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Showing content with the highest reputation since 11/15/2019 in all areas

  1. 19 points
    Hi everyone! My name is Barry and I'm the new Developer Liaison for the F1 Games series. I will be looking after the F1 sections of the forums moving forward. I’ll be taking your feedback, thoughts and comments to the team, as well as keeping you updated on different bits about the game like new patches and any information passed onto me from the developers. The biggest part of my job will be helping the team with any problems you may find, so if you’ve found any new issues with the game, I’ll be jumping into the discussion to find out more about what’s going on. One of my main plans is to make these forums more active and user friendly to find discussions on the issues they are having, regardless of which F1 game it is. So do expect some things to be moving around a little, but it will be better and more responsive in the long run. I'll be adding the latest patch notes onto the site next week, which should resolve some issues raised by everyone on these forums. Thanks for your patience and feedback on this, and we are continuing to work on F1 2019 into the new year and beyond to make it the best game experience we can for our players. I’m really looking forward to helping wherever I can to make our games better for everyone! If you have any questions for me, feel free to ask, I’ll do my best to answer them!
  2. 17 points
    Hi everyone Patch 1.18 is now available on all platforms. Please see the patch notes below to see what’s been updated with this patch. GENERAL - Added the ability to save custom camera setups per car GENERAL - Addressed an issue where audio could periodically drop out between sessions EVENTS - Addressed an issue where assists set in the weekly event would not carry into the race LEAGUES - User is now notified how many applications are waiting CAREER - User will now receive a mail detailing why they received a grid penalty CAREER - User will now be notified which F1 teams they are affiliated with if they selected a driver academy CAREER - User can now see who gained the fastest lap throughout the season on the season results tab MULTIPLAYER - Users can now view a player's super licence on the session list screen Alongside this patch we have added an additional two customisation bundles (items can also be bought separately), with a special Abu Dhabi Grand Prix livery, helmet, helmet and badge ahead of the final lights out of the season this coming weekend. But wait – there’s myrrh! In preparation of the Holiday season, we have also added a Holiday special bundle, so you can go ahead and sleigh your on-track look. We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon - if you notice anything about these notes that aren't right, or you think don't work as they should, please let us know right here in this thread. We're continuing to support the F1 title for longer than ever, and we can't wait to bring you even more updates to F1 2019.
  3. 16 points
    Hey people! You may have seen my post last week where I asked you about issues you had with the game. I've had almost 150 replies and I went through all of them. Thank you to everyone who replied, I appreciate it a lot! Now it's time for the results. A quick warning, there is A LOT to read. Note: These issues are across all platforms and both multiplayer and single player. I genuinely hope that the game finally gets fixed. Most of the people who quit the game, did so because of the lack of stability and excess of bugs. I do expect more people to quit playing the game if the game doesn't get attention soon. The game was promoted as "esports ready" but that has turned into a big meme sadly. Over the past few months there have been plenty "technical issues" with the esports events (both pro series and challenger series) and everyone knows it's because the game is just not in a good place. Cheers, JC. Community involvement There is a complete lack of communication to the community. There is so much feedback about the game and it just seems to get ignored. Keep us updated about what you're working on. Be transparent. Start actively looking for issues with the game instead of waiting for people to report things. Game crashes Player’s game crashing at random while in a race, in a loading screen or in a lobby. No idea what’s causing it, but a lot of people have these issues. Steam compatibility is one of the issues for some people, but the crashes still occur with the steam overlay disabled. Tabbing out frequently causes the game to crash but again, not always and very inconsistently. When in a lobby after selecting a car, game crashes occur when going back to the car selection menu. An issue where people are shown a black screen while leaving a session. They get stuck here and have to force quit the game. Any progress made is lost. Game performance There are still people reporting random screen-freezes out of nowhere. This causes force feedback to drop out as well for the duration of the screen-freeze. When people join or leave a lobby the drivers in the lobby get a small stutter. Not just the host, usually every driver in the lobby. FPS drops when steam messages are received and shown in the overlay. There is a general incompatibility with steam. Many people have to disable the overlay to play the game. An issue where the lobby host’s FPS goes to +-20 after someone else leaves or joins the lobby. This doesn’t disappear until the host leaves the session. Issue where FPS drops after changing the position of HUD elements on the screen. Issue where the player’s car seems to be teleporting while changing settings in the menu. Lagg/fps drops during pit stops. Formation lap/Race start issues When starting a formation lap or race start some people get stuck “loading”. After a while their game lets them drive off while the rest of the grid gets stuck