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  1. 35 points
    Hi all, Just popping into this thread with less gossip, but more a heads up - the patch is confirmed to go live at 11am tomorrow! RaceNet will go down for maintenance (for a maximum of an hour) while we patch the game, so please make sure you're not in game when that happens as it could compromise event times uploading to the server. I'll be back early tomorrow morning with a Road Book featuring patch notes and some information about what we've tweaked server side too - as well as more info on how we're doing with FFB. Looking forward to getting the fixes and the info out to you. 🙂 Cheers, Christina
  2. 34 points
    Come on codies...its 2019. Who in their right mind allowed the ridiculous rain graphic to pass development. Its bad enough the headlights dont illuminate far enough in front of the car to push in the dark...then you add a sheet of white lines that looks like they are straight out of a sega genesis game from 1997 makes it impossible. Please for the love of god fix this.
  3. 32 points
    Hi all, Just wanted to pop in and say hello after taking a week off - I'm now back in the office for aaaaaages, although we do have a few people out at GDC at the moment! Just on some of the discussions I've seen: we'll be patching the game hopefully Wednesday (subject to approvals and everything going smoothly). When that's all locked in, you'll get the full patch notes. We've addressed a lot of the stuff you've been asking for... the FFB is with our handling team, so no changes on that front - but we've managed to squeeze a lot in for this patch. I'll have specifics for you when it's all confirmed, but please rest assured that we're on it. Cheers, Christina
  4. 30 points
    Argentina Update: These are the 3 "major" cuts I have determined so far with the upcoming WC stage. I will also be adding them to the main post. These aren't too terrible, and I am still trying to make 100% sure there are no crazy cuts that ignore entire splits - but luckily most of them seem to be covered by reset boundaries. Only thing I still have left to try is going fast enough to jump over all of the rocks/people without getting reset... Argentina Cut #1 Argentina Cut #2 Argentina Cut #3 --- So while practicing for the upcoming qualifier, we have slowly been enlightened about how egregious a few of the cuts are. They are so bad that we need to have CM address these cuts. We need a clear answer whether or not these cuts will disqualify drivers in the Qualifier or if these cuts are now a requirement for everyone to use. There are 4 major cuts I want to initially address, some much much worse than others. The first, is the tree cut - you split the trees after the double 1R over bridge to keep the car in 3rd gear and carrying more exit speed. This one is dirty, but it is honestly the least of my concerns. CUT #1 The next is the worst of the bunch - the "digging up potatoes in the field" cut. This one blatantly ignores all track limits, dodges two corners, and gives you insane exit speed on what should be a square left. This cut has at least 3 seconds in it, and if this one isn't a DQ cut then the entire integrity of this WC is lost. Video as well - https://clips.twitch.tv/SplendidKawaiiMonkeyBIRB CUT #2 The next two are more well known cuts, the standard haybale cuts. Easily a half second in each of them, maybe even more if you can get your lines right. They happen right at the very end of the stage, and again blatantly are ignoring track limits. CUT #3 CUT #4 And the overhead view with each corner marked with entry/exit points for the cuts. So we need an official statement on this. As a community these are serious issues that we need clear guidance on so that EVERYONE here is on equal footing come the 10th. The last thing we want to see are fast drivers losing out to people who are willing to take the dirtiest of cuts in Qualifiers, only to be forced to watch these cheaters drive slower than most of us in the actual quarter/semi/finals when they are under the microscope. If you are not going to do anything about these cuts in Qualifiers, then say it so the rest of us know that cuts are required. I hate to do it and be that guy, but I'm tagging CM on this one. We need answers. @PJTierney @Skiddyboy13 @CM_Ads
  5. 28 points
    This is a link to my YouTube channel. https://www.youtube.com/c/GTRTechnical I will be sharing all the setups I create on DiRT Rally 2.0. So if you cant be bothered or just don't know how to tune then this channel will eventually be a one stop shop for you. The most up to date setups will be in the SETUPS section of my channel home page. I will be holding polls in the community section of my YouTube channel to choose the next car. Monday - Sunday WEEK 1 you will pick the class, Monday - Sunday WEEK 2 you will pick the car, so be sure to get your votes in. You Can find the polls here https://www.youtube.com/c/GTRTechnical/community The plan is to tune every car in the game for every location, so if the car you want isn't in my channel it will be by the time I'm done. If you like the setups obviously please show your appreciation with a like just so I know I'm still on the right track with the setups. If you want to keep up to date with the latest setups I've done, either subscribe to my YouTube channel and/or follow me on Twitter. Good luck on the stages! RX SETUPS
  6. 28 points
    Speaking of improving previous locations, Greece can be run in the rain this time 😉
  7. 26 points
