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Showing content with the highest reputation since 6/13/2019 in all areas

  1. 13 points
    Adding UI text to each of the settings, with a brief explanation of what they do (like in D4 and DR1), would do wonders and I'm sure it would help a lot of people. There's some people complaining about that lack of guiding text in steam reviews. Just take what's in the PDF, shorten it as necessary and paste it in the game for each setting accordingly.
  2. 10 points
    If you think those are the Frequently Asked Questions, then you clearly never read your forum.
  3. 8 points
    I'll start with the obvious one: we really need the 'Sequential or H-pattern' and 'Sequential or H-pattern + clutch' options from DR1. Beyond that, I definitely like the way multiple input devices are handled, it's a big improvement over DR1 and makes it much easier to configure my wheel, pedals, gamepad and separate shifter independently. And massive props for the PDF document, it's amazing and super useful/interesting. Another thing we were discussing on Discord recently is the Clutch Override assist. Why is this considered an Assist? The R5 cars, for example, have actual clutch pedals, and yet when the game is set to Sequential shifting, my clutch pedal doesn't do anything with the assist set to Off. Maybe we need a Sequential + Clutch option? edit: another thing I thought of is that it would be good to include high-end wheels in the config by default, in particular the various direct drive wheels. I've seen a couple of times now for example Jimmy Broadbent streaming DR2 after a patch and having to edit the input XML file each time, to much frustration. It's a fairly minor thing but it'd go a long way to creating positive impressions.
  4. 7 points
    I'd like to take this moment to appreciate what's been going on with the game lately. I think it's safe to say we were all a bit apprehensive of post-launch support, but personally I think it's been great. Codemasters really listened to the community and delivered. We wanted hardcore damage in career- we got it. We wanted rain at night to be fixed- it's been fixed. We wanted better FFB - it's been improved. We wanted cars to stay dirty between the stages - they do now. We wanted unexpected moments to come back- they did. We wanted more balanced AI - it's here Did I miss anything? The DLCs are great, the Clubs have been introduced. Can't wait for Porsche and Wales. There are still some minor things to be fixed here and there, but nonetheless it's a great time to be alive for a rally gamer. I'm really happy. Thanks Codies!
  5. 7 points
    Hi all, These questions were gathered from a number of different sources, including our social media and more. I get that they haven’t answered all your questions though, so I have grabbed a few members of the team to get you answers for a few of the other questions you have asked. You can find these answers below. Thanks all, Can we skip the F2 portion of Career Mode? The F2 Feeder Series includes a number of different scenarios, each of which can have different outcomes in terms of your interactions with new drivers Devon Butler and Lukas Weber. These outcomes continue to be referenced throughout your FORMULA 1 career - they inform the commentary, the types of questions/answers you’ll see Devon and Lukas encounter in their own press interactions (which you can follow via transcripts delivered to you by your agent). Players are able to skip the Feeder Series if they so choose, and this will also remove Devon and Lukas from the FORMULA 1 roster – but this will obviously also remove any sense of the narrative threaded throughout the F1® 2019 Career. Customising the HUD on Consoles The HUD customisation feature was added to help mitigate some of the issues more commonly found on PC with multi-monitor setups. But it has been designed in such a way that it can be brought to consoles in the future, and we’ll use the response/feedback from the playerbase when the game launches at the end of this month when determining how best to focus future development. Items like forced camera, proximity arrows off, cockpit only leagues Force cockpit and force proximity arrows off are not settings included in F1® 2019. With the inclusion of the new Leagues system in ’19, the possibility now exists for more consistent competitive spaces in multiplayer, and we’ll be following player feedback carefully in this area when deciding how best to expand the options here in the future. Such options are unlikely to appear in Ranked, however, where implementing such options would fragment the playerbase and make it harder to reliably find games with appropriate players. For that reason Ranked will continue to use fixed settings. Pitstop Lollipop Lights Not being visable We’ve now added extra pitstop lights to the steering wheel for those of you who prefer to play in cockpit view, so they will always be visible.
  6. 7 points
    Or it could be one of those scripted moments at the beginning of the career mode.
