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Showing content with the highest reputation since 12/21/2019 in all areas

  1. 22 points
    Hey all, I'm pleased to confirm that public lobbies are coming to GRID, in the form of Session Search, on January 13. Below are all the details you need on how the feature works, ahead of its launch. ----------------------------------------------------------------------------------------------- The Session Search option in GRID is a new addition to Multiplayer, coming in a free update. It allows players to search for and race in bespoke lobbies that have been created by other players. Session Search includes filters and other options for the player, meaning you can search for exactly what kind of race session you want to jump into. Session Select will be available from the first Multiplayer menu in a new third tile, alongside the existing two options, Quick Match and Custom Match (previously named Private Match). The TL;DR version of how It works is this: if you’ve played a recent Codemasters title that includes public lobbies, you’ll be familiar with the system we’re adding to GRID. 😊 Once players enter Session Search, you can adjust six different filters to narrow down your lobby search. These filters are: Show in Progress – Dictate whether or not your searches include lobbies that are currently racing Discipline – Choose to only show lobbies using Race or Time Attack events, or all Vehicle Class – Choose to only show lobbies using a specific vehicle class, or leave it open to all Hot Lap Qualifying – Choose to include or exclude lobbies that are include a Hot Lap Qualifying session AI Drivers – Choose to include or exclude lobbies that have enabled AI drivers to feature in races AI Skill Level – If AI drivers are enabled, use this option to include/exclude lobbies with certain AI skill level options Once you adjust these filters and begin the search, a new screen will appear, collating the live lobbies that meet your search requirements. In list format, the screen will show you the key features of each lobby, which are: Host – The name of the player hosting the lobby Event Card – This shows the session’s category, vehicle, each track in the event, and the game type Players – The number of players already in that lobby Progress – What stage of an event the lobby is currently at (Skirmish, Qualifying, Race) Round – Shows how many rounds the lobby consists of, and which round is currently in progress Track – The circuit that players in the lobby are currently racing on, or about to race on AI Drivers – Number of AI opponents included in races AI Skill Level – If AI drivers are include, this shows their chosen skill level Damage Level – The chosen damage level for the lobby Terminal Damage – Outlines whether or not terminal damage is active Flashbacks – The chosen number of Flashbacks allowed in races Hot Lap Qualifying – Shows if a Hot Lap Qualifying session is included in races From this screen, you will also be able to view the profile of the lobby host, and refresh the screen to search for more sessions. All the above allows you to narrow down your search and jump into session that best suits what kind of racing experience you’re looking for in GRID. For players creating race lobbies, you will still have the option of adjusting the visibility of your session. When creating your lobby in Custom Match, setting the visibility to ‘Public’ will ensure that your session is viewable to all players in Session Search. Once players have entered a lobby, the process is the same as Custom Match: at the end of the event you can choose to exit the lobby and find a new one, or stick around and let the lobby host create another session. Thank you to everyone for their feedback on public lobbies, which we’re pleased to bring into GRID in the form of Session Search. Jump in, enjoy, and let us know your thoughts. 😊
  2. 9 points
    Hey all, Thanks for the survey feedback. A big part of the feedback we received was to communicate what we are doing and more often. So, please see below for the latest high-priority developments for F1 2019 and what the Development Team is currently working on. Keyboard Binding Support (XBOX)- Thread- We have a proposed solution in final stages of testing. This is due to be released in the next patch coming in January 2020. Safety Car. We have some tweaks which are planned to improve the deployment behaviour which are currently in test and hope to release in a future patch. League Improvements. Thanks everyone for the feedback on the new 2019 leagues feature. We are continuing to make improvements to this and are hoping to have some updates released in a future patch (Hopefully the January 2020 patch upcoming). Wheel vs Pad Abilities- Thread- We are currently investigating statistics within leaderboards across all platforms to track data and any circumstances where one peripheral has an advantage over another. Our current findings are that, over the course of a race season, the difference is minimal. If you have any extreme scenarios (track, game mode, huge difference in timings etc) that you would like for us to gather data for, please add it to the appropriate thread. Logitech G29 Rotary Dial Mapping Issue. We have a proposed solution in test at the moment. Pending confirmation of these test results, we are hoping to release this in the next upcoming patch. Please continue to use the correct and appropriate forum threads to discuss, give constructive feedback and provide evidence where possible. It is always being monitored and appreciated. Once we can accurately re-produce an issue, we can start putting in place the fixes (where possible) to issues and improve the overall game experience For some topics, especially for some that create the most discussion with everyone, an update can take some time as more people from Codemasters will usually be involved. Once I do have a note-worthy update on things, I will keep everyone updated with anything else that is high on our agenda or any progress on the above.
