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Showing content with the highest reputation since 12/27/2019 in Posts

  1. 22 points
    Hey all, I'm pleased to confirm that public lobbies are coming to GRID, in the form of Session Search, on January 13. Below are all the details you need on how the feature works, ahead of its launch. ----------------------------------------------------------------------------------------------- The Session Search option in GRID is a new addition to Multiplayer, coming in a free update. It allows players to search for and race in bespoke lobbies that have been created by other players. Session Search includes filters and other options for the player, meaning you can search for exactly what kind of race session you want to jump into. Session Select will be available from the first Multiplayer menu in a new third tile, alongside the existing two options, Quick Match and Custom Match (previously named Private Match). The TL;DR version of how It works is this: if you’ve played a recent Codemasters title that includes public lobbies, you’ll be familiar with the system we’re adding to GRID. 😊 Once players enter Session Search, you can adjust six different filters to narrow down your lobby search. These filters are: Show in Progress – Dictate whether or not your searches include lobbies that are currently racing Discipline – Choose to only show lobbies using Race or Time Attack events, or all Vehicle Class – Choose to only show lobbies using a specific vehicle class, or leave it open to all Hot Lap Qualifying – Choose to include or exclude lobbies that are include a Hot Lap Qualifying session AI Drivers – Choose to include or exclude lobbies that have enabled AI drivers to feature in races AI Skill Level – If AI drivers are enabled, use this option to include/exclude lobbies with certain AI skill level options Once you adjust these filters and begin the search, a new screen will appear, collating the live lobbies that meet your search requirements. In list format, the screen will show you the key features of each lobby, which are: Host – The name of the player hosting the lobby Event Card – This shows the session’s category, vehicle, each track in the event, and the game type Players – The number of players already in that lobby Progress – What stage of an event the lobby is currently at (Skirmish, Qualifying, Race) Round – Shows how many rounds the lobby consists of, and which round is currently in progress Track – The circuit that players in the lobby are currently racing on, or about to race on AI Drivers – Number of AI opponents included in races AI Skill Level – If AI drivers are include, this shows their chosen skill level Damage Level – The chosen damage level for the lobby Terminal Damage – Outlines whether or not terminal damage is active Flashbacks – The chosen number of Flashbacks allowed in races Hot Lap Qualifying – Shows if a Hot Lap Qualifying session is included in races From this screen, you will also be able to view the profile of the lobby host, and refresh the screen to search for more sessions. All the above allows you to narrow down your search and jump into session that best suits what kind of racing experience you’re looking for in GRID. For players creating race lobbies, you will still have the option of adjusting the visibility of your session. When creating your lobby in Custom Match, setting the visibility to ‘Public’ will ensure that your session is viewable to all players in Session Search. Once players have entered a lobby, the process is the same as Custom Match: at the end of the event you can choose to exit the lobby and find a new one, or stick around and let the lobby host create another session. Thank you to everyone for their feedback on public lobbies, which we’re pleased to bring into GRID in the form of Session Search. Jump in, enjoy, and let us know your thoughts. 😊
  2. 13 points
    Yes. No. Only one more batch of Season 4 content to go by the way.
  3. 10 points
    The video confirmed that something is happening after Season 4. The rest is up to your imagination. Won't be long till we reveal more 😉
  4. 9 points
    Hey all, Thanks for the survey feedback. A big part of the feedback we received was to communicate what we are doing and more often. So, please see below for the latest high-priority developments for F1 2019 and what the Development Team is currently working on. Keyboard Binding Support (XBOX)- Thread- We have a proposed solution in final stages of testing. This is due to be released in the next patch coming in January 2020. Safety Car. We have some tweaks which are planned to improve the deployment behaviour which are currently in test and hope to release in a future patch. League Improvements. Thanks everyone for the feedback on the new 2019 leagues feature. We are continuing to make improvements to this and are hoping to have some updates released in a future patch (Hopefully the January 2020 patch upcoming). Wheel vs Pad Abilities- Thread- We are currently investigating statistics within leaderboards across all platforms to track data and any circumstances where one peripheral has an advantage over another. Our current findings are that, over the course of a race season, the difference is minimal. If you have any extreme scenarios (track, game mode, huge difference in timings etc) that you would like for us to gather data for, please add it to the appropriate thread. Logitech G29 Rotary Dial Mapping Issue. We have a proposed solution in test at the moment. Pending confirmation of these test results, we are hoping to release this in the next upcoming patch. Please continue to use the correct and appropriate forum threads to discuss, give constructive feedback and provide evidence where possible. It is always being monitored and appreciated. Once we can accurately re-produce an issue, we can start putting in place the fixes (where possible) to issues and improve the overall game experience For some topics, especially for some that create the most discussion with everyone, an update can take some time as more people from Codemasters will usually be involved. Once I do have a note-worthy update on things, I will keep everyone updated with anything else that is high on our agenda or any progress on the above.
  5. 9 points
    Something is coming closer... 😉
  6. 9 points
    Can we have a DLC with stages (asphalt) from France (Corsica) Location????