  7. 6 points
    DiRTy Discord Rally Championship Club Link The Discord Classes: DRC - R5 (team based) Privateer - Solo Driver R5 note - this club is ALWAYS open and looking for more members, so you can join at any point in the season! Teams: Teams consist of up to 4 drivers These drivers must use the same car No driver can be apart of more than one team in any class Points: There is a Driver's Cup & a Team Cup Drivers score points for the DC with every race Only the top 2 drivers for each team can score points for the MC; this means if your team sweeps an event taking the top 4 positions, you only score points for the first 2 drivers and the points for 3rd and 4th place are awarded to the next team in line. Modified points system of : [30-25-21-18-15-12-10-8-6-5][3-3-3-2-2-2-1-1-1-1]; subject to change as we try and balance this to create competition across theentire club POWER STAGE: we will include a PS at every event, normally in the final section after the last service stop. This stage awards 5-4-3-2-1 points respectively to the 5 fastest drivers on that stage. Even if you're dead last in the event, if you can post a strong time on the PS, you earn points for your team! Events: Events are hosted from Friday until the following Monday for a total of 10 days race time; 2 weekends each event to give everyone a chance to finish these VERY long events These events are not short. We do a minimum 12 stages Service stops WILL be spaced out to create strategy; expect at the very least 3-4 stages between stops, for 15+ miles (25km+) gaps between stops. You have been warned, mediums and hard tyres will be used in these events! A Shakedown pre-event will be hosted the day before the event. It will allow everyone something to warm-up on for the location, and to get an idea for how everyone will match up. (24hrs) The Location List: Monte Carlo 14th - 24th June (shakedown 13th June) Sweden Argentina USA New Zealand Germany Poland Australia Spain Wales Championship: We will be modeling our championship off of the real life WRC schedule, and will attempt to mimic the iconic "weekend rally experience" to the best of our abilities in game. Weather will be based on the previous stages in the event - if it was raining during SS1, don't expect a dry SS2 at night. We want you to experience the progression of the weekend just like in real life! A living google drive document will be pinned to this channel to track all of the teams and drivers each week. After all events, we will crown a Team Champion and Driver Champion for each class. We will also be crowning two Driver Champions in the DRC - R5 class; one NA and one EU champion. No intentional cheesy cuts either. This Discord is a great community so we will run on the honor system here for now, but we reserve the right to DQ any driver at our discretion if we feel you violated a core rule of the Discord. We have enough WR chasers here to know if a cut has been used
  8. 6 points
    Hello everyone! Over the past few weeks you may have seen some community photos crop up on our social media pages. It’s great to see the world of DiRT through the eyes of the community and there’s some amazing action shots out there. We’d like to share even more of these moments with everyone and this is where we’d like you to get involved! In this thread share your favourite pics and screenshots from DiRT Rally 2.0; we’ll check in every so often and grab a few to post online 😊 Some guidelines: When viewing a Replay, it would be ideal if you turn off the watermarks and graphics that are usually on-screen. Let us know what platform you took the screenshot on. Unedited pics only! We want to show off the great visuals of DiRT Rally 2.0, not your skills with Adobe Lightroom 😉 By all means share edited pics in here too if you like, but please clearly state they were modified. Image resolution of 1920x1080 or greater would be ideal but the forum's max width of 1200px is also acceptable. Steam notes: Default/standard liveries only please. Livery mods are great but unofficial and unlicensed. Again, drop your pics in here regardless if you want to share, but clearly state if they’re using modded assets. We’re aware that various camera mods exist that people use with the Steam version. Images using those are fine however we don’t officially recommend the use of third-party mods, so add them at your own risk. Xbox notes: When you take a screenshot using Xbox’s Game DVR function and upload it to Xbox Live, sites using the Xbox API (including Xbox.com) can grab that image and display it on a web browser. GameDVR is an example. Grab your image from one of these sites and upload it here. PlayStation notes: PS4 users can directly export their images from their console via USB, which makes uploading to the forums a whole lot easier. Now show us what you got 😉 PS: While we’re talking about photos let’s address the M8-sized elephant in the room, Photo Mode. We’re aware that this is a highly-requested feature amongst the community, and it would certainly be great to have it in DiRT Rally 2.0. As it stands Photo Mode is something the team have discussed however it is not the highest item on our priority list right now. We’re not ruling it out entirely, but unlike some of the cool things we do have lined up (which you'll hear about in due course) it is not “just around the corner”.