    Hey guys, Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most. Lets start: (!!!) 1.1 Coop-Championship -> like it was in 2018. Real life car performance. Online with friends. Saving between sessions. 1.2 Coop-Career or Versus Carrer (!!!) Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR: you can also race for different teams and improve those (!) 2. Safety Car (!) - it is just triggered random sometimes; but when there is an accident it doesnt come out -> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up! -> Red flags if a crash occurs which blocks the SC -> SC going through the pitlane if the start straight is dangerous (debris/broken car) 3. AI overhaul -> more AI mistakes (in particular in wet conditions) -> more AI crashes -> more AI DNFs after getting beside the tracks/on the dirt/spinning -> more AI fighting, less backing up ->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains. 4. Balancing R&D -> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...) 5. Real Car/Driver performance -> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc. -> also the engine should only be upgraded by the engine manufactures (!) 6. Damage Model (!) -> Damage to the underfloor -> Damage to the bargeboards -> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it) -> damage when driving to aggressive over the curbs -> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system) -> damage to the tyre after a collision (front wing) -> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used) => marshals cleaning the track => damage the tyres by driving over debris => broken cars should be pulled away like in real life (trucks and cranes) and not just disappear => tyre flat spots - RED FLAGS - Tyre falls in pieces heading back to the pits if you have a damaged tyre 7. Better penalty system (in particular online!) -> add "under investigation" after an action -> get penalties later (after 1-3 rounds) 8. Upgrade Tracks -> in particular the curbs on most tracks. They are often very flat in the game) -> laser scanned tracks! 9. Handling model: - I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) - remove input lag - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip 10. Update the driver transfers -> option to turn them off/on -> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel) -> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all! 11. More customization -> give us the option to change the colour of the suits and gloves -> free editor for the sponsor -> maybe an face/suit/glove/car editor for shapes and colours (fully free customization) (!) -> SPONSORs on custom helmets! (!) => helmet editor 11.2 Car Editor -> lets have our own multiplayer car: => choose an enigine manufacturer => choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc. -> with same performance for ranked games -> with different performance in unranked matches -> maybe with a "cost system" ->Example: you start with 20 performance points -> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. => We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?) 12. Dynamic car model - if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system) 13. Improvements to the weather system -> more complex weather system -> more changes in unstable conditions -> make it harder to drive beside the track -> higher spray density -> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life. - BRING back localised weather (!)14. Improve the pit stops/manual pitstops (!) - add/fix the steering animation !!! -> let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D) -> if you go before the light turns green you ghost and get a penality for unsafe release -> Option/Practice Program: train manual starts (in the pitlane, in career training) 15. Gameplay/Car performance/Handling - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip - real TV graphics (2019 was a good step forward) - FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!) - Cool down lap ! - improve the radio (it should sound like in real life) 16. Improve the game performance -> F1 2019 got major FPS Drops!!! 17. Fix the bugs 18. Young drivers test/between seasons tests -> maybe for reputation, R&D points, as application test for a better team (!) 19. Better Game support/ Better communication from CM -> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx) -> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it) 20. Virtual mirrors 21. More ffb options -> the ability to shape the FFB curve/proggression -> maybe a tire slip slider 22. Camera Updates: -> Helmet Cam, for maximum immersion -> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option) 23. Sound: - Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving. - add a realistic radio sound 24. Media/Podium/Around the grid - Add Press Conference interviews like in NBA 2K - Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration - Give a voice to our character - lets move around the paddock - move to the car/garage manually - more cut scenes getting into the car etc 25. RED FLAGS 26. Other: - better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air) - Triple Screen support - Option (in mp lobbies): Force cockpit view for multiplayer - VR support - Free Practice (with all different options: weather, (euqal)car performance, rules etc.) - different LED dashes for each team - Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's. - Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?) - Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions) - Make R&D slower. The R&D pace in this game is worse than last year - 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons. (- Add the option to retire from the sport whenever we want) - Create a longer Career mode story and (make it last 1 or 2 seasons and not only 3 races) - Polish the game properly. Less bugs at release Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features! Greetings!