on the loading screen. When the driving car leaves the session the rest of the grid finally gets to drive. In this clip you can see what happens. There is also a POV from the driver who experiences this issue and is able to drive himself. A similar thing happens with all players loaded. Desynchronized starts where part of the grid still shows red lights while the other part of the grid has no lights and can drive off. This often causes crashes because people don’t expect cars to be stationary at a race start. Desync/net code issues Desync issues are still here. Two people are unable to see each other, causing them to drive “inside” of each other. This looks very odd for someone who can see both cars as they appear to drive on top of each other. Example (Both Mercedes cars are desynced) When the game disconnects a driver (or the game crashes) and the player joins back, there is a high chance of the gaps being wrong. For example, a player might be within DRS range, but the delta says the gap is 3 seconds Some players receive a message showing “no unbranded lobbies” while searching for multiplayer lobbies. Drivers having contact with another car even though there is no visible contact, likely caused by desync. Drivers getting penalties for contact even though there is nobody on their screen. An issue where a player gets kicked and receives a message that the session no longer exists. Error code SP64. Every network maintenance seems to bring more desync and lobby issues, especially the past few weeks. Sometimes when voting for a new track in ranked lobbies the vote sometimes gets stuck or happens more than once. An issue where blue flags were shown to drivers who are on the same lap as the car behind. Track limits and penalties The track limits on certain tracks are very odd. Some corners such as Stowe in Britain you can run super wide, gain 0.2s without warning while you do get a warning if you cross the white line only slightly. In other corners you can get instant 5s stop-go penalties for a very small cut (mainly in hairpins) while you don’t get any warning if you cut the track a tiny bit less. An example, the player in the clip below spins off track, stays off track for a while and gets a 10s penalty when going back on track. Clearly, he didn’t gain an advantage or anything here. It’s very frustrating when these things happen. Getting (grid) penalties for a collision caused by another driver. Getting disqualified from a session while having to reverse to get back on track or having to drive the track backwards for a short period to safely turn the car around (on Monaco for example). When loading a save or using a flashback in the pit lane, players are randomly awarded 5 second penalties for no reason. Penalties sometimes show incorrectly. Issue where rules were set to corner cutting only and one driver got a speeding penalty while entering the pits while others did not. Issue where penalties don’t pop up on screen for whatever reason. In practice it doesn’t show a red track, no message, only the black and white flag next to the time on the HUD. This was fixed by opening the options menu and then all the messages popped up. Pit issues A glitch where you get held in the pits either before your teammate has left the pit while double stacking, or after the tyres have been changed. Often causes people to get stuck infinitely or for a long time at least, but most people get stuck so long that they leave the race. Double stacking. There seems to be a sweet spot for this and if you miss it then the pitstop is screwed. This has to do with the time of the animation. It’d be great if double stacking was more of a thing. In real life teams can easily pull this off without losing more than 1s per stop. Pit crews not replacing a front wing when the wing is damaged and the MFD option is set to yes to replace the wing. When it’s set to yes it should always repair the wing unless there is no damage. In qualifying or practice, when two cars try to leave the pit box within +-10-15s of each other they glitches out in a way where the later car sees the other car driving out but ends up going out before the other driver. This doesn't always happen, but it sure is annoying. There is an issue in Monaco where the car gets released from the pitlane and drives straight into the wall without steering input. Sound issues Rev limiter glitch. The engine continuously makes the sound it makes at maximum rpm. Lee said this was supposed to be fixed even before the game launched since it’s a glitch that was also in F1 2018 and it was said this would've been fixed. Complete loss of sound when loading into a session. The only way to fix this for a player is to reconnect to the lobby or move on to the next session. A glitch where the player infinitely hears the xp ticking sound until the xp screen is shown again. In some cases, the race engineer stops answering or gives incomplete answers when questions are asked through the MFD. Audio stutters where game audio stops for half a second and then continues again. Safety car The way the safety car comes out is very random. Sometimes in a 50% race a driver retires in the pits and it calls out a (virtual) safety car but when 3 cars crash out, all losing their wing or retiring, nothing happens. In case of cars crashing we should see a safety car, or at least a virtual safety car if there are no retirements while a retirement in the pits shouldn’t trigger anything. In the gif there’s a big crash and no safety car comes out which is ridiculous. The safety car sometimes shows up during qualifying sessions. Not sure how this happens. Not being allowed to overtake the safety car while being a lap down. Issue where the safety car remains on track even though there are green flags. Issue where the safety car is supposed to come into the pits but stays out (message pops up but it stays out). Retiring the car Allow us to retire the car in the pits like