  9. 6 points
    What's up everyone, Ghosty here! Codemasters have shown us in their live stream on YouTube how the customisation will look like in F1 2019, which will be released on the 28th of June (in two weeks). You can find the video down below as I will post timestamps with each feedback & suggestion that I give. I welcome everyone to post suggestions of their own here if they have any. I myself will focus mostly on the driver customization but there is something I would like to be added in both driver and multiplayer car (mpc) customisation. 1) Let's start with the driver profiles (14:20 in the video): One thing that I expected from the customisation options of F1 2019 was the ability to finally change the eye and hair colours of the individual profiles. There is only one profile that we have seen in the video, which appear to be all from the previous titles, that almost looks like me. Almost because the hair and eye colours do not match. A really frustrating thing even for casual players. We all want to identify ourselves in the profile that we customize. 2) Moving on to the Suits (15:33 in the video): When I was watching the video for the first time I was really happy to see that there are many different suit styles to choose from, however, my reaction changed to disbelief when I realized that it is not possible to change the colours of the individual patterns of the suits. They are all locked in colour! Why?! My disbelief turned into massive disappointment when I realized that the many "different" styles of suits were nothing but the same in a row with just different and locked colour combinations. Look at 15:39: The first two rows have the same styles. The only differences are the colours and the stripes on the side of the arms. Two of them are even supposed to be paid for with the "C" points! Ridiculous! It is just a cheap and lazy way to make you believe that there are many different suit styles while in reality there are not so many. Why is it not made possible for the player to change the colours of the patterns? 3) The exact same goes for the Gloves as well (16:14 in the video): Here the first three rows are all the same! You cannot change the colours either. Why? That is what "Customisation" stands for. To have the ability to change things like colours of the individual patterns of suits/gloves, just like in the helmet and mpc customisation. Why is it not made possible for us here as well? What is the point of custom liveries if the suit/glove style and colour combinations do not match? It just bewilders me how the game was advertised to be one of freedom of customisation after two years of development when you cannot even change simple things like hair, eye and glove colours yourself. 4) Moving on to my final suggestion, which is for the MPC customisation (17:35 in the video): I am super happy that we finally have the ability to edit the liveries of the cars to give us more of an identity on the tracks. It has the same system as the helmet customisation: You have the Hue, Saturation and Luminance, each with their own sliders. The thing that bothers me is that there is absolutely no accuracy in the customisation of this system in its current state. For example, it would be absolutely amazing if you could edit the levels of Red, Green and Blue (RGB) of a colour. It would allow the player to use the exact colour that he wants to have for the base of his car. Another thing that should be added are percentages to Saturation and Luminance so that the players can know exactly how much they have changed without having to use a ruler to measure the changes ^^. This and the RGB levels are important for friends or clans who would like to have an identical car livery like an IRL F1 team while playing online. These additions can also be used for helmet customisation as well as suits and gloves if they are ever to become customisable. For reference, I have created an edited version of a screenshot that I have taken from 16:14 in the video. There is also the default as it currently is in the game for comparison. I don't like to say these kind of things but I came up with these ideas within 10 mins after watching the video while it apparently took Codemasters two development years to come up with basically nothing as an addition to this editing system. DEFAULT MY VERSION EDITING Conclusion: It is awesome that Codemasters finally go further into customisation but if you are going to do it then you have to go all-in. As the colour customisation currently is there is still a lot of room for improvement. I hope that the community managers pass this information to the development team as well as to the director of the game, Lee Mather. I pray that it also really reaches them and that they take the time to look at it carefully because small changes like these can change the gameplay dramatically and definitely positively for all kinds of players. As for the gloves and suits, I hope that, if they do not become customisable through colour changes done by the player, CM adds more styles with patches down the line. We have see nothing from the premium ones so far so I hope that they are great at least and that they are not too expensive. For all of you who have read through the entire post I thank you for the time and again welcome you to add your suggestion down below. Thank you!
  10. 6 points
    and Greece and Portugal and Corsica and 22b and Focus 2001 and Impreza 2001 and 206 2001 and stages dlc and esports and Xsara 2001 and
  11. 5 points
    1. "Sequential or H-Pattern +/- Clutch" option is a priority. 2. "Assists" - Have an option to select "Authentic" assists that correspond to the real-world counterpart. 3. Make analog handbrakes available under "input reporting" and give us deadzone, saturation, etc adjustments just like pedals. 4. Brief descriptions of options from within the GUI. 5. Let us choose not only a default steering device, but also a default menu navigation device, so that keyboard keys can show up instead of buttons.