  8. 25 points
    Fabia Rally and C4 Rally has got 1-1 "real" livery only. 😞 I could make 10 liveries for each, but i can't do that because they are already locked (crypted) So my question is: could you unlock all the DLC cars? 😄 Or at least could you share a .pssg files instead of locked .nefs for modders like Me? It would be a win-win connection! 😉
  9. 24 points
    [Updates] Hi all, Patch 1.05 is out now on ALL platforms! We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon. Need help? Come and visit us in our Technical Assistance forums. Please be sure to check out the read me thread before posting. Something from this patch not working the way it should? Tell us in our patch discussion thread here. [Original post] Hi all! As always, you can find this on our blog here as well. ---------------- Time flies when you’re having fun, it’s already been over a week since we released F1 2019! We have heard your comments and questions about future updates, what’s coming and when, so with that in mind, we asked F1 Franchise Director Paul Jeal to give us a behind the scenes glimpse into what is being worked on right now... Hi everyone! Many thanks for your support so far on F1 2019. We’ve loved the reaction to all of the new features, especially the introduction of F2, and the man everyone loves to hate, Devon Butler. It’s also been great releasing the game and seeing it being played and enjoyed so much earlier this year, which brings me nicely onto the topic of this blog which is aimed at giving you guys a bit more visibility into some of the game updates and enhancements that are being worked on right now, along with some time estimates of when they might be available. The timings are approximate, as is the case when testing updates and working on a licensed product, but rest assured we are working as hard as we can to bring these to you as soon as possible; Patch 1.05 – which includes 2019 Car Performance Updates & F2 Online – is currently in test across all platforms In this patch the performance order of the teams has been rebalanced to better replicate the F1 Season and how it has evolved since preseason testing. This update affects both the car handling of your car and the performance of the AI cars. Individual team handling traits have been tailored to be more representative of their real-life counterparts, with updated aerodynamics achieving a performance improvement of between 1 – 1.5 seconds per lap, mainly in higher cornering speed, and vehicle performance has been updated to give a more accurate assessment of each car’s strengths and weaknesses. The other headline news is that F2 will now be available in Unranked Multiplayer and LAN games. In addition to the above, there are numerous other fixes which we are looking to incorporate into this patch. 2019 season performance updates F2 is now available in Unranked Multiplayer and LAN Improved AI performance in wet weather Improvements to AI blocking behaviour In photo mode changing shutter speed will no longer make the screen go black Fanatec wheels will no longer send strong force feedback turning the wheel to the right on race starts Rain / ERS charging lights now work on PS4 Pro First Ten Down (Complete 10 races online) achievement will now unlock correctly Stopped graphical glitches occurring and getting more frequent during long play sessions Various other stability and bug fixes Our desire is to get patch 1.05 out to you as soon as possible. It is currently being tested across all platforms, and we anticipate it being available for you guys in the next 1-2 weeks. Keep your eye out for further updates once we have more concrete dates for this! Post patch 1.05, we are working through a number of updates which are a little further off, but these should all be made available over the next couple of months Paul Ricard Pit Lane Update – July/August Visual Car Updates – August. You will be delighted to hear that we will be adding the Ferrari 90 Anniversary logo onto the engine cover as part of this update! F2 2019 Season – September These updates are in addition to other more general bug fixes and improvements which will continue to drop, with specific details of those fixes in the various patch notes. As ever if you are experiencing any issues, or you have any other questions please get in touch with us, either by dropping us a tweet, heading to our Facebook page, Instagram, or saying hello in our forums and we’ll do our best to get back to you as soon as we can!
