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Showing content with the highest reputation since 12/25/2020 in all areas

  1. 7 points
    Thanks to all the CM team, for giving us the best Rally simulator game of all time. It is a gift in difficult times. They make the world a better place for many. I’ve been helped by their game to overcome my problems and be excited about something. My 71-year-old father is also a lover of your games. Since Toca’s time, each vehicle had a very realistic weight for each category. Happy New Year 2021 to all!!!
  2. 5 points
    I feel like Bahrain Outer would be a really great layout to have in the game, either alongside the existing Bahrain Short layout or replacing it entirely. Plus, if it's possible, it would be cool if we could add Bahrain Outer to our MyTeam saves when doing short seasons.
  3. 4 points
    Hi everyone. Firstly, I have to compliment Codies for their efforts on this year's game. I didn't expect to be able to create my own team in the game just yet and, for a first attempt, the My Team game mode is excellent. However, as with every game, there are always improvements to be made which can take the franchise to the next level. So I've got some suggestions as to what can be implemented into next year's game. The suggestions in bold are those which I think are musts for the developers to target (and should be achievable). My Team: Proper Livery Editor - This is an absolute must. For it to completely feel like My Team, I need to be able to design my own livery. An editor similar to the ones seen in GT Sport and the Forza franchise would be fantastic. We could create our own shapes for the design, place the sponsors exactly where we want them and scale their size, choose our number font and colour(!!) and do so much more! Different Paint Finishes - I think the current colour system is decent and you can get pretty much any colour if you try hard enough. However, we should be able to choose if the paint has a matte, glossy, metallic etc. finish. Some preset liveries have matte finishes already, so why can't we decide the finish ourselves? Different FOM Car Options - It would be great if there were a range of FOM cars to choose from that each look a bit different. They could have different nose designs, rear wings, bargeboards, wheelbases and rakes for example. It would perhaps be a stretch to allow us to choose individual components since the car might then not look quite right. Each car could have different performance characteristics e.g. better aerodynamic performance, less drag, lower chassis weight etc. Improved Calendar Progression - This mainly relates to one thing... driver contracts. It seems a bit silly that we have to save up to afford our teammate's contract before we get our end-of-season budget. If we sign a new teammate, their stats for the previous season show up in the season summary even though they were not driving for My Team - that makes zero sense. It should also be possible to negotiate contracts over a wider timescale than one specific day. If I want to tie down my teammate for next season a bit earlier (or similarly snap up another driver), then I should be able to. Other teams could do this as well and we could get a notification every time a driver is confirmed in a seat. I also think we should be able to do some things in the off-season, such as upgrading facilities and doing some sponsor events. Influence on Teammate Strategy - Since we are the team owner, it would make sense if we could have a large influence on our teammate's pit strategy. There are often races where the one-stop is generally faster, but the team puts my teammate on the two-stop, ruining their race. It's so frustrating! I also feel that there should be some team orders on the MFD, e.g. "Let me past ____", "Double-stack pit stop", "Box ____ this lap". Our teammate can override if they want (at their peril of course)! Hiring Team Members - It is quite easy to manage our funds after a certain point. Being able to hire team members would provide something else to spend our cash on. We could hire a Chief Aerodynamicist, Power-Unit Chief, Chassis Expert and Durability Engineer. The better people you hire, the more paths of development you unlock, the less likely your upgrades are to fail - this would work nicely alongside the facility management we currently have. Possibly, we hire a Chief Strategist which would result in better suggestions of alternate strategies from Jeff and better strategies for your teammate. Career Mode: I haven't actually played the normal driver career mode this year yet, but there are a couple of things that I would still like to see. Semi-Realistic Driver Transfers - Having driver transfers is great, and it is cool to see some crazy moves like Verstappen to Mercedes. While there should still be unpredictable transfers like this, I don't see enough more realistic moves. For me, the drivers in F2 which are associated with certain F1 teams should be more likely