  12. 5 points
    Also this happened to me in both 1.4.1 and 1.5. After finishing stages while in Hood cam. Its not a huge deal as its very rare and also I kind of like it when i get a decent stage like that, it makes for a hilarious replay. V1.5 It was very distracting lol at one point i did try and damage the vehicle while in 3rd person to see if it would change anything and it did not. At the very end I exit to main menu and re-enter the event and it is fixed. V1.4.1
  13. 5 points
    -- PATCH v1.5.1 Bug List -- Based on v1.5's changelog and taking note of the fixes it brings, here's the updated bug list reported in the v1.4.1 thread, which represents all the bugs that still need fixing Game Stability CRITICAL There are reports of stuttering since v1.2, which didn't exist before, due to some Wheels (Logitech G27 and G29 were the ones reported so far) and other USB devices being connected. Probably something to do with HIDs. (https://forums.codemasters.com/topic/34777-huge-rhythmic-stutter-on-high-end-pc/ & https://forums.codemasters.com/topic/35684-stuttering-since-update-12/ ) A few players are getting their FPS reduced to 20 when going off-track. There's reports of the game crashing on Clubs for some players, when clicking "Continue" after completing a stage. Lighting Department CRITICAL The visibility during some stages in New Zealand and Australia is nearly null when played on Sunset or Dusk conditions and the headlights have no effect. This applies to any rally when run on Sunset/Dusk and sometimes cloudy weathers, headlights have no effect at all when turned on. Headlights don't seem to light far enough during night time as well in rallies like Poland and USA, they could use a draw distance boost because there's some sort of black fog. https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=415484 There seems to be an under-exposure or shadow problem. About lighting at night (click): 60 FPS -> Low-Medium settings. 28 FPS -> Maxed. Nearly no difference in the lighting range aspect, despite some more definition. 2. There's also HDR/Bloom/Over-exposure or Draw Distance fog incoherences between interior cameras and bonnet (and/or other exterior cameras). Please check this post: https://forums.codemasters.com/topic/38591-dirt-rally-20-version-15-bug-reporting-thread/?do=findComment&comment=433911 LOW Headlights are missing some glow+lens flare effect from DiRT4 at night when watching from outside. (DR2: | D4: ) Sound Department CRITICAL Sound cuts off randomly during the stage and you either have to finish the stage to have the sound back in the next loading screen, or restart the game to get it solved. MEDIUM During replay, tyres are squeaking on snow/ice/gravel surfaces like if it was tarmac. This happens when track degradation is OFF. ( https://forums.codemasters.com/topic/36042-next-patch/?do=findComment&comment=415800 ) Engine sound is cutting out on replays, apparently only in Time Trials. Reported in an Xbox One X but might be extended to other platforms. There are occasions where ambient sounds and music are muted in the service area (while menu selection feedback sound and rain still works). Happens immediately upon selecting menu items e.g. option, tyres, tune, event details. Normal sounds resume after starting stage. Graphics Department CRITICAL Xbox One|Xbox One X - Screen tearing and black screens problems on Xbox One and Xbox One X ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409736 ) NOTE: Needs confirmation in v1.5 Some people are getting black snow for a few seconds in Sweden. It also happens on Australia's last sector of Mount Kaye Pass but it's not certain. There are some parts of some stages that flash either black or white like if lighting was adjusted. This bug has been here for a long time (at least for Australia), since the early patches. NOTE: Needs confirmation in v1.5 PC - While in headcam, some car objects are levitating, you can see through some car panels, etc ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409819 and https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=415454 ) NOTE: Needs confirmation in v1.5. Lancia Stratos still had clipping panels on headcam while using the lowest FOV setting, after a fix attempt in patch v1.4. Car bodywork parts are disappearing for some players while using exterior cameras. Happens both in Replay Mode and during the stages while playing. ( ) PS4 (and maybe Xbox) - Textures flicker black for fractions of seconds sometimes, can be related to bug #2. NOTE: Needs confirmation in v1.5 MEDIUM Shadows are giving a weird low resolution stripe effect when seen from interior cameras. This is probably also responsible for creating this shadow grid effect in the track surface. (Interior: https://cdn.discordapp.com/attachments/547916290833252376/580061880727502848/20190427111535_1.jpg Exterior: https://cdn.discordapp.com/attachments/547916290833252376/580061923027058700/20190427111548_1.jpg ) Some materials while in wet conditions seem to lack proper roughness, making them extra shiny and bland when using lower graphic settings. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=407693 ) Xbox One|Xbox One S - blurry graphics, unable to turn off TAA. Probably due to hardware limitations. LOW Skidmarks seem to be gone since v1.5. ( https://forums.codemasters.com/topic/38591-dirt-rally-20-version-15-bug-reporting-thread/?do=findComment&comment=433809 ) Some cars' headlights lack proper glass texture opacity and some of them lack proper mirroring texture within the bulb case (Lancer VI for example) ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=406760 ) The Mitsubishi Lancer Evo VI lacks halogen lights during night stages. The game only places the 2 in the front bumper, but it lacks the set on the bonnet. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408600 ) Some tail lights combos light wrongly when the lights are on and brakes applied. ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=407285 ) An argentinian flag flickers in one of the argentinian stages ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412905 ) Tyres System CRITICAL After a stage when you're in the service then go to the main menu and back again in the service, the tyres you used lose their used condition and just display as "New". If you don't take spare tyres and have a puncture in a stage, the tyre will still get repaired in the next one. If you don't take spare tyres, the tyre shouldn't get repaired in the next stage. If you do take spare tyres, it should use one or more depending on how many tyres you have punctured and how many you have in the trunk. This used to work properly before patch v1.2. If you make a puncture after the finish line while driving to the marshall, that puncture won't get repaired in next stage regardless if you have spares available. There's an issue with tyres selection and saving. People are choosing Softs, but when they go back to service after they run the stages, it shows that Mediums were the one being used. ( https://forums.codemasters.com/topic/38591-dirt-rally-20-version-15-bug-reporting-thread/?do=findComment&comment=432410) NOTE: Bug introduced in v1.5 MEDIUM Tyre wear seems to be too forgiving at the moment, making any choice besides Soft and Wet a bit irrelevant, and rendering the Hard compound useless. This is specially notory in My Team, where there's only 2 stages between services. Solution goes through increasing tyre wear rates on Softs, using current Softs wear rate on Mediums and Mediums' on Hards. This change needs to be thoroughly tested in a "hardcore" environment such as 4 stages in between services at least, in order to see results. This is classified as Medium priority since it is a game changer if properly tweaked and will surely improvement the rally experience for everyone. Physics Department CRITICAL Something weird happened with the physics when crashing one of the bridge pillars in Argentina ( https://www.youtube.com/watch?v=5rqN8ctZ71M ) Monte Carlo Rally CRITICAL The Monte Carlo rally stages could use a search for collision zones, as there are a few spots where players touch invisible objects and that ruins the stage for those people who like to take closer lines to the walls/barriers. There's invisible object collisions in Monte Carlo near the wall (trees) and some of the stone barriers (One example: https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411526 ) There's one or two iron barriers that have spectators on the outside. If you hit the barrier or drive close to it you don't hit the spectators, but the game will still reset you to the track. This is happening in one of the left iron rails in "Col de Turini - Descente" stage. Some zones that would otherwise retire you from the rally in DiRT Rally 1 if you slid off the mountain, now reset you to the track instead. Zones that you have no realistic way of coming back from (either because you simply cant come back to the stage, or if you happen to land in the road a few meters below the car would be trashed) should retire you definitely and not reset you to the track. Quick solution: re-introduce DR1's Monaco retirement zones. (Example: https://www.youtube.com/watch?v=zpIlfNeHzlg ) Co-Driver Issues CRITICAL A pacenote is missing in one of the Germany stages, "over crest, turn left", the "turn left isn't said. ( https://forums.codemasters.com/topic/37295-dirt-rally-20-v14-found-a-bug-post-it-here-update-v141/?do=findComment&comment=427767 ) NOTE: Confirmed in v1.5. ( https://forums.codemasters.com/topic/38591-dirt-rally-20-version-15-bug-reporting-thread/?do=findComment&comment=432147 ) Spanish co-driver call is incorrect in Poland stage "Lejno" and "Zienki". Should say "izquierda uno" (left one) and not "derecha uno" (right one) ( https://forums.codemasters.com/topic/36317-dirt-rally-20-v13-found-a-bug-post-it-here/?do=findComment&comment=415733 ) NOTE: Needs confirmation in v1.5 MEDIUM Phil Mills keeps repeating "over finish" when you get close to the finish of the german stages, and also on some swedish stages. He repeats it once more once you cross the finish line, on to the stop. ( https://www.youtube.com/watch?v=02WLcfRCDvs ) NOTE: Confirmed in v1.5. User Interface and User Experience (UI/UX) CRITICAL When selecting recommended repairs in a service area, components out of view stay on 'no fix' unless you scroll down to view and reselect recommended repairs. NOTE: Confirmed in v1.5. Intermittent issue. Some Leaderboard problems from v1.4 persist. ( https://forums.codemasters.com/topic/38591-dirt-rally-20-version-15-bug-reporting-thread/?do=findComment&comment=432113 ) MEDIUM Penalty times obtained in the service sometimes shows doubled in the penalty time column in the stage's leaderboard results following that service. (Example: You get 01:30 penalty time in the service, the penalty time shown in the next stage is 03:00. However, the correct value (01:30) is still added to the stage time and so the overall time is correct). This bug isn't very consistent, because I've seen service penalty times of other players displaying correctly, while they see it doubled. So this might be a LocalPlayer display glitch. There's no UI information about each setting in the Settings menu, something that existed in previous D4 and DR1. LOW The portuguese translation of "Clear" weather is wrong, it should say "Céu Limpo" or simply "Limpo" and not "Limpar". "Limpar" is used as "to clean", and "limpo" alone makes no sense because that's just not how we use the verbs, we say it's "clear" like "sky clear", which doesnt make sense in english but that's the way it is in PT-PT and PT-BR. Eitherway, rather have it shown as "Limpo" than "Limpar". ( https://forums.codemasters.com/topic/36317-dirt-rally-20-v13-found-a-bug-post-it-here/?do=findComment&comment=415813 ) Also, the translation of Hard tires to Portuguese should be "Duro" and not "Dificil" like it's in the game. "Dificil" means that it's hard as in difficult. We can't change the Penalty Times parameter while setting up a Custom Event. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=414541 ) Clubs (BETA) - https://forums.codemasters.com/topic/38598-dirt-rally-20-clubs/ CRITICAL Custom Vehicle Tunings don't carry on from a stage to another, it resets to default regardless if there's service or not. This means custom setups are only used in the stage followed by the service where you tuned your car. There's reports of not being able to set up more than 1 stage in the Monte Carlo event sometimes. It will give a 400 error when trying to setup more. A walk-around has been found for this, by creating the event with 1 stage and later editing it to add more stages. Sweden and Germany are missing the Location table. Fixed in Clubs hotfix 18/06/2019 Players can't repair punctures during the stage regardless if there's any spares available (Clubs only). Punctures get repaired in between stages (General), regardless of spares availability (please refer to "Tyres System" above, as these bugs are correlated. Some players are crashing when clicking Continue to proceed to the next stage (Check "Game Stability", same bug). The Assists filter is inaccurate, because it says most people are using assists, even if they aren't. This Assist list should only list people with mechanical assists turned on, please check the link for more information. ( https://forums.codemasters.com/topic/38598-dirt-rally-20-clubs/?do=findComment&comment=432528 ) Championship points aren't being given correctly, more like randomly. Apparently this issue was already present in DiRT4 Clubs ( https://forums.codemasters.com/topic/38598-dirt-rally-20-clubs/?do=findComment&comment=432703 & https://forums.codemasters.com/topic/38598-dirt-rally-20-clubs/?do=findComment&comment=432697 ) Rally time schedule isn't working properly and is ending the events sooner than defined. ( https://forums.codemasters.com/topic/38598-dirt-rally-20-clubs/?do=findComment&comment=432704 ) There seems to be some incoherency between times registered in-game and times registered in Clubs leaderboards ( https://imgur.com/a/23UtpRI ) Damage is not properly transfered from one stage to the next, only gets worse. MEDIUM Some people are getting stage conditions showed in non-english languages in the website, despite the rest of the parameters being in english and the selected language of the account being english. There's been a couple of reports where sometimes when you press "Submit Championship" the button goes white and nothing happens. It would be nice if you had the option to force 'return to main menu' to only be available during service, to prevent hot lapping possibilities. LOW The cars in Clubs don't stay dirty between stages, unlike in other modes. We can't see existing club memberships (from DR1) in-game, only new club memberships show up. Achievements PS4 (and maybe Xbox) - There's reports of Modern Classics achievement not unlocking. Fixed in Patch v1.5 To get the trophy "Watch the delta" and "Living the dream" you have to buy the Group A and B cars that are already included in the Deluxe Edition. Sometimes the achievement won't be unlocked even after buying all the cars. "Past and Present" achievement, which triggers by winning one championship, isn't working. AI CRITICAL AI is sometimes scoring irregular points in the My Team career ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408152 ) NOTE: Needs confirmation in v1.5 Hardware Support LOW Fanatec CSL Elite wheels are now showing the rev lights in reverse (right to left). Meaning from highest blue rev light at Low RPM to lowest red rev light at High RPM. Wheels confirmed so far (Porsche RSR, BMW GT2 Rim) NOTE: Fanatec updated their SDK which led to this change, but it's up to developers to update this in the code (AC Competizione team already did this), so Codemasters need to fix it on their end for DR2.