in real life. Currently in league races people retire from the race while driving into the pits, but the AI takes over and completes the pitstop and drives out again, causing a yellow flag on track and sometimes a VSC, which can ruin the race. Tyre issues During the formation lap the tyres basically heated up and got worn as if they got dipped in lava. Wear over 90% and temps over 1000C as seen in the pictures. When spectating, it often happens that tyres are shown incorrectly on the car. The player can be on softs and the tyres on the car show yellow. Happens with all tyre combinations, even between dries and wets. This bug also appears for drivers when looking at other cars, but less frequently. It feels like tyre data was copy pasted from F1 2018 and is not at all in line with the actual tyre performance of the real 2019 season. Issue where a player gets completely fresh tyres or a different set of tyres when someone else joins an ongoing practice session. Receiving a different tyre set than the one chosen in the selection menu. Ghosting Sometimes when cars are stationary on track and spun around/sideways they don’t ghost even though ghosting is enabled. In these cases, they should really ghost when the rest of the cars are driving 200+ kph. Sometimes when cars ghost and you drive through them, they will still spin as if the two cars collided. Cars randomly ghosting for no reason. Setups There seems to be an issue where setups show as loaded, but when starting the race, it reverts to the default setup. When loading a setup in Time Trial it doesn’t always load the setup. It sometimes takes a few tries when copying someone’s setup before it is actually applied. It seems that the game struggles more to overwrite custom setups than default setups. Esports events Some people seem to have an issue where their time doesn’t get saved in the esports events even though they’ve signed up. Barriers Sometimes when tyre barriers are hit, they move onto the track and blocking it. In real life when this happens barriers are fixed, and debris is removed from the track. This can be solved by calling out a (V)SC so the barrier can be “repaired” and put back in place. AI AI behavior seems to be very hit or miss. Sometimes they just completely turn in even though the player is alongside them for the entire braking zone. Then other times in an almost identical overtake they just completely back out. When blue flagged, they just slam their brakes when you’re in their slipstream, thus breaking the player’s front wing. They tend to drive into the wall in turn 3 at Baku if you overtake around the outside, or brake-check the player at turn 11 in Bahrain. AI very rarely (almost never) make mistakes and players feel like they have too much traction out of corners. They’re too much on rails. Qualifying times when a player is not in q3 or fast forwarding seem to be faster than they are supposed to be. AI pace is very inconsistent from track to track. On some tracks people struggle to keep up with their teammate, while they fight for podiums on other tracks. AI strategies are unrealistic/unusual. They always stick to their strategy. For example, when it starts raining, they sometimes pit for new slicks one lap before DRS enables and it is time for wet weather tyres. Weber is still very fast compared to other AI. An issue where AI performance reverted to season 1 round 1 when the player got knocked out of qualifying before Q3. AI starts are unrealistically good and consistent. AI getting stuck in front of their pit box during practice sessions and qualifying. Issue where AI cars teleport in career mode. AI seems to be incredibly quick in rainy conditions. Issue where AI set dry lap times on a wet track. AI never have collisions with each other, which is very unrealistic. Career mode Gearbox worn out very quickly. Even with 100% research it barely made 6 races. Players getting rain in every race weekend in career mode. Fastest lap will not be recorded on the driver profile if the player saves the game mid-session. Setting the fastest lap after loading the session again also doesn’t register. Williams’ performance is too good in the first season. Issue where certain drivers constantly DNF, including the opening races where components are completely new. This doesn’t happen for the player whatsoever. This ruins the immersion since championship rivals will get penalties at the final races this way. Car development is too quick. You can have a maxed-out car after 3 seasons. There should be an option to change this. Engine development is unrealistic. An existing engine can not be improved while in use, meaning that upgrades should only apply on unused engine parts instead of all parts (this is how FIA regulates it). Furthermore, raw engine performance of customer teams should NEVER be better or worse than that of the factory team. Of course, there are small advantages to be gained with fuel for example, but Alfa Romeo shouldn’t pass Ferrari because their engine performance is 10% better. Practice programs are very dull and repetitive. It would be great to see some change here. Simulating is not much of an option for most people because components wear out too much when doing so. An idea would be to activate multiple programs at once, so the player doesn’t have to go back to the pits after 2 laps of driving. Race simulation program should be with full race fuel (27.5/55/105kg, depending on the settings) and not with 6 laps. You can change components (all but gearbox) between qualifying and the race without penalty, even though you’re breaking parc fermé. Interview questions get super repetitive. It’d be great if more were added which shouldn’t be difficult at all. Theater At some tracks large parts of the highlights show walls or the back of a grandstand instead of the cars. Canada is one of them. Most of the time the replay system doesn’t actually show the highlights, instead it just