  7. 9 points
    With the competition now over, I guess it’s time to give my opinion/feedback of the DiRT World Championship…Oh boy…where to start - I guess at the beginning? I’ll be covering the topics based on the timeline, so I’ll start with the Qualifiers, then the Quarter- and Semi-Finals and then the Finals at the Autosport International Show. Qualifiers Honestly, I feel as if we already started off on the wrong footing, because as soon as the announcement was made and everyone dove into the “Sporting Regulations” and “Terms & Conditions” documents – And what they found, was no small feat. There were sections of the “Sporting Regulation” that outright contradicted each other, such as different graphics detailing the different ways a singular process was going to be handled. (For more information see the Reddit thread) On top of that the “Sporting Regulations” were plain inaccurate up till a week before the Quarter- and Semi-Finals, with many rules still be dated to the DiRT 4 era, and being outright impossible to achieve in DiRT Rally 2.0. Furthermore, there was quite a lot of pushback regarding the fact that the cars that were being chosen for the Qualifiers, could only be driven with a default setup, which arguably removes a very important aspect to both Rally and Rallycross. Not to even mention the fact that assists were allowed, one of which, Launch Control, was a MAJOR advantage in Rallycross. Assists should NEVER be a factor in ANY Esports championship or competition. Last but not least, the car classes chosen in the Qualifiers didn’t represent the game’s Esports scene as a whole, the fact they included Super 1600s, H2 FWDs and more, is very puzzling to me, as the people who get through on those are just hopelessly lost in contrast to the people that go through in the cars that are being used in the Quarter-, Semi- and Grand Finals. Personally I’d rather see the Qualifiers and all kinds of Finals use only the best cars, those being the Supercars and the R5s. Quarter- and Semi-Finals Moving on to the Quarter- and Semi-Finals, it was a disgrace that these were delayed a week, and it was an outright miracle some drivers managed to delay or cancel holidays due to this, especially considering it was a last minute notice only 2-3 days before the event. The reasoning for this delay was the “Sporting Regulations” which were not ready for the Quarter- and Semi-Finals, due to the inconsistencies mentioned above. I’d love to give Codemasters some benefit of doubt, but I made a Reddit thread laying out the issues with the “Sporting Regulations” mere days after the announcement was made, so they could’ve been fixed well ahead of time. Entering the actual Quarter- and Semi-Finals, which both were one Qualifying race and one Race. Firstly, the fact these are all single races that leads to the elimination of many is an idea that should be abolished. As a matter of fact, many drivers were taken out of the running for either the Semi-Finals or Grand Final due to no fault of their own, but a mistake or intentional action of another driver. There’d have been a very simple way to mitigate this, to hold multiple races, each of which award points, and after a set number of races (2 or 3) the set amount of people with the most points continue to the next round. But we’ll be coming back to this topic when we’ll discuss the Grand Finals… Oh boy, bear with me for that. Furthermore, the Quarter- and Semi-Finals for RX both utilized tracks on which overtaking was literally impossible without forcing someone off their line or even in a wall, as we could very well see in some of the races. These tracks were decided based on marketing and what Codemasters wanted to show, but rather they should have been chosen based on what would provide the best racing. Last but not least the adjudicating/stewarding, coming from multiple drivers’ perspective this was done horribly, as we all feel certain actions should’ve warranted certain penalties to be dished out or removed in cases of being forced wide. But this wasn’t done, and in some case, because the result didn’t depend on it, these investigations weren’t even finished. And regardless of impact, incidents should always be investigated, otherwise drivers will always feel wronged. Grand Finals Moving on to the final chapter of the DiRT World Championships, the Grand Final at the Autosport International Show – And oh boy…is this a controversial topic. But lets begin with some positives, the viewing figures were absolutely amazing compared to the last DiRT World Championship. But that’s where the positives sadly end… Starting with the format… Dear lord, this couldn’t have been done any worse in regards to the format. An Esports Championship is meant to decide the best driver, this usually means the fastest and most consistent. Yet in both Rally and Rallycross they decided to have a final decider stage/race in which wherever you finish, is your end result, turning it from a competition of consistency and pace, in a competition of just pace and luck. That said, this was lessened a bit in Rally due to only the top 3 advancing to the next stage, but ultimately this still doesn’t excuse the fact all the previous stages and races are completely thrown away. In a proper Esports Championship every single race should count towards the winner. I find this format absolutely inexcusable, there was enough time to hold these races and stages, since they were driven, so they should’ve counter toward the overall victory. This could’ve been fixed with the exact solution I mentioned when I talked about the Quarter- and Semi-Finals. In RX, have a set number of races, each awarding points and the one with the most points wins. In Rally, do the same, except get rid of the points and order based on cumulative time. If this is done, along with all other suggestions I made in this thread, then you can guarantee you have the best and I mean the most consistently fast driver there is. On top of that, all finalists were limited to using a single car. Now I’ll admit, I’m unaware as to the reasoning behind this, but in any competition it should never be about limiting your drivers’ options, whether those be in regards to setup or cars. Some cars, some setups suit one drivers’ driving style more than the other, so there will always be someone who prefers one car over another. For that reason alone it’s a choice that never should be taken away. Conclusion To summarize, this DiRT World Championship was better in regards to production and viewing figures, but the overall format completely ruined the championship for both passionate fans, involved teams and participating drivers. This NEEDS to be improve for the next DiRT World Championship, it NEEDS to…Currently we have teams abandoning the DIRT Esports scene for WRC’s or even withdrawing from Rally entirely…Drivers aren’t being paid…Local/Smaller competitions aren’t held…The scene’s dying, and it’s up to Codemasters to provide an attractive platform for the external organizations to hold smaller competitions and to provide a good example as to how attractive it can be for teams, drivers and organizations to be apart of the DIRT Esports scene. That concludes my overall opinion of the DIRT World Championship, @PJTierney I hope this suffices to give everyone involved enough feedback for the next iteration of this series. I bid you all a great day, and I truly hope it’ll improve on the things that went wrong this time around. 🙂
  8. 9 points
  9. 7 points
    PC - Edited Ford Fiesta R5 (Couldn't leave those beauties locked away)
  10. 7 points
    Not really gossip, but I felt the need to share this with you all here since I figured it'd get a few laughs. The amazing new logo I made for our team in a DR2 Club - Team 'Bin It or Win It'!