  14. 4 points
    Time Trials is pretty unfair for drivers who dont use assists. We really dont know how skilled we are compared to other no assists users. I mean when I do a perfect lap, I only want to know who's ahead of me that doesnt use cheat assists. So easy to slam the car around with ABS and a good setup. It's not a comparison. Looking at the leaderboards as a no assists driver all year, has made me cringe to be honest. Its badly designed. Online multiplayer is very similar, it would be much more exciting to race people who use no assists, for us that dont use them. Lastly, I'm stating the obvious here but no assists needs to be quicker than assists this year, I really hope they have done something about it because it is quite sad looking at a medium TC with ABS in the top 10. For me, if there is not an effort to make a divide, over the next couple of years I cant see myself bothering with codemasters F1 until they do. This is not a rant, more of an opinion.
  15. 4 points
    Welcome to The DiRT Roadbook! Hello everyone and welcome to The DiRT Roadbook thread! Ever since 2015 the Roadbook's been your regular roundup of what's been happening in the world of DiRT. In this thread you'll find the latest posts as they go live, and a full list below! Latest Post: http://blog.codemasters.com/community/06/the-dirt-roadbook-june-14-2019/ Version 1.5 Update "Content Not Installed" Error Clubs are here! Missing Community Challenge Rewards Feedback wanted on Input Devices Screenshot Sharing Thread Sales & Discounts Codies Paddock Pass Latvia Rallycross Screens & Trailer
  16. 4 points
    Once again some part of the community is trying to hype something that has not been confirmed or even teased... My first reaction when I saw the video was that I don't believe it.
  17. 4 points
    I plan on gaining Staff access to the Steam Community page in the near future (possibly early next week), and will aim to post notes there too, including 1.5 🙂
  18. 4 points
    The Pre-Event Kickoff Report ~ By: @Rallystu2 The most unpredictable rally of the year! Relatively straight-forward tarmac roads winding their way through the French Alps are complicated by winter weather, which places an emphasis on cunning tyre choices. Little is simple in the high mountains! A much more compact route for 2019 sees the legendary Monte-Carlo rally begin at the iconic Col-de-Turini resort centre, before descending down the mountain. A combination of narrow, flowing tarmac roads, and icy hazardous hairpins lined on one side by jagged rockfaces, and on the other, even more hostile sheer drops await our competitors, and if that wasn't enough, the opening test will be run in complete darkness! A spectacular start for the thousands of fans who will have made their way up the Col for a view of their favourite drivers under lights. The longest day of the rally will take place on day two, where the crews will be rudely awakened on Saturday morning with the promise of over 40 kilometers of competitive stage miles, placing tyre, and car management at the forefront of the team's minds, not to mention the level of concentration required to make it through unscathed. Onto Day three then, a sprint to the finish will perhaps see drivers throw caution to the wind, and maybe a gamble on tyres. A genuine decision to make between the conservative winter tyre, and the more aggressive slick option. With the Codemasters Power Stage taking place in the middle of the loop, tyre conservation is surely going to generate some real headaches back at the service area, but with 5 additional points up for grabs, it may be a tempting carrot to dangle in front of our championship hopefulls. Will temptation turn to disaster? Only time will tell. Onto the all important weather conditions ! Heavy snow has been falling at sporadic intervals throughout the week, leaving a thick layer of snow at higher altitudes, but long periods of sunshine on Wednesday and Thursday have left exposed sections of stage further down the mountain fine and dry, which could leave our drivers with a decision to make. However, at altitude, and lower altitude shady areas we will surely see snow, and thick ice patches lingering long into the weekend. Gravel crews will surely be kept busy throughout the event, delivering much needed information to the teams. Conditions through the event will remain largely unchanged, with the threat of some isolated, and brief snow showers on Saturday afternoon, and Sunday