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  1. Hi everyone, Please see below for patch notes for version 1.05. This will is available for PS and PC platforms now, with Microsoft coming at a later date. We are working hard with Microsoft to get this to our Xbox users as soon as possible. Full notes below: Improvements to DLSS implementation Resolved a crash that could occur after returning to a ranked lobby if the lobby had split Addressed an issue where players could be split into a placeholder lobby when re-matchmaking in ranked Rebalanced Prologue and chapter 9 of Braking point on Hard difficulty
    23 points
  2. F1 2021 Training Wheels For anyone spinning too much on curbs or having a slippery rear when back on the throttle, two quick tips. Increase your rear toe. The rear axle runs with toe in, meaning the wheels are angled so that they point in across the car. This makes the car more lenient with throttle application i.e. more stable as the driven wheels are also working to keep the car "together". This will help you put more power down quicker and will make the car less skittish when riding curbs. Don't hesitate in running with an absurd amount of rear toe for a lap or two until you ge
    10 points
  3. I'm currently doing a Real Season Start career where I always drive the races on the weekends of the actual race, so this weekend I will drive in Hungary. But I have to say I'm quite disappointed by the Real Season Start Career, there are multiple reasons for that: 1. You must create your own driver, there is no option to just drive as the real F1 driver. I want to emulate the battle between Verstappen and Hamilton instead of having Verstappen/Hamilton against [insert random name]. That removes the feeling of the real championship battle. 2. It's a career mode instead of Champio
    9 points
  4. Hi everyone, I agree with the overall sentiment here, as this thread was a rollercoaster to read. To cover a few of the many things in this thread: Car performance vs real-life, in some instances, is valid and something I can confirm we are investigating. No news other than that, but we are looking at it. There's a argument T-Cam gives you a distinctive performance increase. This is simply not true. The only reason there is even a discussion of this is that you can see more of the track. If you find good cockpit settings (I'm happy to post a screenshot of mine which
    8 points
  5. Hi For the people who are interested in realistic camera settings, I tried to do my best. Here are my settings per car. MERCEDES-AMG PETRONAS F1 TEAM Camera Tv Pod Offset Field of view -11 Offset: Lateral -4 Offset: Horizontal -7 Offset: Vertical 9 Angle -16 Near Clip Plane 20 Mirror Angle -20 Camera Shake 0 RED BULL RACING HONDA Camera Tv Pod Offset Field of view -8 Offset: Lateral -4 Offset: Horizontal -8 Offset: Vertical 17 Angle -20 Near Clip Plane 20 Mirror Angle -20
    7 points
  6. This has nothing to do with camera choices. The cars are just fundamentally faster than real life, which is already something that Codemasters are looking at although we don't know whether an adjustment will be made or not.
    7 points
  7. Still the awful shadows on the car (from the halo), motion blur still not working and the replays back to being a stuttering /screen tearing mess (they've switched ray tracing back on). Not impressed.
    7 points
  8. There is one big area where I wish this game could be developed further in the future: More data. Some is available via good 3rd party apps, but other good data simply isn't available. Examples of data I wish I could see from the game: -Surface tire temps across the various parts of the tire surface...not just a single reading. Same with tire wear. -Lap telemetry graphs. -Tire wear graphs in practice mode...similar to the strategy screen but with real usage data. -Real setup inputs where arbitrary numbers are now used: Wing angles, ride heights, etc... Working on setups fo
    6 points
  9. That sounds familiar, was it at hungaroring?
    6 points
  10. And bring back the results page of our practice programs. With love, Sad Player
    6 points
  11. I’m praying they patch this so you can be a real life driver, it’s an absolute disgrace if they don’t.
    6 points
  12. We are aware of this and have fixed it, expect to find it in a future patch.
    6 points
  13. Unhelpful. To all those posting here asking Barry if specific fixes are included when not in the patch notes, please go and test them yourselves. You found them and the replication steps. Instead of having to consider responding to you he can be off collecting more information on other issues. Also, please understand that the fixes here are fixes that are here now. I'm sure that we would all like to see no issues, but they have chosen to give you these fixes now rather than wait until say some of the other more pressing fixes that are maybe not yet identified or tested and will take a lit
    6 points
  14. A lot of negativities have been mentioned, but let’s give Codemasters some compliments for the AI this year. Finally they make mistakes, finally they collide with each other from time to time, taking each other out. Had a race where Bottas took Verstappen out and Perez soon followed. Finally a race with more than 1 (or even zero) retirements. A lot more realistic than previous editions. So Codemasters, don’t change this with patches please.
    5 points
  15. Its really annoying when you are in the garage watching your teammate doing his best to get to q3 and then you get thrown to the standings screen when the timer runs out without being able to watch him finish his lap.