  3. 9 points
    Can we have a DLC with stages (asphalt) from France (Corsica) Location????
  4. 9 points
  5. 7 points
    Hi @BestOenning79, As @smudger1982 added onto this thread, please see the post for the plans for the January update this is coming next. However, this is not our last patch on F1 2019 and we are continuing to support the game for longer than we have with previous titles.
  6. 6 points
    Hi everyone, In case you have missed it, the first two sections of the setup guide are now on our blog. Part 1 is here Part 2 is here Part 3 is here **NEW** Part 4 is here Hope it helps come race weekend! If people have a read and have any feedback for me, please let me know. We are planning to release updated and improved variants of a setup guide for future titles moving forward, and anyway I can make it better and be useful to more people is really appreciated!
  7. 6 points
    GRID: Dreaming of, version. Just imagine the grid game of your dreams, rich of content, full track set, tons of cars (included the all old ones like lacetti etc), full features set, everything like the first one, demolition derby, drift, 24h lemans and the best multiplayer ever seen on racing games… all of this improved to the maximum level and supported by the new photorealistic graphic engine (Dreaming Engine GFX™). Dreamed it ? Good, keep dreaming.
  8. 6 points
    Not planning to reveal what that December teaser was all about, at this event. Things are coming together though but still a short while away, but I guarantee it'll be worth the wait 😉
  9. 6 points
    Slow gossip lately, so her is some fake (but hilarious) news:
  10. 6 points
    also... if it was WRX content, they would need to be mostly done all of the car and track models by now. because those things take a long time to make. and at the moment, only the event organisers have a good idea of what the new tracks will look like (I'm talking about having all the billboards and stands etc, not simply the layout). keep in mind that the only new 2019 RX track that is in the game is Yas Marina. it was first used in April (it was the first event on the calendar) and it came into DR2 in October. and we didn't get Spa at all, for whatever reason. same goes for the car models. the first time most of us saw the new liveries and cars was just before the season started, in Feb/March. and we got them just 2 weeks ago! as far as I know, almost none of the teams have even announced if they will be competing or what drivers they will have, much less given anyone a glimpse at any liveries. sooo work can't even begin to start on basically any of this stuff. so, it could theoretically happen eventually, but if any of this is in the works I would next expect it before the summer at least. in addition, CM are very aware that the large majority of the fanbase of this game (around 80-85%) prefers rally. it would not be a good business plan to have two consecutive RX-focused seasons.
  11. 6 points
    Am I the only one who isn't upset that buying content day 1 means you pay more than someone who waits 6 months? You pay extra for the privilege of playing before people who want to be frugal. Yeah, I think it's kind of lame to not discount the latest season at least a bit for the Deluxe owners, but then I remember season 4 isn't even fully released yet. You're asking for a discount on content that is still being released. What other company has ever been like "oh here is some new DLC for you all to buy, want us to go 50% off 2 weeks after releasing it???" The reason the BIG bundle is discounted is to help bring in more people to the playerbase. Discounting the DLC by itself isn't going to do that, those people already are part of the playerbase. But if you're trying to bring in new fresh drivers during the holidays you discount the base content or the deluxe bundles. It isn't rocket science.
  12. 6 points
    It's a very big part of f1 and when it does go out it affects the race of a lot of people very drastically. so i find it kind of strange that you think a function that has a huge impact on the results of races and isn't working properly is not a problem. When there's a big crash at the start: 3 cars without tires stationary on the straight, People needing to pit. Those times it makes sense to send out the safety car from a realism (safety) as well as a race standpoint (not 4 drivers 40 seconds down from the start) but we most likely get nothing. But all too often a driver retires in the pits mid-race. And after retiring the car goes on to make its pitstop, smart ai drives back on track causes a safety car. @1512marcel Not everybody just plays time trial.. Some people do actual races and when a huge mechanic determining the outcome of the race is NOT working properly it is a big issue and a very logical reason not to buy the game. It's realistic you lose your lead if the safety car comes out but if it is for NO reason at all it gets very frustrating very quickly. If then the next race you drive through a car graveyard and there's no sign of any safety car and you realize that s hit might as well be random, and it all is just a lottery based on hardly anything, then you'll know that the game has it very wrong. Racing should never feel like a lottery because that literally messes up your 'core of a racing game'.