shows the player driving around the track randomly with like 25% of the overtakes. There are also cases where the replay cuts off right before an overtake which is stupid. It shows the build-up and then gives a big anti-climax. Complete replays of races would be great, including overtakes from other drivers instead of just your own. Leagues F2 cars unavailable. No save option between sessions. Other ERS management is unrealistic. I think I can say this for everyone playing F1 that it’s better to have automatic ERS management with an overtake button that can be used when there is enough battery charge, just like in real life. The way fuel works seems unrealistic. It might be to simulate different engine modes, but we end up switching fuel throughout the lap too often whereas the real F1 drivers don’t switch engine modes that often. Tracks need updating. They have been the same for far too long and they are just not the same as they are in real life. One thing especially is the bump at Suzuka between the final chicane and the finish line. The car performance is off. Some tracks the cars are too slow, while at other tracks the cars are much faster than what they should be. This is partially down to track design as well. UI sometimes not showing how much extra fuel is left. Cars falling through the maps and cars taking off. Car inside a barrier. An issue where a player drives out of the pits and is only able to accelerate to about 100 mph, while the engine was in good condition. Inaccurate speed trap information from the engineer. People getting placed into empty lobbies too frequently. Issue here is that there are not enough people that play ranked AND when people do, they can only get matched with their own skill rating instead of into a lobby where everyone can drive. Issue with the damage model where a driver gets hit on the left side, but gets damage on the right side. When the host crashes to desktop during a race the positions get all messed up. Hackers being an issue in multiplayer. Issue where a player’s data (saved setups, career details, character) were completely wiped for no reason. Issue where the car randomly stops moving. For example, when going through a corner it suddenly resets the car to track. Spectator telemetry is not accurate during the opening laps of a race. It usually corrects itself on lap 2 or 3. I don’t even know how to explain this, but the video perfectly shows the issue. Force feedback on F1 cars is very weak compared to F1 2018 while FFB on F2 cars is fine. Issue where a player would get reset to track while trying to go into the pits (in China). Issue where the player can change their starting tyre compound even after qualifying in the top 10. Issue where it is nearly impossible to brake at the exit of the pitlane in wet conditions with assists. Issue where the mirrors become completely black at Bahrain when driving in the dark.
  4. 13 points
    I really hope you guys took the Lobby System feedback under serious advisement. Though the new content will be welcomed, it wont be enough to rally players around the game. Even if Season 2's content has to be delayed, difficult choices are needed if CM wants to right the ship at this point.
  5. 12 points
    Hey all, As mentioned in many threads on here, Discord and the social channels, I've been relaying your feedback to the GRID team on a daily basis regarding what you'd like to see added or changed. The most common subjects raised by players, which I'll give an update on here, are: - Addition of open/public lobbies into multiplayer - Removal or adjustment of AI in multiplayer A lot of tests, discussions and strategies are being outlined to see what the team can do about both of these. There is no intention whatsoever at this stage to not address these two topics. Here's the latest news I have: - Addition of open/public lobbies into multiplayer - There's a big internal push to find a way to bring this into GRID - probably moreso than any other addition outside of the slated post-launch content. To make this happen, it would require a lot of time, resources and workload, putting other tasks on the back-burner. Because of all that, the relevant staff here are 'costing up' what it would take to make this happen, the pros and cons it would create, and the projected timeline. If it were to happen, an early estimate of when it would arrive in GRID is around the second DLC drop, so early next year. As always, as soon as I have more news, I'll be letting you know. - Removal or adjustment of AI in multiplayer - This is a little further along the line. Producers and the wider development team have done a great job to take on not just your feedback which I deliver to them, but also in-game data and statistics, to draw up some ideas to address the use of AI in Quick Match Multiplayer. We're looking at the concept of benchmarking some of the lobby system, so that lobbies are much more likely to consist of more human players, rather than AI. We're tying this topic into a general goal of allowing lobbies to populate quicker and more consistently, so that AI are far less necessary. More news on these tests and a timeline as soon as I've got it. Once again, thank you for all your constructive feedback, which helps us know where and how to steer GRID going forward. We're all pushing hard to bring these two priority requests into the game and when there's more info, you'll know about it 🙂
  6. 12 points
    On 25 November 2005 we lost one of the legends of rally and for sure a legend himself as a person... Richard Burns was one of the victims of brain cancer,a condition so aggressive that stopped him while he was still fighting for the 2003 title...while on his car in Rally GB suffered a blackout,and was later diagnosed the astrocytoma.he was only 32... we lost one of the most humble and amazing drivers in wrc history...at least in my eyes... we miss you Richard... lost,but never forgotten.