morning. SHAKEDOWN High drama as the crews get their first look at conditions, and each other. With 13 teams battling out for the title, along with a handful of privateers, Shakedown was a busy and dramatic affair with CRSEDMICKY from team Ham Wallet taking top honours in the Mitsubishi Space Star, followed closely by JO RESTA in a privately entered Skoda Fabia. In an interview at stage-end, JO RESTA suggested that the pace may not be reflective of the overall event result, as he expects significantly more snow and ice over the weekend. DEATH EAGLE, Team Principle at NEH said his drivers' struggled a little for grip in the Peugeot 208, picking up scrapes and bruises along the way, a more cautious start to the event proper may be the order of the day for the coming challenge. Speaking to RIGGS from team A-Sport, he had this to say: MKINGY from Budget $koda Motorsport said Further down the table RODGER DAVIES (privateer) had a lucky escape when on his third run during Thursdays shakedown stage, his car left the road and tumbled over 20 feet down the mountainside, luckily both driver, and codriver escaped unhurt from the incident. Blaming bad tyre choice, and an off-season spent racing GT3 cars in southern Europe, RODGER DAVIES promises better performances to come. Whatever happens, it's sure to be an epic encounter! Stay tuned for live updates throughout the weekend, followed by a post event report packed with all the highs, lows and gossip straight from the service park.
  19. 4 points
    Same helmet designs again! 😂 WOW! Awesome!
  20. 4 points
    Your post is well organized and explained, congratulations. My suggestions are: - Given what you put in the freedom of being able to change the colors, I think it would be nice to have options of symbols and drawings to be able to customize, car, clothes, gloves and helmets, in my view this does not disturb any type of contractual problem and image, I know that putting sponsorships is complicated, but these things are just drawings, symbols, we can put letters and numbers too, it would be nice to have our helmet with our name and also Numbers, the visor would be cool to change the color, because in F1 real pilots have varied colors, some for example, use blue visors, others redder, etc. - In the driver's customization I think you've already said everything, about hair, eye color, skin color, I do not see what to add anymore, what you said would already be very top. Anyway, without prolonging much, I have only one thing to say, this game is outdated before it's even released, I hope they get these things at launch and listen to us because we are very active here in the forum, two years to develop something that, like you said in 10 minutes already managed to create a better idea is difficult to swallow, but we will see what will happen, although my hype has cooled quite a bit I will see in my hands to form a more solid conclusion, while I am only speaking based on that they have released. - Just to close, and as we are talking about customization, I reinforce my criticism of HUD, I do not see why in the PC it is customizable and in consoles, it does not have to be something that in the current consoles is not possible, to be sure, that all the information they have passed so far is the least to understand, finally, congratulations for the post and we hope that the game does not disappoint us on launch day, thank you.
  21. 4 points
    It was an unexpected update 😉
  22. 3 points
    People are happy, and that makes me happy 🙂 Looking at the forum leaderboard I've been at the top every day since I announced I was working here 😄 https://forums.codemasters.com/pastleaders/
  23. 3 points
    You want to give me and many other players instructions? It's YOUR opinion that YOU want to concentrate on racing and YOU do not want to have that stuff. I'm fine with it, but please stop to talk for many players, they want the official broadcast style or customisation! It's a community problem = superficial Feedback and if here is a topic that does not match their opinions you all try to push it with nonsense comments.
  24. 3 points
    Him : "OK let's take a car for a spin round Montreal " Her "what you gonna pick?" (choices are F1 2019 /Classic/F2 2018) Him "I'm gonna let you choose for me" Me: "Choose the F2... The F2.. Please the F2. The F2 the F2....... EFFFFF T00000!!!" Her: "Let's go with the Renault" Me: "aaarrrrrghghhhhhhh dangit!"
  25. 3 points
    That's why we want the official graphics