    5 points
  16. Wow, some of these comments have just completely missed the point OP was trying to make.
    5 points
  17. I use this site to calculate the difficulty https://www.f1laps.com/ai-difficulty-calculator/
    5 points
  18. Hi all, To update here, we have the issue logged with developers and are working on a fix for this.
    5 points
  19. Still under investigation. Analysing AI behaviour in certain corners takes a lot of time, and fine tuning it (if happening) even more so. Please be patient
    5 points
  20. I would like to propose to add new race distances of 35% and 75% or other distances. The game modes in which these distances are proposed should be everywhere The benefit of the suggestion by adding these distances, players will be able to test themselves on distances other than those currently in the game (3/5 laps 25% 50% and 100%). This is missing in the latest editions of the game starting with F1 2012. F1 2010 and F1 2011 distances like the ones I suggested were very cool. A player for whom 25% is not enough and 50% is too much would choose 35% or a player for whom 50% is not e
    4 points
  21. I swear the way some chime in here it makes it seem like Codemasters has a permanent seat on all FOM and FIA deliberations. Like our chap here @BarryBL is right there cracking jokes with Domenicalli and Jean Todt between slides from George Russell's powerpoint presentation about how they should consider adding a second Silverstone GP sometime after the summer break. As if being an official F1 licensee would put Lee Mather's email on FIA's inside memos.
    4 points
  22. More likely to be the Mercedes hitting everyone.
    4 points
  23. I can. Same answer I'm afraid, Turkey will NOT be in F1 2021. Can confirm this 100%. The 3 tracks mentioned in this thread (Imola, Portimao and Jeddah) will be coming, but we have no ETA at this time.
    4 points
  24. If there was ever an option to Super-Like a forum post then this one would be a shoe-in. When it was announced and it sounded like a Championships mode then I was actually interested and thought it had various scenario-based potential pathways that the player can make up themselves like; Say Lewis is 23 points ahead of Max at the last race, take control of Max and try to win the title. Say Alpine are 20 points off overtaking Aston Martin with 6 races to go. Can you get them above Aston before the end of the season? Literally, any time you look at the calendar and think 'He
    4 points
  25. Guys, just to inform you, I never talked about AI. AI speed is ok to me, I'm talking about the raw speed to the car. I'm one of the guys you mentioned here (call me tryhard or whatever) and I would really love to be closer to real life speeds. I don't mind getting a low 40 (my pb) or a 42.5 at Spa if that's the limit of the car and mine
    4 points
  26. That they put this as such an integral part of their new features reveals is genuinely embarrassing. I think you're the only person playing it, mate. Almost completely useless mode and not what was sold to us.
    4 points
  27. @marioho I have been asking for this for years. You need to be a data sciencist and then, a race engineer to translate those squiggly lines from the udp apps. Honestly, why not have jeff and team go the extra step and provide recommendations?
    4 points
  28. I think @NinjaElmo's point was that, while admitting he was at fault with the maneuver there, the AI should have spun or suffered more? Not in the FIA sporting regulations sense, more like in the Newtonian laws sense. It quickly recovered from the collision and went on its merry way.
    4 points
  29. Good example, why sharing videos is important. We all seem to have different opinions, how AI should handle these situations. My opinion: players fault. Overtake was not fully completed, why arrow was also still red. You do not cut on other car's racing line, if you have not completed the move. Players just seem to expect AI to give them space everywhere. Imagine this in real life...would expect quite a lot of discussion in team radio 😀
    4 points
  30. Videos of the incidents help with proving this @zEmptyAlbiiz. The AI behaviour, although in some situations not perfect, is much improved over the past 2 years. In previous years, you could just 'divebomb' a AI into the braking zone and they would practice social distancing and get out of your way, even when they have the advantage. Not anymore. Its critical the AI are able to attack and defend. Without video, its hard to measure. Are you diving from too far back? Are there 3 cars? As IRL, without footage of the incidents, both drivers in question will see their side only. Perso
    4 points
  31. Don't forget, the track gets quicker as you go from free practice into qualifying, so setting a 'realistic' target time in qualifying isn't actually fair, because you'll naturally go quicker in qualifying itself. I tested this out last week.
    4 points
  32. My brother works at Codemasters. He confirmed to me that the terms of their license with FOM demand that every time someone posts a thread asking when the new tracks are coming, they must be delayed by another week.
    4 points
  33. I don't think there is something wrong with AI overall. They are racing. And it is quiet good since 2019. Often players think, the AI should avoid a crash at all costs, when the player is trying to overtake. But no, the player has to do either. A clean overtake is not easy. My expierence is that the most collisions are caused by the player and not by the AI. But yes, like all others say, we need videos to watch at your problems.
    4 points
  34. I know a solution! Oooh yeah, the DLC cars are fully-encrypted. There are plenty of iconic liveries designers could release but oooh well... Almost everyone knows what my stance on the matter is but I do like to remind @PJTierneyand the team from time to time that they need to find a way to sort it out for future titles. I think everyone would love to install this one properly and drive the hell out of it (without the risk of being banned).