  10. 24 points
    Hey team, it's been a hectic day, so I've not been in here much! But I just wanted to swing by and say thank you. The Gossip thread is the heart and soul of the DiRT community, and it's a privilege to play just a little part in it. Hopefully by now, a lot of you will be heading home to enjoy the game for the first time - and honestly, I hope you all love it. It's been a labour of love for us here, and we think we've created our most special, focused and authentic off-road racing game to date. I hope you feel the same way. Thanks a thousand times over for being so kind, so patient and so understanding - even when I can't discuss certain topics or give you the answers you want. You are all brilliant, and this is only the start for DiRT Rally 2.0. See you on the leaderboards tonight. 😉
  11. 23 points
    I don't know we bother formally announcing stuff when we have Steam file detectives in the DiRTy Gossip Thread. 😛 2pm is when you need to set your watch for though!
  12. 22 points
    Hi team, I have some feedback on the decision to leave DLC nefs encrypted. I’ve tried (somewhat unsuccessfully) to keep this to the point. I've made the key points bold to aid in sending feedback upwards. Firstly, I appreciate the open communication from @PJTierney on this. This is much, much better than keeping us in the dark. Thank you team. The main reason you’ve encrypted these files is based on the concern that if left unencrypted, players won’t purchase the DLC but will export the DLC models and replace the model of an available car. Some perspective: The .nefs validation system you’ve built is already checking for .nefs file modification. The impact is, if people were to replace models in an available car, their career saves will be disabled and times will not be submitted online. The community has already shown from the launches of DiRT 4 and DR2.0 that with this degradation in experience, very few people will risk or bother going through the effort of installing custom liveries and models. People would need to go through the effort of installing custom software, extracting the appropriate model files, and replacing these within the nefs of an available car. This process is not trivial. They would then get the visual benefit - but that’s it - and the replaced car model is cannibalised. My strong suggestion is that for the amount of effort involved in the modding process, and for the quality of in-game experience gained - people won’t bother. The few that do are probably going to pirate or never pay for DLC in the first place. And in the meantime your paying, dedicated and engaged community get frustrated and disappointed. What continuing to encrypt DLC cars means for us: Frustration and disappointment. Less engagement with the game. Less motivation to purchase future DLC. Allowing the community to create liveries may seem trivial - but it is a crucial part of helping create an engaged community that will continue to invest time in the game. Will I use the Porsche 911 SC RS? I’ll try it out and move on. But if I could create a livery for it, I would without a doubt spend around 24 hours of my own time creating a custom livery - then be motivated to spend about as much time in game driving it. In DR1 my favourite car was the 2007 Focus in the 2000cc class. I haven’t touched it in DR2 because the liveries are rubbish. I won’t use the 2000cc class at all as part of Clubs because I can't use a livery which immerses me in the experience. It’s a massive missed opportunity. The only thing that is making me try the other available R2 cars at the moment is the fact I can create a livery that helps engage me and my team in the experience of competing with others as part of a community organised championship. Without both of these things I would be sticking to my Fiesta and running daily events until I get bored. Custom liveries keep things fresh and engaging - keeping me in the game longer. I’m much less likely to purchase additional DLC cars with this encryption in place. I’m talking even if the 206 drops - the livery will need to be hella good to make me consider purchasing - cause otherwise I simply won't use it. Without this nefs encryption imma throw you money. If you’re not going to unlock DLC nefs: At the very least please consider enabling the folder method for DLC cars so we can use liveries for models that existed in previous DiRT titles. Better, please consider also making DLC car textures available to the community somehow. This way the few people you're concerned about still can't rip you off, and there’s even more incentive to purchase your DLC because we’ll be creating a wealth of amazing livery content. If you won’t do either of these… You need to invest in better liveries for DLC cars, or in comprehensive livery editing tools. With love and respect, the livery options we have in DR2.0 just aren't good enough. What will these cost you to implement? What is the cost of an increasingly disillusioned community? Thanks team. xoxo
  13. 21 points
    @Jake Cushing if you have game suggestions like this please can you put them in the suggestion box section of the forums, our team will then pass them on for review. Personally this is something I would like to see incorporated into the game so will pass it on for you. We could even potentially add dance moves for the cars. Cheers. 😁
  14. 20 points
    If you think those are the Frequently Asked Questions, then you clearly never read your forum.