  7. 11 points
    Update on the topic of open lobbies in Multiplayer: In my last update this potential addition was being 'costed up' in terms of time and resources. This is now complete and we'll be commencing work very soon on adding open lobby options into multiplayer. Current target for bringing this to GRID is still Season 2 of DLC, so early 2020. Obviously this isn't set in stone as unexpected delays can occur and the like, but that's our current target. Like I've said, there's been a big internal push to bring in open lobby options, once the community spoke up about it, so we're doing all we can to get it done. 🙂
  8. 10 points
    This feature cannot be stated enough for its importance. A solid multiplayer experience can give devs enough time to deal with other issues. Players are willing to deal with technical difficulties as long as the online is good. We have to convince the devs to put this issue at the top of the list even over future DLC. New cars and tracks are not enough when no one is playing cause the multiplayer is poor. I, like many others bought the UE of GRID, an although progress was made Im dissapointed so far.
  9. 10 points
  10. 9 points
    Wow guys...... give the man a chance he's been in the job a week or so and within that time he's been more active than any Dev for f1 since I've joined this forum back in 2016 which says alot. He's been up front and clear when answering any queries aswell there's only so much he can do within his job title. I can accept all games have some sort of problems but not getting any feedback or response from game company's is not. It's quite obvious codemasters have heeded that advice from customers alike and for that I'm grateful.
  11. 9 points
    FINALLY. The nightmare is over. I have completed 66 (never ending) kilometres and unlocked the DS21 trophy. I am NEVER driving that car again.
  12. 9 points
    ok I'll post it again. THIS IS RUBBISH. what the game needs is a online lobby browser to make multiplayer actually enjoyable, not this. does prioritizing on something as trivial as increasing number of laps show how little hope online racing has for essential fixes ??
  13. 9 points
    Oh come on, we are all in the dark here, even when it came to your announcement on season 1 that you hyped, the only news we got was a picture of paris. Is the studio looking at implementing public lobbies or an option for public races without AI, if they have not decided on this by now then it is how we feared, this is the final deeply flawed game and all we are getting is bug fixes and seasons. for gods sake we cant even adjust the tuning of a car in multiplayer, got to exit out first!
  14. 8 points
    We are approaching that time of year, when little people write stuff they want down and sent it to northern Finland. So it felt like a good time to do this. With the current Non-confirmation of a Season 5 and the copilot voices returning to codemasters for some work, it seems like there might be some new or updated rally content in the works. Now what I would want is of course every rally on the planet. Though keeping a loose touch with reality, I think the absolute most locations we might get is 4. And only if there will be a full Year 2, with 4 new DLC Seasons, each containing a new Rally. I do admit, I think it is very unlikely. And I would be very happy with just 1 Location. Or even just a new Super Special Stage for the existing locations. But for sake of argument, let's assume the unlikely number of 4. These would be my picks in decending priority, as I think these would add the most variety to DR2 and each offer something new and unique to drive: 1. MEXICO Currently New Zealand is the Endurance location, with the longest stage times. As the game supports 16km stages, it might be excellent to bring two 16km stages, with Greece-like rough gravel and many tight technical turns to create a more appropriate test of driver endurance and Mexico would neatly fit as it fills exactly this role in the WRC as well. Also, if so, please some more water fords. 2. AZORES (Portugal) This one would offer some tight gravel roads with high view-blocking side walls, making judging blind corners difficult and giving little room of error for required drifts. Also would have the most exciting scenery of any rally. Kind of a Monte-Carlo on Gravel in terms of technicality and preciseness required. 3. JAPAN In terms of tarmac locations I feel there is missing the challenge of narrow bumpy imperfect tarmac (unlike Monte & Spain), which has actual flow and turns (unlike Germany with just straight-edge-straight...) Honestly I'd love some german vineyard stages or some open Monte stages for this, but since we already have those locations, I would go for the most new far away location: The Central Rally Aichi/Gifu which in coming 2020 will be called Rally Japan. (Though things like Ireland, Ypres or Corsica could fulfill the same niche, but imho Japan would have the most flair.) 4. QATAR Don't actually care if Qatar or some other sandy rally. Just having some very same-looking landscape of sand with a barely visible road going through it. Creating similar whiteout conditions like in sweden (though more of a khaki-out here) Would require some sand physics though to prevent major cutting and force one to actually having to follow the road that cuts through to the underlying gravel. Maybe sand physics could be derived from the soft snow physics implemented for swedens snowbanks? So, overall I still think it's currenty quite unlikely to see a Season 5, unless the DLC money proofed to cover their costs. Maybe a little free gimmick (car or something) at the end of S4 and that's it. Though IF there is something, this would be my wishlist, after all soon is christmas.