  11. 7 points
    Hi @BestOenning79, As @smudger1982 added onto this thread, please see the post for the plans for the January update this is coming next. However, this is not our last patch on F1 2019 and we are continuing to support the game for longer than we have with previous titles.
  12. 6 points
    Hi everyone, In case you have missed it, the first two sections of the setup guide are now on our blog. Part 1 is here Part 2 is here Part 3 is here **NEW** Part 4 is here Hope it helps come race weekend! If people have a read and have any feedback for me, please let me know. We are planning to release updated and improved variants of a setup guide for future titles moving forward, and anyway I can make it better and be useful to more people is really appreciated!
  13. 6 points
  14. 6 points
  15. 6 points
  16. 6 points
    Server maintenance was today (it was all Codemasters games and sites). Version 1.12 is next week I believe. Patch Notes are nearly done and we'll share those in a few days hopefully 🙂 [Update: I'm planning to put the notes out on Monday 🙂]
  17. 6 points
    @sloppysmusic Amazing post. @BarryBL you asked to elaborate, and which we spend our time to help you out. Actually, its funny that we spend our time responding well constructed thoughts to help you and your team improve this "eSports" platform, and we don't get even a response or a thanks, or that is a great idea. @sloppysmusic , quite a few others, and I are not shaming, whining, complaining, or/and just pointing out problems. We are suggesting solutions to make the game better, not worse. And all we get is silence. Actually, we should get paid, but, we are not asking for that. We are asking for engagement, as we are willingly to engage with you and your team.
  18. 6 points
    The free update which includes Session Search is NOW LIVE on Xbox One, PS4 and PC. 🙂
  19. 6 points
    GRID: Dreaming of, version. Just imagine the grid game of your dreams, rich of content, full track set, tons of cars (included the all old ones like lacetti etc), full features set, everything like the first one, demolition derby, drift, 24h lemans and the best multiplayer ever seen on racing games… all of this improved to the maximum level and supported by the new photorealistic graphic engine (Dreaming Engine GFX™). Dreamed it ? Good, keep dreaming.
  20. 6 points
    Not planning to reveal what that December teaser was all about, at this event. Things are coming together though but still a short while away, but I guarantee it'll be worth the wait 😉
  21. 6 points
    Slow gossip lately, so her is some fake (but hilarious) news:
  22. 6 points
    I thought they just use it to collect the lap times for comparing in-game with friends but they probably use steam id for that, I haven't found any reason for it other than maybe, just maybe they looked at autosport early on and thought they would copy what was there but then had collective amnesia over what a multiplayer experience was.
  23. 6 points
    also... if it was WRX content, they would need to be mostly done all of the car and track models by now. because those things take a long time to make. and at the moment, only the event organisers have a good idea of what the new tracks will look like (I'm talking about having all the billboards and stands etc, not simply the layout). keep in mind that the only new 2019 RX track that is in the game is Yas Marina. it was first used in April (it was the first event on the calendar) and it came into DR2 in October. and we didn't get Spa at all, for whatever reason. same goes for the car models. the first time most of us saw the new liveries and cars was just before the season started, in Feb/March. and we got them just 2 weeks ago! as far as I know, almost none of the teams have even announced if they will be competing or what drivers they will have, much less given anyone a glimpse at any liveries. sooo work can't even begin to start on basically any of this stuff. so, it could theoretically happen eventually, but if any of this is in the works I would next expect it before the summer at least. in addition, CM are very aware that the large majority of the fanbase of this game (around 80-85%) prefers rally. it would not be a good business plan to have two consecutive RX-focused seasons.
  24. 6 points
    Something that is not free is coming.......
  25. 5 points
    All players get them for free in 1.12.
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