  15. 20 points
    Hi team! So, there's been a bit of confusion over which Impreza's going to be in the Season One pack. After double and triple checking, I can confirm that it is the 2008 Subaru Impreza coming in Week 9. We were right in the first place, the correction was wrong - it's the one piloted by Petter Solberg in the top flight international rally championship 11 years ago. However, because of the boo-boo, I'm allowed to tell you this: there was only confusion because we'll be bringing the 2001 Impreza to the game in another Season. 😉 Sorry again! The good news is, we know to double and triple check before publishing/amending lists now...
  16. 19 points
    Jokes aside, the cars have too much understeer, even after the 1.05 patch got released the cars are still too slow compared to real life performances. 2019 cars are way faster than 2018, but unfortunately this is not the case in the game. Imo, the ingame cars of F1 2019 have... ...too much drag. We need to crank the aero up pretty high, which is a necessity to get close to the real life highspeed cornering speeds, but in contrary the cars do not get to topspeed as fast as irl which makes all the time gained in the corners getting lost on the straights. To specify, take France as an example, right before the start finish line Hamilton reached 8th gear at a speed of around 300kmh, whilst taking the long right hander corner of Turn 11 i believe at Sector 3 at around 205 kmh, if i try to get close to that ridiculous cornering speed by adjusting wings to a higher configuration (i use 11 / 9 wing at France to get close to the crazy real life cornering speeds) i only reach 8th gear and 300kmh on the start finish straight at the green Rolex clock which is located at the end of the pitlane. Unrealistic. ...too much understeer. At tracks that are supposed to have medium to low aero settings, the cars tend to have too much understeer to turn in and are also too prone to midcorner understeer in low speeds as well, whereas irl the cars are driving on rails during these type of corners. This unfortunately forces us to either use unrealistic suspension and roll bar settings or maximizing aero to get some better grip. Unrealistic. ...not enough highspeed grip. This is connected to all above. How can we fix this? Basically the cars themselves need to get at least another 1 - 1,5 seconds faster to what they are capable of doing right now, by... ...increasing high and medium cornering speed grip, for medium and higher aero settings and therefore reducing understeer. ...reducing drag for higher aero settings and thus making acceleration become faster. ...making the current aero grip levels of 11 / 11 wings available for 6 / 6 wings or 7 / 7 wings instead, so that the cornering speeds we currently are able to take at 11 / 11 wings should become valid at medium wing setups, increasing overall grip and cornering speeds. Also, please for Gods sake, fix the car setups already. At the moment people use completely unrealistic setups, using low aero configurations most of the time to maximize topspeed and acceleration as going for high aero makes little sense right now due to the insane amount of drag, these people also use some pretty shady suspension / anti roll bar settings that in reality would destroy the tyres pretty fast. Meanwhile in real life, topspeeds are slow, drag is minimal, acceleration is ultra fast, and cornering speeds are crazy high. Car setups could be fixed by... ...making too soft suspensions increase understeer, whereas a stiffer setup should do the opposite. ...making too stiff anti roll bars increase understeer, whereas a softer setup should do the opposite. ...making positive camber increase understeer, whereas a negative configuration should do the opposite. ...making Toe in increase understeer and help stability on the straights at the expense of cornering, whereas as Toe out configuration should do the opposite. ...making medium to higher aero settings more viable to use instead of going for low setups. All in all Codemasters have lots to do to fix this game, the cars performances and car setups are important and need to be fixed ASAP, currently the game is nowhere near to a perfect "official" representation of the sports. Seriously, do something. Hope it will get fixed before the end of this season.