to move to those teams when a seat become available. For example, in next year's game, if a Renault seat becomes available then Zhou and Lundgaard should be the drivers most likely to fill it. Likewise if there is a free Red Bull seat, then one of the AlphaTauri drivers or Tsunoda (if he's not already in that car) should be most likely to step up. As a player we are associated with a particular driver academy, why aren't the other F2 drivers? Team Sponsors on Helmet - We finally have sponsors on the helmet in My Team, but they remain bare as ever in normal career mode. What if some positions on the helmet were assigned to the team's logo, as well as their primary and secondary sponsors? For example, if you were driving for Mercedes, you would get the Merc badge, Petronas and Ineos slapped onto your helmet. Alternatively, at Alfa Romeo, you would get their badge, Orlen and Carrera/Singha on your helmet. I appreciate there may be some licensing issues with this, but I don't see why any team/sponsor would object. General: Proper Helmet Editor - Very similar to the livery editor, I need my helmet to look exactly how I want it. Should be able to have different paint finishes too. Classic Tracks DLC - In my opinion, the classic cars we have at the moment are nice, but they don't add that much to the game. If classic tracks were included though, that would be amazing! Obviously we could do time trial and online using these tracks, and potentially we could add them to our career modes(?) If we could get tracks like Mugello, Nurburgring, Portimao, Imola and Istanbul Park as part of a paid DLC on next year's game then I would be obliged to get my wallet out. Again I worry that licensing holds this idea back, but we had classic tracks on F1 2013... Cool-Down Lap - Like the formation lap, this should be optional, but it would be nice to see. Once you finish a race, it all feels abrupt. I want to have a lap where I can let the result sink in. We could have radio messages where we can thank the team or criticise them for any strategic decisions - this could tie into department morale and driver acclaim. I'd love to hear everyone's thoughts on my suggestions and it would be great if you could share your own ideas as well!
  4. 4 points
    One thing has not been explained by Codemasters. Because F2 2020 drivers are not in career mode and My Team. What is their response on that, will they enter the next rating update? @BarryBL
  5. 4 points
    Minor features: Setups: Make the default / balanced setup what it was in F1 2019. All settings should be in the middle. Rebalance the aero so that 6-6 wings no longer oversteers at high speed. Either make the lower differential values provide slightly less traction / acceleration or make the higher differential values provide slightly more traction / acceleration, so that 50% is no longer the best in 90% of the situations. Rebalance the suspension so that running a very soft suspension is no longer the fastest because high values are undrivable over the kerbs. Rebalance the ride height so that all cars bottom out at similar speeds. Make the front brake bias work as it did in F1 2019. ~56% should be the lowest value that can be used anywhere and values like 50% should make the rears lock up almost always. Change the front brake bias slider range to 62%-52%. There is no point in using high values and values below 52% should be undrivable. Decrease the amount of tyre wear generated by increasing the negative camber angles and toe angles by a small amount so that the lowest values are no longer the best in 90% of the situations. Audio / visual: Adjust the sparks so that there is a clear indication of when the car is bottoming out too much and will loose downforce as a consequence. A constant flow of sparks with a constant, loud grinding noise should mean that the car is too low and will loose downforce when turning at that speed. [Xbox] Add an in-game setting to toggle Dolby Atmos on or off. Because the console upscales all audio to Dolby Atmos, when using a soundbar without physical height channels it is impossible to tell if it is working properly. Gameplay: Adjust the braking line as there are a few places where it tells you to brake too early or too soon. Adjust the racing line as there are a few places where you can go faster by taking a tighter or wider line. In wet weather conditions and when using intermediate or wet tyres, make the Medium ERS setting deploy more energy in the higher gears, as the current setting harvests a lot per lap and requires the Overtake button to be used on almost all straights to keep the Energy Store from sitting at 100%. In wet weather conditions and when using intermediate or wet weather tyres, make the medium ERS setting deploy less energy in the lower gears to improve the driveability. Grand Prix mode: Add an option to play with fully upgraded cars, with both realistic or equal performance. Allow the use of the multiplayer car. Add an option to use equal performance. Time