  15. 8 points
  16. 8 points
    I'm loving your optimism, but I think the issue runs deeper... ...I still think someone from CM suggested a bonus mode where you throw co-driver helmets through the rear window of a Corolla.
  17. 7 points
    Despite Codemasters has an important partnership with Fanatec, in F1 2019 my pad (35euro) is faster than my Fanatec Formula V2 (1000 euro).....up to 1 sec. for lap on xbox one (more traction, more performance, more everything). I'm very very disappointed, every year they try to meet the needs of casual gamers.
  18. 7 points
    Dear @PJTierney and the whole DiRT Team, As a competitive driver at the top end of the player base, I would like to point out a major issue/concern with the organisation of the eSports World Series Championship. This issue has been stated several times by others in the past as well, on Facebook or other media. The World Series website reads as follows: Now clearly this is NOT the case in this championship. The format is organised in a way so that not the fastest drivers in the world qualify but the fastest drivers for each of the three platforms. And this is where the problem, quite clearly, lies. Underneath you see four pictures of the latest round in Spain (Descenso por Carretera - R5-class). The first image shows you the classification (so far) of all the players regardless of platform. The second to fourth picture shows you the classifications for each of the platforms seperately. What you would expect, is that the top three drivers in the first image qualify as they are obviously the fastest drivers from amongst the whole player base. That, however, is NOT the case. It is in fact the top driver from each of the platforms that will be qualified for the World Series Quarter Finals, regardless if they set a top three time from amongst all drivers or not. If you look closely, the driver who will qualify on Xbox One is not even in the top 10 of fastest times from amongst the whole player base. I, myself, am two seconds faster than him. How is he allowed to qualify for the Quarter Final and others not, even though they are clearly a lot faster? And this platform separation goes on all the way through the Quarter and Semi Finals. Only in the Grand Final will the two fastest drivers from each platform come together to battle it out for the crown. It's not just in the current event that this is an massive issue. It's in EVERY single event. (I'll make a follow up post with another example to prove it.) I'm sorry to say this but none of the Xbox One players deserve to be qualified for the World Series Quarter Finals and neither are most of the PS4 drivers that qualified. Understand me correctly, I don't have anything against those players at all but this is just silly organisation. Look at the time differences! In some events the difference is over 10 or 15 seconds between the top PC time and the top Xbox time (e.g. Week 2 and 3 from Round 1)! How can they be counted amongst the best in the world? Several extremely talented players, TwoTwoOne being one of them and myself (slightly less talented), truly deserve that Quarter Final spot. It's an absolute shame that it has to be like this. And I'm completely sure that many others will see it the same way I do. This is absolutely 100% NOT a competition to find the best driver in the world.
  19. 7 points
    hi @BarryBL Will you fix SC in a future patch? Thank you for answering me.
  20. 7 points
    This is so embarrassing for Codemasters. It truly is. If you were to come out and say "We got this deal with Google to bring something special", I wouldn't have liked it, but at least would have understood it. But this nonsense explanation from the "team" is just embarrassing. Meanwhile virtually your whole community is complaining how terrible this game is and how low on features it is, and CM is unable to commit to simple fixes, where they have to "speak with the team" to "see what can be done" to add more laps to races. Truly embarassing.
  21. 7 points
    There is an "RX Supercars (2018)" and "RX Supercars (2019)" distinction planned.
  22. 6 points
    Is that a proposal?! 😮 damn guys,i’m So happy for you...love is a beautiful thing ❤️
  23. 6 points
    Time for a "full season" in our official Clubs, enjoy! https://dirtrally2.com/clubs/club/179040 https://dirtrally2.com/clubs/club/179043 Rally events all the way up until the end of March 🙂
  24. 6 points
  25. 6 points
    i’m thinking about the future r5 version ^^