was great. But that was almost 2 weeks ago......
  14. 12 points
    It does already, it's called Online Multiplayer.
  15. 12 points
    Some people just can't see the bigger picture and instead focus only on the negative points, which is sad because this game and this team really deserves it. I just hope sales and reviews come back up after this mist takes off. Instead of raging and spamming the forums with outrage and flames, it would be so much better for everyone to report bugs in an organized and educated manner, with as much constructive feedback as possible, and it would be so much easier and faster for the team to get to patching. But I guess that's just how the world works. I just hope as well that for the misbehave of some, the whole doesn't pay the price, which is a total development cut-off at the end of S2.
  16. 12 points
  17. 11 points
    The updated Monte Carlo might be the best location in any rally game so far. Absolutely amazing. During a weekly bonus challenge in Monte, I saw a pile of snow fall down from the mountain on the road in front of my car on a night stage. Freaked me out so bad, I crashed 😄
  18. 10 points
    Respect is not meant to be given for free. It has to be deserved. I wouldn't say that releasing half-baked product (regardless it's nowadays trend) is enough reason to get respect. However I cannot see disrespect in posts. Commenting the situation is not a sign of disrespect. BTW 'Community Manager' is a role dedicated to communicate with community. Unfortunately I cannot say Christina manages anything. She is doing PR instead, ie she is stepping in only when there are positive things to say, otherwise stays mute.
  19. 10 points
    @Fjacobsen I believe you are confusing negativism with criticism. With very few exceptions, people are voicing their concerns about what’s not working out for them, suggesting improvements, asking for fixes and new contents all in a respectful and constructive way. And this happens because people care about the game (and the money they’ve invested in it). I won’t congratulate CM for delivering the content that was promised and, in my case, pre-paid. But I’ll criticize them for not fixing the problems we’ve been denouncing since the game was launched, which in some cases are even game breakers! Adding sugarcoating on a burned cake won’t make it taste good... it will just look better.
  20. 10 points
    im uploading all my setups to my youtube channel as and when I do them. All the setups i've uploaded so far are capable of top 10 stage times. I've only tuned 6 cars for all the locations so far as it does take some time to get the car feeling right for each location. Here is a link to my channel. hope it helps. https://www.youtube.com/channel/UCQ05BZF9F6q2xKyV6viCBGg
  21. 10 points
    I don't see dr2 as a lighter package, rather a more focussed package doubled down on detail with things like stage deg. I was as disappointed as the next person when we found out that we were only getting 6 locations and 2 stages per at release, but its the first game with live service, and needs to be treated that way, assisting devs to fix and adjust the things we want, not just ranting and whining and hurling abuse around.
  22. 10 points
    Too little, too late? It's less than a month after release. We have 6 months of live service, so I'm sure all creases will be ironed out.
  23. 10 points
    PSA: Codemasters are awesome and the folder method now works for DiRT Rally 2.0 - meaning we can now use our liveries in career mode, and can submit times via time trial etc. Thanks team!!! How it works: Do not touch the game's .nefs files! Copy the .pssg file and paste it the game's car directory, creating subfolders as required. Eg for the Group A Impreza, paste the 555_tex_high_00.pssg file into: cars/555/livery_00/textures_high Profit Eg:
  24. 9 points
    Honestly... Codemasters is a business. They got developers and other staff hired that needs payment. Dirt Rally 2 is a new game - ok with some old, but refurbished stages added fra the older Dirt 1. If You didn´t buy the Deluxe version, You have to pay 3,49 euro to get Monte Carlo. Where I live You cannot even get a Hotdog for that price, so please be fair. The new physics are a big step forward compared to DR1, and that was considered very good. It´s a real shame that both the Stean Forum and this forum is so filled up with negative attitudes, when in fact it's a rather big step forward. I agree that FFB should have been better on release day, but I´m sure it will be fixed soon. The trend these days are, that people have no patience at all - if something isn´t perfect from day one, then it´s trash and people start to shout "Refund I have been cheated".Calm down and give the developers the time needed to make the proper fixes and enjoy what is enjoyable until then.
  25. 9 points
    But that's how it is in real life and adds a lot to immersion, specially when damage still accounts for while driving to the marshall. It has been a requested feature in DR1 and I'm glad it's in.