  13. 6 points
    Well make that two sales because I too was going to buy it "until" I saw the box art on the shelf at ASDA. I didn't feel the red colour on the Grid logo was vibrant enough and maybe displayed a few pixels too far to the right so I chose to buy three donuts and a fridge pack of Lucozade instead. You can fire the design artist who came up with this BS. Merry xmas
  14. 5 points
    This all sounds nice but why do Codemasters only listen to the players after the game is released. Before the game was released Codemasters should have asked what the players would like. "Do you want custom lobbies?". " Do you want weekly/monthly challenges?" "What tracks and how many would you like?" "Do you want quick match lobbies?". Now you say some changes are impossible to realize. What about the future? If there will be a new grid on ps5, will you ask us before you start programming what the community wants or are you gone make the same mistakes again. Curious.
  15. 5 points
    this is just a simple UI thing, but it needs clarification, in my opinion. basically, the staff upgrade for your Co-Driver (Phil Mills in English version) allows you to send your car to the next service station in the event after you get terminal damage. an example of the screen is below. for me, there are a few problems with it: the phrasing of the question (especially using the word "return") gives the impression you'll be sent back to the service area before the stage you just broke your car on, allowing you to try the same stage again. it needs to be made clear that selecting "Yes" will give you a DNF for this stage, as well as all remaining stages before the next service station - and this action cannot be undone. it also needs to be made clear that selecting "No" will send you to the end of stage menu, where you can either Restart the stage (if possible) or Retire to the end of th Event (as well as see the Replay, Quit to Main Menu, etc) and in case you were wondering, yes, I'm just a bit salty because I've known how this screen works for at least 6 months, but selected Yes by accident because the instructions were unclear and thus I basically ruined a whole championship for myself in career mode.
  16. 5 points
    I thought they just use it to collect the lap times for comparing in-game with friends but they probably use steam id for that, I haven't found any reason for it other than maybe, just maybe they looked at autosport early on and thought they would copy what was there but then had collective amnesia over what a multiplayer experience was.
  17. 5 points
    agree. This happen when fan base community have more (by far) hours of playing into the milestone game (grid1) than the average developers team… The community is not supposed to be a design teaching here or tell how some features have central importance. This is dev team job. They should already know that. So, that's why they screwed it so bad… designers and team managers are living into a fantasy world made of ''skirmish mode'' and multiplayer with AI inside... This game is dead, no matter how many seasons will come !!! Guys, better move forward !! Happy 2020 everyone.
  18. 5 points
    Mistakes? This company is making racing games for 20 years! This is like Einstein makes a mistake counting 1+1 ! Even starting developers and indie teams design their games more professional!
  19. 5 points
    The former, I believe, rather than the latter - players create the lobbies which are visible to others. I'm checking in today and next week to get a full overview, so I can provide you all with a bit of a walkthrough on how it'll work. As above, I'm checking in with them for the first time today and next week - no negative news so far, so I'm expecting it to be available in January, ahead of Season 2 🙂
  20. 5 points
    Apologies if this has been raised before. I’m an admin for a historic only racing club (the latest cars we use are the 2001 focus, Impreza, and 206 and anything before). In November we ran a 5 day RAC rally using the H2 rwd class. Each country represented an area of the UK eg Wales was wales, New England was the North of England and Poland was Scotland and Germany was the ‘Micky mouse’ day 1 stages. 10 stages a day and if you retired on any day you were out of the event completely. The event was a great success and for 2020 we’re thinking of using Group B in a similar format. What we be great would be if we could could pick all homoglated cars from that era. So, obviously Group B 4wd, but also the Group B rwd ( as the Manta 400s are such an iconic part of British rallying) and other cars such as the Ascona 400 which would have still been eligible to complete. in essence it would be great if we could pick and choose the cars we want to run in a championship rather than being confined to one class. This would also work where we hold one day sprints were everyone has to use the same car. Thoughts?
