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Showing content with the highest reputation on 8/4/2021 in all areas

  1. I would like to propose to add new race distances of 35% and 75% or other distances. The game modes in which these distances are proposed should be everywhere The benefit of the suggestion by adding these distances, players will be able to test themselves on distances other than those currently in the game (3/5 laps 25% 50% and 100%). This is missing in the latest editions of the game starting with F1 2012. F1 2010 and F1 2011 distances like the ones I suggested were very cool. A player for whom 25% is not enough and 50% is too much would choose 35% or a player for whom 50% is not e
    3 points
  2. I swear the way some chime in here it makes it seem like Codemasters has a permanent seat on all FOM and FIA deliberations. Like our chap here @BarryBL is right there cracking jokes with Domenicalli and Jean Todt between slides from George Russell's powerpoint presentation about how they should consider adding a second Silverstone GP sometime after the summer break. As if being an official F1 licensee would put Lee Mather's email on FIA's inside memos.
    2 points
  3. That explains a lot. I'm a console gamer myself and I've had the experience with AI. if you then ask people in forum, then there are always 2 opposing opinions and nothing in between. Some say AI is good and fair and too easy, others say too difficult, unfair and aggressive, but nobody thought about different platforms. very good topic here...
    1 point
  4. I love watching Aaarav's videos but some complaints are just not worth it, imho. The quick practice wear is justified in my eyes. If you do the "mini-game", instead of investing your time and actually playing the game, you should get a drawback. There are 3 practice programs, just do them in like 12 minutes with flying lap/back to garage, which already should be enough for most of the 15 goals/steps. If not, then "mini-game" the remaining ones. He is complaining in his Myteam videos that he does not have the time for that as a content creator, but that's his problem and not even 1% of the
    1 point
  5. Okay, let's talk about the fact that the only way we have to play as real F1 and F2 drivers is in Grand Prix mode, which is extremely limited for a game that claims to simulate the real F1. I have no problem with creating a fictional avatar and using it in the career mode or online, but EVERY other Sport and Racing simulation (!) game has the possibility to have a career with real teams/players/drivers and use them in other game modes, only F1 by codemasters is very limited to this. I find this decision extremely worrying. just imagine Codematsres removes the grand prix mode in th
    1 point
  6. Even being able to save 6-10 custom colours would be great
    1 point
  7. Hi everyone, PXG F1 Telemetry is now ready for F1 2021. This open source telemetry software allows you to collect data when you drive to refine your setups and improve your driving. It is available on PC and Mac and it can be used to get the telemetry data from any platform where F1 2021 runs (PC, PS4, XBOX). You can download the last version here : https://bitbucket.org/Fiingon/pxg-f1-telemetry/downloads/ Any feedback is welcomed.
    1 point
  8. Hello, Even though I understand the Fuel Mix being locked is in line with the real life F1 rules, I personally would like to be able to use it as it was in 2020. After all, the game/AI logic should already be present. In the same way as Parc Fermé can be set to on/off, I would like to have My Team Career with a more customizable (but of course still realistic) rules (especially if it's easy to code the AI behaviour for them). Loving the game so far :)
    1 point
  9. to clarify what we can play in which game mode Singleplayer Career - Avatar Real season start - Avatar Two-player career - Avatar My Team - Avatar Time Trial - Avatar Braking Point - Fictional Drivers Online - Avatar Grand Prix Mode - Real Drivers See what i mean? now imagine the only game mode you can play your favorite soccer team in fifa is free play.
    1 point
  10. If they added this simple customization option, the game would gain a lot. It seems to be one of the basic functions in all modern games.
    1 point
  11. The only line of dialogue in the race intros now is Davidson talking about race day nerves and the day you don’t have them...😴😴😴 No idea why they’ve removed the commentary lines for the race and other sessions... Braking Point must really be memory heavy🙃 In all honesty seems as if we’ve traded a lot of little features and details for a 7 hour non repeatable story.
    1 point
  12. Just give us a % slider in increments of 5 to set our own percentages.
    1 point
  13. More likely to be the Mercedes hitting everyone.
    0 points
  14. More than any other game in the series the cars are going airborne with no explanation, especially near kerbs. Im not complaining about the kerbs for spinning, I'm just talking about the actual weird physics that's going on. Here's a link and watch the Red bull hit a pretty flat section and it gets launched, no real aggressive kerb or camber it just takes off. I've seen this on multiple tracks in different races the cars seem to just 'jump' Never seen so many cars flying through the air doing barrel rolls either after hitting walls or other cars until this year, tons of videos on reddit showin
    -1 points
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