    4 points
  35. I think you’re overestimating codemasters here mate… they can’t even make a lobby advance to the next session reliably, or make a penalty system that makes sense, or display correct information on the lapcounter/leaderboards. I honestly agree with the assessment that they probably tried… realised it wasn’t better, took their losses, and made sure to not tell anyone before they payed 70 euro. a company that after 3 years hasn’t managed to produce a working league mode.. I wouldn’t give them much chance of making a “top tier damage model”
    4 points
  36. After some weeks of playtime, I want to share my feedback about the driving side and the cars. Almost everything regarding the game is great, I'm sure Codemasters are gonna solve the bugs, but I want to focus on the speed of the cars. I find it a little bit unrealistic, the speeds that the cars are reaching are insane and faster than the ones in real life (for example in the game you have to take a perfect line in order to take Copse flat at Silverstone, which I never managed to do, and with a decent setup, but that's not a downforce related issue, the main problem is the straight line spe
    3 points
  37. This is another original SRD - Sim's Racing Design livery in collaboration with Tom Bell, who was kind enough to allow you guys to enjoy it as well. This time it's on the Ford Fiesta R5. >>> Download link <<<
    3 points
  38. 100% what @ShelbyUSA said. Even if suggestions are a step too far, it would put the game in better standing to have some basic telemetry readings for laps and stints. Bottoming out, balance (oversteer/understeer depending on the wheels slip angles), traction per corner of the car, load distribution per corner of the car and so on. All this data is already broadcasted by the game telemetry, but having to rely on external tools for even the basic stuff is too much. Jeff loves to ask us to keep an eye on tyre temperatures. Hey, Jeff, why not you keep on eye on them while I keep an eye o
    3 points
  39. 1) if you zoom in, that's dried grass, not gravel 2) wind can blow dirt all over the track 3) it's done as a way to make the tracks appear more grimy and life-like instead of the pristine, unused and clean look the tracks had in previous games. I like it.
    3 points
  40. I agree with you. It is my major complaint about this series. I find it even game breaking because every time I get into the second season; I'm being put of by starting another weekend because I have to lower the AI. If it was just by a margin of 1 or 2 you could live with being outperformed by AI on some circuits, but it's sometimes by a factor of 10. Codemaster has been consistent in making the AI inconsistent on various tracks.
    3 points
  41. When being in the dark room, white F1 2021 background color burns my eyes... am I the only one with this issue? I have 27" 2560x1440@120hz IPS panel. Maybe Codemasters could change the background more eye friendly ?
    3 points
  42. Normally on Playstation when setting up the camera with FOV and stuff, you could press triangle to make the menu dissapear/hide and get a good look at what's happening on screen. But hey, after voice control they deleted another very usefull function. Now we have to go in to menu, settings, blablabla because straight to the camera settings isn't there also. Pffff, get's more annoying
    3 points
  43. Disagree about playing on a controller and level of precision required to avoid a collision. I'm on a controller and have no issues with the ai agression they are a lot better and I would argue that in dry weather they are the best ai available ... Wet weather not great tho ..... As suggested you just have to drive properly and not just like you own the road and the ai will give you some great battles... As someone who disables flashbacks it can be frustrating when I crash out due to contact with ai but it never them been overly agressive they just more racey and put up more of fights and will
    3 points
  44. The next patch is in build. Perhaps 1.05 is a smaller patch but definetly not a hotfix. They cannot do more than work on a patch. If someone look on steamdb you can see they change packages on night and day. They work around the clock. The last three days. I can´t understand user that want that the patch will rushed out. It takes a bit of time. Is it a brain bug. Ok, it is not to accept, that the game was released in this unfinished state, but I think CM are crunching at the moment. CM´s workers are not machines they are humans with families, friends and a private life. I hate it when
    3 points
  45. Hi all, We have a update on this one. Currently, we have a number of fixes in the testing phase that we believe will improve connectivity for players. However, they are still in the early phases of testing, and will need to be tested before we can reliably claim that these are fixed and ready to be added to the patch schedule. Undisclosed ETA on these, but we have found issues and are onto the next phase.
    3 points
  46. Patch notes here:
    3 points
  47. In case you or anyone else is unaware, BarryBL works for Codemasters, and has posted in this very thread to acknowledge the XBOX console overheating/shutting down issue and has stated that a solution is being worked on.
    3 points
  48. Yes this is correct, we work directly with multiple teams on a yearly basis and record on board cars directly (mostly during winter test). We have also had positive feedback from several drivers in recent years when they've been hands on with our assets. I do understand the complaint that we're not 100% faithful to the TV broadcast but as I've mentioned there are several reasons for this including the fact we can't just rip audio from FOM/TV footage, we're not allowed to do that whereas somebody modding the game can do what they like becuause they are unmoderated. We've also found cars can sou
    3 points
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