  21. 5 points
    I do know that feeling very well I have ran 100% races pretty much since 2010 I used to get around 3 seasons finished between releases until the 2017 game then family and work life took a bigger chunk of my spare time. I tried half races on 2017 to try and get multiple seasons done but this lasted 3 races it was sub par at best. Only just managed to finish my 2018 first career season with Williams I only scored 4 points all season our car was simply not good enough but it was the most immersive season yet as it was a transition from pad to wheel in Hungary then manual gears came fully by USA all no assists. This brought added satisfaction and realism. My tactic was to instead of drasically improving aero was to increase our engine advantage early season and try and score points at the power cicuits. Seasons best 9th came at Austria then a point at russia and brazil. Small aero upgrades arrived in the last half of season but we were still worst car by seasons end just. Strolls sole point came at monza so we only scored 5 points as a team. We were 9th for a short time but upgrades from sauber (alfa) in the second half of the season and LeClercs speed bumped them into the top ten a fair amount and we were over 20 points away from 9th in the end. Weirdly my rep with Williams is pretty low I played mostly without flashbacks but rep was severly pubished by some AI ramming causing DNFs. Despite out qualifying stroll and out racing him my rep with williams was 7th worst and since the new contract system came in where you can pretty much go anywhere I have a rule where I will only negotiate the top 3 rep teams so I have Torro Rosso sauber and mclaren to chat with 🙂
  22. 5 points
    things like animals running across the road (and birds fly over sometimes), opponents' broken cars, drones, etc are called "Unexpected Moments" in the English version of the game. you can only turn them on or off in Custom Championships (and probably Clubs, if you run the Club.) CM is able to modify their frequency: for about 2 months last spring they almost never occurred, and then someone at CM finally fixed it so they came back. there was a whole thread in which players were asking where they had gone: https://forums.codemasters.com/topic/36029-the-unexpected-moments-stopped/?tab=comments#comment-412237 I like them but I wish they were more frequent 🙂
  23. 5 points
    Dont take notice of the best times most likely tcam esporters. Hell I can go a second a lap faster on tcam consistently.
  24. 5 points
    It's time for wishes, isn't it ? Please Codies give us a Dirt Rally 2.0 Year 2 content. With these things : Season 5 : March - May - Week 1 : Nissan Sunny kit car and Megane Maxi kit car. - Week 3 : Rally Manx or Ireland, with 3 long tracks (instead of 2 for all the rallies we had till now). - Week 5 : Citroen Saxo S1600 and Ford Puma S1600. - Week 7 : One new long track for Germany, Wales and New England (free for those who own the dlc locations, NE free for everyone). - Week 9 : Renault R5 maxi turbo (grp B RWD) and Mitsubishi Lancer 2005. - Week 11 : RX Nurburgring. Bonus free car : Subaru Legacy (grp A) Season 6 : June - August - Week 13 : Renault Clio S1600 and Fiat Punto S1600. - Week 15 : Rally Kenya or Morrocco, with 3 long tracks. - Week 17 : 2 RX Project E cars. - Week 19 : One new long track for Sweden, Greece and Spain. - Week 21 : Audi R1 R4 and Fiat 500X R4. - Week 23 : RX Spa. Bonus free car : Citroen Xsara kit car Season 7 : September - November - Week 25 : VW Beetle and Renault R8 (H1 RWD). - Week 27 : Rally San Remo or Corsica, with 3 long tracks. - Week 29 : Opel Kadett E Gsi (H2 FWD) and Abarth 124 RGT. - Week 31 : One new long track for New-Zeland, Australia and Finland. - Week 33 : 2 2020 RX cars. - Week 35 : RX Russia. Bonus free car : Alpine A110 RGT Season 8 : December - February - Week 37 : Honda S2000 and Nissan Silvia S15 (2000cc RWD). - Week 39 : Rally Indonesia, Malaysia or China, with 3 long tracks. - Week 41 : 2 2020 RX cars. - Week 43 : One new long track for Argentina, Poland and Monte. - Week 45 : Subaru 555 (grp A) and BMW 2002 TI (H1 RWD). - Week 47 : 2 2020 RX cars. ❤️ Drag files here to attach, or choose files... Max total size 48.83MB
  25. 5 points
    Something that is not free is coming.......
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