Trial mode: Either add an option for the modern cars to use equal performance or create separate leaderboards for each car. - done in F1 2020 1.15 Create separate leaderboards for each classic car. Add an option to report lap times set by cheating or exploiting. Display country flags on the leaderboards. This is already implemented for the Weekly Challenge leaderboards. Multiplayer: Add an option to play with fully upgraded cars, with both realistic and equal performance modes. Add a voting system for restarts. A player should be able to start a restart vote if at least half + 1 of the drivers had incidents on the first lap and the race should restart if at least half + 1 of the drivers vote "yes". Voting could be integrated into the MFD. Add filters for unranked lobbies based on the race settings. Add a lap knockout mode, where at the end of every lap a number of drivers are knocked out depending on the total number of players and number of laps. Add a balance of performance system to allow the host of a lobby to assign a weight penalty to a car, allowing players of different skill levels to race closely. Others: Add a report code log that contains the last ~10 report codes with their corresponding session start times. This will make it possible to recover the report codes in case the game crashes. Major features: Audio / visual: Add a 120 fps mode on PS5 and Xbox Series X | S. Add ray-traced global illumination, shadows and reflections on PC, PS5 and Xbox Series X | S. Add Dolby Vision HDR for PC and Xbox consoles. Driver Career / My Team: Create 3 different kits of front wing + bargeboards + rear wing - one for low, one for medium and one for high downforce and drag. This should be selected at the beginning of the season and could be a way to compensate for using the slowest engine or for maximising the performance when using the fastest engine. Expand My Team into a manager mode, where you can either create a new team and later move to another, or just manage one of the existing teams. Content: Add classic tracks from previous games, such as: Autodromo Internazionale Enzo e Dino Ferrari (Imola, Italy), Brands Hatch Circuit (West Kingsdown, UK), Intercity Istanbul Park (Istanbul, Turkey), Nuerburgring - GP-Strecke (Nuerburg, Germany), Sepang International Circuit (Sepang, Malaysia). Add more layouts for existing tracks, such as: Autodromo Nazionale di Monza without turns 1 and 2 (Variante del Rettifilo), Bahrain International Circuit - Endurance Circuit and Outer Circuit, Circuit de Barcelona-Catalunya - Motorcycle Circuit, Circuit Paul Ricard without turns 8 and 9, Silverstone Circuit - Bridge GP Circuit, Yas Marina Circuit without turns 5 and 6. Gameplay: Change the track limits system so that "strict" = white lines and "regular" = white lines + kerbs. Remove the current "regular" setting as it allows a lot of corner cutting or track extending. This would make it a lot easier for people to understand what the limits are than any of the 2 current settings. Make off-track surfaces more realistic in "standard" mode. Asphalt outside of the track limits should have lower grip, making it impossible to accelerate or brake with 2 wheels on it. Add 3-section tyre surface temperature simulation, as seen in Forza games. Add 3-section tyre wear simulation, as seen in Forza games. Add 3D puddles, as seen in Forza games since Forza Motorsport 6. Add chassis flex, as seen in Assetto Corsa Competizione since version 1.2. Add tyre deformation, as seen in Forza games. Add tyre flat spots. Setups: Add a car stats screen that shows some info about how the current setup affects the car, similar to the one seen in Forza Motorsport / Horizon games. This should include stats such as: acceleration 0-100 km/h, top speed, maximum g-force, braking distance 100-0 km/h. Add a radiator size setting that allows for better cooling at the cost of increased drag and vice versa. Multiplayer: Add cross-play between PC, PlayStation and Xbox. Implement dedicated servers, but keep the current P2P system as a backup to keep the multiplayer achievements doable after the servers are shut down.
  6. 4 points
    Teaser shot DR3 swing man cam #not
  7. 4 points
    Sorry I'm late to the party, but here's the livery for my team SF Arrow Dynamics (Renault). I wanted to use green since that wasn't on the grid already. So I went and tried to combine elements from the Brawn GP and Jaguar liveries and turned it into something new. Hope you guys like it! P.S.: I agree that CM did an amazing job with the fake sponsors. Some of the liveries in this list look so good, they make you forget they're player-made (and I'm not talking about the modded ones obviously). I only wished CM would implement these things: - adjustments of decals to fit certain liveries better (e.g. scaling and moving them around). - inclusion of decals for your engine supplier - ditto for the WeRaceAsOne and EndRacism slogans I feel like these would add even more immersion to the MyTeam experience!