  17. 19 points
    There are already many reports of ridiculous driver transfers happening mid-season. The craziest example is Hamilton switching to Red Bull after Austria while leading the championship; Mercedes was the best car so his move lost him the title.. Obviously that's just silly and I fear these unrealistic mid-season transfers are turning one of the best features into one of the worst. @Faya I definitely think it would be best to disable mid-season transfers for the AI entirely, or at least prevent them from happening for good performing drivers. Hopefully something can be done with a patch.
  18. 19 points
    ERS is unrealistic right now and a pain in the ass if you want to be competitive and automatic is completely useless ; using random ERS. This is how automatic ERS should work like in real life. You have pre determined point where you can choose between none to hotlap and Overtake is a separated button that you activate yourself like in real life. In this game you will have the map of the track in your setup where you can choose which ERS you want to use at different location on the track. During the race you only have to use Overtake when needed but you need to make sure your setup you made is able to charge enought ERS to be able use Overtake so you have a lot of customization possible.
  19. 19 points
    @AScott Have you seen Lando Norris streaming the game? The first thing he did was turn off the halo, and talked about how in real life you don't see it. He said you see right through it because it's so close and you have two eyes, like how you see your own nose. If an F1 driver says that there's no point arguing.
  20. 19 points
    Hi all, so, some sad news for you - today is my last day at Codemasters. I just wanted to say thanks for all the gossip, speculation, support, and everything in between; it's been an absolute pleasure serving you as your Community Manager for the last 3.5 years, and our DiRT games are all the better for having you all involved. It's incredibly bittersweet leaving, but I just wanted to come here and say, very sincerely: thanks for everything. No other words cover it, except thank you. I hope you guys have enjoyed the latest announcement for GRID, and while I'm super chuffed that it was one of the last things I got to work on, my heart will always belong to DiRT. Just know there are so many cool things in store for DiRT Rally 2.0... I'm really looking forward to being on the other side of all the cool announcements and content drops. I'll see you all on the leader boards (albeit quite low down!) All the best, Christina
  21. 19 points
    As far as I know Codemasters are based in the UK but sure, I understand your frustration if you thought you bought a Finnish game. Perkele!
  22. 18 points
    Version: 1.04 Platform: Playstation 4, Xbox and PC Mode: Ranked Online (5 laps and 25% distance) Whenever I'm playing online ranked mode, I'm getting way too low amount of skill points when I win. I know it depends on amount of players in lobby, but for example, in 10 player lobby, when I finish 4, I'm getting like 10 points max. And what's worse, it doesn't matter if I drive 5 laps or 25% distance. But now the worst part. If you place somewhere in the back, game takes way too much points from you. Once I was driving on 1sf position and I've got error... I lost about 300 skill points. This is ridiculous and not even my fault. TL:DR: We lose way too much skill points for stuff like being rammed, destroyed or even from game errors and we are earning way too low. Stuff like this shouldn't even happen... Going for the achievement Pure Gold itself is pain in the ass. At least give us ability to improve skill rating in unranked matches while playing with our friends. Sorry to say this, but the game is once again broken in online mode at the start. Year after year the same thing happens over and over again. I think, like the rest of us, that it's time to do something with this finally. We came up with few solutions (with forums help of course) that can help us and dev team to decide what to do with this problem: - Significantly increase rewarding points and lower the negative ones. We are being punished way too hard right now. Points are also really slowing down when around 1800 points. We are winning like couple of points (if we are lucky) and losing tons of them (when not lucky). - Positive points for more places than just above 50%. Sometimes we even get negative points for placing much higher than half of the grid and we're still getting negative points. It's really depressing to when you're being punished for your hard work. - Completely remove negative points for being destroyed, disconnections and game errors. It's not our fault, so we shouldn't be punished for such an accidents. No points won't hurt anybody and we can at least play and have fun without being worried that someone will ram us to the wall. - Give us ability to increase Skill Rating in Unranked races. We can play with friends and that way increase skill and than be matched with other players that know how to race. I'm mean, for real, nobody would mind that, right? - Lower requirements for the "Pure Gold" trophy/achievement. It's kinda linked to above points but it doesn't hurt to mention it. Right now it's really very unfair achievement. - I know this is not related strictly to the skill rating system, but please improve penalty system. It needs drastic updates, because right now there literally no penalty system at all. People can do whatever they want and there's no punishment. PS. Please, if you really want this problem to be fixed, spread the word and share link to this topic whenever you need. The more people will give their voice the more chances it will be fixed.