  8. 4 points
    Marcus Grönholm 206 WRC (2003) [ DOWNLOAD ]
  9. 4 points
    Just popped in to have a read before I break up for Christmas tomorrow and have realised I'm probably a bit late to the party on folks worrying about everything to do with the takeover. I can't go into massive (any) amounts of detail, and you might well think I'm just blowing hot air to calm people down, but my honest message is that you have nothing to worry about. I've been in a lot of meetings about the future of DiRT Rally and our team this year, and have never had any indication that me or any of my fellow Directors and Leads will be asked to betray how we want to represent rallying for you. We won't always be able to control everything related to the publishing and business side of things (we're the development team, so whilst we have a voice in discussions ultimately we trust our colleagues who are specialists in those areas) but when it comes to how a car goes down a stage that's firmly in our control. A phrase I've kept being told (in one wording or another) in presentations and meetings with external parties related to the takeover has been 'we can see the quality of the game the team has made, and the passion the studio has for rallying, and we don't want to mess with that'. I'm certainly planning to keep doing what we've been doing and I've got no-one in my ear trying to persuade me otherwise. So with that I'll wish you all a Happy Christmas/Holidays/Etc, take care of yourselves and your loved ones, and here's to 2021.
  10. 3 points
    Visually what I'm talking about below; just a thought, I'll end my rant here 🙂
  11. 3 points
    Leaked screenshot of DR3 in 'Cyberpunk 2077 console graphics mode'
  12. 3 points
    My wishes: - I hope they will start to have some real laser scanned tracks - better force feedback system, should be more sim like. rumble strips feel always the same it doesn't matter if you change suspension or tyre pressure - analog clutch - story is always fine for me, should be a bit polished to not reach the cap to early in a ten season game - practice mode for all tracks (with track acclimatisation programm) without starting a gp weekend. - more possibilities to adjust the camera - mouse implementation My fears: - none of the above will be in
  13. 3 points
    I demand somebody whack your head with a shovel every time you crash.
  14. 3 points
    Would LOVE to see some more mixed surface stages. One of my favorite things about Monte, as much as I dreads that place, is how great it feels fighting up/down the mountain and the dramatic change between tarmac, tarmac-ice, and snow-ice as you climb. Start giving me more of that in other locations, like the little bits of pavement in Australia. But why stop at just loose/hard surfaces? I love the idea of expanding it to have dramatically different loose gravel types as you cut across open fields before diving back into twisty wooded roads.
  15. 3 points
    New livery! FORD FIESTA R5 RALLY2 STEELBOOK EDITION Available on http://www.photo622.com/crdigidr24.html or https://www.racedepartment.com/downloads/categories/dirt-rally-2-0.184/ Picture in the ARTWORK section.
  16. 3 points
    4 new STT Line liveries available on http://www.photo622.com/crdigidr24.html or https://www.racedepartment.com/downloads/categories/dirt-rally-2-0.184/
  17. 3 points
  18. 3 points
    Pontus Tidemand - Patrik Barth - Škoda Fabia Rally 2 evo - ACI Rally Monza 2020 https://www.racedepartment.com/downloads/pontus-tidemand-Škoda-fabia-rally-2-evo-aci-rally-monza-2020.38199/ Maro Engel - Ilka Minor - Škoda Fabia Rally 2 evo - ACI Rally Monza 2020 https://www.racedepartment.com/downloads/maro-engel-Škoda-fabia-rally-2-evo-aci-rally-monza-2020.38198/
  19. 3 points
    F1 2021 should just be a huge DLC for F1 2020. Cars will be exactly the same and all they need to do is remove Vietnam and add Saudi Arabia. When the new regs come into play in 22 Take 2 will of had 2 years to rebuild the game and bring the heat with new features and next gen optimisation.
  20. 2 points
    Not necessarily. Sometimes in development communications you don't reveal what you're working on for various reasons (like getting in the way of an announcement, or that it may not happen in the end). Heck, look at any Codemasters badge on this forum as an example; we don't try to promise anything unless it's (a) locked in and (b) ready to be shared with the world 😄 As a Fanatec user myself I would certainly like more enhanced support on Xbox, but at least my Podium paddles work a treat. I even use the clutches as dual analogue handbrakes in DiRT Rally 2.0, feels amazing.
  21. 2 points
    Hi guys! Here is my beast :)
  22. 2 points
    It could also be exposure correction; I know that's a thing in cockpit views at least.
  23. 2 points
    Richard Burns - Robert Reid Peugeot 206 WRC (2003) [ DOWNLOAD ]
  24. 2 points
  25. 2 points