  23. 18 points
    Hi guys, a couple of months ago I created a thread with a suggestion for the halo but now I created a more detailed solution and example of what I mean. The Halo is a big problem for any cockpit user and removing the central column is nice but don't look very realistic. An additional option can be added. F1 is a simulator and it`s trying to feel very realistic but the lack of geometry of the equipment make it less authentic. The halo is a part of the modern open wheel single sitters and doesn't disturb the drivers but for the players is a big issue. I was thinking why not introduce 2 sliders one for the size of a mask controlling the area of the transparent part and another one controlling the exact transparency. The eyes naturally make the front of the halo transparent when you drive and a similar effect can be achieved. With the sliders, you can make it transparent let say from 100% to around 10%. The effect can be on the top of the screen and the edges can be more opaque when the mask is resized with the slider. Similar to the image below. With this option, you can still see the sky and surrounding cars and the front of the car but still, have this illusion of the eyes adjusting to the object in front. Here is an example of it. The game makes the car transparent when you drive through objects but this option can be made for the cockpit view making the halo-less of a problem but of a feature.
  24. 18 points
    I'd like to preface this by saying that I love what codemasters is doing with the post-launch content and updates in Dirt Rally 2, especially updates regarding rainy weather. I'm hoping that this rant would help in getting my issues with hardcore damage mode fixed in future updates just like the rain was. When I heard that Dirt Rally 2 would feature a hardcore damage mode, I imagined Richard Burns Rally 2.0. When I'm playing RBR, I'm constantly afraid of crashing my car, because the damage model is absolutely brutal. Enter a corner too fast and understeer into a bush: you get a broken radiator, which will then destroy your engine within a few stages. Crash into a tree and you will most likely break the engine, forcing a retirement. If you slide and crash into a ditch or barrier, your wheels can break down. They can lose drive shafts or suffer from broken suspension. Wheels can even turn sideways or break off completely. These are relatively tame crashes. If you roll your car, you will not only lose heaps of time, but you'll also have to pray that you don't roll into anything solid and you keep a functional car. Now in Dirt Rally 1 and 2, I'm completely fine with the standard damage model, seeing as most couch rally drivers want near-invincible rally cars. My gripe is with the hardcore damage option, which really just feels like turning the damage setting from "Easy" to "Normal". I am never afraid of crashing my car in this game. It doesn't really matter if I hit a rock, a tree or a barrier - the car will rarely suffer damage that hurts me in the long run. Crashing feels more like a minor inconvinience than a rally-ending disaster. The worst that can happen is a tyre blowout, a double tyre blowout, penalty for resetting/hitting a spectator or broken headlights, which all just add time penalties or force you to drive slowly. Keeping your car safe from excess damage is an integral part in rallying, You can often see drivers slowing down for big jumps because they know their suspension can't handle the landing if they do it flat. And if they crash their car, they'll rarely get away with just a couple seconds added to their time. TL;DR: I want Dirt Rally 2 to be the Dark Souls of racing games, please let me adjust my experience to my liking. PS: I would love an option to enable hardcore damage in weekly/monthly My Team challenges, they're a significant part of My Team mode!
  25. 18 points
    So do we! Because of licensing, we can't showcase them (or even encourage modding!) - but some of these are *stunning*.
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